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“ | Energy weapon, which hits enemies with one powerful charge and reloads quickly. Most effective at medium range
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- — in-game description
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Purchase Information | |
---|---|
In-Game Cost | 10,000 or 5,000 |
IRL Cost? |
$40 |
Experience? |
13 |
Type | |
Hardpoint? |
Medium |
Tier? |
III |
Faction? |
TBA |
Base Statistics | Attributes | ||
---|---|---|---|
Level | 1 | Energy | |
Damage | 4,920 per pulse | Lock-on | |
Range | 600 meters | Volley | |
Reload | 5 seconds | Magazine | |
Capacity | 1 pulse | ||
Unload | 1 second |
Workshop Production Information | |
---|---|
1 Day Cost | 3 Day Cost |
140,000 | 460,000 |
Components | Components |
80 | 230 |
Introduction
The Ion is a mid-range (up to 600 meters) medium energy weapon.
Strategy
This energy weapon is usually used along with its heavy counterpart the Zeus, as well as with the Gekko, Scourge and occasionally the Calamity. Being an energy weapon with a range of 600 meters, it can bypass built-in or mounted Ancile shields, making those robots prime targets.
Dealing 12,650 damage at max level by itself, this weapon is used most effectively with other mid-range energy weapons. Players are advised to use this weapon in a support role, providing cover fire for teammates attempting to capture beacons, or involved in brawls. Robots usually considered as relatively easy targets for mid-ranged energy builds equipped with the Zeus, Dragoon, or Ion are light robots (due to their low health) and robots with in-built energy shields, such as the Haechi.
This weapon is usually mounted on robots such as the Spectre, Doc, Kumiho, Haechi, Bulgasari and the Fujin, as all of these robots have 2-4 medium weapon slots. The primary role of builds using the Ion is as a mid-range sniper providing support fire for allies. This weapon should not be used for brawling as it is outgunned by purpose-built close range setups such as the Magnum/Orkan (Hellfire) Rhino.
Pros and Cons
Pros
- Energy attribute allows it to penetrate energy barriers
- Severe damage per pulse
- Range of 600 meters allows it to engage in mid-range gunfights
- Lock-on attribute makes it extremely hard to miss
- Short reload
Cons
- Ineffective against physical shields
- Ineffective at close range against specialized brawling weapons
- Not the best at sustained fighting (although could be worse)
Mark I Statistics
Purchase Information
Level | Cost | Damage | Cycle Damage |
Cycle DPS |
---|---|---|---|---|
1 | 10,000 or 5,000 | 4920 | 4920 | 984 |
Upgrade Information
Cost | Time | |
---|---|---|
Totals | 135,700,000 | 19 days 20 hours |
Mark II Statistics
Purchase Information
Level | Cost | Damage | Cycle Damage |
Cycle DPS |
---|---|---|---|---|
1 | 500 | 14050 | 14050 | 2810 |
Note: Level 12 Mark I is required to enhance (purchase) to Mark II.
Upgrade Information
Cost | Time | |
---|---|---|
Totals | 135,000,000 | 19 days |
Update History
Version | Changes |
---|---|
5.0.0 | Damage increased by 3% |
4.8.0 | Total Upgrade Time: 24 days 22 hours 45 minutes⟶19 days 20 hours |
4.7.0 | Damage increased by 7.5% Total Upgrade Time: 29 days 15 hours 30 minutes⟶24 days 22 hours 45 minutes |
4.5.0 | Total Upgrade Time: 45 days 17 hours⟶29 days 15 hours 30 minutes Now available for 5,000 gold (can still be produced via Workshop 2.0) |
4.0.0 | Total Upgrade Cost: 57,626,000 Ag⟶135,700,000 Ag Total Upgrade Time: 21 days 1 hour 15 minutes⟶45 days 17 hours |
3.7.0 | Weapon was added to the game |
Poll
Trivia
- Its shape and design strongly resembles a Zeus.
- An Ion is a charged particle created when an atom of inert gas (usually Xenon) becomes electrically charged.