FANDOM


Wiki-wordmark
TextN
Avtn
AgIcon


…Classic design autocannon. Effective against enemies with physical shields at medium and long range… – in-game description


<< PREV Molot 2 NEXT >>
PURCHASE INFORMATION
In-Game Cost 20,000 AgIcon
Real Value Icn info for user popup None
Player Level Icn info for user popup 1
TYPE
Hardpoint Light
Molot
BASE STATISTICS ATTRIBUTES
Level 1 Kinetic32 Kinetic
WeaponDamage Damage 279 per round Manual32 Manual
WeaponRange Range 800m Automatic32 Automatic
WeaponReload Reload 10 seconds Magazine32 Magazine
Capacity 70 rounds Acceleration Mode32 Acceleration Mode
Unload 12.2 seconds

Introduction

The Molot is a mid to long-range (up to 800 meters, with a 400-meter optimal range) light kinetic weapon.

Strategy

This auto-cannon can accelerate its fire rate up to 1.5x the usual speed, if fired continuously for longer than 3 seconds. The accelerated state is disabled if firing is stopped for more than 1 second or ammo is depleted.

This weapon has a medium version, the Molot T, with the same rate of fire, but with higher damage per bullet. This weapon also has a heavy version, the Tempest, with even higher damage.

As a light weapon, it is usually mounted in groups of 2, 3, 4, and/or paired with Tempest and Molot Ts. Concentrated fire from Molots can prove efficient and deadly in mid-range combat.

The Molot is a versatile weapon. It can put pressure on robots at mid to long range (800 meters) and can be used in close combat, if needed. However, other common close range weapons, such as the Punisher, Magnum and Pinata, surpass the Molots damage at ranges below 300 meters.

Mark I Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Intial
DPS
Max
DPS
1 20,000 AgIcon 279 19530 1172 1758

Upgrade Information

Level Cost AgIcon Time Damage Cycle
Damage
Intial
DPS
Max
DPS
2 10,000 5 minutes 303 21210 1273 1909
3 20,000 30 minutes 327 22890 1373 2060
4 40,000 1 hour 363 25410 1525 2287
5 200,000 4 hours 400 28000 1680 2520
6 400,000 8 hours 436 30520 1831 2747
7 800,000 12 hours 484 33880 2033 3049
8 1,500,000 16 hours 533 37310 2239 3358
9 3,000,000 20 hours 581 40670 2440 3660
10 5,000,000 1 day 642 44940 2696 4045
11 8,000,000 1 day 2 hours 702 49140 2948 4423
12 13,000,000 1 day 4 hours 775 54250 3255 4883
Cost Time
Totals 31,970,000 5 days 19 hours 35 minutes


  • The damage column shows the damage for each individual round (out of 70 rounds)

Mark II Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Intial
DPS
Max
DPS
1 500 AuIcon 775 54250 3255 4883

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon Time Damage Cycle
Damage
Intial
DPS
Max
DPS
2 250,000 3 hours 790 55300 3318 4977
3 500,000 5 hours 805 56350 3381 5072
4 1,000,000 8 hours 820 57400 3444 5166
5 3,750,000 15 hours 835 58450 3507 5261
6 3,750,000 15 hours 850 59500 3570 5355
7 3,750,000 15 hours 865 60550 3633 5450
8 3,750,000 15 hours 880 61600 3696 5544
9 3,750,000 15 hours 895 62650 3759 5639
10 3,750,000 15 hours 910 63700 3822 5733
11 3,750,000 15 hours 925 64750 3885 5828
12 3,750,000 15 hours 940 65800 3948 5922
Cost Time
Totals 31,750,000 5 days 16 hours


  • The damage column shows the damage for each individual round (out of 70 rounds)

Accuracy By Distance

Range Accuracy %
300 meters or less 100%
400 meters 91%
500 meters 68%
600 meters 50%
700 meters 44%
800 meters 24%


Update History

Version Changes
4.8.0 Total Upgrade Time: 7 days 3 hours 35 minutes⟶5 days 19 hours 35 minutes
4.7.0 Total Upgrade Time: 8 days 13 hours 35 minutes⟶7 days 3 hours 35 minutes
4.3 Damage increased by 10%
3.7.0 Damage increased by 10%
3.4.0 Damage increased by 5%
3.2.0 Damage increased by 5%
3.1.0 Now does double damage to physical shields
2.9.3 Damage increased by 15%
2.9.0 Firing rate decreased from 5 to 4.2 rps in normal state (7.5 to 6.3 rps in accelerated)
2.7.0 Now enters an accelerated firing rate after 3 seconds of sustained fire. At accelerated state, the firing rate is increased (x1.5)
Accelerated firing shuts down when firing is stopped for 1 second
The gun barrels glow orange-yellow during accelerated state
Damage was increased to 200 per bullet
Fire rate decreased to 5 rps in normal state
Ammo capacity decreased to 70 bullets
2.5 Damage increased
Rate of fire decreased
Capacity decreased
Now has 80 rounds at 6 rps and 151 damage at level 1
Removed prefix "AC"
0.9.1 Accuracy increased by 10%
0.9.0 Damage decreased by 17.5%
Previously, the damage from guns and lasers decreased at longer distances. Now these weapons deal the same damage regardless of the distance to the target
0.6.1 Damage increased by 10%
0.1.0 Weapon was added to the game


Poll

What balance change does the Molot need after the 4.3 balance update?
 
71
 
6
 
1
 
1
 
1
 

The poll was created at 10:17 on November 3, 2018, and so far 80 people voted.

Trivia

  • Molot is Russian for hammer.
  • Also known as молот.
  • The Molot seems to be based on the Bofors 40mm auto-cannon.
  • This is one of two weapons that you start the game with (the other being the Spiral).
Community content is available under CC-BY-SA unless otherwise noted.