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Silver



Classic design autocannon. Effective against enemies with physical shields at medium and long range
— in-game description



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Purchase Information
In-Game Cost 20,000 Silver
Real Value Icn info for user popup.png None
Exp Level Icn info for user popup.png 1
Type
Hardpoint Icn info for user popup.png Light
Tier Icn info for user popup.png I
Molot.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Kinetic
WeaponDamage.png Damage 279 per round Manual
WeaponRange.png Range 800 meters Icn info for user popup.png Automatic
WeaponReload.png Reload 10 seconds Magazine
Capacity 70 rounds Blank
Unload 12.2 seconds Blank

Introduction

The Molot is a mid to long-range (up to 800 meters, with a 400-meter optimal range) light kinetic weapon.

Strategy

This auto-cannon can accelerate its fire rate up to 1.5x the usual speed, if fired continuously for longer than 3 seconds. The accelerated state is disabled if firing is stopped for more than 1 second or ammo is depleted.

This weapon has a medium version, the Molot T, with the same rate of fire, but with higher damage per bullet. This weapon also has a heavy version, the Tempest, with even higher damage.

As a light weapon, it is usually mounted in groups of 2, 3, 4, and/or paired with Tempest and Molot Ts. Concentrated fire from Molots can prove efficient and deadly in mid-range combat.

The Molot is a versatile weapon. It can put pressure on robots at mid to long range (800 meters) and can be used in close combat, if needed. However, other common close range weapons, such as the Punisher, Magnum and Pinata, surpass the Molots damage at ranges below 300 meters.

Pros and Cons

Pros

  • Can hit target from afar (800m range)
  • Bullets barely spread, meaning weapon is still relatively accurate in long distance battles (much better than Punisher)
  • If it fires for 3 seconds straight, it starts firing at 1.5x the speed
  • Deals 2x the damage to physical shields

Cons

  • Whole magazine needs to be empty in order to reload
  • Outclassed by many weapons in short range combat (ex.Punisher)
  • Cannot penetrate any shield

Upgrade Cost

Tier 1 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 10,000 00:05
2 20,000 00:30
3 40,000 01:00
4 200,000 04:00
5 400,000 08:00
6 800,000 12:00
7 1,500,000 16:00
8 3,000,000 20:00
9 5,000,000 24:00
10 8,000,000 26:00
11 13,000,000 28:00
12 0 00:00
Total Cost Time [DD:HH:MM]
31,970,000 05:19:35
Tier 1 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 250,000 01:30
2 500,000 02:30
3 1,000,000 04:00
4 3,750,000 07:30
5 3,750,000 07:30
6 3,750,000 07:30
7 3,750,000 07:30
8 3,750,000 07:30
9 3,750,000 07:30
10 3,750,000 07:30
11 3,750,000 07:30
12 0 00:00
Total Cost Time [DD:HH:MM]
31,750,000 02:20:00
  • NOTE: base level starts at level 1 cost is 20,000 Silver
  • MK2 Upgrade cost 500 Gold

Weapons data

Molot
ID Tier Icn info for user popup.png Slot Icn info for user popup.png Type Range Availability
2 1 Light Kinetic 800 AgIcon.png Silver
Ammo Particles
per Shot
Unload Time Reload Time Shot
Interval
Rate
of Fire
70 1 10.7 10 0.22 4.55
943
Cycle DPS
3,338 20k
Attributes Kinetic Kinetic Manual Manual Automatic Automatic Magazine Magazine Mode Acceleration Blank
MK 1 Level MK 2
Damage per shot Damage per burst Burst DPS Cycle DPS Damage per shot Damage per burst Burst DPS Cycle DPS
279 19,530 1,825 943 1 775 54,250 5,070 2,621
303 21,210 1,982 1,025 2 790 55,300 5,168 2,671
327 22,890 2,139 1,106 3 805 56,350 5,266 2,722
363 25,410 2,375 1,228 4 820 57,400 5,364 2,773
400 28,000 2,617 1,353 5 835 58,450 5,463 2,824
436 30,520 2,852 1,474 6 850 59,500 5,561 2,874
484 33,880 3,166 1,637 7 865 60,550 5,659 2,925
533 37,310 3,487 1,802 8 880 61,600 5,757 2,976
581 40,670 3,801 1,965 9 895 62,650 5,855 3,027
642 44,940 4,200 2,171 10 910 63,700 5,953 3,077
702 49,140 4,593 2,374 11 925 64,750 6,051 3,128
775 54,250 5,070 2,621 12 940 65,800 6,150 3,179
MK 3 Level 1 987 69,090 6,457 3,338
Notes 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE).
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one press of the fire button.


Accuracy By Distance

Range Accuracy %
300 meters or less 100%
400 meters 91%
500 meters 68%
600 meters 50%
700 meters 44%
800 meters 24%

Audio

Update History

Version Changes
4.8.0 Total Upgrade Time: 7 days 3 hours 35 minutes⟶5 days 19 hours 35 minutes
4.7.0 Total Upgrade Time: 8 days 13 hours 35 minutes⟶7 days 3 hours 35 minutes
4.3.0 Damage increased by 10%
3.7.0 Damage increased by 10%
3.4.0 Damage increased by 5%
3.2.0 Damage increased by 5%
3.1.0 Now does double damage to physical shields
2.9.3 Damage increased by 15%
2.9.0 Firing rate decreased from 5 to 4.2 rps in normal state (7.5 to 6.3 rps in accelerated)
2.7.0 Now enters an accelerated firing rate after 3 seconds of sustained fire. At accelerated state, the firing rate is increased (x1.5)
Accelerated firing shuts down when firing is stopped for 1 second
The gun barrels glow orange-yellow during accelerated state
Damage was increased to 200 per bullet
Fire rate decreased to 5 rps in normal state
Ammo capacity decreased to 70 bullets
2.5.0 Damage increased
Rate of fire decreased
Capacity decreased
Now has 80 rounds at 6 rps and 151 damage at level 1
Removed prefix "AC"
0.9.1 Accuracy increased by 10%
0.9.0 Damage decreased by 17.5%
Previously, the damage from guns and lasers decreased at longer distances. Now these weapons deal the same damage regardless of the distance to the target
0.6.1 Damage increased by 10%
0.1.0 Weapon was added to the game

Poll


Trivia

  • Molot is Russian for hammer.
  • Also known as молот.
  • The Molot seems to be based on the Bofors 40mm auto-cannon.
  • This is one of two weapons that you start the game with (the other being the Spiral).

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