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…Close range energy weapon. Reloads instantly and can fire continuously. Ineffective against targets with physical shields… – in-game description


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PURCHASE INFORMATION
In-Game Cost 1,000 AuIcon
Real Value Icn info for user popup None
Player Level Icn info for user popup 2
TYPE
Hardpoint Light
Magnum
BASE STATISTICS ATTRIBUTES
Level 1 Icn damage energy Energy
WeaponDamage Damage 870 per plasmoid Icn aiming manual Manual
WeaponRange Range 350m Icn shooting automatic Automatic
WeaponReload Reload None Icn endless ammo Unlimited Ammo
Capacity ∞ plasmoids
Unload 0.55 seconds

Introduction

The Magnum is a close-range (up to 350 meters) light energy weapon.

Pros and Cons

Pros

- Fast attack rate

No need to reload

- Good accuracy, damage doesn't decrease the greater the distance from the opponent

Penetrates energy shields

Cons

- Somewhat low DPS

- Cannot penetrate physical shields

- Range is kinda low

Strategy

This plasma weapon, due to its accuracy, damage, and continuous fire makes it a very popular light weapon.

The Magnum seems to be most closely comparable to the Punisher. While they are both popular short-range weapons, the Magnum has several advantages. The Punisher, while having a higher DPS (damage per second) and longer range, suffers from bullet spread, reducing its damage at longer ranges, while the Magnum does the same amount of damage at 100 meters as it does at 350 meters. Also, the Punisher needs to be reloaded, taking 10 seconds.

The Magnum does not have to reload and can fire continuously at two plasmoids per second. Being an energy weapon, it ignores Ancile shielding.

In earlier leagues, it is common to see the Magnum mounted in pairs on Stalkers, and possibly in quads on a Patton. Using this weapon in combination with Tarans and Redeemers works very well, as they share the same range, damage type, and fast projectiles. Griffins and Rhinos can often be seen with a pair of Magnums and Tarans, and they can severely damage robots (even heavy robots) quickly. Lastly, using a trio of Magnums with a Redeemer on a Leo, this makes for an opponent that can deal heavy damage, and take a lot of damage due to the robot's high health pool. This set-up is known as the “Mini Plasma Death Button”, resembling the Plasma Death Button, a Griffin with a pair of Magnums and Tarans.

Magnums become less common in higher leagues due to medium and heavy weapons dominating but are very common in lower and mid leagues. They are well-suited for close-range brawling and knife-fighting.

Mark I Statistics

Purchase Information

Level Cost Damage DPS
1 1,000 AuIcon 870 1582

Upgrade Information

Level Cost AgIcon Time Damage DPS
2 10,000 5 minutes 950 1727
3 20,000 30 minutes 1050 1909
4 40,000 1 hour 1160 2109
5 200,000 4 hours 1280 2327
6 400,000 8 hours 1400 2545
7 800,000 12 hours 1530 2782
8 1,500,000 16 hours 1690 3073
9 3,000,000 20 hours 1860 3382
10 5,000,000 1 day 2040 3709
11 8,000,000 1 day 2 hours 2240 4073
12 13,000,000 1 day 4 hours 2460 4473
Cost Time
Totals 31,970,000 5 days 19 hours 35 minutes


  • The damage column shows the damage of each individual plasmoid

Mark II Statistics

Purchase Information

Level Cost Damage DPS
1 500 AuIcon 2460 4473

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon Time Damage DPS
2 250,000 3 hours 2505 4555
3 500,000 5 hours 2550 4636
4 1,000,000 8 hours 2595 4718
5 3,750,000 15 hours 2640 4800
6 3,750,000 15 hours 2685 4882
7 3,750,000 15 hours 2730 4964
8 3,750,000 15 hours 2775 5045
9 3,750,000 15 hours 2820 5127
10 3,750,000 15 hours 2865 5209
11 3,750,000 15 hours 2910 5291
12 3,750,000 15 hours 2955 5373
Cost Time
Totals 31,750,000 5 days 16 hours


  • The damage column shows the damage of each individual plasmoid

Update History

Version Changes
4.8.0 Total Upgrade Time: 7 days 3 hours 35 minutes⟶5 days 19 hours 35 minutes
4.7.0 Total Upgrade Time: 8 days 13 hours 35 minutes⟶7 days 3 hours 35 minutes
4.5 Economy Changes:
Total Upgrade Cost: 63,940,000 Ag⟶31,970,000 Ag
Total Upgrade Time: 17 days 5 hours 12 minutes⟶8 days 16 hours 35 minutes
Now available for 1,000 gold (can no longer be produced via Workshop 2.0)
4.3 Damage increased by 21%
4.2 Price changed from 3,750 WP to 10,000 Components (or 1,000 gold)
4.1 Bug fix: Projectiles can no longer phase through enemy targets with a mass (wall, hill, etc.) behind them
4.0 Economy Changes (July 5):
Total Upgrade Cost: 31,970,000 Ag⟶63,940,000 Ag
Total Upgrade Time: 8 days 12 hours 35 minutes⟶17 days 5 hours 12 minutes
3.1 Damage increased by 5%
2.9.3 Damage increased by 5%
1.6.0 Firing rate decreased by 10%
1.0 Weapon was added to the game


Poll

What balance change does the Magnum need after the 4.3 balance update?
 
111
 
76
 
10
 
1
 
2
 

The poll was created at 10:40 on November 3, 2018, and so far 200 people voted.

Trivia

  • The Magnum once was the only weapon in War Robots with no reload time. It now shares this feature with the Atomizer.
  • The Magnum is named after the .44 Remington Magnum, a large-bore cartridge designed for revolvers.
  • The EP in its previous name may have stood for "Energy Pistol".
  • It at one point was named the most popular weapon in the game by Pixonic.

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