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Leech | Frozen Leech | Scarab Leech |
“…High-tech robot with serious firepower. Though Leech may seem fragile at first glance, it possesses a unique protection system designed by EvoLife engineers: the robot absorbs incoming damage and redirects it to the enemy…” – in-game description
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Purchase Information | ![]() | ||||
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In-Game Cost | Real Value ![]() |
Exp Level ![]() | |||
10,000 ![]() ![]() |
$100 | 20 | |||
Robot Information | |||||
Class ![]() |
Ability ![]() |
Faction ![]() | |||
![]() Medium |
![]() Repulse ![]() |
![]() EvoLife | |||
Base Statistics | |||||
![]() Level |
![]() Durability ![]() |
![]() Speed | |||
1 | 65,800 | 45 kph | |||
Armaments | Standard Paint Jobs | ||||
Hardpoints | 4× Medium | ![]() ![]() ![]() ![]() | |||
Default Weapons | 4× Tulumbas | ||||
Module Slots | Legendary Paint Jobs ![]() | ||||
Active | Yes | ![]() ![]() ![]() ![]() | |||
Passive | 3 | ||||
Other | Legendary Pilots | ||||
Tier ![]() |
IV | ![]() ![]() | |||
Wiki Class ![]() |
Medium |
Workshop Production Information | |
---|---|
1 Day Cost ![]() |
3 Day Cost ![]() |
290,000 | 950,000 |
Components ![]() |
Components ![]() |
60 | 170 |
Introduction
The Leech is a medium robot with 4 medium hardpoints.
Ability
The Leech possesses high firepower and good speed but is frail in terms of durability. When the Leech activates its Repulse ability it gains 90% damage reduction and redirects 35% of received damage to any enemy within 500 meters it "links" for the duration of the 10-second ability. If the enemy "linked" dies or moves outside of the 500 meter range, the link can be redirected onto separate enemies after a 1-second delay. Line-of-sight, obstacles (including shields), stealth, and distance (after the initial 500-meter linking range) do not affect an established link.
Strategy
The Repulse ability is the first of its kind. It grants Leech both powerful defense and a unique offensive feature. The 90% damage reduction renders Leech virtually immune to harm (although corrosion will deal full damage and Titan weapons can bypass damage resistance with defense mitigation), which allows it to absorb enormous amounts of damage and redirect a fraction to a selected enemy robot. This is ideal against the Retribution abilities of the Pantheon robots (Ares, Nemesis, and Hades), as Repulse can withstand both initial weapon fire and damage from Retribution - while being able to direct it to an unfortunate enemy.
As powerful as Repulse is the 18-second cooldown means positioning and timing is important. Similar to Ares, Leech's low base durability means certain death if caught in the open after the ability ends. The use of the Phase Shift and Last Stand modules is a way to mitigate taking damage during its Repulse cool down period.
Another strategy is based on trickery and deceiving enemies. When the Leech is using it's ability, it has the resistance symbol above the robot. Players commonly rely on that symbol to disappear, once it does they will immediately shoot the bot. However, with pilot skills which give defense points and the such, the resistance symbol will stay, even when the ability ends. This is a clever method, and it will take some time for the enemy to realize. This can buy some extra seconds, and increases the chances of better survivability and more damage dealt to the enemy.
Threat Measure
Leech is an enormous threat in the high leagues. Four medium weapons allow for huge damage per second (DPS), and its ability allows for unprecedented defensive and offensive performance. A base speed of 45 km/h is also enough to outrun and outmaneuver most robots and its ability allows the Leech to counter Pantheon and Dragon bots.
The low base HP of the robot means that it is unsuited for extended knife fighting and holds poor survivability without its ability. Catching a Leech off-guard may prove to be the only way to take it out - provided its weapons don't shred you first.
Possible Setups
These setups are recommended for the Leech:
Note: Each slot type is filled with only one particular weapon, for example. If a robot has 3 light hard points, all three of those slots are filled with the same weapon, as mixing weapons of the same slot type is not advisable.
Close Range (350m or less)
Mid-Range (500-600m)
Long Range (800-1,100m)
Note: It is not recommended to use long range weaponary as you cannot use your ability on someone.
Mark I Statistics
Purchase Information
![]() Level |
![]() Durability |
![]() Speed |
![]() Cost |
---|---|---|---|
1 | 65,800 | 45 | 10,000 ![]() ![]() |
Upgrade Information
![]() Level |
![]() Durability |
![]() Speed |
![]() Cost |
![]() Time |
---|---|---|---|---|
2 | 69,800 | 47 | 100,000 | 2 hours |
3 | 74,000 | 48 | 200,000 | 5 hours |
4 | 78,400 | 49 | 400,000 | 14 hours |
5 | 83,100 | 50 | 2,000,000 | 1 day 4 hours |
6 | 88,100 | 51 | 4,000,000 | 2 days 18 hours |
7 | 94,400 | 52 | 6,000,000 | 4 days 6 hours |
8 | 99,000 | 53 | 11,000,000 | 5 days 4 hours |
9 | 104,900 | 55 | 17,000,000 | 5 days 20 hours |
10 | 111,200 | 55 | 36,000,000 | 6 days 4 hours |
11 | 117,900 | 55 | 52,000,000 | 6 days 12 hours |
12 | 125,000 | 55 | 70,000,000 | 6 days 20 hours |
Cost | Time | |
---|---|---|
Totals | 198,700,000 | 39 days 13 hours |
Mark II Statistics
Purchase Information
![]() Level |
![]() Durability |
![]() Speed |
![]() Cost |
---|---|---|---|
1 | 125,000 | 55 | 500 |
Note: Level 12 Mark I is required to enhance (purchase) to Mark II.
Upgrade Information
![]() Level |
![]() Durability |
![]() Speed |
![]() Cost |
![]() Time |
---|---|---|---|---|
2 | 127,300 | 55 | 2,500,000 | 1 day |
3 | 129,600 | 55 | 5,000,000 | 2 days |
4 | 131,900 | 55 | 10,000,000 | 3 days |
5 | 134,200 | 55 | 22,500,000 | 4 days |
6 | 136,500 | 55 | 22,500,000 | 4 days |
7 | 138,800 | 55 | 22,500,000 | 4 days |
8 | 141,100 | 55 | 22,500,000 | 4 days |
9 | 143,400 | 55 | 22,500,000 | 4 days |
10 | 145,700 | 55 | 22,500,000 | 4 days |
11 | 148,000 | 55 | 22,500,000 | 4 days |
12 | 150,300 | 55 | 22,500,000 | 4 days |
Cost | Time | |
---|---|---|
Totals | 197,500,000 | 38 days |
Gallery
Update History
Version | Changes |
---|---|
6.3.0 | Ability duration reduced by 1 second |
6.2.2 | New limited edition skin: Nullifier (Operation: Thunderous Roar (Part 2)) |
6.2.1 | New alternative model: Scarab Leech (4th of July 2020) |
6.0.1 | New limited edition skin: Gale (Operation: Iron Phoenix (Part2)) New skin: Gale |
5.7.2 | New skin: Frevo |
Frozen model bonus durability increased from 5% → 10% | |
5.6.0 | New limited edition skin: Moroz (Christmas 2019) |
New alternative model: Frozen Leech (Operation: Cold Snap) | |
5.4.0 | New limited edition skin: Parasite (Yan-di Showdown 2019) |
Robot was added to the game |
Poll
Trivia
- A Leech is a predatory worm that sucks on your blood; this may be referencing how Leech is able to drain the life of enemies.
- The Leech's low base durability might refer to that a parasite cannot live long without a host hence. The "Parasite" skin is a reference to what a leech is, a parasite.
- The Leech's "Evo" skin might refer to the Leech's old, standard skin during the early stages of the test server 5.4.
- The Leech's ability does not transfer secondary effects to its target (suppression, lockdown, corrosion, etc.), only damage dealt by enemy weapons.
- The "Frevo" Paint Job (one of the three "Carnival Paint Jobs") is named after "Frevo", a musical rhythm and a Brazilian dance originating in the state of Pernambuco. His music is based on the fusion of genres such as march, maxixe, doubled and polka, and his dance was influenced by capoeira. It was declared an Intangible Cultural Heritage of Humanity by UNESCO in 2012, under the name "Frevo: Art of the Recife Carnival Show".
- The leech is one of the most advanced robots in the game, it was revealed that the leech's link hacks into the enemies defense system thus answering the question on how its able to link to robots through walls.
- This robot was added on September 18, 2019.
- The titan Nodens uses a hull design philosophy similar to that of the Leech.
- This is the second robot that has 4 medium hardpoints, the other being Spectre