“…Multi-purpose Titan. When threatened, it can activate its Alpha weapon and strengthen its defense system…” – in-game description
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|In-Game Cost||Real Value||Exp Level|
Full Action + Stove
|Armaments||Standard Paint Jobs|
|Default Weapons||2x Retaliator|
|Module Slots||Legendary Paint Jobs|
Link 3D Model (external site)
The Kid has the Full Action ability, which deploys the Alpha weapon that it is currently being holstered for a limited time. In addition to the extra firepower it gains, Kid can also activate its damage resistance system, making it harder to defeat as it makes all damage inflicted to it less (except Corrosion, which stays as it is, making the Kid vulnerable to the Sting, Wasp, Viper, Cerberus and Scorpion). This can be compared as a buffed version of the Falcon's Fangs Out ability, as it activates the Kid's Alpha weapon (like the way Falcon activates its heavy weapons).
However instead of losing its damage resistance like Falcon does, the Kid actually increases its defense system by activating its damage reduction. Kid, unlike Falcon however, does not increase its mobility, as Full Action does not grant the Kid a speed boost or a jump.
It also has the Stove ability that makes a ring of fire around the Kid that ignores all shields. It deals damage to whomever is inside the radius. Unlike the flamethrower weapons, Stove can pierce all shields (Aegis and Absorber). This can be an extremely useful way to destroy face-huggers (like the Phantom) and counter robots with stealth (especially Loki), countering the fact that Titans cannot equip Active Modules, like quantum radar.
Being the first Titan obtained, the Kid is meant to get the player acquainted to the mechanics of these behemoths. It has a monstrous health pool, the highest among the Titans, but no shielding or movement abilities. Kid is very easy to get used to. Unlike the complex mechanics required to operate the other Titans, Kid has two very straightforward abilities.
A nice strategy for Kid is to find some cover. After activating its primary Full Action ability, you can fire over the cover and attack the enemy. Usually Alpha weapons alone are enough to wipe out some normal robots, however this is not recommended if facing another Titan so try to charge your Titan meter up to full as soon as it is efficient. If a normal robot approaches you by surviving the onslaught, they usually don't have much durability left. Kid's second ability Stove usually wipes them out in a matter of seconds when they approach within 100m of you. Stove's flames, unlike Ember, Igniter and Blaze, can pierce through all shields, such as Aegis, Absorber, Energy and Physical, as well as being able to attack through walls.
Remember that despite its extreme durability, Kid can usually be destroyed if trying to capture a heavily guarded beacon (especially center beacon on Yamantau) so play it easy and only take on one or two enemies at once. The healer bots, especially Nightingale and Mender, can prove to be worthy allies as they can heal you while you provide them cover with your wide hitbox. Speaking of hitboxes, Kid, like the other Titans, has a gigantic hitbox which proves to attract many bullets from weapons like the Ember, Thunder, Storm, Corona, Gust, Halo, and Glory. This proves as one of Kid's main weaknesses.
Tactical use of Stove, like mentioned above, is useful in other ways other than finishing off crippled enemies. It's super effective at removing face-hugging enemies (such as Phantom) and disposing of stealth robots (not-so-much Spectre, Inquisitor and Mercury, but definitely against Loki [assuming you can catch it]). Another important aspect is that it can hit enemies underneath it (examples on Moon and Carrier) although not in a large radius (think a sphere of flames). This can dispose of Ao Jun and Ares waiting for their abilities to recharge, while at the same time not allowing them to attack the Kid back.
|Purchase Cost: 300|
Full Action Defense Points
Extra Defense Mitigation
- Level is on a scale of 1-50. It is based on the level of each upgrade, not the singular level of Kid itself.
- Defense Points are based on this table.
- Cost is singular across each upgrade (e.g. The cost to upgrade Hull to Level 10 is the same as the cost to upgrade Engine to Level 10).
|5.6.1||Defense points increased (maximum from 50 → 127)|
|Full Action defense points increased (maximum from 150 → 175)|
|5.6.0||Titan was added to the game|
- This titan is named after Billy the Kid, an infamous gunslinger.
- Kid’s Stove ability can bypass Damage Resistance, making it easier for the Kid to deal with the Falcon, Fenrir, Phantom, *Invader, and *Leech (*when using its ability).
- There is some kind of rocket battery in the right side of the kid, but it proves to be useless
- this may be the titan form of jesse, butch and doc.
- 'the outlaw deck' is formed with this jesse, butch and doc.