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“ | Highly effective weapon at close range. Fires bolts of high-temperature plasma, accelerated to enormous speeds. Able to fire continuously as it does not have a reload time
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- — in-game description
Introduction
The Magnum is a close-range (up to 350 meters) light energy weapon.
Strategy
This plasma weapon, due to its accuracy, damage, and continuous fire, makes it a very popular light weapon.
The Magnum seems to be most closely comparable to the Punisher. While they are both popular short-range weapons, the Magnum has several advantages. The Punisher, while having a higher DPS (damage per second) and longer range, suffers from bullet spread, reducing its damage at longer ranges, while the Magnum does the same amount of damage at 100 meters as it does at 350 meters. Also, the Punisher needs to be reloaded, taking 10 seconds.
The Magnum does not have to reload and can fire continuously at two plasmoids per second. Being an energy weapon, it ignores Ancile shielding.
Mounting Options
In earlier leagues it is common to see the Magnum mounted in pairs on Stalkers, and possibly in quads on a Patton. Using this weapon in combination with Tarans and Redeemers works very well, as they share the same range, damage type, and fast projectiles. Griffins and Rhinos can often be seen with a pair of Magnums and Tarans, and they can severely damage robots (even heavy robots) quickly. Lastly, using a trio of Magnums with a Redeemer on a Leo, this makes for an opponent that can deal heavy damage, and take a lot of damage due to the robot's high health pool. A Gl. Patton with quadruple Magnums can deal serious damage towards opponents. This set-up is known as the “Mini Plasma Death Button”, resembling the Plasma Death Button, a Griffin with a pair of Magnums and Tarans.
Mark I Statistics
Purchase Information
Level | Cost | Damage | DPS |
---|---|---|---|
1 | 10,000 Components | 870 | 1582 |
Upgrade Information
Cost | Time | |
---|---|---|
Totals | 63,940,000 | 17 days 5 hours 12 minutes |
- This table shows the damage for each individual plasmoid.
Mark II Statistics
Purchase Information
Level | Cost | Damage | DPS |
---|---|---|---|
1 | 500 Au | 1040 | 1891 |
Note: Level 12 Mark I is required to enhance (purchase) to Mark II.
Upgrade Information
Cost | Time | |
---|---|---|
Totals | 63,940,000 | 17 days 5 hours 12 minutes |
- This table shows the damage for each individual plasmoid.
Update History
Version | Changes |
---|---|
4.3 | Damage increased by 21% |
4.2 | Price changed from 3,750 WP to 10,000 Components (1,000 gold) |
4.1 | Bug fix: Projectiles can no longer phase through enemy targets with a mass (wall, hill, etc.) behind them |
4.0 | Economy Changes (July 5): |
Total Upgrade Cost: 31,970,000 Ag⟶63,940,000 Ag | |
Total Upgrade Time: 8 days 12 hours 35 minutes⟶17 days 5 hours 12 minutes | |
3.1 | Damage increased by 5% |
2.9.3 | Damage increased by 5% |
1.6.0 | Firing rate decreased by 10% |
1.0 | Weapon was added to the game |
Poll
Trivia
- The Magnum is the only weapon with no reload time.
- The Magnum is named after the .44 Remington Magnum, a large bore cartridge designed for revolvers.
- The EP in its previous name may have stood for Energy Pistol.
- It was named the most popular weapon in the game by Pixonic.