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Kramola   Eldritch Kramola


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Purchase Information
In-Game Cost
Real Value Icn info for user popup.png None
Exp Level Icn info for user popup.png 1
Type
Hardpoint Icn info for user popup.png Light
Tier Icn info for user popup.png 4
Kramola.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Kinetic
WeaponDamage.png Damage 214 Manual
WeaponRange.png Range 500 Automatic
WeaponReload.png Reload 13 Reload While Firing
Capacity Blank
Unload 8.1 Blank

Introduction

The Kramola is a close to mid-range (up to 500 meters) light kinetic weapon. It has a heavy and medium counterpart, Smuta and Razdor, respectively.

Strategy

The Kramola is in a class of weapons called homing machine guns. These weapons will track a target even if line of sight is broken, landing hits on targets behind cover. While the homing aspect is not universally effective (targets far enough away from a building corner will still avoid the bullet curve), the homing machine guns represent a fundementally new weapon type - that is, a non-explosive, rapid fire tracking weapon.

Unlike standard machine guns (Punisher, Punisher-T and Avenger) or standard auto-cannons (Molot, Molot-T, and Tempest), homing machine guns do not enter an accelerateed fire rate if fired continuously. However, like standard machine guns or autocannons, he Kramola can do an excellent job at depleting an energy shield due to the large area covered by the shield it catches almost every bullet up to 500 meters. The Kramola is also very effective against physical shields, due to physical shields taking double damage from kinetic weaponry. Due to its high rate of fire, both shield types can be brought down quickly.

The Kramola is most effective when equipped in pairs, or combined with Razdor or Smuta weapons. As is the case with most weapons, mixing seperate weapon types is usually less effective than matching like weapon types.

Pros and Cons

Pros

  • Very high DPS (on par with Skadi and Magnetar)
  • Double damage to physical shields
  • Large clip (8.1 second unload time)
  • Reload while firing mechanic

Cons

  • Long full reload time (13 seconds)
  • Cannot penetrate any shield

Upgrade Cost

Tier 4 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 100,000 02:00
2 200,000 05:00
3 400,000 14:00
4 2,000,000 24:00
5 4,000,000 40:00
6 6,000,000 68:00
7 11,000,000 86:00
8 17,000,000 108:00
9 32,000,000 120:00
10 43,000,000 128:00
11 55,000,000 136:00
12 0 0:00
Total Cost Time [DD:HH:MM]
170,700,000 30:11:00
Tier 4 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 2,000,000 12:00
2 4,000,000 24:00
3 8,000,000 36:00
4 19,500,000 36:00
5 19,500,000 36:00
6 19,500,000 36:00
7 19,500,000 36:00
8 19,500,000 36:00
9 19,500,000 36:00
10 19,500,000 36:00
11 19,500,000 36:00
12 0 0:00
Total Cost Time [DD:HH:MM]
170,000,000 15:00:00
  • MK2 Upgrade cost 500 Gold

Weapons data

Kramola
ID Tier Icn info for user popup.png Slot Icn info for user popup.png Type Range Availability
101 4 Light Kinetic 500 WorkshopNo.png Exclusive
Ammo Particles
per Shot
Unload Time Reload Time Shot
Interval
Rate
of Fire
90 2 10.36 13 0.09 11.11
1,466
Cycle DPS
5,260 20k
Attributes Kinetic Kinetic Manual Manual Automatic Automatic Reload While Firing Reloads while firing Blank Blank
MK 1 Level MK 2
Damage per shot Damage per burst Burst DPS Cycle DPS Damage per shot Damage per burst Burst DPS Cycle DPS
214 34,240 3,305 1,466 1 732 117,120 11,305 5,014
236 37,760 3,645 1,616 2 610 97,600 9,421 4,178
260 41,600 4,015 1,781 3 622 99,520 9,606 4,260
286 45,760 4,417 1,959 4 640 102,400 9,884 4,384
314 50,240 4,849 2,151 5 652 104,320 10,069 4,466
346 55,360 5,344 2,370 6 664 106,240 10,255 4,548
380 60,800 5,869 2,603 7 678 108,480 10,471 4,644
418 66,880 6,456 2,863 8 696 111,360 10,749 4,767
460 73,600 7,104 3,151 9 702 112,320 10,842 4,808
506 80,960 7,815 3,466 10 708 113,280 10,934 4,849
556 88,960 8,587 3,808 11 720 115,200 11,120 4,932
610 97,600 9,421 4,178 12 726 116,160 11,212 4,973
MK 3 Level 1 768 122,880 11,861 5,260
Notes 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE).
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one press of the fire button.

Trivia

Update History

Version Changes
8.0.0 New special edition: Eldritch Kramola
7.8.0 Weapon Added

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