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Kramola | Eldritch Kramola |
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Purchase Information | |
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In-Game Cost | |
Real Value ![]() |
None |
Exp Level ![]() |
1 |
Type | |
Hardpoint ![]() |
Light |
Tier ![]() |
4 |
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Base Statistics | Attributes | ||
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![]() |
1 | ![]() | |
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214 | ![]() | |
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500 | ![]() | |
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13 | ![]() | |
Capacity | ![]() | ||
Unload | 8.1 | ![]() |
Introduction
The Kramola is a close to mid-range (up to 500 meters) light kinetic weapon. It has a heavy and medium counterpart, Smuta and Razdor, respectively.
Strategy
The Kramola is in a class of weapons called homing machine guns. These weapons will track a target even if line of sight is broken, landing hits on targets behind cover. While the homing aspect is not universally effective (targets far enough away from a building corner will still avoid the bullet curve), the homing machine guns represent a fundementally new weapon type - that is, a non-explosive, rapid fire tracking weapon.
Unlike standard machine guns (Punisher, Punisher-T and Avenger) or standard auto-cannons (Molot, Molot-T, and Tempest), homing machine guns do not enter an accelerateed fire rate if fired continuously. However, like standard machine guns or autocannons, he Kramola can do an excellent job at depleting an energy shield due to the large area covered by the shield it catches almost every bullet up to 500 meters. The Kramola is also very effective against physical shields, due to physical shields taking double damage from kinetic weaponry. Due to its high rate of fire, both shield types can be brought down quickly.
The Kramola is most effective when equipped in pairs, or combined with Razdor or Smuta weapons. As is the case with most weapons, mixing seperate weapon types is usually less effective than matching like weapon types.
Pros and Cons
Pros
- Very high DPS (on par with Skadi and Magnetar)
- Double damage to physical shields
- Large clip (8.1 second unload time)
- Reload while firing mechanic
Cons
- Long full reload time (13 seconds)
- Cannot penetrate any shield
Upgrade Cost
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Weapons data
MK 1 | Level | MK 2 | ||||||
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Damage per shot | Damage per burst | Burst DPS | Cycle DPS | Damage per shot | Damage per burst | Burst DPS | Cycle DPS | |
214 | 34,240 | 3,305 | 1,466 | 1 | 732 | 117,120 | 11,305 | 5,014 |
236 | 37,760 | 3,645 | 1,616 | 2 | 610 | 97,600 | 9,421 | 4,178 |
260 | 41,600 | 4,015 | 1,781 | 3 | 622 | 99,520 | 9,606 | 4,260 |
286 | 45,760 | 4,417 | 1,959 | 4 | 640 | 102,400 | 9,884 | 4,384 |
314 | 50,240 | 4,849 | 2,151 | 5 | 652 | 104,320 | 10,069 | 4,466 |
346 | 55,360 | 5,344 | 2,370 | 6 | 664 | 106,240 | 10,255 | 4,548 |
380 | 60,800 | 5,869 | 2,603 | 7 | 678 | 108,480 | 10,471 | 4,644 |
418 | 66,880 | 6,456 | 2,863 | 8 | 696 | 111,360 | 10,749 | 4,767 |
460 | 73,600 | 7,104 | 3,151 | 9 | 702 | 112,320 | 10,842 | 4,808 |
506 | 80,960 | 7,815 | 3,466 | 10 | 708 | 113,280 | 10,934 | 4,849 |
556 | 88,960 | 8,587 | 3,808 | 11 | 720 | 115,200 | 11,120 | 4,932 |
610 | 97,600 | 9,421 | 4,178 | 12 | 726 | 116,160 | 11,212 | 4,973 |
MK 3 Level 1 | 768 | 122,880 | 11,861 | 5,260 | ||||
Notes | 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE). | |||||||
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one press of the fire button. |
Trivia
Update History
Version | Changes |
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8.0.0 | New special edition: Eldritch Kramola |
7.8.0 | Weapon Added |