“…A mobile robot created for sudden attacks. Its average durability is outweighed by its ability: Mercury suppresses enemy targeting systems, rockets up into the air, and drops on enemies like a meteor…” – in-game description
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|In-Game Cost||Real Value||Exp Level|
|Armaments||Standard Paint Jobs|
|Hardpoints||2x Light + 1x Heavy|
|Default Weapons||2x Pinata + 1x Thunder|
|Module Slots||Legendary Paint Jobs|
|Workshop Production Information|
|1 Day Cost||3 Day Cost|
The Mercury's unique ability is a hybrid of the Descend and Overload known as Helldive, however, unlike Overload the ability does not damage the Mercury. Upon activation the robot will trigger stealth and jump into the air, similar to the Inquisitor. After 1 second the pilot can terminate the jump and immediately crash down into the ground by pressing the ability button again. After landing the Mercury's stealth lasts 5 more seconds then enters an 18-second cooldown phase.
Upon landing the Mercury deals a fixed amount of damage (see table) depending on the level of the robot. The damage radius is 50 meters and hits all enemy robots and shields equally.
Since the damage done by Helldive passes through shields the Mercury is an effective counter to the Greek Pantheon robots, as Helldive can damage through the Retribution shield. Note: the damage inflicted by the Helldive is counted toward the Pantheon bots' shield in terms of Retribution damage enhancement.
Due to its ability, Mercury is best used for close-in engagement, jumping into groups of robots or ambushing a particular target. The key to using a Mercury efficiently is to not waste the Helldive. Timing is very important, so you land to maximize the damage inflicted and to finish off bots while in stealth. One tactic is to use Lock Down Ammo (module) or weapons with lock-down ability to ensure you will hit your target during a Helldive jump.
As an ambusher, it's important to stalk the target from cover moving in as close as possible, ideally under 200 meters when activating the ability. By jumping from cover it prevents the enemy from knowing it is a Mercury, and if caught off guard the enemy has less time to react. Since the Helldive also takes health points (HP) off of shields, the Mercury is effective against almost all bots.
Mercury has average firepower and health, but makes up for it with its ability. With the high damage dealt by Helldive the Mercury is a powerful bot in Mid-Leagues, and competitive in High-Leagues.
These are the recommended setups for the Mercury:
Note: When "Opt." is next to a slot type, it refers to one of the multiple options that can be used in combination with the other weapon(s) slot type(s).
Each slot type is filled with only one particular weapon. For example, if a robot has 3 lights all three of those slots are filled with Pinatas, as mixing weapons of the different ammunition types is not recommended.
Close Range (350m or less)
|Slot Types →||Heavy Slot ↓||Light Slot|
(Opt. 1) ↓
(Opt. 2) ↓
(Opt. 3) ↓
(Opt. 4) ↓
|#Slots →||x1||x2||x2||x2||x2||Name (If Applicable) ↓|
|Setup 1 →||Shotgun (Opt. 1)|
|Setup 2 →|
|Setup 3 →||Mini-Plasma Death Button (Opt.1)|
|Setup 4 →||Mini-Death Button (Opt. 1)|
|Setup 5 →||Mini-Leadhose (Opt. 1)|
|Setup 6 →||Mini-Nuke|
|Setup 7 →||Energy Shotgun (Opt. 1)|
The Mercury is geared for close range combat to maximize the use of its ability. Using weapons with high burst Damage Per Second is recommended. Gust/Thunder is a low cost build, or use Pinata / Exodus. Blaze/Ember or Magnum/Redeemer is good for more sustained DPS.
Mercury can also effectively use the Lock-Down weapons (Glory/Halo or Glory/Shredder) to root the enemy in their place, thus preventing them from using evasive maneuvers against the Mercury's Helldive. Another ideal set of weapons is the Glacier/Rime combo, extremely similar to Pinata/Exodus except it also grants the added benifit of Freezing, which not only slows the enemy down for the Helldive, but also forces them to take more damage from it.
- The use of long range weaponry, as they don't fit the Mercury's role very well as a support and ambush unit.
- The use of shield equipment, as they reduce the robot's firepower.
Mark I Statistics
|1||76,000||18,700||38||10,000 or 9,750|
|5||98,000||27,700||43||2,000,000||1 day 4 hours|
|6||104,000||30,300||44||3,000,000||2 days 4 hours|
|7||111,000||33,300||46||4,000,000||2 days 18 hours|
|8||118,000||36,600||47||8,000,000||3 days 18 hours|
|9||125,000||39,900||48||13,000,000||4 days 10 hours|
|10||133,000||44,000||48||25,000,000||4 days 20 hours|
|11||141,000||48,200||48||35,000,000||5 days 4 hours|
|12||150,000||53,250||48||45,000,000||5 days 10 hours|
|Totals||135,700,000||30 days 13 hours|
Mark II Statistics
Note: Level 12 Mark I is required to enhance (purchase) to Mark II.
|6.0.1||Workshop Prices Changed (Ag/Components): 1 day; 200,000/60⟶200,000/80|
3 day; 660,000/170⟶690,000/230
Total Upgrade Time: 39 days 13 hours⟶30 days 13 hours
Now available for 9,750 gold (can still be produced via Workshop 2.0)
|5.5.0||New limited edition skin: Ruthless (Halloween 2019)|
|5.4.0||New limited edition skin: Celestial (Operation: Raging Typhoon)|
|5.0.0||Ability cooldown increased from 15 seconds → 18 seconds|
|4.8.0||Total Upgrade Time: 49 days 8 hours 30 minutes⟶39 days 13 hours|
|4.7.0||New skin: Yaksha (Lunar New Year 2019)|
Its ability can now be used while being immobilized: stealth and explosion will be triggered, but the robot cannot jump
Total Upgrade Time: 58 days 17 hours⟶49 days 8 hours 30 minutes
|4.5.0||Total Upgrade Cost: 170,700,000 Ag⟶198,700,000 Ag|
|4.3.0||Stealth duration increased from 3 seconds → 5 seconds|
Ability damage increased by 19%
Ability recharge decreased from 18 seconds → 15 seconds
|4.0.0||Value (USD): $300⟶$75|
Total Upgrade Cost: 76,810,000 Ag⟶170,700,000 Ag
Total Upgrade Time: 30 days 15 hours 30 minutes⟶58 days 17 hours
New skin: Celestial (Star Invasion)
|3.7.0||Robot was added to the game|
- Mercury is named after the closet planet to the sun, also the name of a Roman god
- Mercury's pilot does not have to activate the dive ability after the jump to do damage in the area that the Mercury jumped. The Mercury will automatically trigger its explosion upon landing
- Mercury's Helldive ability resembles that of a Hellburner explosion
- Mercury's explosion will automatically trigger after two seconds if the jump fails
- A Mercury with Thermite and Aphid's can be considered as a "double nuke" due to the fact that the missiles and the Helldive, if used properly, can deal catastrophic damage to a target
- There is writing on the Mercury's 'cheek' that says T-E-044M
- This robot was added on March 14, 2018.