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Purchase Information
In-Game Cost 1000 Platinum
Real Value Icn info for user popup.png N/A
Exp Level Icn info for user popup.png 25
Type
Hardpoint Icn info for user popup.png Beta
Tier Icn info for user popup.png IV
Krait.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Energy
WeaponDamage.png Damage 1170 per round Manual
WeaponRange.png Range 500m Automatic
WeaponReload.png Reload 8 Seconds Magazine
Capacity 150 Rounds Blank
Unload 10 seconds Damage Over Time


Introduction

The Krait is an Energy Beta Weapon

Strategy

Being one of the first Titan weapons to inflict corrosion, the Krait is a versatile and deadly autocannon, capable of dealing high amounts of damage in a short timeframe with fairly high accuracy at maximum range. Since it is an energy-based weapon, similar to Viper, it can bypass energy shields. Its fast unload time allows it to remain effective in expose-until-noticed tactics compared to other Titan weapons.

Similar to the Wasp in terms of corrosion, the Krait has a very strong corrosion attribute, as it can bypass damage resistance as well as reflector shields. Oftentimes, the target will not survive a volley from multiple Kraits, due to the high corrosion, projectile damage and the very fast unload time.

Unlike the Retaliator, the Krait has a small-sized clip capacity but a slightly shorter reload time. Therefore, the user must seek cover once the Krait has expended its clip. Furthermore, because the Krait is an energy-based weapon, it cannot bypass physical, Aegis or Absorber shields, making it less effective when used against Arthur, Shell, or in some instances Bulwark, due to its relatively high shield durability when upgraded.

Some possible combinations that the Krait can benefit from are being paired up with Retaliators and Vengeances, since they can destroy physical shields much quicker than Krait, thus allowing the Krait to deal damage directly to the target and in turn allowing the Krait to inflict its deadly corrosion onto enemies.


Statistics

Krait
ID Tier Icn info for user popup.png Slot Icn info for user popup.png Type Range Availability
87 4 Beta Energy 500 Platinum-icon.png Platinum
Ammo Particles
per Shot
Unload Time Reload Time Shot
Interval
Rate
of Fire
80 1 10.27 9 0.13 7.69
4,857
Cycle DPS
7,547 20k
Attributes Energy Energy Manual Manual Automatic Automatic Magazine Magazine Damage Over Time DOT Blank
Lvl Damage per shot Damage per magazine Burst DPS Cycle DPS Def. Mit. Lvl Damage per shot Damage per magazine Burst DPS Cycle DPS Def. Mit.
1 1,170 93,600 9,114 4,857 50% 13 1,494 119,520 11,638 6,202 63%
2 1,197 95,760 9,324 4,969 52% 14 1,521 121,680 11,848 6,314 64%
3 1,224 97,920 9,535 5,081 53% 15 1,548 123,840 12,058 6,427 65%
4 1,251 100,080 9,745 5,194 54% 16 1,575 126,000 12,269 6,539 66%
5 1,278 102,240 9,955 5,306 55% 17 1,602 128,160 12,479 6,651 67%
6 1,305 104,400 10,166 5,418 56% 18 1,629 130,320 12,689 6,763 68%
7 1,332 106,560 10,376 5,530 57% 19 1,656 132,480 12,900 6,875 69%
8 1,359 108,720 10,586 5,642 58% 20 1,683 134,640 13,110 6,987 70%
9 1,386 110,880 10,796 5,754 59% 21 1,710 136,800 13,320 7,099 71%
10 1,413 113,040 11,007 5,866 60% 22 1,737 138,960 13,531 7,211 72%
11 1,440 115,200 11,217 5,978 61% 23 1,764 141,120 13,741 7,323 73%
12 1,467 117,360 11,427 6,090 62% 24 1,791 143,280 13,951 7,435 74%
Level 25 (Maximum) 1,818 145,440 14,162 7,547 75%
Notes 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE).
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one press of the fire button.


Update History

Version Changes
7.2.0 DoT damage: +10% (64→ 70), Ammo: 60 → 80, Reload: 8 → 9
7.0.0 Weapon was added to the game

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