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Jaeger   Solid Jaeger


A four-legged hunter robot with a powerful long-range gun and protected by an Aegis shield. Switching modes allows Jaeger to choose between speed for changing positions and increased firepower and protection for during firefights
— in-game description

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Purchase Information JaegerInfobox.png
In-Game Cost Real Value Icn info for user popup.png Exp Level Icn info for user popup.png
10,000 Components or 12,000 Gold 30
Robot Information
Class Icn info for user popup.png Ability Icn info for user popup.png Faction Icn info for user popup.png
Sniper Mode Evolifeinfobox.png
Base Statistics
PilotRankPrivate icon.png
Shield icon.png
Durability Icn info for user popup.png
Speed icon.png
1 84,200 45 kph
Armaments Standard Paint Jobs
Hardpoints Heavy Default Marksman Cavalier
Default Weapons Kang Dae
Module Slots Legendary Paint Jobs Icn info for user popup.png
Active Yes N/A
Passive 3
Other Legendary Pilots
Tier Icn info for user popup.png IV Alex Werner
Wiki Class Icn info for user popup.png Heavy
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
290,000 950,000
Components Components Components Components
60 170


The Jaeger is a quad-legged medium robot with 2 heavy hardpoints. It is unofficially classified as a heavy robot based on wiki criteria.


The Jaeger's ability is named Sniper Mode. Upon activation the Jaeger alternates between its two modes: Scout Mode and Attack Mode. When in Scout Mode Jaeger does not have any special features, but upon activating Attack Mode the Jaeger deploys an Aegis-class barrier with 45,700 durability at base level and activates its built-in kinetic cannon.

The Jaeger's Aegis barrier is only active inside Attack Mode, but it regenerates passively in both modes. The Jaeger always starts off the match in Scout Mode.


Jaeger is best suited for a sniper role due to its slow movement speed when shielded and average durability. It is recommended to be a long-range support robot. Given two heavy weapon slots and a sniper ability it's a good idea to use sniper weapons like Tempest, Flux, Trebuchets, or Gauss, or other mid- / long-range weapons such as Tempest, Dragoon, or Nucleon. The use of Avenger is not advised due to its low accuracy at farther range. Since this robot can climb structures it is best to use that ability to gain higher ground for sniping angles. Jaeger shouldn't be used as a brawler due to its low movement speed while using its ability, big hitbox, and average health.

As one of the strongest snipers in the game the Jaeger should be equipped with a weapon that takes advantage of the various traits that make it unique. The main objective of any commander is to keep a great distance from the action and provide support/covering fire to anyone engaged in the center of the battlefield or blasting other snipers across the map to rid their presence when your allies are capturing beacons.

Even though the Jaeger's built-in kinetic cannon strongly assists in in sniping, the Jaeger's two heavy slots, especially when armed with sniping weapons, don't do nearly as much damage as close-quarters weapons like Devastator and Glory. As such, it is essential to prioritize enemies to get the most out of your Jaeger-hit-and-run units waiting for their abilities to reload like Scorpion and Leech are a good idea to fire on. Tanky robots like Fenrir and Invader, especially when armed with resistances, are very tough to take out, so it's not advised to go for them first. Robots with barriers like Typhon are hard to attack as well as their shields will generally regenerate by the time the Jaeger's weapons are clear for another shot.

Possible Modules for Jaeger include a Thermonuclear Reactor and Overdrive Unit to maximize its firepower and to deal more damage to enemies while sniping, or Fortifier to increase its Aegis shield's durability. Heavy Armor Kit and Balanced Unit are debateable, as the Jaeger's sniping role and Aegis shield means that its actual hull durability isn't a priority. For Active Modules, Quantum Radar can be used to blast away stealth enemies like the Ao Jun, Nightingale, Loki, etc. However, since the Jaeger gets stuck in certain areas on multiple key areas in the maps, it is strongly suggested getting the Jump Unit to pop out of those hidden traps, if not, hope your teammates will help and push you out of them. It is advised to steer clear of these areas if you think that your Jaeger cannot pass it.

Threat Measure

Jaeger is a high threat in both low and medium leagues due to its high firepower, but is a moderate threat in the upper leagues due to its low speed while using its ability.

Possible Setups

Some effective builds for the Jaeger are:

Close Range (350m or less)

Slot Types Heavy Slot 1 Name (If applicable)
#Slots x2
Setup 1
Setup 2
Sonic Shotgun
Setup 3
Setup 4
Energy Shotgun

Mid-Range (500-600m)

Slot Types Heavy Slot Name (If applicable)
#Slots x2

Setup 1

Plasma Cannon
Setup 2
Setup 3
Russian Death Button
Setup 4
Setup 5
Energy Machine Gun
Setup 6

Long Range (800-1,100m)

Slot Types Heavy Slot
#Slots x2 Name (if applicable)
Setup 1
Setup 2
Setup 3
Death Star
Setup 4


The Jaeger is a powerful sniping platform that can be rendered useless without a good setup, as its built-in kinetic cannon serves as a minor boost to overall damage while sniping. While the Jaeger is close to useless in close-combat, a good setup that also serves as a medium-range configuration (albeit not very well) is paired Avengers. However, it is much more advised to use double Tempests, as their powerful shells will quickly deplete enemies' health pools with the added bonus of the enemies not being able to return fire, but if they do actually get close enough the Jaeger can deploy a quickly-regenerating Aegis shield to defend itself.

Another good build is twin Dragoons, or dual Tridents for its splash counterpart. Both setups rely on several quick bursts of damage, but due to their reload-while-firing attribute they can fire continuously (albeit with a slower ROF) even when depleted of ammunition.

For more continuous damage, Viper or Nucleon will go quite well on the Jaeger. They have 500m range, allowing for a semi-sniper role, and can deal devastating damage for quite a while until they have to reload (or cool down, in the case of the Nucleon). The only real downside to these weapons are that they don't go very well with the Jaeger's kinetic shell-shooter.

For one-shot damage, Gauss, Zeus and Trebuchet are the best candidates for the Jaeger. Zeus deals catastrophic damage when upgraded from ranges up 600m, and it will be back in just 5 seconds with its short reload. Gauss and Trebuchet, meanwhile, have much longer ranges of 800m and 1,100m respectively. They have a charge-accumulating attribute, allowing them to charge up for a while behind cover, and the commander can choose when (and with it how much damage) to fire. The Gauss has a shorter range then the Trebuchet, but is a kinetic weapon and can bypass damage resistance, whilst the Trebuchet is cheaper, is an energy weapon and can fire with an extra 300m range.

The Flux is the final choice. It can steadily vaporize enemies with a focused laser beam from up to 1,100m range. Like the Dragoon and Trident, it has a reload-while-firing attribute, but uses it up slowly, allowing for much more potential of sustained-combat than either of the others.

Not Recommended

  • The use of Nashorn or Kang Dae are not advised as they have neither the sustained-combat potential nor damage to remain competitive where the Jaeger becomes available, though they do have much synergy with the Jaeger's built-in weapon.
  • Close-range weapons are not advised as they do not fit in with the Jaeger's role for sniping.

Upgrade Cost

Tier 4 MK 1
Level Upgrade cost Upgrade time
1 0 00:00
2 100,000 02:00
3 200,000 05:00
4 400,000 14:00
5 2,000,000 28:00
6 4,000,000 66:00
7 6,000,000 102:00
8 11,000,000 124:00
9 17,000,000 140:00
10 36,000,000 148:00
11 52,000,000 152:00
12 70,000,000 160:00
Total Cost Time [DD:HH:MM]
198,700,000 39:05:00
Tier 4 MK 2
Level Upgrade cost Upgrade time
1 0 00:00
2 2,500,000 12:00
3 5,000,000 24:00
4 10,000,000 36:00
5 22,500,000 48:00
6 22,500,000 48:00
7 22,500,000 48:00
8 22,500,000 48:00
9 22,500,000 48:00
10 22,500,000 48:00
11 22,500,000 48:00
12 22,500,000 48:00
Total Cost Time [DD:HH:MM]
197,500,000 19:00:00
  • NOTE: base level starts at level 1 cost is
  • MK2 Upgrade cost 500 Gold


ID 67 Ability Faction
Tier 4

Sniper Mode
Class Light
Wiki Class Icn info for user popup.png Medium
Availability WorkshopYes.png Workshop
MK 1 Level MK 2
Durability Speed Durability Speed
84,200 45 1 160,000 58
89,200 47 2 162,900 58
94,600 49 3 165,800 58
100,300 50 4 168,700 58
106,300 51 5 171,600 58
112,700 52 6 174,500 58
119,500 53 7 177,500 58
126,700 54 8 180,400 58
134,300 55 9 183,300 58
142,400 56 10 186,200 58
150,900 57 11 189,100 58
160,000 58 12 192,000 58
MK 3 Level 1 201,600 58

Mark I Statistics

Purchase Information

PilotRankPrivate icon.png
Shield icon.png
Aegis Shield
Speed icon.png
1 84,200 45,700 45 10,000 Components

Upgrade Information

PilotRankPrivate icon.png
Shield icon.png
Aegis Shield
Speed icon.png
2 89,200 48,700 47 100,000 2 hours
3 94,600 51,500 49 200,000 5 hours
4 100,300 54,400 50 400,000 14 hours
5 106,300 58,200 51 2,000,000 1 day 4 hours
6 112,700 61,400 52 4,000,000 2 days 18 hours
7 119,500 64,900 53 6,000,000 4 days 6 hours
8 126,700 69,300 54 11,000,000 5 days 4 hours
9 134,300 73,100 55 17,000,000 5 days 20 hours
10 142,400 77,200 55 36,000,000 6 days 4 hours
11 150,900 82,300 55 52,000,000 6 days 8 hours
12 160,000 90,000 58 70,000,000 6 days 16 hours
Cost Time
Totals 198,700,000 39 days 13 hours

Mark II Statistics

Purchase Information

PilotRankPrivate icon.png
Shield icon.png
Aegis Shield
Speed icon.png
1 160,000 90,000 58 500

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

PilotRankPrivate icon.png
Shield icon.png
Aegis Shield
Speed icon.png
2 162,910 91,600 58 5,000,000 2 days
3 165,820 93,200 58 10,000,000 3 days
4 168,730 94,800 58 10,000,000 3 days
5 171,640 96,300 58 22,500,000 4 days
6 174,545 97,900 58 22,500,000 4 days
7 177,455 99,500 58 22,500,000 4 days
8 180,365 101,100 58 22,500,000 4 days
9 183,270 102,600 58 22,500,000 4 days
10 186,180 104,200 58 22,500,000 4 days
11 189,090 105,800 58 22,500,000 4 days
12 192,000 107,400 58 22,500,000 4 days
Cost Time
Totals 197,500,000 38 days

Built-in Kinetic Weapon

The Jaeger's built-in weapon system fires 1 kinetic shell in 9 seconds, with a maximum range of 1100 meters. However, it can be controlled when the Jaeger wishes to fire the kinetic weapon via the attack button.

Mark I Statistics

Level Damage Cycle
1 10778 10778 1198
2 11855 11855 1317
3 13041 13041 1449
4 14343 14343 1594
5 15776 15776 1753
6 17357 17357 1929
7 19089 19089 2121
8 21000 21000 2333
9 23100 23100 2567
10 25410 25410 2823
11 27951 27951 3106
12 30744 30744 3416

  • The damage column shows the damage of each individual shell.

Mark II Statistics

Level Damage Cycle
1 30744 30744 3416
2 31301 31301 3478
3 31862 31862 3540
4 32920 32920 3658
5 33530 33530 3726
6 33537 33537 3726
7 34099 34099 3789
8 34661 34661 3851
9 35217 35217 3913
10 35774 35774 3975
11 36335 36335 4037
12 36892 36892 4099

  • The damage column shows the damage of each individual shell.

Update History

Version Changes
8.0.0 The Jaeger doesn’t need to stop, when switching between modes anymore.
6.9.0 Now available in Workshop 2.0
6.8.0 Built-in weapon damage: +5%
6.7.0 New limited edition model: Solid Jaeger (Operation: Tactical Superiority (Part 1))
6.3.0 Robot added to the game.





  • Jaeger means hunter in German.
  • This robot could be won in the Evolife bloom event, though the event still looks like the Icarus Cyber show.
  • The built-in cannon has similar functions as your average Nashorn.
  • The Jaeger is described by Pixonic as the "Best sniper in the game" and is possibly a competitor with behemoth
  • During its initial release, there was a bug which sometimes caused the Jaeger's legs to phase through the ground preventing any movement. This was fixed in the following update.
  • There was a bug (that was fixed in a following update) with the special edition Solid Jaeger, where its legs aren't properly connected to the lower base. Making it look awkward, but still functions normally.
  • The Solid Jaeger is a reference to the long forgotten idea of the robot Bastion.
  • During the first few weeks of testing the Jaeger on the Test Server, it was able to be mounted with 2 anciles.
    • This combination produced two different results that varied differently depending on the user’s platform; For android, putting Anciles on a Jaeger caused its Aegis shield to turn to an Energy Shield. And for IOS, the Anciles turned into Aegis Shields.
      • All together, the Jaeger had nearly 250k Shield HP. But when combined with 3 Fortifiers, pilot skills and that you could upgrade the Anciles to lvl 12 Mk1 (which was possible at the time), the total HP was increased to just over 560k. This made the Jaeger’s Aegis Shield extremely durable, even against multiple volleys from Tsars and Thermites.