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Purchase Information
In-Game Cost 2000 Gold
Real Value Icn info for user popup.png None
Exp Level Icn info for user popup.png 16
Type
Hardpoint Icn info for user popup.png Beta
Tier Icn info for user popup.png TBA
Kisten(No Background).png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Explosive Explosive


WeaponDamage.png Damage 19.8k Manual Manual


WeaponRange.png Range 500m Volley Volley


WeaponReload.png Reload 10 seconds Area Damage AOE


Capacity 220


Unload 15.6 sec



Introduction

Kisten is Titan Beta homing missile weapon. The weapon is in similar features to the Alpha weapon Bulava (although firing fewer total individual missiles), with a range up to 500m.

Strategy

The Kisten is a homing weapon that can fire two salvos of missiles per magazine. This makes it capable of destroying up to two targets per round instead of the usual one offered by other weapons of this family, making it incredibly powerful when the commander is being pursued by two targets, as the Kisten doesn't need to reload to take them both out of the match. Using the Kisten is a good way to mitigate physical shields, due to its upward trajectory before hitting the target. Also, Kisten should use its range to its advantage by staying away from your targets. Using the Kisten's firing trajectory to fire volleys over cover is another advantage of this weapon.

When using multiple Kistens or Bulavas with Kistens, a commander could fire each one individually to achieve maximum one-use wasting potential. This, combined with its two salvos per round, makes the Kisten a great weapon to counter robots with temporary yet powerful abilities - firing off a single volley at a robot such as Orochi could force them to use an ability charge to mitigate or escape the enormous damage of the weapon. This can be repeated multiple times to force the enemy to expend any abilities, Modules or Microchips that they may have equipped to provide temporary resistance against damage.

Fast Titans like Minos or Luchador may seem to be a odd decision to run Kisten weapons. However, the hit and run tactics that these fast Titans often use can be exploited with this weapon - their speed allows for getting behind cover quickly after firing. A single target can be burned down rapidly, especially when paired with Cannibal Reactor and Antimatter Reactors. Between reloads, running to another cover with Reflector to minimize damage is advised.

Weapons data

92 Kisten
In the workshop WorkshopYes.png Yes or WorkshopNo.png No WorkshopNo.png Explosive Explosive



Volley Volley


Magazine Magazine




Particles Ammo Rate of Fire Unload Reload Shot Interval Tier Version Slot Type Trajectory
1 18 10 18 10 0.10 Titan 7.2.0 Beta Explosive Straight
MK 1 MK 2
Damage per shot Damage per magazine DPS Damage per particle Damage per shot Damage per magazine DPS Damage per particle
10,800 21600 12000 1,200 1 12,960 25920 14400 1,440
10,980 21960 12200 1,220 2 13,140 26280 14600 1,460
11,160 22320 12400 1,240 3 13,320 26640 14800 1,480
11,340 22680 12600 1,260 4 13,500 27000 15000 1,500
11,520 23040 12800 1,280 5 13,725 27450 15250 1,525
11,700 23400 13000 1,300 6 13,950 27900 15500 1,550
11,880 23760 13200 1,320 7 14,175 28350 15750 1,575
12,060 24120 13400 1,340 8 14,400 28800 16000 1,600
12,240 24480 13600 1,360 9 14,625 29250 16250 1,625
12,420 24840 13800 1,380 10 14,850 29700 16500 1,650
12,600 25200 14000 1,400 11 15,075 30150 16750 1,675
12,780 25560 14200 1,420 12 15,300 30600 17000 1,700
MK3 Damage per shot Damage per magazine DPS Damage per particle
15,525 31050 17250 1,725

Update history

7.3.0 Special Variant: Zmej Kisten
7.2.0 Weapon added into the game

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