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Mender | ULTIMATE Mender |
“ | Mobile support robot able to quickly get into the thick of battle and repair damaged allies. Possesses a defence system that lowers all incoming damage.
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- — in-game description
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40 | Mender
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Purchase Information | |||||
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In-Game Cost | Real Value | Exp Level | |||
10,000 or 7,500 |
$75 | 18 | |||
Robot Information | |||||
Class | Ability | Faction | |||
Medium |
Support |
EvoLife | |||
Base Statistics | |||||
Level |
Durability |
Speed | |||
1 | 79,000 | 43 kph | |||
Armaments | Standard Paint Jobs | ||||
Hardpoints | 2x Light + 1x Medium | ||||
Default Weapons | 2x Pin + 1x Tulumbas | ||||
Module Slots | Legendary Paint Jobs | ||||
Active | Yes | N/A | |||
Passive | 3 | ||||
Other | Legendary Pilots | ||||
Tier | III | ||||
Wiki Class | Medium | ||||
Potential Role | Support |
Workshop Production Information | |
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1 Day Cost | 3 Day Cost |
220,000 | 750,000 |
Components | Components |
80 | 230 |
Introduction[]
The Mender is a Tier 3 medium robot with 1 medium and 2 light hardpoints. It is fast but lightly armored.
Ability[]
"Support Robot activates its defence system, speeds up and repairs itself and all allies in range of the ability with 7 pulses." - in-game description
The Mender's ability is called Support. The robot gains increased movement speed (33%), damage reduction (64% / 175 defense points), and repairs itself and others (50% to 70% of Mender's durability). Mender emits 7 healing pulses at the beginning of its ability activation. These healing pulses repair a fixed number of hit points (see table). The higher Mender's level is the more hit points it can repair. The value starts at nearly half of Mender's durability and goes up to close to three quarters. Any number of allies located within Mender's healing radius (a 75m green circle) receive this healing. The Support ability lasts for 8 seconds and has a 15-second cooldown phase.
Normally, a robot's durability can only be restored up to 80% of its maximum hit points. So it can never be fully repaired. However, with the Legendary Pilot Marie Leclair, it is possible for Mender to repair even grey structural damage and completely fill the robot's health bar (although destroyed weapons cannot be recovered). This effectively makes Mender invulnerable if the damage taken is lower than its repair capacity. The Pilot skill "True Ace" allows Mender to repair even more durability (18.75% Max).
Strategy[]
A below-average health pool coupled with lackluster firepower (only one Medium and two Light hardpoints) and no damaging abilities leaves the Mender easily outclassed by most bots. Alone it deals nearly insignificant damage to tank robots such as Fenrir and Falcon (less so if Falcon has the Traditionalist Pilot skill) even in lengthy shootouts. However, once Mender activates its Support ability, it can quickly come to the aid of its teammates and can also become very good at close-range engagements ("brawling"). Dodging attacks with its boosted speed, tanking damage with its increased resistance, and easily healing scratches on itself and others, the Mender can temporarily "come alive" and become a lifesaver on the front lines. It can quickly turn around bad situations and give teammates the upper hand. Thus, the Mender should always stay close to its team to make the most of its abilities and its potential.
At max level (MK2 Level 12) each repair pulse heals Mender approximately 10% of its Durability. After 7 pulses Mender gains in effect a 70% Durability boost. Coupled together with 66% damage resistance (receiving only 36% damage from attacks) during the ability's duration, Mender gains an almost triple hit point value! This can vary, however, depending on when Mender receives damage since the repair pulses are released towards the beginning of its ability and do not last the entire ability duration.
Mender is an ability-reliant brawling support tank so close-ranged weapons with high damage per second (DPS) bursts and a decently large clip are recommended. Sonic weapons (Havoc and Scatter) are an effective choice due to their massive damage output and grey damage. However, the melee weapons (Spike and Needle) which provide shields, regeneration, shield-piercing, and have no cooldowns, may be even better.
Against robots with a special ability affecting its survivability (Pursuer, Inquisitor etc.), an important factor in evaluating matchups is whether or not Mender can handle them once both robots' abilities wear off. Another factor is whether Mender will be caught out in the open alone when the standoff is over.
Threat Measure
The Mender is one of 9 healing mechs (Demeter, Khepri, Nightingale, Tyr, Weyland, Nodens, Heimdall and Sirius). A combination of high speed, damage resistance, and healing ability, makes Mender a rather strong support robot viable even in the upper leagues, but only as a moderate threat. In the lower and middle leagues, however, it can be considered a high threat. However, with the Marie Leclair Pilot, Mender can be considered a massive threat in the lower and middle leagues and a moderate-high threat in the upper leagues.
Possible Setups[]
These setups are recommended for the Mender:
Note: Each slot type is filled with only one particular weapon. For example, if a robot has 3 lights all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is not advisable.
Close Range (350m or less)[]
Slot Types → | Medium Slot ↓ | Light Slot (Opt. 1) ↓ | Light Slot (Opt. 2) ↓ | |
#Slots → | x1 | x2 | x2 | Name (If Applicable) ↓ |
Setup 1 → | Mini-Death Button (Opt. 1) | |||
Setup 2 → | Mini-Plasma Death Button | |||
Setup 3 → | Mini-Leadhose (Opt. 1) | |||
Setup 4 → | Kinetic Shotgun (Opt. 1) | |||
Setup 5 → | Mini-Nuke | |||
Setup 6 → | Energy Shotgun (Opt. 1) |
Mid-Range (500-600m)[]
Upgrade Cost[]
Stats[]
ID | 40 | Ability | Faction | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Tier | 3 | Support |
Evolife | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Class | Medium | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Wiki Class | Light | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Availability | Workshop/Gold | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Healing Stats[]
Note: Even though Mender shows 8 healing pulses, the final pulse does not provide any healing. Before healing, Mender prepares for 1 second, so the ability lasts for 9 seconds but healing is only available for 7 seconds.
Gallery[]
Images may have been resized to fit in the page. Click on an image to view actual size.
Update History[]
Version | Changes |
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6.8.0 | Damage resistance from ability: 58% → 64% |
6.3.0 | Repair pulse : 4 → 7 Movement speed increase from ability increased by 30% Mender starts repairing immediately after ability activation |
6.0.1 | Workshop Prices Changed (Ag/Components): 1 day; 290,000/60⟶220,000/80 3 day; 950,000/170⟶750,000/230 Total Upgrade Time: 39 days 13 hours⟶30 days 13 hours Now available for 14,000 gold (can still be produced via Workshop 2.0) |
5.0.0 | Number of healing pulses (during ability) increased from 3 → 4 Repair per pulse decreased by 18% Ability duration increased from 7 seconds → 8 seconds |
4.8.0 | Total Upgrade Time: 49 days 8 hours 30 minutes⟶39 days 13 hours |
4.7.0 | New skin: Medic (Community) Total Upgrade Time: 58 days 17 hours⟶49 days 8 hours 30 minutes |
4.6.0 | Bug fix: Repair no longer fails to work in certain circumstances |
4.5.0 | Total Upgrade Time: 64 days 17 hours⟶58 days 17 hours |
4.3.0 | New skin: Qilin Durability increased by 11% Repair ability increased by 9% |
4.0.0 | Robot was added to the game |
Trivia[]
- Assuming a player can manage 250,000 Ag per battle, it would take 795 battles (5 days 12 hours 30 minutes of continuous play) to earn enough silver to upgrade Mender to level 12.
- This robot is one of four robots that are able to repair allies (or itself without using healing modules), the others being Nightingale, Weyland and Tyr.
- Mender's paint job, "Qilin" (Chinese: 麒麟), or "Kirin", is a mythical hooved chimerical creature known in Chinese and other East Asian cultures, said to appear with the imminent arrival or passing of a sage or illustrious ruler.
- Mender is one of the fastest robots in the game by attaining a speed of 70.49KM/H when its ability is activated. However, it remains slower than an Overloaded Hellburner or a hunting Pursuer.
- When Mender's skill is activated, its 'current' HP can be on par with an Invader of its same level, with only a 4.6% HP difference.
- Mender is the only robot that has "arms" (when the ability is activated, the Mender "hugs" itself).
- This robot was added on May 23, 2018.
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