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The Magnum does not have to reload and can fire continuously at two plasmoids per second. Being an [[energy]] weapon, it ignores [[Ancile]] shielding.
 
The Magnum does not have to reload and can fire continuously at two plasmoids per second. Being an [[energy]] weapon, it ignores [[Ancile]] shielding.
   
In earlier leagues it is common to see the Magnum mounted in pairs on [[Stalker]]s, and possibly in quads on a [[Patton]]. Using this weapon in combination with [[Taran]]s and [[Redeemer]]s works very well, as they share the same range, damage type, and fast projectiles. [[Griffin]]s and [[Rhino]]s can often be seen with a pair of Magnums and Tarans, and they can severely damage robots (even heavy robots) quickly. Lastly, using a trio of Magnums with a Redeemer on a [[Leo]], this makes for an opponent that can deal heavy damage, and take a lot of damage due to the robot's high health pool. A [[Gl. Patton]] with quadruple Magnums can deal serious damage towards opponents. This set-up is known as the “Mini Plasma Death Button”, resembling the Plasma Death Button, a [[Griffin]] with a pair of Magnums and [[Taran]]s.
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In earlier leagues it is common to see the Magnum mounted in pairs on [[Stalker]]s, and possibly in quads on a [[Patton]]. Using this weapon in combination with [[Taran]]s and [[Redeemer]]s works very well, as they share the same range, damage type, and fast projectiles. [[Griffin]]s and [[Rhino]]s can often be seen with a pair of Magnums and Tarans, and they can severely damage robots (even heavy robots) quickly. Lastly, using a trio of Magnums with a Redeemer on a [[Leo]], this makes for an opponent that can deal heavy damage, and take a lot of damage due to the robot's high health pool. This set-up is known as the “Mini Plasma Death Button”, resembling the Plasma Death Button, a [[Griffin]] with a pair of Magnums and [[Taran]]s.
   
  +
Magnums become less common in higher leagues due to medium and heavy weapons dominating but are very common in lower and mid leagues. They are well-suited for close range brawling and knife-fighting.
   
 
==Mark I Statistics==
 
==Mark I Statistics==

Revision as of 11:41, 4 January 2019

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Highly effective weapon at close range. Fires bolts of high-temperature plasma, accelerated to enormous speeds. Able to fire continuously as it does not have a reload time
— in-game description



Energy


Introduction

The Magnum is a close-range (up to 350 meters) light energy weapon.

Strategy

This plasma weapon, due to its accuracy, damage, and continuous fire, makes it a very popular light weapon.

The Magnum seems to be most closely comparable to the Punisher. While they are both popular short-range weapons, the Magnum has several advantages. The Punisher, while having a higher DPS (damage per second) and longer range, suffers from bullet spread, reducing its damage at longer ranges, while the Magnum does the same amount of damage at 100 meters as it does at 350 meters. Also, the Punisher needs to be reloaded, taking 10 seconds.

The Magnum does not have to reload and can fire continuously at two plasmoids per second. Being an energy weapon, it ignores Ancile shielding.

In earlier leagues it is common to see the Magnum mounted in pairs on Stalkers, and possibly in quads on a Patton. Using this weapon in combination with Tarans and Redeemers works very well, as they share the same range, damage type, and fast projectiles. Griffins and Rhinos can often be seen with a pair of Magnums and Tarans, and they can severely damage robots (even heavy robots) quickly. Lastly, using a trio of Magnums with a Redeemer on a Leo, this makes for an opponent that can deal heavy damage, and take a lot of damage due to the robot's high health pool. This set-up is known as the “Mini Plasma Death Button”, resembling the Plasma Death Button, a Griffin with a pair of Magnums and Tarans.

Magnums become less common in higher leagues due to medium and heavy weapons dominating but are very common in lower and mid leagues. They are well-suited for close range brawling and knife-fighting.

Mark I Statistics

Purchase Information

Level Cost Damage DPS
1 1,000 Au 870 1582

Upgrade Information

Level Cost AgIcon Time Damage DPS
2 10,000 5 minutes 950 1727
3 20,000 30 minutes 1050 1909
4 40,000 1 hour 1160 2109
5 200,000 4 hours 1280 2327
6 400,000 8 hours 1400 2545
7 800,000 17 hours 1530 2782
8 1,500,000 21 hours 1690 3073
9 3,000,000 1 day 1860 3382
10 5,000,000 1 day 7 hours 2040 3709
11 8,000,000 1 day 18 hours 2240 4073
12 13,000,000 2 days 9 hours 2460 4473
Cost Time
Totals 31,970,000 8 days 16 hours 35 minutes


  • This table shows the damage for each individual plasmoid.

Mark II Statistics

Purchase Information

Level Cost Damage DPS
1 500 Au 1040 1891

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon Time Damage DPS
2 10,000 5 minutes 1140 2073
3 20,000 30 minutes 1260 2291
4 40,000 1 hour 1390 2527
5 200,000 4 hours 1530 2782
6 400,000 8 hours 1680 3055
7 800,000 17 hours 1840 3345
8 1,500,000 21 hours 2030 3691
9 3,000,000 1 day 2230 4055
10 5,000,000 1 days 7 hours 2450 4455
11 8,000,000 1 day 18 hours 2690 4891
12 13,000,000 2 days 9 hours 2950 5364
Cost Time
Totals 31,970,000 8 days 16 hours 35 minutes


  • This table shows the damage for each individual plasmoid.

Update History

Version Changes
4.5 Economy Changes:
Total Upgrade Cost: 63,940,000 Ag⟶31,970,000 Ag
Total Upgrade Time: 17 days 5 hours 12 minutes⟶8 days 16 hours 35 minutes
Now available for 1,000 gold (can no longer be produced via Workshop 2.0)
4.3 Damage increased by 21%
4.2 Price changed from 3,750 WP to 10,000 Components (or 1,000 gold)
4.1 Bug fix: Projectiles can no longer phase through enemy targets with a mass (wall, hill, etc.) behind them
4.0 Economy Changes (July 5):
Total Upgrade Cost: 31,970,000 Ag⟶63,940,000 Ag
Total Upgrade Time: 8 days 12 hours 35 minutes⟶17 days 5 hours 12 minutes
3.1 Damage increased by 5%
2.9.3 Damage increased by 5%
1.6.0 Firing rate decreased by 10%
1.0 Weapon was added to the game


Poll


Trivia

  • The Magnum is the only weapon with no reload time.
  • The Magnum is named after the .44 Remington Magnum, a large bore cartridge designed for revolvers.
  • The EP in its previous name may have stood for Energy Pistol.
  • It at one point was named the most popular weapon in the game by Pixonic.