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|Value = None |
|Value = None |
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|Level = 2 |
|Level = 2 |
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− | | |
+ | |Tier = I |
|Img = [[File:Magnum.png|350px]] |
|Img = [[File:Magnum.png|350px]] |
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|WeaponLevel = 1 |
|WeaponLevel = 1 |
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|Damage = 870 per plasmoid |
|Damage = 870 per plasmoid |
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− | |Range = |
+ | |Range = 350 meters |
|Reload = None |
|Reload = None |
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|Capacity = ∞ plasmoids |
|Capacity = ∞ plasmoids |
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|Icn6 = |
|Icn6 = |
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}} |
}} |
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+ | |||
− | <!-- |
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− | <div style="text-align:Right;">{{WeaponIcons|Energy|Manual|Automatic|Magazine|}}</div> |
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− | {{Infobox weapon |
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− | |hardpoint = [[Light]] |
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− | |weapontype = [[Energy]] |
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− | |levelreq = 2 |
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− | |image = Magnum.png |
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− | |cost = 1,000 [[Gold]] |
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− | |value = $10 |
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− | |level = 1 |
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− | |damage = 870 per plasmoid |
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− | |reload = No |
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− | |reloadwf = No |
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− | |unload = 0.55 seconds |
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− | |range = 350m |
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− | |rounds = ∞ plasmoids |
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− | |rps = 1.8 |
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− | |weapon = |
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− | |cycletime = None |
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− | |dps = 1,440 |
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− | }} |
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− | --> |
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==Introduction== |
==Introduction== |
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The '''Magnum''' is a close-range (up to 350 meters) [[light]] [[energy]] weapon. |
The '''Magnum''' is a close-range (up to 350 meters) [[light]] [[energy]] weapon. |
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+ | |||
⚫ | |||
⚫ | |||
+ | |||
⚫ | The Magnum seems to be most closely comparable to the [[Punisher]]. While they are both popular short-range weapons, the Magnum has several advantages. The [[Punisher]], while having a higher DPS (damage per second) and longer range, suffers from bullet spread, reducing its damage at longer ranges, while the Magnum does the same amount of damage at 100 meters as it does at 350 meters. Also, the Punisher needs to be reloaded, taking 10 seconds. |
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+ | |||
⚫ | |||
+ | |||
⚫ | In earlier leagues, it is common to see the Magnum mounted in pairs on [[Stalker]]s, and possibly in quads on a [[Patton]]. Using this weapon in combination with [[Taran]]s and [[Redeemer]]s works very well, as they share the same range, damage type, and fast projectiles. [[Griffin]]s and [[Rhino]]s can often be seen with a pair of Magnums and Tarans, and they can severely damage robots (even heavy robots) quickly. Lastly, using a trio of Magnums with a Redeemer on a [[Leo]], this makes for an opponent that can deal heavy damage, and take a lot of damage due to the robot's high health pool. This set-up is known as the “Mini Plasma Death Button”, resembling the Plasma Death Button, a [[Griffin]] with a pair of Magnums and [[Taran]]s. |
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⚫ | |||
+ | |||
==Pros and Cons== |
==Pros and Cons== |
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'''Pros''' |
'''Pros''' |
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− | |||
*Steady and relatively fast rate of fire |
*Steady and relatively fast rate of fire |
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*No need to reload |
*No need to reload |
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− | |||
*Good accuracy, damage doesn't decrease the greater the distance from the opponent |
*Good accuracy, damage doesn't decrease the greater the distance from the opponent |
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*Penetrates energy shields |
*Penetrates energy shields |
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*Infinite clip allows for effective sustained combat |
*Infinite clip allows for effective sustained combat |
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'''Cons''' |
'''Cons''' |
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*Moderately low DPS |
*Moderately low DPS |
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*Cannot penetrate physical shields |
*Cannot penetrate physical shields |
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⚫ | |||
− | |||
⚫ | |||
− | |||
⚫ | |||
⚫ | |||
− | |||
⚫ | The Magnum seems to be most closely comparable to the [[Punisher]]. While they are both popular short-range weapons, the Magnum has several advantages. The [[Punisher]], while having a higher DPS (damage per second) and longer range, suffers from bullet spread, reducing its damage at longer ranges, while the Magnum does the same amount of damage at 100 meters as it does at 350 meters. Also, the Punisher needs to be reloaded, taking 10 seconds. |
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− | |||
⚫ | |||
− | |||
⚫ | In earlier leagues, it is common to see the Magnum mounted in pairs on [[Stalker]]s, and possibly in quads on a [[Patton]]. Using this weapon in combination with [[Taran]]s and [[Redeemer]]s works very well, as they share the same range, damage type, and fast projectiles. [[Griffin]]s and [[Rhino]]s can often be seen with a pair of Magnums and Tarans, and they can severely damage robots (even heavy robots) quickly. Lastly, using a trio of Magnums with a Redeemer on a [[Leo]], this makes for an opponent that can deal heavy damage, and take a lot of damage due to the robot's high health pool. This set-up is known as the “Mini Plasma Death Button”, resembling the Plasma Death Button, a [[Griffin]] with a pair of Magnums and [[Taran]]s. |
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− | |||
⚫ | |||
==Mark I Statistics== |
==Mark I Statistics== |
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==Update History== |
==Update History== |
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− | {| class=" |
+ | {| class="update_table" border="0" cellspacing="1" cellpadding="1" style="width:550px;" |
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! scope="col" |Version |
! scope="col" |Version |
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|[[Updates#Update 4.5.0|4.5.0]] |
|[[Updates#Update 4.5.0|4.5.0]] |
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+ | |Total Upgrade Cost: 63,940,000 Ag⟶31,970,000 Ag<br>Total Upgrade Time: 17 days 5 hours 12 minutes⟶8 days 16 hours 35 minutes<br>Now available for 1,000 gold (can no longer be produced via Workshop 2.0) |
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− | |Economy Changes: |
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− | |- |
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− | | |
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− | |Total Upgrade Cost: 63,940,000 Ag⟶31,970,000 Ag |
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− | |- |
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− | | |
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⚫ | |||
− | |- |
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− | | |
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− | |Now available for 1,000 gold (can no longer be produced via Workshop 2.0) |
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|- |
|- |
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|[[Updates#Update 4.3.0|4.3.0]] |
|[[Updates#Update 4.3.0|4.3.0]] |
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|[[Updates#Update 4.0.0|4.0.0]] |
|[[Updates#Update 4.0.0|4.0.0]] |
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⚫ | |||
− | |Economy Changes (July 5): |
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− | |- |
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− | | |
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− | |Total Upgrade Cost: 31,970,000 Ag⟶63,940,000 Ag |
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− | |- |
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− | | |
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− | |Total Upgrade Time: 8 days 12 hours 35 minutes⟶17 days 5 hours 12 minutes |
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|- |
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|[[Updates#Update 3.1.0|3.1.0]] |
|[[Updates#Update 3.1.0|3.1.0]] |
Revision as of 22:10, 23 June 2020
THIS IS A COMMUNITY PAGE IT IS OPEN TO EDITS FROM ANYONE |
“ | Close range energy weapon. Reloads instantly and can fire continuously. Ineffective against targets with physical shields
|
” |
- — in-game description
<< PREV | {{{ID}}} | Magnum | NEXT >> |
Purchase Information | |
---|---|
In-Game Cost | 1,000 |
IRL Cost? |
None |
Experience? |
2 |
Type | |
Hardpoint? |
Light |
Tier? |
I |
Faction? |
TBA |
Base Statistics | Attributes | ||
---|---|---|---|
Level | 1 | Energy | |
Damage | 870 per plasmoid | Manual | |
Range | 350 meters | Automatic | |
Reload | None | Unlimited Ammo | |
Capacity | ∞ plasmoids | ||
Unload | 0.55 seconds |
Introduction
The Magnum is a close-range (up to 350 meters) light energy weapon.
Strategy
This plasma weapon, due to its accuracy, damage, and continuous fire makes it a very popular light weapon.
The Magnum seems to be most closely comparable to the Punisher. While they are both popular short-range weapons, the Magnum has several advantages. The Punisher, while having a higher DPS (damage per second) and longer range, suffers from bullet spread, reducing its damage at longer ranges, while the Magnum does the same amount of damage at 100 meters as it does at 350 meters. Also, the Punisher needs to be reloaded, taking 10 seconds.
The Magnum does not have to reload and can fire continuously at two plasmoids per second. Being an energy weapon, it ignores Ancile shielding.
In earlier leagues, it is common to see the Magnum mounted in pairs on Stalkers, and possibly in quads on a Patton. Using this weapon in combination with Tarans and Redeemers works very well, as they share the same range, damage type, and fast projectiles. Griffins and Rhinos can often be seen with a pair of Magnums and Tarans, and they can severely damage robots (even heavy robots) quickly. Lastly, using a trio of Magnums with a Redeemer on a Leo, this makes for an opponent that can deal heavy damage, and take a lot of damage due to the robot's high health pool. This set-up is known as the “Mini Plasma Death Button”, resembling the Plasma Death Button, a Griffin with a pair of Magnums and Tarans.
Magnums become less common in higher leagues due to medium and heavy weapons dominating but are very common in lower and mid leagues. They are well-suited for close-range brawling and knife-fighting.
Pros and Cons
Pros
- Steady and relatively fast rate of fire
- No need to reload
- Good accuracy, damage doesn't decrease the greater the distance from the opponent
- Penetrates energy shields
- Infinite clip allows for effective sustained combat
Cons
- Moderately low DPS
- Cannot penetrate physical shields
- Somewhat limited range (350 meters)
Mark I Statistics
Purchase Information
Level | Cost | Damage | DPS |
---|---|---|---|
1 | 1,000 | 870 | 1582 |
Upgrade Information
Cost | Time | |
---|---|---|
Totals | 31,970,000 | 5 days 19 hours 35 minutes |
- The damage column shows the damage of each individual plasmoid
Mark II Statistics
Purchase Information
Level | Cost | Damage | DPS |
---|---|---|---|
1 | 500 | 2460 | 4473 |
Note: Level 12 Mark I is required to enhance (purchase) to Mark II.
Upgrade Information
Cost | Time | |
---|---|---|
Totals | 31,750,000 | 5 days 16 hours |
- The damage column shows the damage of each individual plasmoid
Update History
Version | Changes |
---|---|
4.8.0 | Total Upgrade Time: 7 days 3 hours 35 minutes⟶5 days 19 hours 35 minutes |
4.7.0 | Total Upgrade Time: 8 days 13 hours 35 minutes⟶7 days 3 hours 35 minutes |
4.5.0 | Total Upgrade Cost: 63,940,000 Ag⟶31,970,000 Ag Total Upgrade Time: 17 days 5 hours 12 minutes⟶8 days 16 hours 35 minutes Now available for 1,000 gold (can no longer be produced via Workshop 2.0) |
4.3.0 | Damage increased by 21% |
4.2.0 | Price changed from 3,750 WP to 10,000 Components (or 1,000 gold) |
4.1.0 | Bug fix: Projectiles can no longer phase through enemy targets with a mass (wall, hill, etc.) behind them |
4.0.0 | Total Upgrade Cost: 31,970,000 Ag⟶63,940,000 Ag Total Upgrade Time: 8 days 12 hours 35 minutes⟶17 days 5 hours 12 minutes |
3.1.0 | Damage increased by 5% |
2.9.3 | Damage increased by 5% |
1.6.0 | Firing rate decreased by 10% |
1.0.0 | Weapon was added to the game |
Poll
Trivia
- The Magnum once was the only weapon in War Robots with no reload time. It now shares this feature with the Atomizer.
- The Magnum is named after the .44 Remington Magnum, a large-bore cartridge designed for revolvers.
- The EP in its previous name may have stood for "Energy Pistol".
- It at one point was named the most popular weapon in the game by Pixonic.