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…Twin autocannon for medium and long range. A good choice against enemies with physical shields… – in-game description


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Purchase Information
In-Game Cost 30,000 AgIcon
Real Value Icn info for user popup None
Exp Level Icn info for user popup 5
Type
Hardpoint Icn info for user popup Medium
Tier Icn info for user popup I
Molot T
Base Statistics Attributes
PilotRankPrivate icon Level 1 Icn damage kinetic Kinetic
WeaponDamage Damage 417 per round Icn aiming manual Manual
WeaponRange Range 800 meters Icn info for user popup Icn shooting automatic Automatic
WeaponReload Reload 10 seconds Icn reload magazine Magazine
Capacity 70 rounds Icn spec acceleration Acceleration Mode
Unload 12.2 seconds


Introduction

The Molot T is a mid to long-range (up to 800 meters, with a 400-meter optimal range) medium kinetic weapon. 

Strategy

This auto-cannon can accelerate its fire rate up to 1.5x the usual speed if fired continuously for a longer time than 3 seconds. The accelerated state is disabled if firing is stopped for more than a second or the ammunition is depleted.

The Molot T is more accurate and has a greater range than the Punisher T, but has a slower fire rate, thus resulting in lower DPS at a closer range (>300 meters).

Despite the accuracy diminishing somewhat at longer ranges due to its large cone of fire, it can be an effective weapon at a range of 500–700 meters, making it a solid counter against robots with Tridents, Tulumbas, Pins, Zeuses, as well as Ancile shields from a safe distance.

Molot Ts have their light and heavy hardpoint cousins, the Molot and the Tempest respectively, all with the same rate of fire. However, it inflicts more damage than the Molot, but less than the Tempest.

Pros and Cons

Pros

  • Can hit target from afar (800-meter range)
  • Bullets barely spread, meaning weapon is still relatively accurate in long distance battles (much better than Punisher)
  • If it fires for 3 seconds straight, it starts firing at 1.5x the speed
  • Deals 2x the damage to physical shields

Cons

  • Whole magazine needs to be empty in order to reload
  • Outclassed by many weapons in short range combat (ex.Punisher)
  • Cannot penetrate any shield

Mark I Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Intial
DPS
Max
DPS
1 30,000 AgIcon 420 29400 1764 2646

Upgrade Information

Level Cost AgIcon Time Damage Cycle
Damage
Intial
DPS
Max
DPS
2 10,000 5 minutes 460 32200 1932 2898
3 20,000 30 minutes 510 35700 2142 3213
4 40,000 1 hour 550 38500 2310 3465
5 200,000 4 hours 600 42000 2520 3780
6 400,000 8 hours 660 46200 2772 4158
7 800,000 12 hours 720 50400 3024 4536
8 2,300,000 16 hours 800 56000 3360 5040
9 3,000,000 20 hours 880 61600 3696 5544
10 5,000,000 1 day 970 67900 4074 6111
11 8,000,000 1 day 2 hours 1070 74900 4494 6741
12 13,000,000 1 day 4 hours 1175 82250 4935 7403
Cost Time
Totals 31,970,000 5 days 19 hours 35 minutes


  • The damage column shows the damage for each individual round (out of 70 rounds)

Mark II Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Intial
DPS
Max
DPS
1 500 AuIcon 1175 82250 4935 7403

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon Time Damage Cycle
Damage
Intial
DPS
Max
DPS
2 250,000 3 hours 1199 83930 5036 7554
3 500,000 5 hours 1223 85610 5137 7705
4 1,000,000 8 hours 1247 87290 5237 7856
5 3,750,000 15 hours 1271 88970 5338 8007
6 3,750,000 15 hours 1295 90650 5439 8159
7 3,750,000 15 hours 1319 92330 5540 8310
8 3,750,000 15 hours 1343 94010 5641 8461
9 3,750,000 15 hours 1367 95690 5741 8612
10 3,750,000 15 hours 1391 97370 5842 8763
11 3,750,000 15 hours 1415 99050 5943 8915
12 3,750,000 15 hours 1439 100730 6044 9066
Cost Time
Totals 31,750,000 5 days 16 hours


  • The damage column shows the damage for each individual round (out of 70 rounds)

Accuracy By Distance

Range Accuracy %
300 meters or less 100%
400 meters 91%
500 meters 59%
600 meters 54%
700 meters 37%
800 meters 23%


Update History

Version Changes
4.8.0 Total Upgrade Time: 7 days 3 hours 35 minutes⟶5 days 19 hours 35 minutes
4.7.0 Total Upgrade Time: 8 days 13 hours 35 minutes⟶7 days 3 hours 35 minutes
4.3.0 Damage increased by 10%
4.0.0 Total Upgrade Cost: 48,005,000 Ag⟶31,970,000 Ag
Total Upgrade Time: 12 days 21 hours 23 minutes⟶8 days 13 hours 35 minutes
3.3.0 Name changed to Molot T
3.2.0 Damage increased by 5%
3.1.0 Now does double damage to physical shields
2.9.3 Damage increased by 20%
2.9.0 Firing rate decreased from 5 to 4.2 rps in normal state (7.5 -> 6.3 in accelerated)
2.7.0 Now enters an accelerated firing rate after 3 seconds of sustained fire. At accelerated state, the firing rate is increased (x1.5)
Accelerated firing shuts down when firing is stopped for 1 second
The gun barrels glow orange-yellow during accelerated state
Damage was increased to 300 per bullet
Firing rate decreased to 5 rps in normal state
Ammo capacity decreased to 70 bullets
0.9.1 Accuracy increased by 11%
0.9.0 Damage decreased by 36.5%
Previously, the damage from guns decreased at longer distances. Now these weapons deal the same damage regardless of the distance to the target
0.2.1 Weapon was added to the game

Poll

What balance change does the Molot T need after the 4.3 balance update?
 
123
 
12
 
4
 
0
 
0
 

The poll was created at 10:18 on November 3, 2018, and so far 139 people voted.

Trivia

  • Molot is Russian for "hammer".
  • Molot T looks like two Molots paired together; however, one Molot T does approximately 35% more damage than one Molot.
  • Molot T has the 2nd greatest range of any medium slot weapon of the entire game (800), 1st being the Ballista which has the greatest (1,100 meters).

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