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Purchase Information
In-Game Cost $80 Platinum-icon.png
Real Value Icn info for user popup.png N/A
Exp Level Icn info for user popup.png 25
Type
Hardpoint Icn info for user popup.png Beta
Tier Icn info for user popup.png IV
Krait.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Energy Energy


WeaponDamage.png Damage 1170 per round Manual Manual


WeaponRange.png Range 500m Automatic Automatic


WeaponReload.png Reload 8 Seconds Magazine Magazine


Capacity 150 Rounds


Unload 10 seconds Damage Over Time DOT



Introduction

The Krait is an Energy Beta Weapon

Strategy

Being one of the first Titan weapons to inflict corrosion, the Krait is a versatile and deadly autocannon, capable of dealing high amounts of damage in a short timeframe with fairly high accuracy at maximum range. Since it is an energy-based weapon, similar to Viper, it can bypass energy shields. Its fast unload time allows it to remain effective in expose-until-noticed tactics compared to other Titan weapons.

Similar to the Wasp in terms of corrosion, the Krait has a very strong corrosion attribute, as it can bypass damage resistance as well as reflector shields. Oftentimes, the target will not survive a volley from multiple Kraits, due to the high corrosion, projectile damage and the very fast unload time.

Unlike the Retaliator, the Krait has a small-sized clip capacity but a slightly shorter reload time. Therefore, the user must seek cover once the Krait has expended its clip. Furthermore, because the Krait is an energy-based weapon, it cannot bypass physical, Aegis or Absorber shields, making it less effective when used against Arthur, Shell, or in some instances Bulwark, due to its relatively high shield durability when upgraded.

Some possible combinations that the Krait can benefit from are being paired up with Retaliators and Vengeances, since they can destroy physical shields much quicker than Krait, thus allowing the Krait to deal damage directly to the target and in turn allowing the Krait to inflict its deadly corrosion onto enemies.


Statistics

87 4 Krait
Range Slot Type Unload Reload Rate of Fire Shot Interval AOE Ammo Particles per Shot
500 Beta Energy 10.4 9 7.7 0.13 80 1
Titan Stats
Damage per shot Damage per magazine DPS Cycle DPS Damage per shot Damage per magazine DPS Cycle DPS
1 1,170 93,600 9,000 4,825 13 1,494 119,520 11,492 6,161
2 1,197 95,760 9,208 4,936 14 1,521 121,680 11,700 6,272
3 1,224 97,920 9,415 5,047 15 1,548 123,840 11,908 6,384
4 1,251 100,080 9,623 5,159 16 1,575 126,000 12,115 6,495
5 1,278 102,240 9,831 5,270 17 1,602 128,160 12,323 6,606
6 1,305 104,400 10,038 5,381 18 1,629 130,320 12,531 6,718
7 1,332 106,560 10,246 5,493 19 1,656 132,480 12,738 6,829
8 1,359 108,720 10,454 5,604 20 1,683 134,640 12,946 6,940
9 1,386 110,880 10,662 5,715 21 1,710 136,800 13,154 7,052
10 1,413 113,040 10,869 5,827 22 1,737 138,960 13,362 7,163
11 1,440 115,200 11,077 5,938 23 1,764 141,120 13,569 7,274
12 1,467 117,360 11,285 6,049 24 1,791 143,280 13,777 7,386
25 1,818 145,440 13,985 7,497


Update History

Version Changes
7.2.0 DoT damage: +10% (64→ 70), Ammo: 60 → 80, Reload: 8 → 9
7.0.0 Weapon was added to the game

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