War Robots Wiki
No edit summary
No edit summary
(30 intermediate revisions by 8 users not shown)
Line 1: Line 1:
 
{{Protection}}
 
{{Protection}}
{{Currency|Type = "Cp"}}
+
{{Currency|Type = "Au/Cp"}}
{{quote|A mobile robot created for sudden attacks. Its average durability is outweighed by its ability}}
+
{{quote|A mobile robot created for sudden attacks. Its average durability is outweighed by its ability: Mercury suppresses enemy targeting systems, rockets up into the air, and drops on enemies like a meteor}}
  +
<br />
{{Infobox robot
 
  +
|robot = Mercury
 
  +
{{Unit Page Top
|image = Mercury2.png
 
  +
|Prev Unit = Hellburner
|imagecaption =
 
 
|Unit Name = Mercury
|price = 10,000 [[Components]]
 
  +
|Next Unit = Pursuer
|value = $75
 
  +
|Mainpic = MercuryInfobox.png
|levelreq = 17
 
  +
|Cost = 10,000 {{Cp icon}} or<br>9,750 {{Au icon}}
 
|Value = $75
  +
|Rlevel = 17
  +
|Class = [[File:MediumRobotinfobox.png|50px|link=]]<br>[[Medium Robot|Medium]]
  +
|Ability = [[File:Helldiveinfobox.png|32px|link=]]<br>[[Abilities#Helldive|Helldive]] {{Info-Tooltip|Ability Tooltip}}
  +
|Faction = [[File:Yan-diVenturesinfobox.png|36px|link=]]<br>[[New_Factions#Yan-di Ventures|Yan-di Ventures]]
  +
|Level = 1
  +
|Hit Points = 76,000
  +
|Speed = 38 kph
  +
|3DModel = Link [https://sketchfab.com/3d-models/mercury-3d-1c6de4ca27054cfdb1240376ef5aa46b here] (external site)
 
|Hardpoints = 2x [[Light]]<br>1x [[Heavy]]
  +
|WikiClass = Medium
  +
|Paint = [[File:Mercury DEFAULT.png|60px|Default]]
  +
|Paint2 = [[File:Mercury CELESTIAL.png|60px|Celestial|link=Paint_Jobs#Celestial]]
  +
|Paint3 = [[File:Mercury THAI.png|60px|Yaksha|link=Paint_Jobs#Yaksha]]
  +
|Paint4 = [[File:Mercury RUTHLESS.png|60px|Ruthless|link=Paint_Jobs#Ruthless]]
  +
|Paint5 =
  +
|ActiveModule = Yes
  +
|PassiveModule = 3
  +
|Pilot = [[File:Pilot_legend_jadparkes_mini.png|Jad Parkes|50px|link=War_Robots_Wiki:Legendary_Pilot_List#Jad_Parkes]]
 
|Weapons = 2x [[Pinata]]<br>1x [[Thunder]]
  +
|Currency = {{Cp}}
 
}}
  +
{{Workshopbox
 
|ws1cost=200,000
 
|ws1cost=200,000
 
|ws1comps=60
 
|ws1comps=60
 
|ws3cost=660,000
 
|ws3cost=660,000
 
|ws3comps=170
 
|ws3comps=170
|class = [[Medium Robot|Medium]]
 
|wikiclass = [[Medium Robot|Medium]]
 
|hp = 76,000
 
|speed = 38
 
|hardpoints = 2x [[Light]]<br>1x [[Heavy]]
 
|active= Yes
 
|passive= 3
 
|ability = [[abilities#Helldive|Helldive]]:<br>Duration: 7-10 seconds<br>Cooldown: 15 seconds
 
|level = 1
 
|faction = [[Factions#Imperium Faction (Unofficial Name)|Imperium Faction]]
 
|weapons = 2x [[Pinata]]<br>1x [[Thunder]]
 
 
}}
 
}}
   
Line 30: Line 43:
   
 
==Ability==
 
==Ability==
The Mercury has a unique [[Abilities#Helldive|ability]], a hybrid of the [[Abilities#Descend|Descend]] and [[Abilities#Overload|Overload]] known as '''Helldive''', however, it does not damage itself. Upon activation, the robot will trigger stealth and jump into the air, similar to the [[Inquisitor]]. After 1 second, you will be given an option to terminate crash down into the ground by pressing the ability button again. After landing its stealth lasts 5 more seconds, and then the ability enters an 15-second cooldown phase.
+
The Mercury's unique [[Abilities#Helldive|ability]] is a hybrid of the [[Abilities#Descend|Descend]] and [[Abilities#Overload|Overload]] known as '''Helldive''', however, unlike Overload the ability does not damage the Mercury. Upon activation the robot will trigger stealth and jump into the air, similar to the [[Inquisitor]]. After 1 second the pilot can terminate the jump and immediately crash down into the ground by pressing the ability button again. After landing the Mercury's stealth lasts 5 more seconds then enters an 18-second cooldown phase.
   
Upon landing, it deals a fixed amount of damage ([[Mercury#Upgrade Details|see table]]) depending on the level of the robot. The damage radius is 50 meters, and hits all enemy robots and shields equally. This unique ability may be used to also jump out of dangerous situations.
+
Upon landing the Mercury deals a fixed amount of damage ([[Mercury#Upgrade Details|see table]]) depending on the level of the robot. The damage radius is 50 meters and hits all enemy robots and shields equally. 
   
Since the damage done by Helldive passes through shields, the Mercury can be an effective counter to the [[Factions|Greek Pantheon]] robots, as Helldive can damage through the Retribution shield. It should be noted that the damage does still effect the shield in terms of Retribution damage enhancement.
+
Since the damage done by Helldive passes through shields the Mercury is an effective counter to the [[Factions|Greek Pantheon]] robots, as Helldive can damage through the Retribution shield. Note: the damage inflicted by the Helldive is counted toward the Pantheon bots' shield in terms of Retribution damage enhancement.
   
 
==Strategy==
 
==Strategy==
  +
Due to its ability, Mercury is best used for close-in engagement, jumping into groups of robots or ambushing a particular target.  The key to using a Mercury efficiently is to not waste the Helldive.  Timing is very important, so you land to maximize the damage inflicted and to finish off bots while in stealth.  One tactic is to use Lock Down Ammo (module) or weapons with lock-down ability to ensure you will hit your target during a Helldive jump.
Mercury is a fairly nimble robot, so it is good at rushing for beacons. Its ability proves fatal as it jumps with stealth and lands dealing area damage around the landing spot, with 5 seconds of stealth after landing. The robot would be able to unload huge damage onto its enemies without taking in much damage if used properly. However, picking your fights (and timing) is vital, due to the relatively low health pool of the Mercury.
 
   
  +
As an ambusher, it's important to stalk the target from cover moving in as close as possible, ideally under 200 meters when activating the ability.  By jumping from cover it prevents the enemy from knowing it is a Mercury, and if caught off guard the enemy has less time to react.  Since the Helldive also takes health points (HP) off of shields, the Mercury is effective against almost all bots.  
   
 
{{R|'''Threat Measure'''}}
 
{{R|'''Threat Measure'''}}
   
  +
Mercury has average firepower and health, but makes up for it with its ability.  With the high damage dealt by Helldive the Mercury is a powerful bot in Mid-Leagues, and competitive in High-Leagues. 
Mercury may have a little below average firepower and health, but this robot can fire itself up into the sky and dive in with an earth-shattering rumble from its feet. Mercury could equip itself with Ember and 2x Halo to stall opponents from moving and give a warm welcome through Helldive. With high speed, high damage dealt by Helldive and its relatively short cooldown time, this robot is considered to be one of the most powerful robot in the game when used with the right equipment. Players are recommemded to stay away from this stomping maniac, especially in FFA. This indicates that Mercury is an enormous threat to all robots.
 
   
 
==Possible Setups==
 
==Possible Setups==
 
These are the recommended setups for the Mercury:
 
These are the recommended setups for the Mercury:
   
Note: When "Opt." is next to a slot type, it refers to one of the multiple options that can be used in combination with the other weapon(s) slot type(s).
+
*Note: When "Opt." is next to a slot type, it refers to one of the multiple options that can be used in combination with the other weapon(s) slot type(s).
   
Each slot type is filled with only one particular weapon. For example, if a robot has 3 lights all three of those slots are filled with Pinatas, as mixing weapons of the different ammunition types is not recommended.
+
*Each slot type is filled with only one particular weapon. For example, if a robot has 3 lights all three of those slots are filled with Pinatas, as mixing weapons of the different ammunition types is not recommended.
   
 
===Close Range (350m or less)===
 
===Close Range (350m or less)===
  +
{{CollapseBeginClosed}}
 
<div class="mw-collapsible" style="width:100%" data-expandtext="Open" data-collapsetext="Close">
+
<div style="width:100%" data-expandtext="Open" data-collapsetext="Close">
 
{|border="1"
 
{|border="1"
 
|-
 
|-
Line 128: Line 142:
 
|}
 
|}
 
</div>
 
</div>
  +
{{CollapseEnd}}
 
   
 
===Mid-Range (500-600m)===
 
===Mid-Range (500-600m)===
  +
{{CollapseBeginClosed}}
 
 
<div class="mw-collapsible" style="width:100%" data-expandtext="Open" data-collapsetext="Close">'''Setup 3 '''→
 
<div class="mw-collapsible" style="width:100%" data-expandtext="Open" data-collapsetext="Close">'''Setup 3 '''→
 
{|border="1"
 
{|border="1"
Line 159: Line 173:
 
|{{Setup|"Spark"}}
 
|{{Setup|"Spark"}}
 
|{{Setup|"Gekko"}}
 
|{{Setup|"Gekko"}}
 
|-
  +
|'''Setup 4''' →
  +
|{{Setup|"Calamity"}}
  +
|{{Setup|"Spark"}}
  +
|{{Setup|"Shredder"}}
 
|}
 
|}
 
</div>
 
</div>
  +
{{CollapseEnd}}
   
   
 
===Overview===
 
===Overview===
  +
The Mercury is geared for close range combat due maximize the use of its ability. Using weapons with high burst Damage Per Second is recommended. [[Gust]]/[[Thunder]] is a low cost build, or use [[Pinata]] / [[Exodus]]. [[Blaze]]/[[Ember]] or [[Magnum]]/[[Redeemer]] is good for more sustained DPS.
 
This robot is geared for close range combat, which allows it to make use of its ability. Using [[Gust]]s for the light hardpoints is an excellent choice, especially when paired with a [[Thunder]] or an [[Avenger]], giving the Mercury impressive sustained burst damage potential. Using an [[Ember]] with [[Magnum]]s allows the Mercury to pressure robots with energy shields, or by swapping out the Magnums for [[Pinata]]s allows it to perform well against physical shielding. Using the aforementioned Pinatas with an [[Exodus]] instead of an Ember can allow for more burst potential against robots with or without a physical shield.
 
 
The Mercury can also make for a solid mid-range unit, using its ability mainly for evasion. Using the [[Dragoon]] or [[Zeus]], with [[Spark]]s or [[Gekko]]s can prove effective. Using Sparks in the light slots allows for superior close to mid-range damage, as the Gekkos do just the opposite, giving up damage for more range.
 
   
 
===Not Recommended===
 
===Not Recommended===
Line 175: Line 192:
   
 
==Mark I Statistics==
 
==Mark I Statistics==
  +
{{Robot Upgrades
===Purchase Information===
 
  +
|additional-columns = 1
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:400px;"
 
 
|mark-2 = false
|-
 
  +
|purchase-currency = {{Table Currency|"Au/Cp"}}
! scope="col" |Purchase<br />Level
 
  +
|custom-ico-1 = [[File:Helldiveinfobox.png|40px|link=]]
! scope="col" |Purchase<br />Cost
 
  +
|custom-title-1 = Ability Damage
! scope="col" |Health
 
  +
|1|76,000|18,700|38|10,000 {{Cp icon}} or 9,750 {{Au icon}}
! scope="col" |Ability Damage
 
 
|2|81,000|20,800|40|100,000|2 hours
! scope="col" |Speed (km/h)
 
 
|3|86,000|22,600|41|200,000|5 hours
|-
 
 
|4|92,000|25,100|42|400,000|14 hours
|1
 
 
|5|98,000|27,700|43|2,000,000|1 day 4 hours
|10,000 [[Components]]
 
 
|6|104,000|30,300|44|4,000,000|2 days 18 hours
|76,000
 
 
|7|111,000|33,300|46|6,000,000|4 days 6 hours
|18,700
 
 
|8|118,000|36,600|47|11,000,000|5 days 4 hours
|38
 
 
|9|125,000|39,900|48|17,000,000|5 days 20 hours
|}
 
 
|10|133,000|44,000|48|36,000,000|6 days 4 hours
 
 
|11|141,000|48,200|48|52,000,000|6 days 12 hours
{{robot-upgrades|Mercury
 
|2|40|81,000|20,800|100,000|2 hours
+
|12|150,000|53,250|48|70,000,000|6 days 20 hours
  +
|total-upgrade-cost = 198,700,000
|3|41|86,000|22,600|200,000|5 hours
 
  +
|total-upgrade-time = 39 days 13 hours}}
|4|42|92,000|25,100|400,000|14 hours
 
|5|43|98,000|27,700|2,000,000|1 day 4 hours
 
|6|44|104,000|30,300|4,000,000|2 days 18 hours
 
|7|46|111,000|33,300|6,000,000|4 days 6 hours
 
|8|47|118,000|36,600|11,000,000|5 days 4 hours
 
|9|48|125,000|39,900|17,000,000|5 days 20 hours
 
|10|48|133,000|44,000|36,000,000|6 days 4 hours
 
|11|48|141,000|48,200|52,000,000|6 days 12 hours
 
|12|48|150,000|53,250|70,000,000|6 days 20 hours
 
|Total|+10|+74,000|+34,550|198,700,000|34 days 1 hour
 
}}
 
   
 
==Mark II Statistics==
 
==Mark II Statistics==
  +
{{Robot Upgrades
===Purchase Information===
 
  +
|additional-columns = 1
Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.
 
 
|mark-2 = true
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:450px;"
 
  +
|custom-ico-1 = [[File:Helldiveinfobox.png|40px|link=]]
|-
 
  +
|custom-title-1 = Ability Damage
! scope="col" |Level
 
  +
|1|150,000|53,250|48|500
! scope="col" |Cost
 
  +
|2|152,800|54,220|48|2,500,000|1 day
! scope="col" |Health
 
 
|3|155,600|55,190|48|5,000,000|2 days
! scope="col" |Ability Damage
 
 
|4|158,400|56,160|48|10,000,000|3 days
! scope="col" |Speed (km/h)
 
 
|5|161,200|57,130|48|22,500,000|4 days
|-
 
  +
|6|164,000|58,100|48|22,500,000|4 days
|1
 
  +
|7|166,800|59,070|48|22,500,000|4 days
|500 [[Au]]
 
  +
|8|169,600|60,040|48|22,500,000|4 days
|91,200
 
  +
|9|172,400|61,010|48|22,500,000|4 days
|22,500
 
  +
|10|175,200|61,980|48|22,500,000|4 days
|38
 
  +
|11|178,000|62,950|48|22,500,000|4 days
|}
 
 
|12|180,000|63,920|48|22,500,000|4 days
 
  +
|total-upgrade-cost = 170,000,000
{{robot-upgrades-mk2|Mercury
 
  +
|total-upgrade-time = 38 days}}
|2|40|97,200|25,000|100,000|2 hours
 
|3|41|103,200|27,100|200,000|5 hours
 
|4|42|110,400|30,200|400,000|14 hours
 
|5|43|117,600|33,200|2,000,000|1 day 4 hours
 
|6|44|124,800|36,400|4,000,000|2 days 18 hours
 
|7|46|133,200|40,000|6,000,000|4 days 6 hours
 
|8|47|141,600|43,900|11,000,000|5 days 4 hours
 
|9|48|150,000|47,800|17,000,000|5 days 20 hours
 
|10|48|159,600|52,800|36,000,000|6 days 4 hours
 
|11|48|169,200|57,800|52,000,000|6 days 12 hours
 
|12|48|180,000|63,900|70,000,000|6 days 20 hours
 
|Total|+10|+88,800|+41,400|198,700,000|34 days 1 hour
 
}}
 
 
   
 
==Update History==
 
==Update History==
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:550px;"
+
{| class="update_table" border="0" cellspacing="1" cellpadding="1" style="width:550px;"
 
|-
 
|-
 
! scope="col" |Version
 
! scope="col" |Version
 
! scope="col" |Changes
 
! scope="col" |Changes
 
|-
 
|-
|[[Updates#Update 4.8.0|4.8.0]]
+
|[[Updates#Update 6.0.1|6.0.1]]
  +
|Now available for 9,750 gold (can still be produced via Workshop 2.0)
|Total Upgrade Time: 49 days 8 hours 30 minutes⟶34 days 1 hour
 
 
|-
 
|-
|[[Updates#Update 4.7.0|4.7.0]]
+
|[[Updates#Update 5.5.0|5.5.0]]
  +
|New limited edition skin: [[Paint Jobs#Ruthless|Ruthless]] ([[Event:Halloween 2019|Halloween 2019]])
|New skin: Yaksha (Lunar New Year)
 
 
|-
 
|-
 
|[[Updates#Update 5.4.0|5.4.0]]
|
 
  +
|New limited edition skin: [[Paint Jobs#Celestial|Celestial]] ([[Operation: Raging Typhoon]])
|Its ability can now be used while being immobilized: stealth and explosion will be triggered, but the robot cannot jump
 
 
|-
 
|-
  +
|[[Updates#Update 5.0.0|5.0.0]]
|
 
  +
|Ability cooldown increased from 15 seconds → 18 seconds
|Total Upgrade Time: 58 days 17 hours⟶49 days 8 hours 30 minutes
 
 
|-
 
|-
|[[Updates#Update 4.5|4.5]]
+
|[[Updates#Update 4.8.0|4.8.0]]
 
|Total Upgrade Time: 49 days 8 hours 30 minutes⟶39 days 13 hours
|Economy Changes:
 
 
|-
 
|-
  +
|[[Updates#Update 4.7.0|4.7.0]]
|
 
 
|New skin: [[Paint Jobs#Yaksha|Yaksha]] (Lunar New Year 2019)<br>Its ability can now be used while being immobilized: stealth and explosion will be triggered, but the robot cannot jump<br>Total Upgrade Time: 58 days 17 hours⟶49 days 8 hours 30 minutes
 
|-
  +
|[[Updates#Update 4.5.0|4.5.0]]
 
|Total Upgrade Cost: 170,700,000 Ag⟶198,700,000 Ag
 
|Total Upgrade Cost: 170,700,000 Ag⟶198,700,000 Ag
 
|-
 
|-
|[[Updates#Update 4.3|4.3]]
+
|[[Updates#Update 4.3.0|4.3.0]]
|Stealth duration increased from 3 sec. → 5 sec
+
|Stealth duration increased from 3 sec. → 5 sec<br>Ability damage increased by 19%<br>Ability recharge decreased from 18 sec. → 15 sec
 
|-
 
|-
  +
|[[Updates#Update 4.0.0|4.0.0]]
|
 
  +
|Value (USD): $300⟶$75<br>Total Upgrade Cost: 76,810,000 Ag⟶170,700,000 Ag<br>Total Upgrade Time: 30 days 15 hours 30 minutes⟶58 days 17 hours<br>New skin: [[Paint Jobs#Celestial|Celestial]] (Star Invasion)
|Ability damage increased by 19%
 
|-
 
|
 
|Ability recharge decreased from 18 sec. → 15 sec
 
|-
 
|[[Updates#Update 4.0|4.0]]
 
|Economy Changes (July 5):
 
|-
 
|
 
|Value (USD): $300⟶$75
 
|-
 
|
 
|Total Upgrade Cost: 76,810,000 Ag⟶170,700,000 Ag
 
|-
 
|
 
|Total Upgrade Time: 30 days 15 hours 30 minutes⟶58 days 17 hours
 
|-
 
|
 
|New skin: Celestial (Star Invasion)
 
 
|-
 
|-
 
|[[Updates#Update 3.7.0|3.7.0]]
 
|[[Updates#Update 3.7.0|3.7.0]]
 
|Robot was added to the game
 
|Robot was added to the game
 
|}
 
|}
 
 
==Paint Jobs Available For Purchase==
 
<gallery hideaddbutton="true" orientation="none" widths="180" columns="4" spacing="small" bordercolor="Dull" bordersize="medium" captionsize="large" captionalign="center" captionposition="below" navigation="true">
 
MercuryCelestial.png|link=http://warrobots.wikia.com/wiki/Paint_Jobs#Celestial
 
MercuryYaksha.png|link=http://warrobots.wikia.com/wiki/Paint_Jobs#Yaksha
 
</gallery>
 
 
   
 
==Poll==
 
==Poll==
Line 304: Line 275:
   
 
==Trivia==
 
==Trivia==
*Mercury is named after the closet planet to the sun, also the name of a Roman god.
+
*Mercury is named after the closet planet to the sun, also the name of a Roman god
*Mercury's pilot does not have to activate the dive ability after the jump to do damage in the area that the Mercury jumped. The Mercury will automatically trigger its explosion upon landing.
+
*Mercury's pilot does not have to activate the dive ability after the jump to do damage in the area that the Mercury jumped. The Mercury will automatically trigger its explosion upon landing
*Mercury's Helldive ability resembles that of a Hellburner explosion
+
*Mercury's Helldive ability resembles that of a [[Hellburner]] explosion
*Mercury's explosion will automatically trigger after two seconds if the jump fails.
+
*Mercury's explosion will automatically trigger after two seconds if the jump fails
*A Mercury with Thermite and Aphids can be considered as a "double nuke" due to the fact that the missiles and the Helldive, if used properly, can deal catastrophic damage to a target.
+
*A Mercury with Thermite and Aphid's can be considered as a "double nuke" due to the fact that the missiles and the Helldive, if used properly, can deal catastrophic damage to a target
 
*There is writing on the Mercury's 'cheek' that says T-E-044M
 
*There is writing on the Mercury's 'cheek' that says T-E-044M
  +
  +
==Navigation==
  +
{{Units}}
  +
[[Category:A to Z]]

Revision as of 22:06, 28 May 2020

Wiki-wordmark
THIS IS A COMMUNITY PAGE

IT IS OPEN TO EDITS FROM ANYONE

Ptnn
Components



A mobile robot created for sudden attacks. Its average durability is outweighed by its ability: Mercury suppresses enemy targeting systems, rockets up into the air, and drops on enemies like a meteor
— in-game description



{{{ID}}}
Mercury
Purchase Information MercuryInfobox
In-Game Cost Real Value Icn info for user popup Exp Level Icn info for user popup
10,000 Components or
9,750 Gold
$75 17
Robot Information
Class Icn info for user popup Ability Icn info for user popup Faction Icn info for user popup
MediumRobotinfobox
Medium
Helldiveinfobox
Helldive Icn info for user popup
Yan-diVenturesinfobox
Yan-di Ventures
Base Statistics
PilotRankPrivate icon
Level
Shield icon
Durability Icn info for user popup
Speed icon
Speed
1 76,000 38 kph
Armaments Standard Paint Jobs
Hardpoints 2x Light
1x Heavy
Default Celestial Yaksha Ruthless
Default Weapons 2x Pinata
1x Thunder
Module Slots Legendary Paint Jobs Icn info for user popup
Active Yes coming soon
Passive 3
Other Legendary Pilots
Tier Icn info for user popup ~ Jad Parkes
Wiki Class Icn info for user popup Medium
Potential Role ~
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
200,000 660,000
Components Components Components Components
60 170

Introduction

The Mercury is a medium robot with 1 heavy and 2 light hardpoints.

Ability

The Mercury's unique ability is a hybrid of the Descend and Overload known as Helldive, however, unlike Overload the ability does not damage the Mercury. Upon activation the robot will trigger stealth and jump into the air, similar to the Inquisitor. After 1 second the pilot can terminate the jump and immediately crash down into the ground by pressing the ability button again. After landing the Mercury's stealth lasts 5 more seconds then enters an 18-second cooldown phase.

Upon landing the Mercury deals a fixed amount of damage (see table) depending on the level of the robot. The damage radius is 50 meters and hits all enemy robots and shields equally. 

Since the damage done by Helldive passes through shields the Mercury is an effective counter to the Greek Pantheon robots, as Helldive can damage through the Retribution shield. Note: the damage inflicted by the Helldive is counted toward the Pantheon bots' shield in terms of Retribution damage enhancement.

Strategy

Due to its ability, Mercury is best used for close-in engagement, jumping into groups of robots or ambushing a particular target.  The key to using a Mercury efficiently is to not waste the Helldive.  Timing is very important, so you land to maximize the damage inflicted and to finish off bots while in stealth.  One tactic is to use Lock Down Ammo (module) or weapons with lock-down ability to ensure you will hit your target during a Helldive jump.

As an ambusher, it's important to stalk the target from cover moving in as close as possible, ideally under 200 meters when activating the ability.  By jumping from cover it prevents the enemy from knowing it is a Mercury, and if caught off guard the enemy has less time to react.  Since the Helldive also takes health points (HP) off of shields, the Mercury is effective against almost all bots.  

Threat Measure

Mercury has average firepower and health, but makes up for it with its ability.  With the high damage dealt by Helldive the Mercury is a powerful bot in Mid-Leagues, and competitive in High-Leagues. 

Possible Setups

These are the recommended setups for the Mercury:

  • Note: When "Opt." is next to a slot type, it refers to one of the multiple options that can be used in combination with the other weapon(s) slot type(s).
  • Each slot type is filled with only one particular weapon. For example, if a robot has 3 lights all three of those slots are filled with Pinatas, as mixing weapons of the different ammunition types is not recommended.

Close Range (350m or less)

Slot Types  Heavy Slot  Light Slot
(Opt. 1) 
Light Slot
(Opt. 2) 
Light Slot
(Opt. 3) 
Light Slot
(Opt. 4) 
#Slots  x1 x2 x2 x2 x2 Name (If Applicable)
Setup 1 
Thunder
Gust
Punisher
Pinata
Shotgun (Opt. 1)
Setup 2 
Ember
Magnum
Pinata
Halo
Shredder
Setup 3 
Redeemer
Magnum
Halo
Shredder
Mini-Plasma Death Button (Opt.1)
Setup 4 
Exodus
Pinata
Gust
Halo
Shredder
Mini-Death Button (Opt. 1)
Setup 5
Avenger
Punisher
Gust
Halo
Shredder
Mini-Leadhose (Opt. 1)
Setup 6 
Thermite
Aphid
Mini-Nuke
Setup 7
Glory
Halo
Shredder
Energy Shotgun (Opt. 1)

Mid-Range (500-600m)

Setup 3 
Slot Types  Heavy Slot Light Slot (Opt. 1) Light Slot (Opt. 2)
#Slots  x1 x2 x2
Setup 1
Viper
Halo
Shredder
Setup 2
Dragoon
Spark
Gekko
Setup 3
Zeus
Spark
Gekko
Setup 4
Calamity
Spark
Shredder


Overview

The Mercury is geared for close range combat due maximize the use of its ability. Using weapons with high burst Damage Per Second is recommended. Gust/Thunder is a low cost build, or use Pinata / Exodus. Blaze/Ember or Magnum/Redeemer is good for more sustained DPS.

Not Recommended

  • The use of long range weaponry, as they don't fit the Mercury's role very well as a support and ambush unit.
  • The use of shield equipment, as they reduce the robot's firepower.


Mark I Statistics

Purchase Information

PilotRankPrivate icon
Level
Shield icon
Durability
Helldiveinfobox
Ability Damage
Speed icon
Speed
Goldcomponents
Cost
1 76,000 18,700 38 10,000 Components or 9,750 Gold

Upgrade Information

PilotRankPrivate icon
Level
Shield icon
Durability
Helldiveinfobox
Ability Damage
Speed icon
Speed
AgIcon
Cost
Duration
Time
2 81,000 20,800 40 100,000 2 hours
3 86,000 22,600 41 200,000 5 hours
4 92,000 25,100 42 400,000 14 hours
5 98,000 27,700 43 2,000,000 1 day 4 hours
6 104,000 30,300 44 4,000,000 2 days 18 hours
7 111,000 33,300 46 6,000,000 4 days 6 hours
8 118,000 36,600 47 11,000,000 5 days 4 hours
9 125,000 39,900 48 17,000,000 5 days 20 hours
10 133,000 44,000 48 36,000,000 6 days 4 hours
11 141,000 48,200 48 52,000,000 6 days 12 hours
12 150,000 53,250 48 70,000,000 6 days 20 hours
Cost Time
Totals 198,700,000 39 days 13 hours


Mark II Statistics

Purchase Information

PilotRankPrivate icon
Level
Shield icon
Durability
Helldiveinfobox
Ability Damage
Speed icon
Speed
Gold-icon
Cost
1 150,000 53,250 48 500

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

PilotRankPrivate icon
Level
Shield icon
Durability
Helldiveinfobox
Ability Damage
Speed icon
Speed
AgIcon
Cost
Duration
Time
2 152,800 54,220 48 2,500,000 1 day
3 155,600 55,190 48 5,000,000 2 days
4 158,400 56,160 48 10,000,000 3 days
5 161,200 57,130 48 22,500,000 4 days
6 164,000 58,100 48 22,500,000 4 days
7 166,800 59,070 48 22,500,000 4 days
8 169,600 60,040 48 22,500,000 4 days
9 172,400 61,010 48 22,500,000 4 days
10 175,200 61,980 48 22,500,000 4 days
11 178,000 62,950 48 22,500,000 4 days
12 180,000 63,920 48 22,500,000 4 days
Cost Time
Totals 170,000,000 38 days


Update History

Version Changes
6.0.1 Now available for 9,750 gold (can still be produced via Workshop 2.0)
5.5.0 New limited edition skin: Ruthless (Halloween 2019)
5.4.0 New limited edition skin: Celestial (Operation: Raging Typhoon)
5.0.0 Ability cooldown increased from 15 seconds → 18 seconds
4.8.0 Total Upgrade Time: 49 days 8 hours 30 minutes⟶39 days 13 hours
4.7.0 New skin: Yaksha (Lunar New Year 2019)
Its ability can now be used while being immobilized: stealth and explosion will be triggered, but the robot cannot jump
Total Upgrade Time: 58 days 17 hours⟶49 days 8 hours 30 minutes
4.5.0 Total Upgrade Cost: 170,700,000 Ag⟶198,700,000 Ag
4.3.0 Stealth duration increased from 3 sec. → 5 sec
Ability damage increased by 19%
Ability recharge decreased from 18 sec. → 15 sec
4.0.0 Value (USD): $300⟶$75
Total Upgrade Cost: 76,810,000 Ag⟶170,700,000 Ag
Total Upgrade Time: 30 days 15 hours 30 minutes⟶58 days 17 hours
New skin: Celestial (Star Invasion)
3.7.0 Robot was added to the game

Poll


Trivia

  • Mercury is named after the closet planet to the sun, also the name of a Roman god
  • Mercury's pilot does not have to activate the dive ability after the jump to do damage in the area that the Mercury jumped. The Mercury will automatically trigger its explosion upon landing
  • Mercury's Helldive ability resembles that of a Hellburner explosion
  • Mercury's explosion will automatically trigger after two seconds if the jump fails
  • A Mercury with Thermite and Aphid's can be considered as a "double nuke" due to the fact that the missiles and the Helldive, if used properly, can deal catastrophic damage to a target
  • There is writing on the Mercury's 'cheek' that says T-E-044M

Navigation