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Components



Mobile support robot able to quickly get into the thick of battle and repair damaged allies. Possesses moderate firepower.
— in-game description



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Purchase Information MenderInfobox.png
In-Game Cost Real Value Icn info for user popup.png Exp Level Icn info for user popup.png
10,000 Components or
7,500 Gold
$75 18
Robot Information
Class Icn info for user popup.png Ability Icn info for user popup.png Faction Icn info for user popup.png
MediumRobotinfobox.png
Medium
Supportinfobox.png
Support Icn info for user popup.png
Evolifeinfobox.png
EvoLife
Base Statistics
PilotRankPrivate icon.png
Level
Shield icon.png
Durability Icn info for user popup.png
Speed icon.png
Speed
1 79,000 43 kph
Armaments Standard Paint Jobs
Hardpoints 2x Light + 1x Medium Default Qilin Medic
Default Weapons 2x Pin + 1x Tulumbas
Module Slots Legendary Paint Jobs Icn info for user popup.png
Active Yes N/A
Passive 3
Other Legendary Pilots
Tier Icn info for user popup.png III Marie Leclair
Wiki Class Icn info for user popup.png Medium
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
220,000 750,000
Components Components Components Components
80 230


Introduction

The Mender is a medium robot with 1 medium and 2 light hardpoints.

Ability

The Mender's ability is called Support. The robot gains increased movement speed (33%), damage reduction (64%, 175 defense points), and emits 7 healing pulses at the beginning of ability activation. These healing pulses repair a fixed number of hit points (see table, the higher the robot's level the more hit points it can repair, the value is close to half of Mender's durability) to any number of allies located in the Mender's healing radius (the green circle surrounding the Mender), including itself. The ability lasts for 8 seconds and has a 15-second cooldown phase.

A robot's hit points can only be repaired up to 80% of any damage taken, so it is not possible to be fully repaired; however with the Legendary Pilot Marie Leclair, it is possible to repair grey structual damage, making Mender invulnerable if the damage it takes is slower than its repair capacity. This added with Mender's commendable speed and durability makes Mender a rather strong support robot viable in high leagues.

Strategy

When not using its ability, Mender has above-average speed with a below-average health pool. That, coupled with relatively low firepower (one Medium and two Light hardpoints) makes Mender vulnerable to most bots. However, when Mender activates its ability it is very good for close-in engagement ("brawling") and supporting teammates on the front lines. The "Murder Turtle" can be a lifesaver, turning a bad situation around due to its ability to rapidly repair both allies and itself.

In each of its 7 repair pulses, the Mender repairs roughly 10% (per pulse) of its durability at max level (Level 12 Mark II). So in the first approximation, the Mender in support mode behaves roughly as having 70% higher durability than it has in reality. Together with the fact that it suffers only 30% damage (during the ability's duration), its durability (at max level) is roughly that of a robot with 2.8 times the Mender's hit point value. This can vary of course depending on when Mender receives damage while its ability is activated (since the repair pulses are released at the beginning and do not last for the entire duration).

Whereas some may view Mender as a brawler tank that is reliant on its ability, it in fact should always stay with one or more teammates to make the best use of its ability. Furthermore, its mediocre firepower of one medium and two lights deal near insignificant damage to robots such as Fenrir no matter how long it fires and would benefit from team support in a firefight.

Since the Mender is an excellent support bot for brawling, it's recommended to use close-range weapons with high damage per second (DPS) burst capability, with a decently large clip. The Sonic weapons are most likely the most effective choice as they have massive damage output and denies the enemy any healing, whereas the Mender can simply tank with its increased resistance and heal any scratches it receives via its 7 powerful healing pulses.

As for any robot with a special ability affecting its survivability (Pursuer, Inquisitor etc.), an important factor in evaluating the damage a setup can produce is the amount it can deal while the ability is active, since you will likely want to avoid being out in the open when the ability wears off.

Threat Measure

One of the 8 healing robots(Mender, Demeter, Weyland, Nightingale, Tyr, Khepri, Nodens, and Heimdall), Mender is equipped with a medium and 2 light hardpoints, capable of doing moderate damage before having to retreat after the ability ends. It is considered a moderate threat in higher leagues, and a high threat in lower- and mid-leagues.

Possible Setups

These setups are recommended for the Mender:

Note: Each slot type is filled with only one particular weapon. For example, if a robot has 3 lights all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is not advisable.


Close Range (350m or less)

Slot Types Medium Slot Light Slot (Opt. 1) Light Slot (Opt. 2)
#Slots x1 x2 x2 Name (If Applicable)
Setup 1
Orkan.png
Pinata.png
Halo.png
Mini-Death Button (Opt. 1)
Setup 2
Taran.png
Magnum.png
Blaze.png
Mini-Plasma Death Button
Setup 3
Punisher T.png
Punisher.png
Shredder.png
Mini-Leadhose (Opt. 1)
Setup 4
Storm.png
Gust.png
Halo.png
Kinetic Shotgun (Opt. 1)
Setup 5
Vortex.png
Aphid.png
Mini-Nuke
Setup 6
Corona.png
Halo.png
Gust.png
Energy Shotgun (Opt. 1)

Mid-Range (500-600m)

Slot Types Medium Slot Light Slot (Opt. 1) Light Slot (Opt. 2) Light Slot (Opt. 3)
#Slots x1 x2 x2 x2
Setup 1
Scourge.png
Spark.png
Marquess.png
Shredder.png
Setup 2
Ion.png
Spark.png
Marquess.png
Setup 3
Pulsar.png
Spark.png
Marquess.png
Shredder.png


Upgrade Cost

Tier 3 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 100,000 02:00
3 200,000 05:00
4 400,000 14:00
5 2,000,000 28:00
6 3,000,000 48:00
7 4,000,000 66:00
8 8,000,000 90:00
9 13,000,000 106:00
10 25,000,000 116:00
11 35,000,000 124:00
12 45,000,000 130:00
Total Cost Time [DD:HH:MM]
135,700,000 18:20:00
Tier 3 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 1,000,000 12:00
3 2,000,000 24:00
4 4,000,000 36:00
5 16,000,000 48:00
6 16,000,000 48:00
7 16,000,000 48:00
8 16,000,000 48:00
9 16,000,000 48:00
10 16,000,000 48:00
11 16,000,000 48:00
12 16,000,000 48:00
Total Cost Time [DD:HH:MM]
135,000,000 18:00:00
  • NOTE: base level starts at level 1 cost is
  • MK2 Upgrade cost 500 Gold

Stats

Mender
ID 40 Ability Faction
Tier 3
Supportinfobox.png

Support
Evolife
Evolife
Class Light
Medium
Wiki Class Icn info for user popup.png Light
Availability Goldcomponents.png Workshop/Gold
MK 1 Level MK 2
Durability Speed Durability Speed
79,000 43 1 155,000 56
84,000 44 2 157,900 56
89,000 45 3 160,800 56
95,000 47 4 163,700 56
101,000 48 5 166,600 56
107,000 49 6 169,500 56
114,000 50 7 172,400 56
121,000 52 8 175,300 56
129,000 53 9 178,200 56
137,000 54 10 181,100 56
146,000 55 11 184,000 56
155,000 56 12 186,900 56
MK 3 Level 1 196,245 56

Healing Statistics

Healing Stats
MK 1 MK 2
1 5,340 15,250
2 5,870 15,530
3 6,460 15,810
4 7,110 16,090
5 7,820 16,370
6 8,600 16,650
7 9,460 16,930
8 10,410 17,210
9 11,450 17,490
10 12,600 17,770
11 13,860 18,050
12 15,250 18,330
mk3 19,247

Gallery

Images may have been resized to fit in the page. Click on an image to view actual size.

Update History

Version Changes
6.8.0 Damage resistance from ability: 58% → 64%
6.3.0 Repair pulse : 4 → 7
Movement speed increase from ability increased by 30%
Damage resistance from ability: 58% → 70% (Never took effect)
Mender starts repairing immediately after ability activation
6.0.1 Workshop Prices Changed (Ag/Components): 1 day; 290,000/60⟶220,000/80
3 day; 950,000/170⟶750,000/230
Total Upgrade Time: 39 days 13 hours⟶30 days 13 hours
Now available for 14,000 gold (can still be produced via Workshop 2.0)
5.0.0 Number of healing pulses (during ability) increased from 3 → 4
Repair per pulse decreased by 18%
Ability duration increased from 7 seconds → 8 seconds
4.8.0 Total Upgrade Time: 49 days 8 hours 30 minutes⟶39 days 13 hours
4.7.0 New skin: Medic (Community)
Total Upgrade Time: 58 days 17 hours⟶49 days 8 hours 30 minutes
4.6.0 Bug fix: Repair no longer fails to work in certain circumstances
4.5.0 Total Upgrade Time: 64 days 17 hours⟶58 days 17 hours
4.3.0 New skin: Qilin
Durability increased by 11%
Repair ability increased by 9%
4.0.0 Robot was added to the game

Poll


Trivia

  • Assuming a player can manage 250,000 Ag per battle, it would take 795 battles (5 days 12 hours 30 minutes of continuous play) to earn enough silver to upgrade Mender to level 12
  • This robot is one of four robots that are able to repair allies (or itself without using healing modules), the others being Nightingale, Weyland and Tyr
  • Mender's paint job, "Qilin" (Chinese: 麒麟), or "Kirin", is a mythical hooved chimerical creature known in Chinese and other East Asian cultures, said to appear with the imminent arrival or passing of a sage or illustrious ruler
  • Mender is one of the fastest robots in the game by having the speed of 70.49KM/H when its ability is activated. It remains slower than an Overloaded Hellburner and a hunting Pursuer
  • When Mender's skill is activated, its 'current' HP can be on par with an Invader of its same level, with only a 4.6% HP difference
  • Mender is the only robot that has "arms" (when the ability is activated, the Mender "hugs" itself)
  • This robot was added on May 23, 2018.

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