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Marquess   Dragon Marquess

Components


…Automatic energy weapon, perfect for firefights at medium distances. Possesses high accuracy and reloads while firing… – in-game description



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Purchase Information
In-Game Cost 10,000 Components or 7,500 Gold
Real Value Icn info for user popup.png $60
Exp Level Icn info for user popup.png 20
Type
Hardpoint Icn info for user popup.png Light
Tier Icn info for user popup.png IV
Marquess.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Energy Energy


WeaponDamage.png Damage 1,125 per plasmoid Manual Manual


WeaponRange.png Range 600 meters Automatic Automatic


WeaponReload.png Reload 12 seconds Icn info for user popup.png Reload While Firing RWF


Capacity Clip: 8 plasmoids
Burst: 11 plasmoids


Unload Clip: 4 seconds
Burst: 5.5 seconds


Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
160,000 530,000
Components Components Components Components
60 170

Introduction

The Marquess is a medium range (up to 600 meters) light energy weapon.

Strategy

This energy weapon is essentially a light version of the heavy Dragoon, and the medium Hussar. It has a similar appearance to both weapons, and deals about half of the DPS as the Dragoon, and around 35% less than the Hussar. This weapon shoot very fast projectiles, and is very accurate, however, near its maximum range, shots will miss on occasion.

Because the Marquess is based off Dragoon and Hussar, it also shares the same weaknesses. They are ineffective at close range and have a slow reload time which makes up for its high damage at medium range.

The Marquess paired up with Dragoon or Hussar can make for a versatile setup, this can also be effective when paired up with Calamity, Scourge or Spark as they share the same range and damage type. The Pulsar also pairs well due to having the same qualities as the aforementioned weapons, with the added benefit of being able to immobilize enemies.

Marquess is most effective when mounted on robots that can take damage easily, so as to compensate for its relatively slow unload time. Fragile robots such as the Bolt will be ineffective, as they would only land a few shots before being forced into cover.

Pros and Cons

Pros

  • Energy attribute allows penetration of energy shields
  • Reloads while firing
  • 600-meter range allows mid-range shootdowns
  • Quick unload time

Cons

  • Ineffective against physical shields
  • Ineffective at close range against specialized brawling weapons
  • Overall damage per shot isn't great (although long exposure can change that)
  • Must expose robot for a long time to maximize damage potential

Upgrade Cost

Tier 4 Mk 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 100,000 02:00
3 200,000 05:00
4 400,000 14:00
5 2,000,000 28:00
6 4,000,000 66:00
7 6,000,000 102:00
8 11,000,000 124:00
9 17,000,000 140:00
10 36,000,000 148:00
11 52,000,000 152:00
12 70,000,000 160:00
Totals Cost Time [DD:HH:MM]
198,700,000 39:05:00
Tier 4 Mk 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 2,500,000 24:00
3 5,000,000 48:00
4 10,000,000 72:00
5 22,500,000 96:00
6 22,500,000 96:00
7 22,500,000 96:00
8 22,500,000 96:00
9 22,500,000 96:00
10 22,500,000 96:00
11 22,500,000 96:00
12 22,500,000 96:00
Totals Cost Time [DD:HH:MM]
197,500,000 38:00:00
  • NOTE: base level starts at level 1 cost is 7,500 Gold or 10,000 Components
  • MK2 Upgrade cost 500 Gold

Weapons data

55 Marquess
In the workshop WorkshopYes.png Yes or WorkshopNo.png No WorkshopYes.png Energy Energy


Automatic Automatic


Manual Manual


Reload While Firing RWF




Particles Ammo Rate of Fire Unload Reload Shot Interval Tier Version Slot Type Trajectory
1 8 N/A 4 12 0.5 4 6.8 Light Energy Straight
MK 1 MK 2
Damage per shot Damage per magazine DPS Damage per particle Damage per shot Damage per magazine DPS Damage per particle
1125 9002 2046 1125 1 3177 25414 6354 3177
1234 9874 2468 1234 2 3234 25872 6468 3234
1355 10842 2710 1355 3 3292 26338 6585 3292
1488 11906 2977 1488 4 3351 26805 6701 3351
1634 13068 3267 1634 5 3409 27271 6818 3409
1791 14326 3582 1791 6 3467 27738 6934 3467
1972 15778 3945 1972 7 3524 28195 7049 3524
2166 17327 4332 2166 8 3583 28662 7165 3583
2384 19070 4767 2384 9 3641 29128 7582 3641
2626 21006 5251 2626 10 3699 29594 7399 3699
2892 23135 5784 2892 11 3758 30061 7515 3758
3177 25414 6354 3177 12 3815 30518 7630 3815
MK3 Damage per shot Damage per magazine DPS Damage per particle
{{{mk3shot1}}} {{{mk3magazine1}}} {{{mk3dps1}}} {{{mk3particle1}}}


  • The damage column shows the damage of each individual plasmoid (out of 11 plasmoids)

Audio

Update History

Version Changes
6.8.0 Damage increased by 10%
6.0.1 Now available for 7,500 gold (can still be produced via Workshop 2.0)
5.6.0 Damage increased by 10%
5.3.0 Damage increased by 20%
5.0.0 Standard version available for purchase or Workshop production
4.8.0 Total Upgrade Time: 37 days 30 minutes⟶30 days 11 hours
4.7.0 New alternative model: Dragon Marquess (Lunar New Year 2019)
Weapon was added to the game

Polls



Trivia

  • Marquess has an exclusive dragon variant that was able to be won in the 2019 Chinese Lunar New Year Event.
  • The color of the Dragon Marquess’s shots are red, while the normal version’s shots have the same blue color as Dragoon.
  • In real life, a Marquess is a European of noble rank.
  • This weapon was added on January 29, 2019.

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