Wiki-wordmark.png
TextN.png
Avtn.png
Lua Script Error Detected
Major Maintenance
in progress
Major Maintenance
in progress
Components


…Mobile support robot able to quickly get into the thick of battle and repair damaged allies. Possesses moderate firepower.… – in-game description



Quick Navigation
<< PREV Mender NEXT >>
Purchase Information MenderInfobox.png
In-Game Cost Real Value Icn info for user popup.png Exp Level Icn info for user popup.png
10,000 Components or
14,000 Gold
$100 18
Robot Information
Class Icn info for user popup.png Ability Icn info for user popup.png Faction Icn info for user popup.png
MediumRobotinfobox.png
Medium
Supportinfobox.png
Support Icn info for user popup.png
Evolifeinfobox.png
EvoLife
Base Statistics
PilotRankPrivate icon.png
Level
Shield icon.png
Durability Icn info for user popup.png
Speed icon.png
Speed
1 79,000 43 kph
Armaments Standard Paint Jobs
Hardpoints 2x Light + 1x Medium Default Qilin Medic
Default Weapons 2x Pin + 1x Tulumbas
Module Slots Legendary Paint Jobs Icn info for user popup.png
Active Yes N/A
Passive 3
Other Legendary Pilots
Tier Icn info for user popup.png III N/A
Wiki Class Icn info for user popup.png Medium
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
220,000 750,000
Components Components Components Components
80 230


Introduction

The Mender is a medium robot with 1 medium and 2 light hardpoints.

Ability

The Mender's ability is called Support. The robot gains increased movement speed (33%), damage reduction (70%), and emits 7 healing pulses at the beginning of ability activation. These healing pulses repair a fixed number of hit points (see table, the higher the robot's level the more hit points it can repair) to any number of allies located in the Mender's healing radius (the green circle surrounding the Mender), including itself. A robot's hit points can only be repaired up to 80% of any damage taken, so it is not possible to be fully repaired. This ability has a 15-second cooldown phase.

Strategy

When not using its ability, Mender has above-average speed with a below-average health pool.  That, coupled with relatively low firepower (one Medium and two Light hardpoints) makes Mender vulnerable to most bots.  However when Mender activates its ability it is very good for close-in engagement ("brawling") and supporting teammates on the front lines.  The "Murder Turtle" can be a lifesaver, turning a bad situation around due to its ability to rapidly repair both allies and itself.

In each of its 4 repair "pulses" the Mender repairs roughly 10% (per pulse) of its durability at max level (Level 12 Mark II). So in first approximation, the Mender in support mode behaves roughly as having 40% higher durability than it has in reality. Together with the fact that it suffers only half damage (during the ability's duration), its durability (at max level) is roughly that of a robot with 2.8 times the Mender's hit point value. This can vary of course depending on when Mender receives damage while its ability is activated (since the repair pulses are released at the beginning and do not last for the entire duration). 

Since the Mender is an excellent support bot for brawling, it's recommended to use close-range weapons with high damage per second (DPS) burst capability.

As for any robot with a special ability affecting its survivability (Pursuer, Inquisitor etc.), an important factor in evaluating the damage a setup can produce is the amount it can deal while the ability is active, since you will likely want to avoid being out in the open when the ability wears off. 

Threat Measure

One of the 4 healing robots, Mender is equipped with a medium and 2 light hardpoints, capable of doing moderate damage before having to retreat after the ability ends.  It is considered a moderate threat in higher leagues, and a high threat in lower- and mid-leagues.


Possible Setups

These setups are recommended for the Mender:

Note: Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is not advisable.


Close Range (350m or less)

Slot Types Medium Slot Light Slot (Opt. 1) Light Slot (Opt. 2)
#Slots x1 x2 x2 Name (If Applicable)
Setup 1
Orkan.png
Pinata.png
Halo.png
Mini-Death Button (Opt. 1)
Setup 2
Taran.png
Magnum.png
Blaze.png
Mini-Plasma Death Button
Setup 3
Punisher T.png
Punisher.png
Shredder.png
Mini-Leadhose (Opt. 1)
Setup 4
Storm.png
Gust.png
Halo.png
Kinetic Shotgun (Opt. 1)
Setup 5
Vortex.png
Aphid.png
Mini-Nuke
Setup 6
Corona.png
Halo.png
Gust.png
Energy Shotgun (Opt. 1)

Mid-Range (500-600m)

Slot Types Medium Slot Light Slot (Opt. 1) Light Slot (Opt. 2) Light Slot (Opt. 3)
#Slots x1 x2 x2 x2
Setup 1
Scourge.png
Spark.png
Marquess.png
Shredder.png
Setup 2
Ion.png
Spark.png
Marquess.png
Setup 3
Pulsar.png
Spark.png
Marquess.png
Shredder.png

Mark I Statistics

Purchase Information

PilotRankPrivate icon.png
Level
Shield icon.png
Durability
SelfRepairinfobox.png
Repair Per Pulse (x4)
Speed icon.png
Speed
Goldcomponents.png
Cost
1 79,000 5,340 43 10,000 Components or 14,000 Gold

Upgrade Information

PilotRankPrivate icon.png
Level
Shield icon.png
Durability
SelfRepairinfobox.png
Repair Per Pulse (x4)
Speed icon.png
Speed
AgIcon.png
Cost
Duration.png
Time
2 84,000 5,870 44 100,000 2 hours
3 89,000 6,460 45 200,000 5 hours
4 95,000 7,110 47 400,000 14 hours
5 101,000 7,820 48 2,000,000 1 day 4 hours
6 107,000 8,600 49 3,000,000 2 days 4 hours
7 114,000 9,460 50 4,000,000 2 days 18 hours
8 121,000 10,410 52 8,000,000 3 days 18 hours
9 129,000 11,450 53 13,000,000 4 days 10 hours
10 137,000 12,600 53 25,000,000 4 days 20 hours
11 146,000 13,860 53 35,000,000 5 days 4 hours
12 155,000 15,250 53 45,000,000 5 days 10 hours
Cost Time
Totals 135,700,000 30 days 13 hours


Mark II Statistics

Purchase Information

PilotRankPrivate icon.png
Level
Shield icon.png
Durability
SelfRepairinfobox.png
Repair Per Pulse (x4)
Speed icon.png
Speed
Gold-icon.png
Cost
1 155,000 15,250 53 500

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

PilotRankPrivate icon.png
Level
Shield icon.png
Durability
SelfRepairinfobox.png
Repair Per Pulse (x4)
Speed icon.png
Speed
AgIcon.png
Cost
Duration.png
Time
2 157,900 15,530 53 1,500,000 1 day
3 160,800 15,810 53 2,000,000 2 days
4 163,700 16,090 53 4,000,000 3 days
5 166,600 16,370 53 16,000,000 3 days
6 169,500 16,650 53 16,000,000 3 days
7 172,400 16,930 53 16,000,000 3 days
8 175,300 17,210 53 16,000,000 3 days
9 178,200 17,490 53 16,000,000 3 days
10 181,100 17,770 53 16,000,000 3 days
11 184,000 18,050 53 16,000,000 3 days
12 186,900 18,330 53 16,000,000 3 days
Cost Time
Totals 135,000,000 30 days


Gallery

Update History

Version Changes
6.3.0 Repair pulse : 4 → 7
Movement speed increase from ability increased by 30%
Damage resistance from ability: 50% → 70%

Mender starts repairing immediately after ability activation

6.0.1 Workshop Prices Changed (Ag/Components): 1 day; 290,000/60⟶230,000/80
3 day; 950,000/170⟶750,000/230
Total Upgrade Time: 39 days 13 hours⟶30 days 13 hours
Now available for 14,000 gold (can still be produced via Workshop 2.0)
5.0.0 Number of healing pulses (during ability) increased from 3 → 4
Repair per pulse decreased by 18%
Ability duration increased from 7 seconds → 8 seconds
4.8.0 Total Upgrade Time: 49 days 8 hours 30 minutes⟶39 days 13 hours
4.7.0 New skin: Medic (Community)
Total Upgrade Time: 58 days 17 hours⟶49 days 8 hours 30 minutes
4.6.0 Bug fix: Repair no longer fails to work in certain circumstances
4.5.0 Total Upgrade Time: 64 days 17 hours⟶58 days 17 hours
4.3.0 New skin: Qilin
Durability increased by 11%
Repair ability increased by 9%
4.0.0 Robot was added to the game

Poll


Trivia

  • Assuming a player can manage 250,000 Ag per battle, it would take 795 battles (5 days 12 hours 30 minutes of continuous play) to earn enough silver to upgrade Mender to level 12
  • This robot is one of three robots that are able to repair allies (or itself without using healing modules), the others being Weyland and Tyr
  • Mender's paint job, "Qilin" (Chinese: 麒麟), or "Kirin", is a mythical hooved chimerical creature known in Chinese and other East Asian cultures, said to appear with the imminent arrival or passing of a sage or illustrious ruler
  • Mender is one of the fastest robots in the game by having the speed of 70.49KM/H when its ability is activated. It remains slower than an Overloaded Hellburner and a hunting Pursuer
  • When Mender's skill is activated, its 'current' HP can be on par with an Invader of its same level, with only a 4.6% HP difference
  • Mender is the only robot that has "arms" (when the ability is activated, the Mender "hugs" itself)
  • This robot was added on May 23, 2018.

Navigation

Community content is available under CC-BY-SA unless otherwise noted.