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Introduction

A Module is an equip-able node which will attach to your robot (but it will not be visible unless its buff is active) that grant special buffs for you. They are one of 3 major features of 2019. This feature was introduced in 4.6.

There are currently 15 passive modules and 8 active modules.

If you are looking for Modules for Titans, then you are looking for the similarly-named Titan Modules.

Active Modules

This type of module is freely available to all pilots, but only if the robot is already level 5. They add an activation button to the battle interface and are activated in a similar manner as robot abilities. However, in order to use (activate) their abilities, a currency called Power Cells are required. Power Cells can be purchased for gold on the robot load-out screen, or by progressing through the Battle Rewards system.

Currently, all active modules (Except for the Advanced Repair Unit and Phase Shift, which costs 40) require 20 Power Cells per activation. Not all robots come with an active module slot, however, no robot has more than one slot. Lastly, unlike passive modules, these cannot be upgraded.

Advanced Repair Unit Death Mark Lock-Down Ammo Phase Shift
Advanced Repair Unit Death Mark Lock-Down Ammo Phase Shift
Advanced repair unit DeathMark icon Lock-Down Ammo icon Phase Shift icon
Quantum Radar Repair Unit Shieldbreaker Jump Unit
Quantum Radar Repair Unit Shieldbreaker Jump Unit
QuantumRadar icon Repair unit Shieldbreaker icon JumpActivate icon
Unstable Conduit New

Passive Modules

This type of module is purchasable via the store, and are available for gold or silver. They can either give you a permanent stat bonus, or a one-time special ability activation (that activates in special circumstances)The most robots have at least 1 slot up to a maximum of 3. The first passive slot is unlocked on a robot once it reaches level 3, the second (if available) unlocks at level 7, and the third (if available) unlocks at level 9.

Lastly, like equipment and robots, they can be upgraded with silver, up to a maximum level of 4 (for cheaper modules) or 6 (for more expensive modules)

Note: Unlike equipment and robots, passive modules cannot be upgraded to Mark II.

Anticontrol Armor Kit Battle Born Cloaking Unit
Anticontrol Armor Kit Battle Born Cloaking Unit
Anticontrol icon
Armor Kit icon
Battle born icon Cloaking unit icon
Fortifier Heavy Armor Kit Last Stand Nitro unit
Fortifier Heavy Armor Kit Last Stand Nitro Unit
Fortifier icon Heavy Armor Kit icon LastStand icon Speed up icon
Nuclear Amplifier Nuclear Reactor OverdriveUnit Thermonuclear Reactor
Nuclear Amplifier Nuclear Reactor Overdrive Unit Thermonuclear Reactor
Nuclear amplifier icon Nuclear Reactor icon Overdrive Unit icon Thermonuclear Reactor icon
Balanced Unit Repair Amplifier V1 Immune Amplifier
Balanced Unit Repair Amplifier Immune Amplifier
Balanced unit icon Repair amplifier icon Immune Amplifier icon

See Also

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