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Silver



Equipped with three light and one heavy weapon slots which makes him suitable for any battle situation
— in-game description



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Purchase Information LeoInfobox.png
In-Game Cost Real Value Icn info for user popup.png Exp Level Icn info for user popup.png
1,700,000 Silver None 10
Robot Information
Class Icn info for user popup.png Ability Icn info for user popup.png Faction Icn info for user popup.png
HeavyRobotinfobox.png
Heavy
None IcarusTechnologiesinfobox.png
Icarus Technologies
Base Statistics
PilotRankPrivate icon.png
Level
Shield icon.png
Durability Icn info for user popup.png
Speed icon.png
Speed
6 168,310 32 kph
Armaments Standard Paint Jobs
Hardpoints Light + 1× Heavy Default Koi Mummy
Default Weapons Pinata + 1× Thunder
Module Slots Legendary Paint Jobs Icn info for user popup.png
Active Yes Hunter
Passive 1
Other Legendary Pilots
Tier Icn info for user popup.png II N/A
Wiki Class Icn info for user popup.png Heavy


Introduction

The Leo is a heavy robot with 1 heavy and 3 light hardpoints.

Strategy

The Leo has slow ground speed but strong firepower with 1 heavy and 3 light hardpoints, and the third-highest durability in the game (only the Raijin and Invader have more). The combination of high firepower and high durability make the Leo a formidable bot in the lower-leagues and potentially in the mid-leagues. In higher leagues the Leo is less commonly run due to its lack of mobility and limited passive module slots.

Leo is good for brawling, area defense, and for holding beacons. In the lower leagues Leos are good for defending center beacon, especially on maps such as Yamantau and Dreadnought. Since it has one heavy and three light weapons Leo can also be used for mid-range and long-range support. When transitioning into the higher leagues, it is usually outclassed by other robots, but with highly upgraded Pilot skills, Module and a specialised Drone, the Leo can remain competitive even in Champion's League with its sheer durability and powerful loadout.

There aren't many module choices for the Leo, with only one passive module slot, and since the Leo is scrapped for better robots later on the commander can usually only afford Nuclear Reactor and Armor Kit when they have a Leo in their hangar. Nuclear Reactor should be chosen if the commander wishes to slightly increase their firepower and Armor Kit if they wish to remain in the battlefield for a slightly longer time. However, if the commander wishes to run the Leo in higher leagues, Balanced Unit is usually the best choice due to its combination of firepower and durability. For specialised purposes though, Overdrive Unit and Heavy Armor Kit are usually the best choices due to their significant increases in firepower and durability respectively. Thermonuclear Reactor is not advised over the Overdrive Unit as since the Leo is so durable, it can still remain in the game for a huge amount of time even when the Overdrive Threshold is reached.

Overall, Leo is a solid robot with excellent versatility. It is less specialized than other heavy robots, lacking the Fury, Butch, and Natasha’s firepower when compared with sniping and falling short of the Lancelot in head on brawling due to its durable physical plating and Rush abiliy, but the Leo is one of the very few robots that can be configured for literally any combat range, has very high durability and can remain a significant threat on the battlefield long into the game.


Possible Setups

These are effective setups for the Leo:

Note: When "Opt." is next to a slot type, it refers to one of the multiple options that can be used in combination with the other weapon(s) slot type(s).

Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is not advisable.

Close Range (350m or less)

Slot Types Light Slot
(Opt. 1)
Light Slot
(Opt. 2)
Light Slot
(Opt. 3)
Light Slot
(Opt. 4)
Heavy Slot
#Slots x3 x3 x3 x3 x1 Name
Setup 1
Gust.png
Punisher.png
Pinata.png
Thunder.png
Shotgun
(Opt. 1)
Setup 2
Gust.png
Aphid.png
Magnum.png
Spark.png
Ancile.png
Pothead
Warrior
Setup 3
Punisher.png
Gust.png
Avenger.png
Leadhose
(Opt. 1)
Setup 4
Magnum.png
Redeemer.png
Plasma
Death
Button
Setup 5
Pinata.png
Exodus.png
Death
Button
Setup 6
Blaze.png
Magnum.png
Pinata.png
Ember.png
Inferno
(Opt. 1)
Setup 7
Aphid.png
Thermite.png
Nuke


Mid-Range (500-600m)

Slot Types Light Slot (Opt. 1) ↓​​​​ Light Slot (Opt. 2) Heavy Slot
#Slots x3 x3 x1 Name (If Applicable)
Setup 1
Gekko.png
Spark.png
Zeus.png
Setup 2
Gekko.png
Spark.png
Dragoon.png
Setup 3
Pin.png
Trident.png
Russian Death Button


Long Range (800-1,100m)

Slot Types Light Slot Heavy Slot (Opt. 1) Heavy Slot (Opt. 2)
#Slots x3 x1 x1 Name (If Applicable)
Setup 1
Gekko.png
Trebuchet.png
Flux.png
Deathstar (Opt. 2)
Setup 2
Molot.png
Tempest.png
Gunship


Overview

Leo can fill several different roles due to its hardpoint configuration and large health pool. If used for close-range an Avenger or Thunder, with 3 Gusts can allow for immense sustained burst damage, with the added ability to quickly deplete energy shields. Using an Ember can bypass shields entirely (the exceptions being the Aegis-class energy shield and Absorbers), and when paired with Magnums can pressure robots with energy shields, or Pinatas to help deal with physical shields. Using an Ancile ("Pothead Warrior") is commonly seen on close-range setups.

As a mid-range support unit, using a Dragoon or Zeus, with 3 Sparks or Gekkos can work very effectively. Sparks can work effectively for both close and mid-range setups, and using Gekkos allows for more range. Using a Trident with 3 Pins, while not as damaging as other mid-range setups, allows the Leo to pressure robots such as the Bulgasari and Lancelot from a distance.

Lastly, as a long-range sniper, using a Flux with 3 Gekkos can allow for sustained damage up to 1,100 meters away. With its large amount of health, the Leo can often outlast many other snipers. A Trebuchet can be used as well, however, the differing firing mechanics of the Gekko counteracts the Trebuchet.

Not Recommended

  • The use of the Nashorn is generally not recommended due to them being outclassed by the Trebuchet in burst damage and anti-shield capability, although it possesses higher DPS.
  • The use of Zenits and Noricums isn't recommended as the Natasha with the same weapons has more firepower, and snipers generally don't require as much health as the Leo.
  • The use of the Arbalest weapon isn't recommended or used much due to its very low damage, and it is outclassed by the Gekko, which is less expensive.

Upgrade Cost

Tier 2 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 20,000 00:10
3 40,000 01:00
4 80,000 02:00
5 400,000 08:00
6 800,000 12:00
7 1,600,000 24:00
8 3,000,000 32:00
9 6,000,000 40:00
10 10,000,000 44:00
11 16,000,000 52:00
12 26,000,000 60:00
Total Cost Time [DD:HH:MM]
63,940,000 11:11:10
Tier 2 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 500,000 02:30
3 1,000,000 05:00
4 2,000,000 10:00
5 7,500,000 15:00
6 7,500,000 15:00
7 7,500,000 15:00
8 7,500,000 15:00
9 7,500,000 15:00
10 7,500,000 15:00
11 7,500,000 15:00
12 7,500,000 15:00
Total Cost Time [DD:HH:MM]
63,500,000 10:11:00
  • NOTE: base level starts at level 1 cost is
  • MK2 Upgrade cost 500 Gold

Stats

Leo
ID 22 Ability Faction
Tier 2 None Icarus
Icarus Technologies
Class Heavy
Heavy
Wiki Class Icn info for user popup.png Heavy
Availability AgIcon.png Silver
MK 1 Level MK 2
Durability Speed Durability Speed
~ ~ 1 244,000 38
~ ~ 2 248,500 38
~ ~ 3 253,000 38
~ ~ 4 257,500 38
~ ~ 5 262,000 38
168,310 32 6 266,500 38
179,060 33 7 271,000 38
190,490 34 8 275,500 38
202,650 35 9 280,000 38
215,590 36 10 284,500 38
229,360 37 11 289,000 38
244,000 38 12 293,500 38
MK 3 Level 1 308,175 38

Gallery

Images may have been resized to fit in the page. Click on an image to view actual size.

Update History

Version Changes
5.6.1 New skin: Hunter (Legendary) Increases durability by 5%
5.0.0 Durability increased by 8%
4.8.0 Total Upgrade Time: 13 days⟶10 days 12 hours
4.7.0 Modules slots changed from 2 passive slots → 1 passive slot, 1 active slot
Total Upgrade Time: 15 days 23 hours 24 minutes⟶13 days
4.1.0 New design
4.0.0 Total Upgrade Cost: 55,000,000 Ag⟶62,600,000 Ag
Total Upgrade Time: 15 days 3 hours⟶15 days 23 hours 24 minutes
3.7.0 The Leo's default weapons were changed to a Thunder and 3 Pinatas

(Before was a Nashorn, 2 Punishers, and a Pinata)

3.3.0 New skin: Mummy (Halloween 2017)
2.8.0 New skin: Koi
2.5.0 Armor increased (Unknown %)
1.6.0 Speed increased from 27 km/h to 35 km/h
0.9.0 Armor increased by 20%
0.8.4 Armor increased by 5%
0.8.0 Armor increased by 3%
0.1.0 Robot was added to the game


Poll


Trivia

  • Leo's cockpit and thigh strongly resemble German battle tank Leopard 2's turret and hull.
  • This bot used to have the highest HP out of all the non-WP bots and the third-highest HP in the game.
  • The Leo, along with the Boa and Doc, has the shortest name of any robot in the game.
  • Sometimes, players calls Leos with an Ancile a "Pothead" Leo.
  • In an earlier version of the Leo, as well as other German bots, were designed with German WW2 crosses on hips and torso. These were removed due to political issues with some ex-USSR users.
  • Before update (unknown), when 3D viewing any robot, a Leo (with no equipment) would walk back and forth in front of the hangar door (the direction the robot being viewed at is facing), a Fury also could and still can be seen doing the same thing.
  • Click here for a 3D image of the old Leo model.

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