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…Multi-purpose Titan. When threatened, it can activate its Alpha weapon and strengthen its defense system… – in-game description


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PURCHASE INFORMATION KidInfobox
In-Game Cost Real Value Icn info for user popup Player Level Icn info for user popup
300 Platinum-icon $48 30
ROBOT INFORMATION
Class Icn info for user popup Ability Faction Icn info for user popup
Titaninfobox
Titan
FullActioninfoboxStoveinfobox
Full Action + Stove
Spacetechinfobox
SpaceTech
BASE STATISTICS
PilotRankPrivate icon Level Shield icon Durability Icn info for user popup Speed icon Speed
3 426,000 36 kph
ARMAMENTS PAINT JOBS
Hardpoints 2x Beta
1x Alpha
N/A
Default Weapons 2x Retaliator
1x Vengeance
MODULE SLOTS LEGENDARY PILOTS
Active N/A N/A
Passive 3
OTHER 3D ROBOT MODEL
Wiki Class Icn info for user popup Titan Link here (external site)

Introduction

The Kid is a Titan with 1 Alpha and 2 Beta hardpoints, but may only use the Alpha weapons with Full Action.

Ability

The Kid has the Full Action ability, which allows it to deploy the Alpha weapon that it is currently being holstered for a limited time. It also has the Stove ability that makes a ring of fire around the Kid that ignores all shields.

Strategy

The Kid is one of the three Titans released with the 5.6 update.

Being the first Titan unlocked, the Kid is meant to get the player acquainted with the mechanics of these behemoths. It has a monstrous health pool, the highest among the Titans, but no shielding or movement abilities.


Kid is very easy to get used to. Unlike the complex mechanics required to operate the other Titans, Kid has two very straightforward abilities. 

A nice strategy for Kid is to find some cover. After activating its primary Full Action ability, you can fire over the cover and attack the enemy. Usually Alpha weapons alone are enough to wipe out some normal robots, however this is not reccomended if facing another Titan so try to charge your Titan meter up to full as soon as it is efficient. If a normal robot approaches you by surviving the onslaught, they usually don't have much durability left. Kid's second ability Stove usually wipes them out in a matter of seconds when they approach within 100m of you. Stove's flames, unlike EmberIgniter and Blaze, can pierce through all shields, such as Aegis, Absorber, Energy and Physical, as well as being able to attack through walls. 

Remember that despite its extreme durability, KId can usually be destroyed if trying to capture a heavily guarded beacon (especially center beacon on Yamantau) so play it easy and only take on one or two enemies at once. The healer bots, especially Nightingale and Mender, can prove to be worthy allies as they can heal you while you provide them cover with your wide hitbox. Speaking of hitboxes, Kid, like the other Titans, has a gigantic hitbox which proves to attract many bullets from weapons like the Ember, Thunder and Glory. This proves as one of Kid's main weaknesses.

Statistics

Purchase Information

Purchase Cost: 300 Platinum-icon
Durabilityicon
Durability
TitanResistance
Defense Points
TitanResistance
Full Action Defense Points
ExtraDefense icon
Extra Defense Mitigation
Speed icon
Speed (kph)
Stoveinfobox
Stove Damage
426,000 27 100 5% 36 9,000

Upgrade Information

Hull icon
Hull
Core icon
Core
Engine icon
Engine
Level Durabilityicon
Durability
TitanResistance
Defense Points
TitanResistance
Full Action Defense Points
ExtraDefense icon
Extra Defense Mitigation
Speed icon
Speed (kph)
Stoveinfobox
Stove Damage
Cost Platinum-icon
2 426,000 31 103 5% 36 9,225 20
3 435,000 31 103 6% 36.5 9,225 24
4 435,000 35 106 6% 36.5 9,450 26
5 444,000 35 106 7% 37 9,450 28
6 444,000 39 109 7% 37 9,675 30
7 453,000 39 109 8% 37.5 9,675 32
8 453,000 43 112 8% 37.5 9,900 34
9 462,000 43 112 9% 38 9,900 36
10 462,000 47 115 9% 38 10,125 38
11 471,000 47 115 10% 38.5 10,125 40
12 471,000 51 118 10% 38.5 10,350 42
13 480,000 51 118 11% 39 10,350 44
14 480,000 55 121 11% 39 10,575 46
15 489,000 55 121 12% 39.5 10,575 48
16 489,000 59 124 12% 39.5 10,800 50
17 498,000 59 124 13% 40 10,800 52
18 498,000 63 127 13% 40 11,025 54
19 507,000 63 127 14% 40.5 11,025 56
20 507,000 67 130 14% 40.5 11,250 58
21 516,000 67 130 15% 41 11,250 60
22 516,000 71 133 15% 41 11,475 62
23 525,000 71 133 16% 41.5 11,475 64
24 525,000 75 136 16% 41.5 11,700 66
25 534,000 75 136 17% 42 11,700 68
26 534,000 79 139 17% 42 11,925 70
27 543,000 80 139 18% 42.5 11,925 72
28 543,000 83 142 18% 42.5 12,150 74
29 552,000 83 142 19% 43 12,150 76
30 552,000 87 145 19% 43 12,375 78
31 561,000 87 145 20% 43.5 12,375 80
32 561,000 91 148 20% 43.5 12,600 82
33 570,000 91 148 21% 44 12,600 84
34 570,000 95 151 21% 44 12,825 86
35 579,000 95 151 22% 44.5 12,825 88
36 579,000 99 154 22% 44.5 13,050 90
37 588,000 99 154 23% 45 13,050 92
38 588,000 103 157 23% 45 13,275 94
39 597,000 103 157 24% 45.5 13,275 96
40 597,000 107 160 24% 45.5 13,500 98
41 606,000 107 160 25% 46 13,500 100
42 606,000 111 163 25% 46 13,725 102
43 615,000 111 163 27% 46.5 13,725 104
44 615,000 115 166 27% 46.5 13,950 106
45 624,000 115 166 29% 47 13,950 108
46 624,000 119 169 29% 47 14,175 110
47 633,000 119 169 31% 47.5 14,175 112
48 633,000 123 172 31% 47.5 14,400 114
49 642,000 123 172 33% 48 14,400 116
50 642,000 127 175 33% 48 14,625 118
  • Level is on a scale of 1-50. It is based on the level of each upgrade, not the singular level of Kid itself.
  • Defense Points are based on this table.
  • Cost is singular across each upgrade (e.g. The cost to upgrade Hull to Level 10 is the same as the cost to upgrade Engine to Level 10).

Update History

Version Changes
5.6.1 Defense points increased (maximum from 50 → 127)
Full Action defense points increased (maximum from 150 → 175)
5.6 Titan was added to the game

Gallery

Kid

Poll

To be made...

Trivia

  • This titan is named after Billy the Kid, an infamous gunslinger.
  • Kid’s Stove ability can bypass Damage Resistance, making it easier for the Kid to deal with the Falcon, Fenrir, Phantom and Leech (when using its ability).

Navigation

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        ( C ) .....TITANS ( EDIT )        
 Ao Ming    Arthur    Kid
        ( C ) .....EQUIPMENT ( EDIT )        
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        ( C ) .....ACTIVE MODULES ( EDIT )        
 Advanced Repair Unit    Death Mark    Lock-Down Ammo    Phase Shift    Quantum Radar    Repair Unit    Shieldbreaker
        ( C ) .....PASSIVE MODULES ( EDIT )        
 Anticontrol    Armor Kit    Battle Born    Fortifier    Heavy Armor Kit    Last Stand    Nuclear Reactor    Thermonuclear Reactor
        ( C ) .....RETIRED UNRELEASED ( EDIT )        
 Boa    Golem    Schutze
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