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…Mobile support robot able to quickly get into the thick of battle and repair damaged allies. Possesses moderate firepower.… – in-game description


Introduction

The Mender is a medium robot with 1 medium and 2 light hardpoints.

Ability

The Mender's ability is called Support. The robot gains increased movement speed (33%), damage reduction (50%), and emits 4 healing pulses at the beginning of ability activation. These healing pulses can repair a fixed number of hit points (see table, the higher the robot's level the more hit points it can repair) to any number of allies that are located in the Mender's healing radius (the green circle surrounding the Mender), including itself. A robot's hit points can only be repaired up to 80% of any damage taken, so it is not possible to be fully repaired. This ability has a 15-second cooldown phase.

Strategy

This robot has above average speed with a below average health pool, due to this, being cautious is recommended. However, due to its ability this robot is well suited for the front-lines, as compared to the Weyland which is built more for the back-lines. The Mender can be a lifesaver and can turn a bad situation around due to its ability to repair both allies and itself. Despite being a support bot, with the right weapons the Mender could possibly deal a lot of damage. 

In each of its 4 repair "pulses" the Mender repairs roughly 10% (per pulse) of its durability at max level (Level 12 Mark II). So in first approximation, the Mender in support mode behaves roughly as having 40% higher durability than it has in reality. Together with the fact that it suffers only half damage (during the ability's duration), its durability (at max level) is roughly that of a robot with 2.8 times the Mender's hit point value. This can vary of course: since the repair pulses are released at the beginning, if the Mender is at 100% health while they are released and suffers damage later, the 40% advantage does not apply. On the other hand, the Mender can further repair itself when under cover.

The Mender due to excellent survivability can make good use of close-range weapons, and while on ability cooldown can take advantage of the location of its hardpoints which allow it to fire over low cover.

As for any robot with a special ability affecting its survivability (Pursuer, Inquisitor etc.), an important factor in evaluating the damage a setup can produce is the amount it can deal while the ability is active, because you usually don't want to be out in the open when the ability wears off. For instance, the Mender stays in support mode for 8 seconds, so if two setups deliver the same total burst damage, but one does so in 4 seconds and the other in 10, the faster setup will be preferable.

Threat Measure

One of the 3 healing robots, Mender is equipped with a medium and 2 light hardpoints, capable of doing excessive damage before retreat with the ability that allows the robot to heal any nearby allies or itself while speed headstart and damage resistance covers the survivability with 79K HP and from base speed of 43km/h. Despite its small health and few weapons, Mender was an excellent supporter and was often used than Weyland or Tyr due to its versitality as a support and offense bot and its above average speed. It is considered a moderate threat to meta robots, but high threat to old robots due to speed, healing ability, and  decent firepower.

Possible Setups

These setups are recommended for the Mender:

Note: Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is not advisable.

Close Range (350m or less)

Slot Types Medium Slot Light Slot (Opt. 1) Light Slot (Opt. 2)
#Slots x1 x2 x2 Name (If Applicable)
Setup 1
Orkan
Pinata
Halo
Mini-Death Button (Opt. 1)
Setup 2
Taran
Magnum
Blaze
Mini-Plasma Death Button
Setup 3
Punisher T
Punisher
Shredder
Mini-Leadhose (Opt. 1)
Setup 4
Storm
Gust
Halo
Kinetic Shotgun (Opt. 1)
Setup 5
Vortex
Aphid
Mini-Nuke
Setup 6
Corona
Halo
Gust
Energy Shotgun


Mid-Range (500-600m)

Slot Types Medium Slot Light Slot (Opt. 1)Light Slot (Opt. 2) Light Slot (Opt. 3)
#Slots x1 x2 x2 x2
Setup 1
Scourge
Spark
Marquess
Shredder
Setup 2
Ion
Spark
Marquess
Setup 3
Pulsar
Spark
Marquess
Shredder


Mark I Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Health Ability Repair (x4) Speed (km/h)
1 10,000 Components 79,000 5,340 43


Upgrade Information

LevelCost (Ag)HealthAbility
Repair (x4)
Speed
(km/h)
Time
2 100,000 84,000 5,870 44 2 hours
3 200,00089,0006,46045 5 hours
4400,00095,0007,1104714 hours
52,000,000101,0007,820481 day 4 hours
64,000,000107,0008,600492 days 18 hours
76,000,000114,0009,460504 days 6 hours
811,000,000121,00010,410525 days 4 hours
917,000,000129,00011,450535 days 20 hours
1036,000,000137,00012,600536 days 4 hours
1152,000,000146,00013,860536 days 12 hours
1270,000,000155,00015,250536 days 20 hours
Total198,700,000+76,000+9,910+1034 days 1 hour


Mark II Statistics

Purchase Information

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

Level Cost Health Ability Repair
(x4)
Speed (km/h)
1 500 Au 94,800 6,410 43


Upgrade Information

LevelCost (Ag)HealthAbility
Repair (x4)
Speed
(km/h)
Time
2 100,000 100,800 7,050 44 2 hours
3 200,000106,8007,76045 5 hours
4400,000114,0008,5404714 hours
52,000,000121,2009,390481 day 4 hours
64,000,000128,40010,330492 days 18 hours
76,000,000136,80011,360504 days 6 hours
811,000,000145,20012,500525 days 4 hours
917,000,000154,80013,750535 days 20 hours
1036,000,000164,40015,130536 days 4 hours
1152,000,000175,20016,640536 days 12 hours
1270,000,000186,00018,300536 days 20 hours
Total198,700,000+91,200+11,890+1034 days 1 hour


Update History

Version Changes
5.0 Number of healing pulses (during ability) increased from 3 → 4
Repair per pulse decreased by 18%
Ability duration increased from 7 seconds → 8 seconds
4.8.0 Total Upgrade Time: 49 days 8 hours 30 minutes⟶34 days 1 hour
4.7.0 New skin: Medic (Community)
Total Upgrade Time: 58 days 17 hours⟶49 days 8 hours 30 minutes
4.6 Bug fix: Repair no longer fails to work in certain circumstances
4.5 Economy Changes:
Total Upgrade Time: 64 days 17 hours⟶58 days 17 hours
4.3 New skin: Qilin
Durability increased by 11%
Repair ability increased by 9%
4.0 Robot was added to the game


Paint Jobs Available For Purchase


Poll

Best setup for the Mender is?
 
14
 
11
 
5
 
81
 
56
 
51
 

The poll was created at 01:21 on August 17, 2018, and so far 218 people voted.

Trivia

  • Assuming a player can manage 250,000 Ag per battle, it would take 795 battles (5 days 12 hours 30 minutes of continuous play) to earn enough silver to upgrade Mender to level 12
  • This robot is one of three robots that are able to repair allies or itself without using healing modules, the others being Weyland and Tyr
  • Mender's paint job, "Qilin" (Chinese: 麒麟), or kirin, is a mythical hooved chimerical creature known in Chinese and other East Asian cultures, said to appear with the imminent arrival or passing of a sage or illustrious ruler
  • Mender is one of the fastest robots in the game by having the speed of 70.49KM/H when its ability is activated. It remains slower than an Overloaded Hellburner and a hunting Pursuer
  • When Mender's skill is activated, its 'current' HP can be on par with an Invader of its same level, with only a 4.6% HP difference
  • Click here for a 3D image of this robot
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