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Enables all the robot's weapons to apply Lock-down. |
T1 | T2 | T3 | T4 |
Cost | ||||
75 ![]() |
110 ![]() |
2250 ![]() |
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Characteristics | ||||
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N/A | ![]() ![]() |
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Properties | ||||
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Introduction
The Lockdowner is an A-type microchip.
Strategy
The Lockdowner microchip is one of the most useful A-Type microchips a drone can use, it allows all weapons of every type to apply a certain percent accumulation on its target for every projectile that hits.
A big downside to this microchip, is that the accumulation per projectile is very low. Any normal weapon such as Punisher or Marquess will not be able to make full use of this microchip due to its very low accumulation.
An exception to this is flamethrower weaponry, as their very high projectile count can apply lockdown quickly if enough projectiles hit its target.
However, weapons that can inflict any negative effect including Lockdown or Freeze will be able to make full use of the Lockdowner, due to their inherently high accumulation stat. Being able to lockdown a target in a matter of seconds repeatedly. Some examples include Pulsar, Rime, and Incinerator. This would empower dedicated cryogenic and lockdown setups including a Glacier Ao Jun or a Pulsar Typhon.
This can quickly prove to be a nuisance to fight a robot using a drone, which are utilizing Lockdowners. If you are not using anti-control, phase shift, or don't have a means to protect yourself.
Update History
Version | Changes |
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6.6.0 | T2 microchip variant removed from direct purchase from microchip store T2 microchip variant effect accumulation per shot -0.6% T3 microchip variant effect accumulation per shot -1.1% T4 microchip variant effect accumulation per shot -1.5% |
6.3.0 | Microchip was added to the game |