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Marquess   Dragon Marquess

Components



Automatic energy weapon, perfect for firefights at medium distances. Possesses high accuracy and reloads while firing
— in-game description




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Purchase Information
In-Game Cost 10,000 Components or 5,000 Gold
Real Value Icn info for user popup.png $60
Exp Level Icn info for user popup.png 20
Type
Hardpoint Icn info for user popup.png Light
Tier Icn info for user popup.png III
Marquess.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Energy
WeaponDamage.png Damage 1,125 per plasmoid Manual
WeaponRange.png Range 600 meters Automatic
WeaponReload.png Reload 12 seconds Icn info for user popup.png Reload While Firing
Capacity Clip: 8 plasmoids
Burst: 11 plasmoids
Blank
Unload Clip: 4 seconds
Burst: 5.5 seconds
Blank
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
160,000 530,000
Components Components Components Components
60 170

Introduction

The Marquess is a medium range (up to 600 meters) light energy weapon.

Strategy

This energy weapon is essentially a light version of the heavy Dragoon, and the medium Hussar. It has a similar appearance to both weapons, and deals about half of the DPS as the Dragoon, and around 35% less than the Hussar. This weapon shoot very fast projectiles, and is very accurate, however, near its maximum range, shots will miss on occasion.

Because the Marquess is based off Dragoon and Hussar, it also shares the same weaknesses. They are ineffective at close range and have a slow reload time which makes up for its high damage at medium range.

The Marquess paired up with Dragoon or Hussar can make for a versatile setup, this can also be effective when paired up with Calamity, Scourge or Spark as they share the same range and damage type. The Pulsar also pairs well due to having the same qualities as the aforementioned weapons, with the added benefit of being able to immobilize enemies.

Marquess is most effective when mounted on robots that can take damage easily, so as to compensate for its relatively slow unload time. Fragile robots such as the Bolt will be ineffective, as they would only land a few shots before being forced into cover.

Pros and Cons

Pros

  • Energy attribute allows penetration of energy shields
  • Reloads while firing
  • 600-meter range allows mid-range shootdowns
  • Quick unload time

Cons

  • Ineffective against physical shields
  • Ineffective at close range against specialized brawling weapons
  • Overall damage per shot isn't great (although long exposure can change that)
  • Must expose robot for a long time to maximize damage potential

Upgrade Cost

Tier 3 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 100,000 01:30
2 200,000 02:30
3 400,000 06:00
4 2,000,000 12:00
5 3,000,000 20:00
6 4,000,000 36:00
7 8,000,000 60:00
8 13,000,000 72:00
9 25,000,000 80:00
10 35,000,000 90:00
11 45,000,000 96:00
12 0 00:00
Total Cost Time [DD:HH:MM]
135,700,000 19:20:00
Tier 3 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 1,000,000 12:00
2 2,000,000 24:00
3 4,000,000 36:00
4 16,000,000 48:00
5 16,000,000 48:00
6 16,000,000 48:00
7 16,000,000 48:00
8 16,000,000 48:00
9 16,000,000 48:00
10 16,000,000 48:00
11 16,000,000 48:00
12 0 00:00
Total Cost Time [DD:HH:MM]
135,000,000 09:12:00
  • NOTE: base level starts at level 1 cost is 7,500 Gold or 10,000 Components
  • MK2 Upgrade cost 500 Gold

Weapons data

Marquess
ID Tier Icn info for user popup.png Slot Icn info for user popup.png Type Range Availability
55 3 Light Energy 600 Goldcomponents.png Workshop/Gold
Ammo Particles
per Shot
Unload Time Reload Time Shot
Interval
Rate
of Fire
8 1 6 12 0.5 2
747
Cycle DPS
2,667 20k
Attributes Energy Energy Manual Manual Automatic Automatic Reload While Firing Reloads while firing Blank Blank
MK 1 Level MK 2
Damage per shot Damage per burst Burst DPS Cycle DPS Damage per shot Damage per burst Burst DPS Cycle DPS
1,120 13,440 2,240 747 1 3,170 38,040 6,340 2,113
1,230 14,760 2,460 820 2 3,230 38,760 6,460 2,153
1,350 16,200 2,700 900 3 3,290 39,480 6,580 2,193
1,480 17,760 2,960 987 4 3,350 40,200 6,700 2,233
1,630 19,560 3,260 1,087 5 3,400 40,800 6,800 2,267
1,790 21,480 3,580 1,193 6 3,460 41,520 6,920 2,307
1,970 23,640 3,940 1,313 7 3,520 42,240 7,040 2,347
2,160 25,920 4,320 1,440 8 3,580 42,960 7,160 2,387
2,380 28,560 4,760 1,587 9 3,640 43,680 7,280 2,427
2,620 31,440 5,240 1,747 10 3,690 44,280 7,380 2,460
2,890 34,680 5,780 1,927 11 3,750 45,000 7,500 2,500
3,170 38,040 6,340 2,113 12 3,810 45,720 7,620 2,540
MK 3 Level 1 4,000 48,006 8,001 2,667
Notes 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE).
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one press of the fire button.
  • The damage column shows the damage of each individual plasmoid (out of 11 plasmoids)

Audio

Update History

Version Changes
6.8.0 Damage increased by 10%
6.0.1 Now available for 7,500 gold (can still be produced via Workshop 2.0)
5.6.0 Damage increased by 10%
5.3.0 Damage increased by 20%
5.0.0 Standard version available for purchase or Workshop production
4.8.0 Total Upgrade Time: 37 days 30 minutes⟶30 days 11 hours
4.7.0 New alternative model: Dragon Marquess (Lunar New Year 2019)
Weapon was added to the game

Polls



Trivia

  • Marquess has an exclusive dragon variant that was able to be won in the 2019 Chinese Lunar New Year Event.
  • The color of the Dragon Marquess’s shots are red, while the normal version’s shots have the same blue color as Dragoon.
  • In real life, a Marquess is a European of noble rank.
  • This weapon was added on January 29, 2019.

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