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{{Protection}}
 
{{Protection}}
{{Currency|Type = "Cp"}}
+
{{Currency|Type = "Au"}}
{{Quote|Highly effective weapon at close range. Fires bolts of high-temperature plasma, accelerated to enormous speeds. Able to fire continuously as it does not have a reload time}}
+
{{Quote|Close range energy weapon. Reloads instantly and can fire continuously. Ineffective against targets with physical shields}}
  +
<br />
{{Infobox weapon
 
  +
|hardpoint = [[Light]]
 
  +
{{Weapon Page Top
|weapontype = [[Energy]]
 
|levelreq = 20
+
|Prev Unit = Zenit
|image = Magnum.png
+
|Name = Magnum
  +
|Next Unit = Taran
|cost = 10,000 [[Components]]
 
|value = $10<br>(1,000 [[Gold]])
+
|Cost = 1,000
  +
|Costicon = {{Au icon}}
|level = 1
 
 
|Value = None
|ws100level=?
 
  +
|Level = 2
|ws200level=23
 
  +
|Tier = I
|ws400level=24
 
  +
|Img = [[File:Magnum.png|350px]]
|ws100cost=30,000
 
  +
|WeaponLevel = 1
|ws200cost=52,000
 
  +
|Damage = 870 per plasmoid
|ws400cost=88,000
 
  +
|Range = 350 meters
|ws100time=15 minutes
 
  +
|Reload = None
|ws200time=25 minutes
 
 
|Capacity = ∞ plasmoids
|ws400time=35 minutes
 
 
|Unload = 0.55 seconds
|damage = 720
 
|reload = No
+
|Icn1 = Energy
|reloadwf = No
+
|Icn2 = Manual
  +
|Icn3 = Automatic
|unload = 0.55 seconds
 
  +
|Icn4 = Unlimited Ammo
|range = 350m
 
  +
|Icn5 =
|rounds = ∞ plasmoids
 
|rps = 1.8
+
|Icn6 =
|weapon =
 
|cycletime = None
 
|dps = 1,440
 
 
}}
 
}}
   
 
==Introduction==
 
==Introduction==
 
 
The '''Magnum''' is a close-range (up to 350 meters) [[light]] [[energy]] weapon.
 
The '''Magnum''' is a close-range (up to 350 meters) [[light]] [[energy]] weapon.
   
 
==Strategy==
 
==Strategy==
 
This plasma weapon, due to its accuracy, damage, and continuous fire makes it a very popular light weapon.
 
This plasma weapon, due to its accuracy, damage, and continuous fire, makes it a very popular light weapon.
 
   
 
The Magnum seems to be most closely comparable to the [[Punisher]]. While they are both popular short-range weapons, the Magnum has several advantages. The [[Punisher]], while having a higher DPS (damage per second) and longer range, suffers from bullet spread, reducing its damage at longer ranges, while the Magnum does the same amount of damage at 100 meters as it does at 350 meters. Also, the Punisher needs to be reloaded, taking 10 seconds.
 
The Magnum seems to be most closely comparable to the [[Punisher]]. While they are both popular short-range weapons, the Magnum has several advantages. The [[Punisher]], while having a higher DPS (damage per second) and longer range, suffers from bullet spread, reducing its damage at longer ranges, while the Magnum does the same amount of damage at 100 meters as it does at 350 meters. Also, the Punisher needs to be reloaded, taking 10 seconds.
Line 43: Line 38:
 
The Magnum does not have to reload and can fire continuously at two plasmoids per second. Being an [[energy]] weapon, it ignores [[Ancile]] shielding.
 
The Magnum does not have to reload and can fire continuously at two plasmoids per second. Being an [[energy]] weapon, it ignores [[Ancile]] shielding.
   
 
In earlier leagues, it is common to see the Magnum mounted in pairs on [[Stalker]]s, and possibly in quads on a [[Patton]]. Using this weapon in combination with [[Taran]]s and [[Redeemer]]s works very well, as they share the same range, damage type, and fast projectiles. [[Griffin]]s and [[Rhino]]s can often be seen with a pair of Magnums and Tarans, and they can severely damage robots (even heavy robots) quickly. Lastly, using a trio of Magnums with a Redeemer on a [[Leo]], this makes for an opponent that can deal heavy damage, and take a lot of damage due to the robot's high health pool. This set-up is known as the “Mini Plasma Death Button”, resembling the Plasma Death Button, a [[Griffin]] with a pair of Magnums and [[Taran]]s.
==Mounting Options==
 
   
  +
Magnums become less common in higher leagues due to medium and heavy weapons dominating but are very common in lower and mid leagues. They are well-suited for close-range brawling and knife-fighting.
In earlier leagues it is common to see the Magnum mounted in pairs on [[Stalker]]s, and possibly in quads on a [[Patton]]. Using this weapon in combination with [[Taran]]s and [[Redeemer]]s works very well, as they share the same range, damage type, and fast projectiles. [[Griffin]]s and [[Rhino]]s can often be seen with a pair of Magnums and Tarans, and they can severely damage robots (even heavy robots) quickly. Lastly, using a trio of Magnums with a Redeemer on a [[Leo]], this makes for an opponent that can deal heavy damage, and take a lot of damage due to the robot's high health pool. A [[Gl. Patton]] with quadruple Magnums can deal serious damage towards opponents. This set-up is known as the “Mini Plasma Death Button”, resembling the Plasma Death Button, a [[Griffin]] with a pair of Magnums and [[Taran]]s.
 
  +
  +
==Pros and Cons==
  +
'''Pros'''
  +
*Steady and relatively fast rate of fire
  +
*No need to reload
  +
*Good accuracy, damage doesn't decrease the greater the distance from the opponent
  +
*Penetrates energy shields
  +
*Infinite clip allows for effective sustained combat
  +
  +
'''Cons'''
  +
*Moderately low DPS
  +
*Cannot penetrate physical shields
  +
*Somewhat limited range (350 meters)
   
 
==Mark I Statistics==
 
==Mark I Statistics==
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|cycle-time = 0.55
 
|cycle-time = 0.55
   
|level-01-cost = 10,000 [[Components]]
+
|level-01-cost = 1,000 {{Au icon}}
 
|level-01-time =
 
|level-01-time =
|level-01-damage = 720
+
|level-01-damage = 870
   
|level-02-cost = 20,000
+
|level-02-cost = 10,000
|level-02-time = 10 minutes
+
|level-02-time = 5 minutes
|level-02-damage = 790
+
|level-02-damage = 950
   
|level-03-cost = 40,000
+
|level-03-cost = 20,000
|level-03-time = 1 hour
+
|level-03-time = 30 minutes
|level-03-damage = 870
+
|level-03-damage = 1050
   
|level-04-cost = 80,000
+
|level-04-cost = 40,000
|level-04-time = 2 hours
+
|level-04-time = 1 hour
|level-04-damage = 960
+
|level-04-damage = 1160
   
|level-05-cost = 400,000
+
|level-05-cost = 200,000
|level-05-time = 8 hours
+
|level-05-time = 4 hours
|level-05-damage = 1060
+
|level-05-damage = 1280
   
|level-06-cost = 800,000
+
|level-06-cost = 400,000
|level-06-time = 16 hours 48 minutes
+
|level-06-time = 8 hours
|level-06-damage = 1160
+
|level-06-damage = 1400
   
|level-07-cost = 1,600,000
+
|level-07-cost = 800,000
|level-07-time = 1 day 9 hours
+
|level-07-time = 12 hours
|level-07-damage = 1270
+
|level-07-damage = 1530
   
|level-08-cost = 3,000,000
+
|level-08-cost = 1,500,000
|level-08-time = 1 day 18 hours
+
|level-08-time = 16 hours
|level-08-damage = 1400
+
|level-08-damage = 1690
   
|level-09-cost = 6,000,000
+
|level-09-cost = 3,000,000
|level-09-time = 2 day 2 hours 24 minutes
+
|level-09-time = 20 hours
|level-09-damage = 1540
+
|level-09-damage = 1860
   
|level-10-cost = 10,000,000
+
|level-10-cost = 5,000,000
|level-10-time = 2 days 12 hours
+
|level-10-time = 1 day
|level-10-damage = 1690
+
|level-10-damage = 2040
   
|level-11-cost = 16,000,000
+
|level-11-cost = 8,000,000
|level-11-time = 3 days 12 hours
+
|level-11-time = 1 day 2 hours
|level-11-damage = 1860
+
|level-11-damage = 2240
   
|level-12-cost = 26,000,000
+
|level-12-cost = 13,000,000
|level-12-time = 4 days 18 hours
+
|level-12-time = 1 day 4 hours
|level-12-damage = 2040
+
|level-12-damage = 2460
   
|total-upgrade-cost = 63,940,000
+
|total-upgrade-cost = 31,970,000
|total-upgrade-time = 17 days 5 hours 12 minutes
+
|total-upgrade-time = 5 days 19 hours 35 minutes
 
}}
 
}}
   
*This table shows the damage for each individual plasmoid.
+
*The damage column shows the damage of each individual plasmoid
 
   
 
==Mark II Statistics==
 
==Mark II Statistics==
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|cycle-time = 0.55
 
|cycle-time = 0.55
   
|level-01-cost = 500 [[Au]]
+
|level-01-cost = 500 {{Au icon}}
 
|level-01-time =
 
|level-01-time =
|level-01-damage = 864
+
|level-01-damage = 2460
   
|level-02-cost = 20,000
+
|level-02-cost = 250,000
|level-02-time = 10 minutes
+
|level-02-time = 3 hours
|level-02-damage = 948
+
|level-02-damage = 2505
   
|level-03-cost = 40,000
+
|level-03-cost = 500,000
|level-03-time = 1 hour
+
|level-03-time = 5 hours
|level-03-damage = 1044
+
|level-03-damage = 2550
   
|level-04-cost = 80,000
+
|level-04-cost = 1,000,000
|level-04-time = 2 hours
+
|level-04-time = 8 hours
|level-04-damage = 1152
+
|level-04-damage = 2595
   
|level-05-cost = 400,000
+
|level-05-cost = 3,750,000
|level-05-time = 8 hours
+
|level-05-time = 15 hours
|level-05-damage = 1272
+
|level-05-damage = 2640
   
|level-06-cost = 800,000
+
|level-06-cost = 3,750,000
|level-06-time = 16 hours 48 minutes
+
|level-06-time = 15 hours
|level-06-damage = 1392
+
|level-06-damage = 2685
   
|level-07-cost = 1,600,000
+
|level-07-cost = 3,750,000
|level-07-time = 1 day 9 hours
+
|level-07-time = 15 hours
|level-07-damage = 1524
+
|level-07-damage = 2730
   
|level-08-cost = 3,000,000
+
|level-08-cost = 3,750,000
|level-08-time = 1 day 18 hours
+
|level-08-time = 15 hours
|level-08-damage = 1680
+
|level-08-damage = 2775
   
|level-09-cost = 6,000,000
+
|level-09-cost = 3,750,000
|level-09-time = 2 day 2 hours 24 minutes
+
|level-09-time = 15 hours
|level-09-damage = 1848
+
|level-09-damage = 2820
   
|level-10-cost = 10,000,000
+
|level-10-cost = 3,750,000
|level-10-time = 2 days 12 hours
+
|level-10-time = 15 hours
|level-10-damage = 2028
+
|level-10-damage = 2865
   
|level-11-cost = 16,000,000
+
|level-11-cost = 3,750,000
|level-11-time = 3 days 12 hours
+
|level-11-time = 15 hours
|level-11-damage = 2232
+
|level-11-damage = 2910
   
|level-12-cost = 26,000,000
+
|level-12-cost = 3,750,000
|level-12-time = 4 days 18 hours
+
|level-12-time = 15 hours
|level-12-damage = 2448
+
|level-12-damage = 2955
   
|total-upgrade-cost = 63,940,000
+
|total-upgrade-cost = 31,750,000
|total-upgrade-time = 17 days 5 hours 12 minutes
+
|total-upgrade-time = 5 days 16 hours
 
}}
 
}}
   
*This table shows the damage for each individual plasmoid.
+
*The damage column shows the damage of each individual plasmoid
 
   
 
==Update History==
 
==Update History==
 
{| class="update_table" border="0" cellspacing="1" cellpadding="1" style="width:550px;"
 
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:550px;"
 
 
|-
 
|-
 
! scope="col" |Version
 
! scope="col" |Version
 
! scope="col" |Changes
 
! scope="col" |Changes
 
|-
 
|-
|[[Updates#Update 4.2|4.2]]
+
|[[Updates#Update 4.8.0|4.8.0]]
  +
|Total Upgrade Time: 7 days 3 hours 35 minutes⟶5 days 19 hours 35 minutes
|Price changed from 3,750 WP to 10,000 Components (1,000 gold)
 
 
|-
 
|-
|[[Updates#Update 4.1|4.1]]
+
|[[Updates#Update 4.7.0|4.7.0]]
  +
|Total Upgrade Time: 8 days 13 hours 35 minutes⟶7 days 3 hours 35 minutes
|Bug fix: Projectiles can no longer phase through enemy targets with a mass (wall, hill, etc.) behind them
 
 
|-
 
|-
|[[Updates#Update 4.0|4.0]]
+
|[[Updates#Update 4.5.0|4.5.0]]
  +
|Total Upgrade Cost: 63,940,000 Ag⟶31,970,000 Ag<br>Total Upgrade Time: 17 days 5 hours 12 minutes⟶8 days 16 hours 35 minutes<br>Now available for 1,000 gold (can no longer be produced via Workshop 2.0)
|Economy Changes (July 5):
 
 
|-
 
|-
  +
|[[Updates#Update 4.3.0|4.3.0]]
|
 
  +
|Damage increased by 21%
|Total Upgrade Cost: 31,970,000 Ag⟶63,940,000 Ag
 
 
|-
  +
|[[Updates#Update 4.2.0|4.2.0]]
 
|Price changed from 3,750 WP to 10,000 Components (or 1,000 gold)
 
|-
  +
|[[Updates#Update 4.1.0|4.1.0]]
 
|Bug fix: Projectiles can no longer phase through enemy targets with a mass (wall, hill, etc.) behind them
 
|-
 
|-
  +
|[[Updates#Update 4.0.0|4.0.0]]
|
 
|Total Upgrade Time: 8 days 12 hours 35 minutes⟶17 days 5 hours 12 minutes
+
|Total Upgrade Cost: 31,970,000 Ag⟶63,940,000 Ag<br>Total Upgrade Time: 8 days 12 hours 35 minutes⟶17 days 5 hours 12 minutes
 
|-
 
|-
|[[Updates#Update 3.1|3.1]]
+
|[[Updates#Update 3.1.0|3.1.0]]
 
|Damage increased by 5%
 
|Damage increased by 5%
 
|-
 
|-
Line 204: Line 215:
 
|Firing rate decreased by 10%
 
|Firing rate decreased by 10%
 
|-
 
|-
|[[Updates#Update 1.0|1.0]]
+
|[[Updates#Update 1.0.0|1.0.0]]
 
|Weapon was added to the game
 
|Weapon was added to the game
 
|}
 
|}
 
   
 
==Poll==
 
==Poll==
  +
{{Poll}}
<poll>
 
What balance change does the Magnum need?
 
Major buff
 
Minor buff
 
No change
 
Minor nerf
 
Major nerf
 
</poll>
 
   
 
==Trivia==
 
==Trivia==
  +
*The Magnum once was the only weapon in War Robots with no reload time. It now shares this feature with the [[Atomizer]].
 
*The Magnum is named after the .44 Remington Magnum, a large-bore cartridge designed for revolvers.
 
*The EP in its previous name may have stood for "Energy Pistol".
  +
*It at one point was named the most popular weapon in the game by Pixonic.
  +
*This weapon was added on August 21, 2015.
   
  +
==Navigation==
* The Magnum is the only weapon with no reload time.
 
  +
{{Units}}
* The Magnum is named after the .44 Remington Magnum, a large bore cartridge designed for revolvers.
 
  +
[[Category:A to Z]]
* The player needs 1,634,370 Silver and 7 days in order to gather enough WP to buy a Magnum (using all six WP slots and no Gold to buy WP).
 
  +
[[Category:Energy]]
* The EP in its previous name may have stood for Energy Pistol.
 
  +
[[Category:Weapon]]
  +
[[Category:Equipment]]
  +
[[Category:Light Equipment]]

Revision as of 00:51, 29 June 2020

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Ptnn
Gold



Close range energy weapon. Reloads instantly and can fire continuously. Ineffective against targets with physical shields
— in-game description




<< PREV {{{ID}}} Magnum NEXT >>
Purchase Information
In-Game Cost 1,000 Gold

IRL Cost?

None

Experience?

2
Type

Hardpoint?

Light

Tier?

I

Faction?

TBA
Magnum
Base Statistics Attributes
PilotRankPrivate icon Level 1 Energy
WeaponDamage Damage 870 per plasmoid Manual
WeaponRange Range 350 meters Automatic
WeaponReload Reload None Unlimited Ammo
Capacity ∞ plasmoids
Unload 0.55 seconds


Introduction

The Magnum is a close-range (up to 350 meters) light energy weapon.

Strategy

This plasma weapon, due to its accuracy, damage, and continuous fire makes it a very popular light weapon.

The Magnum seems to be most closely comparable to the Punisher. While they are both popular short-range weapons, the Magnum has several advantages. The Punisher, while having a higher DPS (damage per second) and longer range, suffers from bullet spread, reducing its damage at longer ranges, while the Magnum does the same amount of damage at 100 meters as it does at 350 meters. Also, the Punisher needs to be reloaded, taking 10 seconds.

The Magnum does not have to reload and can fire continuously at two plasmoids per second. Being an energy weapon, it ignores Ancile shielding.

In earlier leagues, it is common to see the Magnum mounted in pairs on Stalkers, and possibly in quads on a Patton. Using this weapon in combination with Tarans and Redeemers works very well, as they share the same range, damage type, and fast projectiles. Griffins and Rhinos can often be seen with a pair of Magnums and Tarans, and they can severely damage robots (even heavy robots) quickly. Lastly, using a trio of Magnums with a Redeemer on a Leo, this makes for an opponent that can deal heavy damage, and take a lot of damage due to the robot's high health pool. This set-up is known as the “Mini Plasma Death Button”, resembling the Plasma Death Button, a Griffin with a pair of Magnums and Tarans.

Magnums become less common in higher leagues due to medium and heavy weapons dominating but are very common in lower and mid leagues. They are well-suited for close-range brawling and knife-fighting.

Pros and Cons

Pros

  • Steady and relatively fast rate of fire
  • No need to reload
  • Good accuracy, damage doesn't decrease the greater the distance from the opponent
  • Penetrates energy shields
  • Infinite clip allows for effective sustained combat

Cons

  • Moderately low DPS
  • Cannot penetrate physical shields
  • Somewhat limited range (350 meters)

Mark I Statistics

Purchase Information

Level Cost Damage DPS
1 1,000 Gold 870 1582

Upgrade Information

Level Cost AgIcon Time Damage DPS
2 10,000 5 minutes 950 1727
3 20,000 30 minutes 1050 1909
4 40,000 1 hour 1160 2109
5 200,000 4 hours 1280 2327
6 400,000 8 hours 1400 2545
7 800,000 12 hours 1530 2782
8 1,500,000 16 hours 1690 3073
9 3,000,000 20 hours 1860 3382
10 5,000,000 1 day 2040 3709
11 8,000,000 1 day 2 hours 2240 4073
12 13,000,000 1 day 4 hours 2460 4473
Cost Time
Totals 31,970,000 5 days 19 hours 35 minutes


  • The damage column shows the damage of each individual plasmoid

Mark II Statistics

Purchase Information

Level Cost Damage DPS
1 500 Gold 2460 4473

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon Time Damage DPS
2 250,000 3 hours 2505 4555
3 500,000 5 hours 2550 4636
4 1,000,000 8 hours 2595 4718
5 3,750,000 15 hours 2640 4800
6 3,750,000 15 hours 2685 4882
7 3,750,000 15 hours 2730 4964
8 3,750,000 15 hours 2775 5045
9 3,750,000 15 hours 2820 5127
10 3,750,000 15 hours 2865 5209
11 3,750,000 15 hours 2910 5291
12 3,750,000 15 hours 2955 5373
Cost Time
Totals 31,750,000 5 days 16 hours


  • The damage column shows the damage of each individual plasmoid

Update History

Version Changes
4.8.0 Total Upgrade Time: 7 days 3 hours 35 minutes⟶5 days 19 hours 35 minutes
4.7.0 Total Upgrade Time: 8 days 13 hours 35 minutes⟶7 days 3 hours 35 minutes
4.5.0 Total Upgrade Cost: 63,940,000 Ag⟶31,970,000 Ag
Total Upgrade Time: 17 days 5 hours 12 minutes⟶8 days 16 hours 35 minutes
Now available for 1,000 gold (can no longer be produced via Workshop 2.0)
4.3.0 Damage increased by 21%
4.2.0 Price changed from 3,750 WP to 10,000 Components (or 1,000 gold)
4.1.0 Bug fix: Projectiles can no longer phase through enemy targets with a mass (wall, hill, etc.) behind them
4.0.0 Total Upgrade Cost: 31,970,000 Ag⟶63,940,000 Ag
Total Upgrade Time: 8 days 12 hours 35 minutes⟶17 days 5 hours 12 minutes
3.1.0 Damage increased by 5%
2.9.3 Damage increased by 5%
1.6.0 Firing rate decreased by 10%
1.0.0 Weapon was added to the game

Poll


Trivia

  • The Magnum once was the only weapon in War Robots with no reload time. It now shares this feature with the Atomizer.
  • The Magnum is named after the .44 Remington Magnum, a large-bore cartridge designed for revolvers.
  • The EP in its previous name may have stood for "Energy Pistol".
  • It at one point was named the most popular weapon in the game by Pixonic.
  • This weapon was added on August 21, 2015.

Navigation