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==Ability==
 
==Ability==
*The Mercury has a unique [[Abilities#Helldive|ability]], a hybrid of the [[Abilities#Descend|Descend]] and [[Abilities#Overload|Overload]] known as '''Helldive''', however, it does not damage itself. Upon activation, the robot will trigger stealth and jump into the air, similar to the [[Inquisitor]]. After 1 second, you will be given an option to terminate crash down into the ground by pressing the ability button again. After landing its stealth lasts 5 more seconds, and then the ability enters an 18-second cooldown phase.
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The Mercury's unique [[Abilities#Helldive|ability]] is a hybrid of the [[Abilities#Descend|Descend]] and [[Abilities#Overload|Overload]] known as '''Helldive''', however, unlike Overload, the ability does not damage the Mercury. Upon activation the robot will trigger stealth and jump into the air, similar to the [[Inquisitor]]. After 1 second, the pilot can terminate the jump and immediately crash down into the ground by pressing the ability button again. After landing the Mercury's stealth lasts 5 more seconds, then the ability enters an 18-second cooldown phase.
   
*Upon landing, it deals a fixed amount of damage ([[Mercury#Upgrade Details|see table]]) depending on the level of the robot. The damage radius is 50 meters, and hits all enemy robots and shields equally. This unique ability may be used to also jump out of dangerous situations.
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Upon landing the Mercury deals a fixed amount of damage ([[Mercury#Upgrade Details|see table]]) depending on the level of the robot. The damage radius is 50 meters and hits all enemy robots and shields equally. 
   
*Since the damage done by Helldive passes through shields, the Mercury can be an effective counter to the [[Factions|Greek Pantheon]] robots, as Helldive can damage through the Retribution shield. It should be noted that the damage does still affect the shield in terms of Retribution damage enhancement.
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Since the damage done by Helldive passes through shields, the Mercury is an effective counter to the [[Factions|Greek Pantheon]] robots, as Helldive can damage through the Retribution shield. Note: the damage inflicted by the Helldive is counted toward the Pantheon bots' shield in terms of Retribution damage enhancement.
   
 
==Strategy==
 
==Strategy==

Revision as of 13:40, 8 May 2020

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Components



A mobile robot created for sudden attacks. Its average durability is outweighed by its ability: Mercury suppresses enemy targeting systems, rockets up into the air, and drops on enemies like a meteor
— in-game description



{{{ID}}}
Mercury
Purchase Information MercuryInfobox
In-Game Cost Real Value Icn info for user popup Exp Level Icn info for user popup
10,000 Components $75 17
Robot Information
Class Icn info for user popup Ability Icn info for user popup Faction Icn info for user popup
MediumRobotinfobox
Medium
Helldiveinfobox
Helldive Icn info for user popup
Yan-diVenturesinfobox
Yan-di Ventures
Base Statistics
PilotRankPrivate icon
Level
Shield icon
Durability Icn info for user popup
Speed icon
Speed
1 76,000 38 kph
Armaments Standard Paint Jobs
Hardpoints 2x Light
1x Heavy
Default Celestial Yaksha Ruthless
Default Weapons 2x Pinata
1x Thunder
Module Slots Legendary Paint Jobs Icn info for user popup
Active Yes coming soon
Passive 3
Other Legendary Pilots
Tier Icn info for user popup ~ Jad Parkes
Wiki Class Icn info for user popup Medium
Potential Role ~
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
200,000 660,000
Components Components Components Components
60 170

Introduction

The Mercury is a medium robot with 1 heavy and 2 light hardpoints.

Ability

The Mercury's unique ability is a hybrid of the Descend and Overload known as Helldive, however, unlike Overload, the ability does not damage the Mercury. Upon activation the robot will trigger stealth and jump into the air, similar to the Inquisitor. After 1 second, the pilot can terminate the jump and immediately crash down into the ground by pressing the ability button again. After landing the Mercury's stealth lasts 5 more seconds, then the ability enters an 18-second cooldown phase.

Upon landing the Mercury deals a fixed amount of damage (see table) depending on the level of the robot. The damage radius is 50 meters and hits all enemy robots and shields equally. 

Since the damage done by Helldive passes through shields, the Mercury is an effective counter to the Greek Pantheon robots, as Helldive can damage through the Retribution shield. Note: the damage inflicted by the Helldive is counted toward the Pantheon bots' shield in terms of Retribution damage enhancement.

Strategy

Mercury is a fairly nimble robot, so it is good at rushing for beacons. Its ability proves fatal as it jumps with stealth and lands dealing area damage around the landing spot, with 5 seconds of stealth after landing. The robot would be able to unload huge damage onto its enemies without taking in much damage if used properly. However, picking your fights (and timing) is vital, due to the relatively low health pool of the Mercury.


Threat Measure

Mercury may have a little below average firepower and health, but this robot can fire itself up into the sky and dive in with an earth-shattering rumble from its feet. Mercury could equip itself with Ember and 2x Halo to stall opponents from moving and give a warm welcome through Helldive. With high speed, high damage dealt by Helldive and its relatively short cooldown time, this robot is considered to be one of the most powerful robot in the game when used with the right equipment. Players are recommended to stay away from this stomping maniac, especially in FFA. This indicates that Mercury is an enormous threat to all robots.

Possible Setups

These are the recommended setups for the Mercury:

  • Note: When "Opt." is next to a slot type, it refers to one of the multiple options that can be used in combination with the other weapon(s) slot type(s).
  • Each slot type is filled with only one particular weapon. For example, if a robot has 3 lights all three of those slots are filled with Pinatas, as mixing weapons of the different ammunition types is not recommended.

Close Range (350m or less)

Slot Types  Heavy Slot  Light Slot
(Opt. 1) 
Light Slot
(Opt. 2) 
Light Slot
(Opt. 3) 
Light Slot
(Opt. 4) 
#Slots  x1 x2 x2 x2 x2 Name (If Applicable)
Setup 1 
Thunder
Gust
Punisher
Pinata
Shotgun (Opt. 1)
Setup 2 
Ember
Magnum
Pinata
Halo
Shredder
Setup 3 
Redeemer
Magnum
Halo
Shredder
Mini-Plasma Death Button (Opt.1)
Setup 4 
Exodus
Pinata
Gust
Halo
Shredder
Mini-Death Button (Opt. 1)
Setup 5
Avenger
Punisher
Gust
Halo
Shredder
Mini-Leadhose (Opt. 1)
Setup 6 
Thermite
Aphid
Mini-Nuke
Setup 7
Glory
Halo
Shredder
Energy Shotgun (Opt. 1)


Mid-Range (500-600m)

Setup 3 
Slot Types  Heavy Slot Light Slot (Opt. 1) Light Slot (Opt. 2)
#Slots  x1 x2 x2
Setup 1
Viper
Halo
Shredder
Setup 2
Dragoon
Spark
Gekko
Setup 3
Zeus
Spark
Gekko
Setup 4
Calamity
Spark
Shredder


Overview

  • This robot is geared for close range combat, which allows it to make use of its ability. Using Gusts for the light hardpoints is an excellent choice, especially when paired with a Thunder or an Avenger, giving the Mercury impressive sustained burst damage potential. Using an Ember with Magnums allows the Mercury to pressure robots with energy shields, or by swapping out the Magnums for Pinatas allows it to perform well against physical shielding. Using the aforementioned Pinatas with an Exodus instead of an Ember can allow for more burst potential against robots with or without a physical shield.
  • The Mercury can also make for a solid mid-range unit, using its ability mainly for evasion. Using the Dragoon or Zeus, with Sparks or Gekkos can prove effective. Using Sparks in the light slots allows for superior close to mid-range damage, as the Gekkos do just the opposite, giving up damage for more range.

Not Recommended

  • The use of long range weaponry, as they don't fit the Mercury's role very well as a support and ambush unit.
  • The use of shield equipment, as they reduce the robot's firepower.


Mark I Statistics

Purchase Information

PilotRankPrivate icon
Level
Cost Shield icon
Durability
Ability
Damage
Speed icon
Speed (kph)
1 10,000 Components 76,000 18,700 38


Upgrade Information

PilotRankPrivate icon
Level
Silver
Cost
Shield icon
Durability
Ability
Damage
Speed icon
Speed (kph)
Duration
Time
2 100,000 81,000 20,800 40 2 hours
3 200,00086,00022,60041 5 hours
4400,00092,00025,1004214 hours
52,000,00098,00027,700431 day 4 hours
64,000,000104,00030,300442 days 18 hours
76,000,000111,00033,300464 days 6 hours
811,000,000118,00036,600475 days 4 hours
917,000,000125,00039,900485 days 20 hours
1036,000,000133,00044,000486 days 4 hours
1152,000,000141,00048,200486 days 12 hours
1270,000,000150,00053,250486 days 20 hours
Total198,700,000+74,000+34,550+1034 days 1 hour

Mark II Statistics

Purchase Information

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

PilotRankPrivate icon
Level
Cost Shield icon
Durability
Ability
Damage
Speed icon
Speed (kph)
1 500 Gold 150,000 53,250 48


Upgrade Information

PilotRankPrivate icon
Level
Silver
Cost
Shield icon
Durability
Ability
Damage
Speed icon
Speed (kph)
Duration
Time
2 2,500,000 152,800 54,220 48 1 day
3 5,000,000155,60055,19048 2 days
410,000,000158,40056,160483 days
522,500,000161,20057,130484 days
622,500,000164,00058,100484 days
722,500,000166,80059,070484 days
822,500,000169,60060,040484 days
922,500,000172,40061,010484 days
1022,500,000175,20061,980484 days
1122,500,000178,00062,950484 days
1222,500,000180,00063,920484 days
Total170,000,000+30,000+10,670+038 days


Update History

Version Changes
5.5 New limited edition skin: Ruthless (Halloween 2019)
5.4 New limited edition skin: Celestial (Operation: Raging Typhoon)
5.0 Ability cooldown increased from 15 seconds → 18 seconds
4.8.0 Total Upgrade Time: 49 days 8 hours 30 minutes⟶34 days 1 hour
4.7.0 New skin: Yaksha (Lunar New Year)
Its ability can now be used while being immobilized: stealth and explosion will be triggered, but the robot cannot jump
Total Upgrade Time: 58 days 17 hours⟶49 days 8 hours 30 minutes
4.5 Economy Changes:
Total Upgrade Cost: 170,700,000 Ag⟶198,700,000 Ag
4.3 Stealth duration increased from 3 sec. → 5 sec
Ability damage increased by 19%
Ability recharge decreased from 18 sec. → 15 sec
4.0 Economy Changes (July 5):
Value (USD): $300⟶$75
Total Upgrade Cost: 76,810,000 Ag⟶170,700,000 Ag
Total Upgrade Time: 30 days 15 hours 30 minutes⟶58 days 17 hours
New skin: Celestial (Star Invasion)
3.7.0 Robot was added to the game


Paint Jobs

Available For Purchase

Limited Edition


Poll


Trivia

  • Mercury is named after the closet planet to the sun, also the name of a Roman god
  • Mercury's pilot does not have to activate the dive ability after the jump to do damage in the area that the Mercury jumped. The Mercury will automatically trigger its explosion upon landing
  • Mercury's Helldive ability resembles that of a Hellburner explosion
  • Mercury's explosion will automatically trigger after two seconds if the jump fails
  • A Mercury with Thermite and Aphid's can be considered as a "double nuke" due to the fact that the missiles and the Helldive, if used properly, can deal catastrophic damage to a target
  • There is writing on the Mercury's 'cheek' that says T-E-044M
  • Click here for a 3D image of this robot

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