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Purchase Information | |
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In-Game Cost | |
Real Value ![]() |
None |
Exp Level ![]() |
1 |
Type | |
Hardpoint ![]() |
Medium |
Tier ![]() |
4 |
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Base Statistics | Attributes | ||
---|---|---|---|
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1 | ![]() | |
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1690 | ![]() | |
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500 | ![]() | |
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5 | ![]() | |
Capacity | ![]() | ||
Unload | 3.2 seconds | ![]() |
Introduction
The Mace is a close to mid-range (up to 500 meters, with a 250-meter optimal range) medium Explosive weapon. It has a heavy and Light counterpart, Hammer and Cudgel, respectively.
Strategy
Pro and Cons
Pros
- Quick unload
- Explosive energy projectiles allows gun to bypass both shields (physical and energy)
- Quick reload
- Can explode enemies (Blastcharge)
- Great damage at close range (200 meters or less)
- Aoe can damage several enemies
Cons
- Bullet accuracy is bad
- Low damage at far-close range (200-300m) and mid range (300-500m)
- Does not have capability to explode an enemy in one clip
- Small clip
Upgrade Cost
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Weapons data
MK 1 | Level | MK 2 | ||||||
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Damage per shot | Damage per burst | Burst DPS | Cycle DPS | Damage per shot | Damage per burst | Burst DPS | Cycle DPS | |
1,692 | 27,072 | 9,024 | 3,384 | 1 | 4,818 | 77,088 | 25,696 | 9,636 |
1,860 | 29,760 | 9,920 | 3,720 | 2 | 4,908 | 78,528 | 26,176 | 9,816 |
2,052 | 32,832 | 10,944 | 4,104 | 3 | 5,058 | 80,928 | 26,976 | 10,116 |
2,262 | 36,192 | 12,064 | 4,524 | 4 | 5,148 | 82,368 | 27,456 | 10,296 |
2,478 | 39,648 | 13,216 | 4,956 | 5 | 5,250 | 84,000 | 28,000 | 10,500 |
2,730 | 43,680 | 14,560 | 5,460 | 6 | 5,352 | 85,632 | 28,544 | 10,704 |
3,000 | 48,000 | 16,000 | 6,000 | 7 | 5,490 | 87,840 | 29,280 | 10,980 |
3,300 | 52,800 | 17,600 | 6,600 | 8 | 5,538 | 88,608 | 29,536 | 11,076 |
3,630 | 58,080 | 19,360 | 7,260 | 9 | 5,592 | 89,472 | 29,824 | 11,184 |
3,990 | 63,840 | 21,280 | 7,980 | 10 | 5,688 | 91,008 | 30,336 | 11,376 |
4,380 | 70,080 | 23,360 | 8,760 | 11 | 5,730 | 91,680 | 30,560 | 11,460 |
4,818 | 77,088 | 25,696 | 9,636 | 12 | 5,790 | 92,640 | 30,880 | 11,580 |
MK 3 Level 1 | 6,072 | 97,152 | 32,384 | 12,144 | ||||
Notes | 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE). | |||||||
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one press of the fire button. |
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