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{{Protection}} |
{{Protection}} |
||
− | {{Currency|Type = "Cp"}} |
+ | {{Currency|Type = "Au/Cp"}} |
− | {{quote|A mobile robot created for sudden attacks. Its average durability is outweighed by its ability}} |
+ | {{quote|A mobile robot created for sudden attacks. Its average durability is outweighed by its ability: Mercury suppresses enemy targeting systems, rockets up into the air, and drops on enemies like a meteor}} |
+ | <br /> |
||
− | {{Infobox robot |
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+ | |||
⚫ | |||
+ | {{Unit Page Top |
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− | |image = Mercury2.png |
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+ | |Prev Unit = Hellburner |
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− | |imagecaption = |
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⚫ | |||
− | |price = 10,000 [[Components]] |
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+ | |Next Unit = Pursuer |
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⚫ | |||
+ | |Mainpic = MercuryInfobox.png |
||
− | |levelreq = 17 |
||
+ | |Cost = 10,000 {{Cp icon}} or<br>9,750 {{Au icon}} |
||
⚫ | |||
+ | |Rlevel = 17 |
||
+ | |Class = [[File:MediumRobotinfobox.png|50px|link=]]<br>[[Medium Robot|Medium]] |
||
+ | |Ability = [[File:Helldiveinfobox.png|32px|link=]]<br>[[Abilities#Helldive|Helldive]] {{Info-Tooltip|Ability Tooltip}} |
||
+ | |Faction = [[File:Yan-diVenturesinfobox.png|36px|link=]]<br>[[New_Factions#Yan-di Ventures|Yan-di Ventures]] |
||
+ | |Level = 1 |
||
+ | |Hit Points = 76,000 |
||
+ | |Speed = 38 kph |
||
+ | |3DModel = Link [https://sketchfab.com/3d-models/mercury-3d-1c6de4ca27054cfdb1240376ef5aa46b here] (external site) |
||
⚫ | |||
+ | |WikiClass = Medium |
||
+ | |Paint = [[File:Mercury DEFAULT.png|60px|Default]] |
||
+ | |Paint2 = [[File:Mercury CELESTIAL.png|60px|Celestial|link=Paint_Jobs#Celestial]] |
||
+ | |Paint3 = [[File:Mercury THAI.png|60px|Yaksha|link=Paint_Jobs#Yaksha]] |
||
+ | |Paint4 = [[File:Mercury RUTHLESS.png|60px|Ruthless|link=Paint_Jobs#Ruthless]] |
||
+ | |Paint5 = |
||
+ | |ActiveModule = Yes |
||
+ | |PassiveModule = 3 |
||
+ | |Pilot = [[File:Pilot_legend_jadparkes_mini.png|Jad Parkes|50px|link=War_Robots_Wiki:Legendary_Pilot_List#Jad_Parkes]] |
||
⚫ | |||
+ | |Currency = {{Cp}} |
||
⚫ | |||
+ | {{Workshopbox |
||
|ws1cost=200,000 |
|ws1cost=200,000 |
||
|ws1comps=60 |
|ws1comps=60 |
||
|ws3cost=660,000 |
|ws3cost=660,000 |
||
|ws3comps=170 |
|ws3comps=170 |
||
− | |class = [[Medium Robot|Medium]] |
||
− | |wikiclass = [[Medium Robot|Medium]] |
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⚫ | |||
− | |speed = 38 |
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⚫ | |||
− | |ability = [[abilities#Helldive|Helldive]]:<br>Duration: 7-10 seconds<br>Cooldown: 15 seconds |
||
− | |level = 1 |
||
− | |faction = [[Factions#Imperium Faction (Unofficial Name)|Imperium Faction]] |
||
⚫ | |||
}} |
}} |
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==Ability== |
==Ability== |
||
− | The Mercury |
+ | The Mercury's unique [[Abilities#Helldive|ability]] is a hybrid of the [[Abilities#Descend|Descend]] and [[Abilities#Overload|Overload]] known as '''Helldive''', however, unlike Overload the ability does not damage the Mercury. Upon activation the robot will trigger stealth and jump into the air, similar to the [[Inquisitor]]. After 1 second the pilot can terminate the jump and immediately crash down into the ground by pressing the ability button again. After landing the Mercury's stealth lasts 5 more seconds then enters an 18-second cooldown phase. |
+ | |||
⚫ | |||
+ | Since the damage done by Helldive passes through shields the Mercury is an effective counter to the [[Factions|Greek Pantheon]] robots, as Helldive can damage through the Retribution shield. Note: the damage inflicted by the Helldive is counted toward the Pantheon bots' shield in terms of Retribution damage enhancement. |
||
⚫ | |||
==Strategy== |
==Strategy== |
||
+ | Due to its ability, Mercury is best used for close-in engagement, jumping into groups of robots or ambushing a particular target. The key to using a Mercury efficiently is to not waste the Helldive. Timing is very important, so you land to maximize the damage inflicted and to finish off bots while in stealth. One tactic is to use Lock Down Ammo (module) or weapons with lock-down ability to ensure you will hit your target during a Helldive jump. |
||
− | Mercury is a fairly nimble robot, so it is good at rushing for beacons. Its ability proves fatal as it jumps with stealth and lands dealing area damage around the landing spot, with 5 seconds of stealth after landing. The robot would be able to unload huge damage onto its enemies without taking in much damage if used properly. However, picking your fights (and timing) is vital, due to the relatively low health pool of the Mercury. |
||
+ | As an ambusher, it's important to stalk the target from cover moving in as close as possible, ideally under 200 meters when activating the ability. By jumping from cover it prevents the enemy from knowing it is a Mercury, and if caught off guard the enemy has less time to react. Since the Helldive also takes health points (HP) off of shields, the Mercury is effective against almost all bots. |
||
⚫ | |||
⚫ | |||
+ | Mercury has average firepower and health, but makes up for it with its ability. With the high damage dealt by Helldive the Mercury is a powerful bot in Mid-Leagues, and competitive in High-Leagues. |
||
− | Mercury may have a little below average firepower and health, but this robot can fire itself up into the sky and dive in with a earth-shattering rumble from its feet. Mercury could equip itself with Ember and 2x Halo to stall opponents from moving and give a warm welcome through Helldive. With high speed, high damage dealt by Helldive and its relatively short cooldown time, this robot is considered to be one of the most powerful robot in the game when used with the right equipment. Players are recommemded to stay away from this stomping maniac, especially in FFA. This indicates that Mercury is an enormous threat to all robots. |
||
==Possible Setups== |
==Possible Setups== |
||
These are the recommended setups for the Mercury: |
These are the recommended setups for the Mercury: |
||
− | Note: When "Opt." is next to a slot type, it refers to one of the multiple options that can be used in combination with the other weapon(s) slot type(s). |
+ | *Note: When "Opt." is next to a slot type, it refers to one of the multiple options that can be used in combination with the other weapon(s) slot type(s). |
− | Each slot type is filled with only one particular weapon. For example, if a robot has 3 lights all three of those slots are filled with Pinatas, as mixing weapons of the different ammunition types is not recommended. |
+ | *Each slot type is filled with only one particular weapon. For example, if a robot has 3 lights all three of those slots are filled with Pinatas, as mixing weapons of the different ammunition types is not recommended. |
===Close Range (350m or less)=== |
===Close Range (350m or less)=== |
||
+ | {{CollapseBeginClosed}} |
||
− | |||
− | <div |
+ | <div style="width:100%" data-expandtext="Open" data-collapsetext="Close"> |
{|border="1" |
{|border="1" |
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|- |
|- |
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Line 121: | Line 139: | ||
| |
| |
||
| |
| |
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+ | |Energy Shotgun (Opt. 1) |
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⚫ | |||
|} |
|} |
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</div> |
</div> |
||
+ | {{CollapseEnd}} |
||
− | |||
===Mid-Range (500-600m)=== |
===Mid-Range (500-600m)=== |
||
+ | {{CollapseBeginClosed}} |
||
− | |||
<div class="mw-collapsible" style="width:100%" data-expandtext="Open" data-collapsetext="Close">'''Setup 3 '''→ |
<div class="mw-collapsible" style="width:100%" data-expandtext="Open" data-collapsetext="Close">'''Setup 3 '''→ |
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{|border="1" |
{|border="1" |
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Line 155: | Line 173: | ||
|{{Setup|"Spark"}} |
|{{Setup|"Spark"}} |
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|{{Setup|"Gekko"}} |
|{{Setup|"Gekko"}} |
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⚫ | |||
+ | |'''Setup 4''' → |
||
+ | |{{Setup|"Calamity"}} |
||
+ | |{{Setup|"Spark"}} |
||
+ | |{{Setup|"Shredder"}} |
||
|} |
|} |
||
</div> |
</div> |
||
+ | {{CollapseEnd}} |
||
===Overview=== |
===Overview=== |
||
+ | The Mercury is geared for close range combat due maximize the use of its ability. Using weapons with high burst Damage Per Second is recommended. [[Gust]]/[[Thunder]] is a low cost build, or use [[Pinata]] / [[Exodus]]. [[Blaze]]/[[Ember]] or [[Magnum]]/[[Redeemer]] is good for more sustained DPS. |
||
− | |||
− | This robot is geared for close range combat, which allows it to make use of its ability. Using [[Gust]]s for the light hardpoints is an excellent choice, especially when paired with a [[Thunder]] or an [[Avenger]], giving the Mercury impressive sustained burst damage potential. Using an [[Ember]] with [[Magnum]]s allows the Mercury to pressure robots with energy shields, or by swapping out the Magnums for [[Pinata]]s allows it to perform well against physical shielding. Using the aforementioned Pinatas with an [[Exodus]] instead of an Ember can allow for more burst potential against robots with or without a physical shield. |
||
− | |||
− | The Mercury can also make for a solid mid-range unit, using its ability mainly for evasion. Using the [[Dragoon]] or [[Zeus]], with [[Spark]]s or [[Gekko]]s can prove effective. Using Sparks in the light slots allows for superior close to mid-range damage, as the Gekkos do just the opposite, giving up damage for more range. |
||
===Not Recommended=== |
===Not Recommended=== |
||
− | *The use of long range weaponry, as they |
+ | *The use of long range weaponry, as they don't fit the Mercury's role very well as a support and ambush unit. |
*The use of shield equipment, as they reduce the robot's firepower. |
*The use of shield equipment, as they reduce the robot's firepower. |
||
==Mark I Statistics== |
==Mark I Statistics== |
||
+ | {{Robot Upgrades |
||
− | ===Purchase Information=== |
||
+ | |additional-columns = 1 |
||
− | {| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:400px;" |
||
⚫ | |||
− | |- |
||
+ | |purchase-currency = {{Table Currency|"Au/Cp"}} |
||
− | ! scope="col" |Purchase<br />Level |
||
+ | |custom-ico-1 = [[File:Helldiveinfobox.png|40px|link=]] |
||
− | ! scope="col" |Purchase<br />Cost |
||
+ | |custom-title-1 = Ability Damage |
||
− | ! scope="col" |Health |
||
+ | |1|76,000|18,700|38|10,000 {{Cp icon}} or 9,750 {{Au icon}} |
||
− | ! scope="col" |Ability Damage |
||
⚫ | |||
− | ! scope="col" |Speed (km/h) |
||
⚫ | |||
− | |- |
||
⚫ | |||
− | |1 |
||
⚫ | |||
− | |10,000 [[Components]] |
||
⚫ | |||
− | |76,000 |
||
⚫ | |||
− | |18,700 |
||
⚫ | |||
− | |38 |
||
⚫ | |||
− | |} |
||
⚫ | |||
− | |||
⚫ | |||
− | {{robot-upgrades|Mercury |
||
− | | |
+ | |12|150,000|53,250|48|70,000,000|6 days 20 hours |
+ | |total-upgrade-cost = 198,700,000 |
||
⚫ | |||
+ | |total-upgrade-time = 39 days 13 hours}} |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | |Total|+10|+74,000|+34,550|198,700,000|58 days 17 hours |
||
⚫ | |||
==Mark II Statistics== |
==Mark II Statistics== |
||
+ | {{Robot Upgrades |
||
− | ===Purchase Information=== |
||
+ | |additional-columns = 1 |
||
− | Note: Level 12 Mark I is required to upgrade (purchase) to Mark II. |
||
⚫ | |||
− | {| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:450px;" |
||
+ | |custom-ico-1 = [[File:Helldiveinfobox.png|40px|link=]] |
||
− | |- |
||
+ | |custom-title-1 = Ability Damage |
||
− | ! scope="col" |Level |
||
+ | |1|150,000|53,250|48|500 |
||
− | ! scope="col" |Cost |
||
⚫ | |||
− | ! scope="col" |Health |
||
⚫ | |||
− | ! scope="col" |Ability Damage |
||
⚫ | |||
− | ! scope="col" |Speed (km/h) |
||
⚫ | |||
− | |- |
||
⚫ | |||
− | |1 |
||
⚫ | |||
− | |500 [[Au]] |
||
⚫ | |||
− | |91,200 |
||
⚫ | |||
− | |22,500 |
||
+ | |10|175,200|61,980|48|22,500,000|4 days |
||
− | |38 |
||
+ | |11|178,000|62,950|48|22,500,000|4 days |
||
− | |} |
||
⚫ | |||
− | |||
+ | |total-upgrade-cost = 170,000,000 |
||
− | {{robot-upgrades-mk2|Mercury |
||
+ | |total-upgrade-time = 38 days}} |
||
⚫ | |||
− | |3|41|103,200|27,100|200,000|12 hours |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | |Total|+10|+88,800|+41,400|198,700,000|58 days 17 hours |
||
− | }} |
||
− | |||
==Update History== |
==Update History== |
||
− | {| class=" |
+ | {| class="update_table" border="0" cellspacing="1" cellpadding="1" style="width:550px;" |
|- |
|- |
||
! scope="col" |Version |
! scope="col" |Version |
||
! scope="col" |Changes |
! scope="col" |Changes |
||
− | |||
|- |
|- |
||
− | |[[Updates#Update |
+ | |[[Updates#Update 6.0.1|6.0.1]] |
+ | |Now available for 9,750 gold (can still be produced via Workshop 2.0) |
||
− | |Economy Changes: |
||
|- |
|- |
||
+ | |[[Updates#Update 5.5.0|5.5.0]] |
||
− | | |
||
+ | |New limited edition skin: [[Paint Jobs#Ruthless|Ruthless]] ([[Event:Halloween 2019|Halloween 2019]]) |
||
⚫ | |||
|- |
|- |
||
− | |[[Updates#Update 4. |
+ | |[[Updates#Update 5.4.0|5.4.0]] |
+ | |New limited edition skin: [[Paint Jobs#Celestial|Celestial]] ([[Operation: Raging Typhoon]]) |
||
− | |Stealth duration increased from 3 sec. → 5 sec |
||
|- |
|- |
||
+ | |[[Updates#Update 5.0.0|5.0.0]] |
||
− | | |
||
− | |Ability |
+ | |Ability cooldown increased from 15 seconds → 18 seconds |
|- |
|- |
||
+ | |[[Updates#Update 4.8.0|4.8.0]] |
||
− | | |
||
+ | |Total Upgrade Time: 49 days 8 hours 30 minutes⟶39 days 13 hours |
||
− | |Ability recharge decreased from 18 sec. → 15 sec |
||
|- |
|- |
||
− | |[[Updates#Update 4.0|4.0]] |
+ | |[[Updates#Update 4.7.0|4.7.0]] |
+ | |New skin: [[Paint Jobs#Yaksha|Yaksha]] (Lunar New Year 2019)<br>Its ability can now be used while being immobilized: stealth and explosion will be triggered, but the robot cannot jump<br>Total Upgrade Time: 58 days 17 hours⟶49 days 8 hours 30 minutes |
||
− | |Economy Changes (July 5): |
||
|- |
|- |
||
+ | |[[Updates#Update 4.5.0|4.5.0]] |
||
− | | |
||
⚫ | |||
⚫ | |||
|- |
|- |
||
+ | |[[Updates#Update 4.3.0|4.3.0]] |
||
− | | |
||
+ | |Stealth duration increased from 3 sec. → 5 sec<br>Ability damage increased by 19%<br>Ability recharge decreased from 18 sec. → 15 sec |
||
− | |Total Upgrade Cost: 76,810,000 Ag⟶170,700,000 Ag |
||
|- |
|- |
||
+ | |[[Updates#Update 4.0.0|4.0.0]] |
||
− | | |
||
− | |Total Upgrade Time: 30 days 15 hours 30 minutes⟶58 days 17 hours |
+ | |Value (USD): $300⟶$75<br>Total Upgrade Cost: 76,810,000 Ag⟶170,700,000 Ag<br>Total Upgrade Time: 30 days 15 hours 30 minutes⟶58 days 17 hours<br>New skin: [[Paint Jobs#Celestial|Celestial]] (Star Invasion) |
− | |- |
||
− | | |
||
− | |New skin: Celestial (Star Invasion) |
||
|- |
|- |
||
|[[Updates#Update 3.7.0|3.7.0]] |
|[[Updates#Update 3.7.0|3.7.0]] |
||
|Robot was added to the game |
|Robot was added to the game |
||
|} |
|} |
||
− | |||
− | |||
− | ==Paint Jobs Available For Purchase== |
||
− | <gallery hideaddbutton="true" orientation="none" widths="180" columns="4" spacing="small" bordercolor="Dull" bordersize="medium" captionsize="large" captionalign="center" captionposition="below" navigation="true"> |
||
− | MercuryCelestial.png|link=http://warrobots.wikia.com/wiki/Paint_Jobs#Celestial |
||
− | </gallery> |
||
− | |||
==Poll== |
==Poll== |
||
Line 288: | Line 275: | ||
==Trivia== |
==Trivia== |
||
− | *Mercury is named after the closet planet to the sun, also the name of a Roman god |
+ | *Mercury is named after the closet planet to the sun, also the name of a Roman god |
− | * |
+ | *Mercury's pilot does not have to activate the dive ability after the jump to do damage in the area that the Mercury jumped. The Mercury will automatically trigger its explosion upon landing |
− | * |
+ | *Mercury's Helldive ability resembles that of a [[Hellburner]] explosion |
− | *Mercury's explosion will automatically trigger after two seconds if the jump fails |
+ | *Mercury's explosion will automatically trigger after two seconds if the jump fails |
− | *A Mercury with Thermite and |
+ | *A Mercury with Thermite and Aphid's can be considered as a "double nuke" due to the fact that the missiles and the Helldive, if used properly, can deal catastrophic damage to a target |
− | *There is writing on the Mercury's 'cheek' that says T- |
+ | *There is writing on the Mercury's 'cheek' that says T-E-044M |
+ | |||
+ | ==Navigation== |
||
+ | {{Units}} |
||
+ | [[Category:A to Z]] |
Revision as of 22:06, 28 May 2020
THIS IS A COMMUNITY PAGE IT IS OPEN TO EDITS FROM ANYONE |
“ | A mobile robot created for sudden attacks. Its average durability is outweighed by its ability: Mercury suppresses enemy targeting systems, rockets up into the air, and drops on enemies like a meteor
|
” |
- — in-game description
{{{ID}}} | Mercury
|
Purchase Information | |||||
---|---|---|---|---|---|
In-Game Cost | Real Value | Exp Level | |||
10,000 or 9,750 |
$75 | 17 | |||
Robot Information | |||||
Class | Ability | Faction | |||
Medium |
Helldive |
Yan-di Ventures | |||
Base Statistics | |||||
Level |
Durability |
Speed | |||
1 | 76,000 | 38 kph | |||
Armaments | Standard Paint Jobs | ||||
Hardpoints | 2x Light 1x Heavy |
||||
Default Weapons | 2x Pinata 1x Thunder | ||||
Module Slots | Legendary Paint Jobs | ||||
Active | Yes | coming soon | |||
Passive | 3 | ||||
Other | Legendary Pilots | ||||
Tier | ~ | ||||
Wiki Class | Medium | ||||
Potential Role | ~ |
Workshop Production Information | |
---|---|
1 Day Cost | 3 Day Cost |
200,000 | 660,000 |
Components | Components |
60 | 170 |
Introduction
The Mercury is a medium robot with 1 heavy and 2 light hardpoints.
Ability
The Mercury's unique ability is a hybrid of the Descend and Overload known as Helldive, however, unlike Overload the ability does not damage the Mercury. Upon activation the robot will trigger stealth and jump into the air, similar to the Inquisitor. After 1 second the pilot can terminate the jump and immediately crash down into the ground by pressing the ability button again. After landing the Mercury's stealth lasts 5 more seconds then enters an 18-second cooldown phase.
Upon landing the Mercury deals a fixed amount of damage (see table) depending on the level of the robot. The damage radius is 50 meters and hits all enemy robots and shields equally.
Since the damage done by Helldive passes through shields the Mercury is an effective counter to the Greek Pantheon robots, as Helldive can damage through the Retribution shield. Note: the damage inflicted by the Helldive is counted toward the Pantheon bots' shield in terms of Retribution damage enhancement.
Strategy
Due to its ability, Mercury is best used for close-in engagement, jumping into groups of robots or ambushing a particular target. The key to using a Mercury efficiently is to not waste the Helldive. Timing is very important, so you land to maximize the damage inflicted and to finish off bots while in stealth. One tactic is to use Lock Down Ammo (module) or weapons with lock-down ability to ensure you will hit your target during a Helldive jump.
As an ambusher, it's important to stalk the target from cover moving in as close as possible, ideally under 200 meters when activating the ability. By jumping from cover it prevents the enemy from knowing it is a Mercury, and if caught off guard the enemy has less time to react. Since the Helldive also takes health points (HP) off of shields, the Mercury is effective against almost all bots.
Threat Measure
Mercury has average firepower and health, but makes up for it with its ability. With the high damage dealt by Helldive the Mercury is a powerful bot in Mid-Leagues, and competitive in High-Leagues.
Possible Setups
These are the recommended setups for the Mercury:
- Note: When "Opt." is next to a slot type, it refers to one of the multiple options that can be used in combination with the other weapon(s) slot type(s).
- Each slot type is filled with only one particular weapon. For example, if a robot has 3 lights all three of those slots are filled with Pinatas, as mixing weapons of the different ammunition types is not recommended.
Close Range (350m or less)
Slot Types → | Heavy Slot ↓ | Light Slot (Opt. 1) ↓ |
Light Slot (Opt. 2) ↓ |
Light Slot (Opt. 3) ↓ |
Light Slot (Opt. 4) ↓ | |
#Slots → | x1 | x2 | x2 | x2 | x2 | Name (If Applicable) ↓ |
Setup 1 → | Shotgun (Opt. 1) | |||||
Setup 2 → | ||||||
Setup 3 → | Mini-Plasma Death Button (Opt.1) | |||||
Setup 4 → | Mini-Death Button (Opt. 1) | |||||
Setup 5 → | Mini-Leadhose (Opt. 1) | |||||
Setup 6 → | Mini-Nuke | |||||
Setup 7 → | Energy Shotgun (Opt. 1) |
Mid-Range (500-600m)
Overview
The Mercury is geared for close range combat due maximize the use of its ability. Using weapons with high burst Damage Per Second is recommended. Gust/Thunder is a low cost build, or use Pinata / Exodus. Blaze/Ember or Magnum/Redeemer is good for more sustained DPS.
Not Recommended
- The use of long range weaponry, as they don't fit the Mercury's role very well as a support and ambush unit.
- The use of shield equipment, as they reduce the robot's firepower.
Mark I Statistics
Purchase Information
Level |
Durability |
Ability Damage |
Speed |
Cost |
---|---|---|---|---|
1 | 76,000 | 18,700 | 38 | 10,000 or 9,750 |
Upgrade Information
Level |
Durability |
Ability Damage |
Speed |
Cost |
Time |
---|---|---|---|---|---|
2 | 81,000 | 20,800 | 40 | 100,000 | 2 hours |
3 | 86,000 | 22,600 | 41 | 200,000 | 5 hours |
4 | 92,000 | 25,100 | 42 | 400,000 | 14 hours |
5 | 98,000 | 27,700 | 43 | 2,000,000 | 1 day 4 hours |
6 | 104,000 | 30,300 | 44 | 4,000,000 | 2 days 18 hours |
7 | 111,000 | 33,300 | 46 | 6,000,000 | 4 days 6 hours |
8 | 118,000 | 36,600 | 47 | 11,000,000 | 5 days 4 hours |
9 | 125,000 | 39,900 | 48 | 17,000,000 | 5 days 20 hours |
10 | 133,000 | 44,000 | 48 | 36,000,000 | 6 days 4 hours |
11 | 141,000 | 48,200 | 48 | 52,000,000 | 6 days 12 hours |
12 | 150,000 | 53,250 | 48 | 70,000,000 | 6 days 20 hours |
Cost | Time | |
---|---|---|
Totals | 198,700,000 | 39 days 13 hours |
Mark II Statistics
Purchase Information
Level |
Durability |
Ability Damage |
Speed |
Cost |
---|---|---|---|---|
1 | 150,000 | 53,250 | 48 | 500 |
Note: Level 12 Mark I is required to enhance (purchase) to Mark II.
Upgrade Information
Level |
Durability |
Ability Damage |
Speed |
Cost |
Time |
---|---|---|---|---|---|
2 | 152,800 | 54,220 | 48 | 2,500,000 | 1 day |
3 | 155,600 | 55,190 | 48 | 5,000,000 | 2 days |
4 | 158,400 | 56,160 | 48 | 10,000,000 | 3 days |
5 | 161,200 | 57,130 | 48 | 22,500,000 | 4 days |
6 | 164,000 | 58,100 | 48 | 22,500,000 | 4 days |
7 | 166,800 | 59,070 | 48 | 22,500,000 | 4 days |
8 | 169,600 | 60,040 | 48 | 22,500,000 | 4 days |
9 | 172,400 | 61,010 | 48 | 22,500,000 | 4 days |
10 | 175,200 | 61,980 | 48 | 22,500,000 | 4 days |
11 | 178,000 | 62,950 | 48 | 22,500,000 | 4 days |
12 | 180,000 | 63,920 | 48 | 22,500,000 | 4 days |
Cost | Time | |
---|---|---|
Totals | 170,000,000 | 38 days |
Update History
Version | Changes |
---|---|
6.0.1 | Now available for 9,750 gold (can still be produced via Workshop 2.0) |
5.5.0 | New limited edition skin: Ruthless (Halloween 2019) |
5.4.0 | New limited edition skin: Celestial (Operation: Raging Typhoon) |
5.0.0 | Ability cooldown increased from 15 seconds → 18 seconds |
4.8.0 | Total Upgrade Time: 49 days 8 hours 30 minutes⟶39 days 13 hours |
4.7.0 | New skin: Yaksha (Lunar New Year 2019) Its ability can now be used while being immobilized: stealth and explosion will be triggered, but the robot cannot jump Total Upgrade Time: 58 days 17 hours⟶49 days 8 hours 30 minutes |
4.5.0 | Total Upgrade Cost: 170,700,000 Ag⟶198,700,000 Ag |
4.3.0 | Stealth duration increased from 3 sec. → 5 sec Ability damage increased by 19% Ability recharge decreased from 18 sec. → 15 sec |
4.0.0 | Value (USD): $300⟶$75 Total Upgrade Cost: 76,810,000 Ag⟶170,700,000 Ag Total Upgrade Time: 30 days 15 hours 30 minutes⟶58 days 17 hours New skin: Celestial (Star Invasion) |
3.7.0 | Robot was added to the game |
Poll
Trivia
- Mercury is named after the closet planet to the sun, also the name of a Roman god
- Mercury's pilot does not have to activate the dive ability after the jump to do damage in the area that the Mercury jumped. The Mercury will automatically trigger its explosion upon landing
- Mercury's Helldive ability resembles that of a Hellburner explosion
- Mercury's explosion will automatically trigger after two seconds if the jump fails
- A Mercury with Thermite and Aphid's can be considered as a "double nuke" due to the fact that the missiles and the Helldive, if used properly, can deal catastrophic damage to a target
- There is writing on the Mercury's 'cheek' that says T-E-044M