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The Krait is an Energy Beta Weapon
Being one of the first Titan weapons to inflict corrosion, the Krait is a versatile and deadly autocannon, capable of dealing high amounts of damage in a short timeframe with fairly high accuracy at maximum range. Since it is an energy-based weapon, similar to Viper, it can bypass energy shields. Its fast unload time allows it to remain effective in expose-until-noticed tactics compared to other Titan weapons. Like any other machine gun weapon, the Krait can enter acceleration mode, increasing its rate of fire by 30%. It can only enter acceleration mode if it manages to fire for three seconds straight, and will terminate the increased rate of fire if the commander stops firing the Krait for 0.5 seconds in a row. Acceleration mode does not consume any more ammo than normal mode.
Similar to the Wasp in terms of corrosion, the Krait has a very strong corrosion attribute, as it can bypass damage resistance as well as reflector shields. Oftentimes, the target will not survive a volley from multiple Kraits, due to the high corrosion, projectile damage and the very fast unload time.
Unlike the Retaliator, the Krait has a small-sized clip capacity but a slightly shorter reload time. Therefore, the user must seek cover once the Krait has expended its clip. Furthermore, because the Krait is an energy-based weapon, it cannot bypass physical, Aegis or Absorber shields, making it less effective when used against Arthur, Shell, or in some instances Bulwark, due to its relatively high shield durability when upgraded.
Some possible combinations that the Krait can benefit from are being paired up with Retaliators and Vengeances, since they can destroy physical shields much quicker than Krait, thus allowing the Krait to deal damage directly to the target and in turn allowing the Krait to inflict its deadly corrosion onto enemies.
|7.0.0||Weapon was added to the game|