War Robots Wiki
Advertisement
Wiki-wordmark.png
THIS IS A COMMUNITY PAGE

IT IS OPEN TO EDITS FROM ANYONE

Ptnn.png
Lua Script Error Detected
Components



A mobile robot created for sudden attacks. Its average durability is outweighed by its ability: Mercury suppresses enemy targeting systems, rockets up into the air, and drops on enemies like a meteor
— in-game description



<< PREV 35 Mercury NEXT >>
Purchase Information MercuryInfobox.png
In-Game Cost Real Value Icn info for user popup.png Exp Level Icn info for user popup.png
10,000 Components or
7,500 Gold
$75 17
Robot Information
Class Icn info for user popup.png Ability Icn info for user popup.png Faction Icn info for user popup.png
MediumRobotinfobox.png
Medium
Helldiveinfobox.png
Helldive Icn info for user popup.png
Yan-diVenturesinfobox.png
Yan-di Ventures
Base Statistics
PilotRankPrivate icon.png
Level
Shield icon.png
Durability Icn info for user popup.png
Speed icon.png
Speed
1 76,000 38 kph
Armaments Standard Paint Jobs
Hardpoints 2x Light + 1x Heavy Default Celestial Yaksha Ruthless
Default Weapons 2x Pinata + 1x Thunder
Module Slots Legendary Paint Jobs Icn info for user popup.png
Active Yes Celestial Ruthless
Passive 3
Other Legendary Pilots
Tier Icn info for user popup.png III Jad Parkes
Wiki Class Icn info for user popup.png Medium
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
200,000 690,000
Components Components Components Components
80 230


Introduction

The Mercury is a medium robot with 1 heavy and 2 light hardpoints.

Ability

The Mercury's unique ability is a hybrid of the Descend and Overload known as Helldive. Upon activation the robot will trigger stealth and jump into the air, similar to the Inquisitor. After 1 second the pilot can terminate the jump and immediately crash down into the ground by pressing the ability button again. After landing the Mercury's stealth lasts 5 more seconds then enters an 18-second cooldown phase.

Upon landing the Mercury deals a fixed amount of damage (see table) depending on the level of the robot. The damage radius is 50 meters and hits all enemy robots and shields equally.

Since the damage done by Helldive passes through shields the Mercury is an effective counter to the Greek Pantheon robots, as Helldive can damage through the Retribution shield. Note: the damage inflicted by the Helldive is counted toward the Pantheon bots' shield in terms of Retribution damage enhancement.

Strategy

Due to its ability, Mercury is best used for close-in engagement, jumping into groups of robots or ambushing a particular target. The key to using a Mercury efficiently is to not waste the Helldive. Timing is very important, so you land to maximize the damage inflicted and to finish off bots while in stealth. One tactic is to use Lock Down Ammo (module) or weapons with lock-down ability to ensure you will hit your target during a Helldive jump.

As an ambusher, it's important to stalk the target from cover moving in as close as possible, ideally under 200 meters when activating the ability. By jumping from cover it prevents the enemy from knowing it is a Mercury, and if caught off guard the enemy has less time to react. Since the Helldive also takes health points (HP) off of shields, the Mercury is effective against almost all bots.

Due to Mercury's average health, groundspeed, and firepower, a Mercury pilot should aim to take down the target before it runs out of Stealth. The Helldive, though it can be considered as a bonus amount of damage to compliment your weapons, it should be used to deal the majority of the enemy's health, and the Mercury's weapons should simply be used to finish them off.

Threat Measure

Mercury has average firepower and health, but makes up for it with its ability. With the high damage dealt by Helldive the Mercury is a powerful bot in mid leagues, and competitive in high leagues.


Possible Setups

These are the recommended setups for the Mercury:

Note: When "Opt." is next to a slot type, it refers to one of the multiple options that can be used in combination with the other weapon(s) slot type(s).

Each slot type is filled with only one particular weapon. For example, if a robot has 3 lights all three of those slots are filled with Pinatas, as mixing weapons of the different ammunition types is not recommended.

Close Range (350m or less)

Slot Types Heavy Slot Light Slot
(Opt. 1)
Light Slot
(Opt. 2)
Light Slot
(Opt. 3)
Light Slot
(Opt. 4)
#Slots x1 x2 x2 x2 x2 Name (If Applicable)
Setup 1
Thunder.png
Gust.png
Punisher.png
Pinata.png
Shotgun (Opt. 1)
Setup 2
Ember.png
Magnum.png
Pinata.png
Halo.png
Shredder.png
Setup 3
Redeemer.png
Magnum.png
Halo.png
Shredder.png
Mini-Plasma Death Button (Opt.1)
Setup 4
Exodus.png
Pinata.png
Gust.png
Halo.png
Shredder.png
Mini-Death Button (Opt. 1)
Setup 5
Avenger.png
Punisher.png
Gust.png
Halo.png
Shredder.png
Mini-Leadhose (Opt. 1)
Setup 6
Thermite.png
Aphid.png
Mini-Nuke
Setup 7
Glory.png
Halo.png
Shredder.png
Energy Shotgun (Opt. 1)

Mid-Range (500-600m)

Setup 3
Slot Types Heavy Slot Light Slot (Opt. 1) Light Slot (Opt. 2)
#Slots x1 x2 x2
Setup 1
Viper.png
Halo.png
Shredder.png
Setup 2
Dragoon.png
Spark.png
Gekko.png
Setup 3
Zeus.png
Spark.png
Gekko.png
Setup 4
Calamity.png
Spark.png
Shredder.png


Overview

The Mercury is geared for close range combat to maximize the use of its ability. Using weapons with high burst Damage Per Second is recommended. Gust/Thunder is a low cost build, or use Pinata / Exodus. Blaze/Ember or Magnum/Redeemer is good for more sustained DPS.

Mercury can also effectively use the Lock-Down weapons (Glory/Halo or Glory/Shredder) to root the enemy in their place, thus preventing them from using evasive maneuvers against the Mercury's Helldive. Another ideal set of weapons is the Glacier/Rime combo, extremely similar to Pinata/Exodus except it also grants the added benifit of Freezing, which not only slows the enemy down for the Helldive, but also forces them to take more damage from it.

Not Recommended

  • The use of long range weaponry, as they don't fit the Mercury's role very well as a support and ambush unit.
  • The use of shield equipment, as they reduce the robot's firepower.

Upgrade Cost

Tier 3 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 100,000 02:00
3 200,000 05:00
4 400,000 14:00
5 2,000,000 28:00
6 3,000,000 48:00
7 4,000,000 66:00
8 8,000,000 90:00
9 13,000,000 106:00
10 25,000,000 116:00
11 35,000,000 124:00
12 45,000,000 130:00
Total Cost Time [DD:HH:MM]
135,700,000 18:20:00
Tier 3 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 1,000,000 12:00
3 2,000,000 24:00
4 4,000,000 36:00
5 16,000,000 48:00
6 16,000,000 48:00
7 16,000,000 48:00
8 16,000,000 48:00
9 16,000,000 48:00
10 16,000,000 48:00
11 16,000,000 48:00
12 16,000,000 48:00
Total Cost Time [DD:HH:MM]
135,000,000 18:00:00
  • NOTE: base level starts at level 1 cost is
  • MK2 Upgrade cost 500 Gold

Stats

Mercury
ID 35 Ability Faction
Tier 3
Helldiveinfobox.png

Helldive
Yan-di
Yan-di Ventures
Class Light
Medium
Wiki Class Icn info for user popup.png Medium
Availability Goldcomponents.png Workshop/Gold
MK 1 Level MK 2
Durability Speed Durability Speed
83,600 38 1 165,000 51
89,100 40 2 168,080 51
94,600 41 3 171,160 51
101,200 42 4 174,240 51
107,800 43 5 177,320 51
114,400 44 6 180,400 51
122,100 46 7 183,480 51
129,800 47 8 186,560 51
137,500 48 9 189,640 51
146,300 49 10 192,720 51
155,100 50 11 195,800 51
165,000 51 12 198,880 51
MK 3 Level 1 208,824 51

Ability Damage

Note: When Mercury jumps, it first gains altitude for 2 seconds to reach its maximum height. After this it can choose dive to the ground; in the following stats, to maximize cycle damage Mercury instantly dives, reaching the ground in approx. 0.5 seconds. (If Mercury does not choose to dive, it will hit the ground in 4 seconds.) Upon impact with ground, it remains in stealth for 5 more seconds, adding up to a shortest ability time of 7.5 seconds.


Helldive
ID Robot Type Range Cooldown Duration
3 Mercury Explosive 0 (AOE: 75) 18 7.5
Ammo Particles
per Shot
Unload Time Reload Time Shot
Interval
Rate
of Fire
1 1 0 25.5 0 ~
733
Cycle DPS
2,632 15k
Attributes Explosive Explosive Radius Radius Single Shot Single Magazine Magazine Area Damage Area damage Blank
MK 1 Level MK 2
Damage per shot Damage per burst Burst DPS Cycle DPS Damage per shot Damage per burst Burst DPS Cycle DPS
18,700 18,700 ~ 733 1 53,250 53,250 ~ 2,088
20,800 20,800 ~ 816 2 54,220 54,220 ~ 2,126
22,600 22,600 ~ 886 3 55,190 55,190 ~ 2,164
25,100 25,100 ~ 984 4 56,160 56,160 ~ 2,202
27,700 27,700 ~ 1,086 5 57,130 57,130 ~ 2,240
30,300 30,300 ~ 1,188 6 58,100 58,100 ~ 2,278
33,300 33,300 ~ 1,306 7 59,070 59,070 ~ 2,316
36,600 36,600 ~ 1,435 8 60,040 60,040 ~ 2,355
39,900 39,900 ~ 1,565 9 61,010 61,010 ~ 2,393
44,000 44,000 ~ 1,725 10 61,980 61,980 ~ 2,431
48,200 48,200 ~ 1,890 11 62,950 62,950 ~ 2,469
53,250 53,250 ~ 2,088 12 63,920 63,920 ~ 2,507
MK 3 Level 1 67,116 67,116 ~ 2,632
Notes 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE).
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one small burst of the ability.

Gallery

3D Model

Update History

Version Changes
7.9.0 Durability increased by 10%
6.0.1 Workshop Prices Changed (Ag/Components): 1 day; 200,000/60⟶200,000/80
3 day; 660,000/170⟶690,000/230
Total Upgrade Time: 39 days 13 hours⟶30 days 13 hours
Now available for 9,750 gold (can still be produced via Workshop 2.0)
5.5.0 New limited edition skin: Ruthless (Halloween 2019)
5.4.0 New limited edition skin: Celestial (Operation: Raging Typhoon)
5.0.0 Ability cooldown increased from 15 seconds → 18 seconds
4.8.0 Total Upgrade Time: 49 days 8 hours 30 minutes⟶39 days 13 hours
4.7.0 New skin: Yaksha (Lunar New Year 2019)
Its ability can now be used while being immobilized: stealth and explosion will be triggered, but the robot cannot jump
Total Upgrade Time: 58 days 17 hours⟶49 days 8 hours 30 minutes
4.5.0 Total Upgrade Cost: 170,700,000 Ag⟶198,700,000 Ag
4.3.0 Stealth duration increased from 3 seconds → 5 seconds
Ability damage increased by 19%
Ability recharge decreased from 18 seconds → 15 seconds
4.0.0 Value (USD): $300⟶$75
Total Upgrade Cost: 76,810,000 Ag⟶170,700,000 Ag
Total Upgrade Time: 30 days 15 hours 30 minutes⟶58 days 17 hours
New skin: Celestial (Star Invasion)
3.7.0 Robot was added to the game

Poll


Trivia

  • Mercury is named after the closet planet to the sun, also the name of a Roman god
  • Mercury's pilot does not have to activate the dive ability after the jump to do damage in the area that the Mercury jumped. The Mercury will automatically trigger its explosion upon landing
  • Mercury's Helldive ability resembles that of a Hellburner explosion
  • Mercury's explosion will automatically trigger after two seconds if the jump fails
  • A Mercury with Thermite and Aphid's can be considered as a "double nuke" due to the fact that the missiles and the Helldive, if used properly, can deal catastrophic damage to a target
  • There is writing on the Mercury's 'cheek' that says T-E-044M
  • This robot was added on March 14, 2018.

Navigation

Advertisement