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Major Maintenance
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Silver


…Fast robot with 4 light slots. Only 2 slots can be active at the same time… – in-game description



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Purchase Information JesseInfobox.png
In-Game Cost Real Value Icn info for user popup.png Exp Level Icn info for user popup.png
900,000 Silver None 5
Robot Information
Class Icn info for user popup.png Ability Icn info for user popup.png Faction Icn info for user popup.png
LightRobotinfobox.png
Light
QuickDrawinfobox.png
Quick Draw Icn info for user popup.png
Spacetechinfobox.png
SpaceTech
Base Statistics
PilotRankPrivate icon.png
Level
Shield icon.png
Durability Icn info for user popup.png
Speed icon.png
Speed
1 48,000 49 kph
Armaments Standard Paint Jobs
Hardpoints 2x2 Light Default Major
Default Weapons 2x Pinata + 2x Pinata
Module Slots Legendary Paint Jobs Icn info for user popup.png
Active No N/A
Passive 0
Other Legendary Pilots
Tier Icn info for user popup.png I N/A
Wiki Class Icn info for user popup.png Light


Introduction

The Jesse is a light robot with 4 light hardpoints, but can only use two at a time.

Ability

The Jesse has the Quick Draw ability, which allows it to switch the two light weapons that it is currently using for another two light weapons stored on its back.

Strategy

Jesse is one of the three "Wild Bunch" robots (alongside Doc and Butch), and can be purchased with gold.

Jesse has four light hardpoints allowing it to use a combination of kinetic, rocket and plasma weapons to their advantage with its Quick Draw ability. With its speed and durability Jesse can be used as an effective beacon-capper in the lower leagues.  

Note:  It is impossible to mount an Ecu to a Jesse.


Possible Setups

These setups are recommended for the Jesse:

Note: When "Opt." is next to a slot type, it refers to one of the multiple options that can be used in combination with the other weapon(s) slot type(s).

Close Range (350m or less)

Slot Types Light Slot
(Front Set)
(Opt. 1)
Light Slot
(Front Set)
(Opt.2)
Light Slot
(Back Set)
#Slots x2 x2 x2
Setup 1
Pinata.png
Magnum.png
Pinata.png
Setup 2
Punisher.png
Punisher.png
Setup 3
Aphid.png
Shredder.png
Aphid.png


Mid-Range (500-600m)

Slot Types Light Slot
(Front Set)
Light Slot
(Back Set)
#Slots x2 x2
Setup 1
Pin.png
Pin.png


Overview

Jesse can be used as a "gunslinger" by equipping four Punishers and utilzing the Quickdraw ability to sustain a constant barrage of bullets (the Punisher reloads during the ability's 10 second cooldown).

Mounting quad Pins or Pinatas allow for each weapon's salvo to essentially last twice as long, however it has to expose itself longer to unload the two salvos.

Equipping Pinatas with Magnums will make good use of its ability, allowing it to exploit reload times, protect itself and beacons, and giving the unit both energy and splash damage, allowing it to deal damage to a robot with one of the two types of shielding (physical or energy).

Mounting 4 Aphids works very effectively as the weapon's reload time is similar to the ability's cooldown.

Not Recommended

  • The use of long range weaponry, such as Gekkos, as they don't fit the Jesse's role very well as a beacon capturer and supportive ambush unit.
  • The use of more valuable equipment as there are better platforms for mounting premium equipment.

Mark I Statistics

Purchase Information

PilotRankPrivate icon.png
Level
Shield icon.png
Durability
Speed icon.png
Speed
Gold-icon.png
Cost
1 48,000 49 500

Upgrade Information

PilotRankPrivate icon.png
Level
Shield icon.png
Durability
Speed icon.png
Speed
AgIcon.png
Cost
Duration.png
Time
2 52,000 51 10,000 5 minutes
3 56,000 52 20,000 30 minutes
4 60,000 54 40,000 1 hour
5 65,000 56 200,000 4 hours
6 70,000 58 400,000 8 hours
7 76,000 60 800,000 12 hours
8 82,000 62 1,500,000 16 hours
9 89,000 64 3,000,000 20 hours
10 96,000 64 5,000,000 1 day
11 104,000 64 8,000,000 1 day 2 hours
12 112,000 64 13,000,000 1 day 4 hours
Cost Time
Totals 31,970,000 5 days 19 hours 35 minutes


Mark II Statistics

Purchase Information

PilotRankPrivate icon.png
Level
Shield icon.png
Durability
Speed icon.png
Speed
Gold-icon.png
Cost
1 112,000 64 500

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

PilotRankPrivate icon.png
Level
Shield icon.png
Durability
Speed icon.png
Speed
AgIcon.png
Cost
Duration.png
Time
2 114,100 64 250,000 3 hours
3 116,200 64 500,000 5 hours
4 118,300 64 1,000,000 8 hours
5 120,400 64 3,750,000 15 hours
6 122,500 64 3,750,000 15 hours
7 124,600 64 3,750,000 15 hours
8 126,700 64 3,750,000 15 hours
9 128,800 64 3,750,000 15 hours
10 130,900 64 3,750,000 15 hours
11 133,000 64 3,750,000 15 hours
12 135,100 64 3,750,000 15 hours
Cost Time
Totals 31,750,000 5 days 16 hours


Gallery

Update History

Version Changes
4.8.0 Total Upgrade Time: 7 days 3 hours 35 minutes⟶5 days 19 hours 35 minutes
4.7.0 Modules slots changed from 1 passive slot → 0 passive slots
Total Upgrade Time: 8 days 13 hours 35 minutes⟶7 days 3 hours 35 minutes
4.5.0 Total Upgrade Cost: 63,940,000 Ag⟶31,970,000 Ag
Total Upgrade Time: 17 days 3 hours 22 minutes⟶8 days 16 hours 35 minutes
4.2.0 Price changed from 500 gold to 900,000 silver
4.0.0 Total Upgrade Cost: 31,511,250 Ag⟶63,940,000 Ag
Total Upgrade Time: 8 days 10 hours 5 minutes⟶17 days 3 hours 22 minutes
3.8.0 Price changed from 3,500 Influence Points to 500 gold
3.2.0 Increased hit points per level gain (approximately +8% instead or +5%)
3.0.1 Durability increased by 10%
2.9.1 New skin: Major (4th of July 2017)
2.5.0 Ability cooldown reduced and animation time reduced
Speed increased
2.4.0 Robot was added to the game

Poll


Trivia

  • Jesse is named after Jesse James, Jesse Woodson James (September 5, 1847 – April 3, 1882) was an American outlaw, guerrilla, gang leader, bank robber, train robber, and murderer from the state of Missouri and the most infamous member of the James-Younger Gang. Jesse and his brother Frank James were Confederate guerrillas or bushwhackers during the Civil War.

Actual Jesse James

  • The holstered weapons can be "shot off" in a fight as well as active ones, due to critical damage.
  • Jesse was released during the 2016 Christmas event, was also available as a token purchase on the 27th of January to the 12th of February and was available for gold in 3rd Anniversary event, starting from April, 28th 2017; then finally, on 7th on June was finally released for IP.
  • After update 3.0.1, this bot now is the most durable light bot.
  • There is a running joke about the "best setup" for a Jesse being 4 Magnums; in reality, it doesn't make sense due to no reload time for Magnums; thus such a Jesse would be equal to a Destrier or Stalker in terms of firepower.
  • This robot was added on December 11 (16 for iOS) 2016.

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