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+ | {{See also|Ligntning Weaponry: Mid-Range Tesla}} |
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− | {{Currency|Type = "Au |
+ | {{Currency|Type = "Au"}} |
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+ | {{Tab-1x2 |
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− | |||
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− | <div style="text-align:Right;">{{WeaponIcons|Energy|Lock-on|Volley|Magazine}}</div><!-- |
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+ | |Label 1 = Ion |
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− | -->{{Infobox weapon |
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− | | |
+ | |Tab 2 = Ultimate Ion |
+ | |Label 2 = '''{{Col|{{WRColor|4}}|ULTIMATE}}''' {{C|Ion}} |
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− | |weapontype = [[Energy]] |
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⚫ | |||
− | |imagecaption = 3D model [https://sketchfab.com/3d-models/lon-3d-cc1249e8eb5146ce82e6935e51d38ffb here] |
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− | |hardpoint = [[Medium]] |
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− | |cost = 10,000 [[Components]] |
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− | |value = $40<br>(5,000 [[Au]]) |
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− | |level = 1 |
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− | |ws1cost=140,000 |
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− | |ws1comps=80 |
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− | |ws3cost=460,000 |
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− | |ws3comps=230 |
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− | |rounds = 1 pulse |
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− | |reload = 5 seconds |
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− | |range = 600m |
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− | |levelreq = 13 |
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− | |cycletime = 6 seconds |
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− | |reloadwf = No |
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− | |unload = 1 second |
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}} |
}} |
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+ | <br /> |
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+ | {{MasterInfoBox|Ion}} |
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+ | |||
+ | {{Tocright}} |
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==Introduction== |
==Introduction== |
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− | The '''Ion''' is a mid-range (up to 600 meters) [[medium]] [[energy]] weapon. |
+ | The '''Ion''' is a mid-range (up to 600 meters) [[Medium|medium]] [[energy]] weapon. |
==Strategy== |
==Strategy== |
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+ | The information regarding Ion can be found on this [[Lightning Weaponry: Mid-Range Tesla|page]]. |
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− | This energy weapon is usually used along with its heavy counterpart the [[Zeus]], as well as with the [[Gekko]], [[Scourge]] and occasionally the [[Calamity]]. Being an energy weapon with a range of 600 meters, it can bypass built-in or mounted [[Ancile]] [[Shields|shields]], making those robots prime targets. |
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+ | ==Pros and Cons== |
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− | Dealing 12,650 damage at max level by itself, this weapon is used most effectively with other mid-range energy weapons. Players are advised to use this weapon in a support role, providing cover fire for teammates attempting to capture beacons, or involved in brawls. Robots usually considered as relatively easy targets for mid-ranged energy builds equipped with the Zeus, [[Dragoon]], or Ion are light robots (due to their low health) and robots with in-built energy shields, such as the [[Haechi]]. |
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+ | '''Pros''' |
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+ | *Energy attribute allows it to penetrate energy barriers |
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⚫ | |||
+ | *Range of 600 meters allows it to engage in mid-range gunfights |
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+ | *Lock-on attribute makes it extremely hard to miss |
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+ | *Short reload |
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+ | '''Cons''' |
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− | This weapon is usually mounted on robots such as the [[Spectre]], [[Doc]], [[Kumiho]], [[Haechi]], [[Bulgasari]] and the [[Fujin]], as all of these robots have 2-4 medium weapon slots. The primary role of builds using the Ion is as a mid-range sniper providing support fire for allies. This weapon should not be used for brawling as it is outgunned by purpose-built close range setups such as the [[Magnum]]/[[Orkan]] (Hellfire) [[Rhino]]. A [[Spectre]] with quadruple Ions can deal serious damage towards other bots, and that's why a Spectre with quadruple Ions appeared in one of the [[Hangar X]] slots. |
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+ | *Ineffective against physical shields |
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+ | *Ineffective at close range against specialized brawling weapons |
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+ | *Not the best at sustained fighting (although could be worse) |
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+ | ==Upgrade Cost== |
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+ | {{Equip Tier2}} |
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+ | * MK2 Upgrade cost 500 {{Au icon}} |
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− | == |
+ | ==Weapons data== |
+ | {{MasterEquipment|Ion}} |
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− | {{Weapon Upgrades |
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− | |weapon-mode = burst |
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− | |mark-2 = false |
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− | |base-level = 1 |
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− | |rounds = 1 |
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− | |reload-time = 6 |
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− | |level-01-damage = 4920 |
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− | |level-01-cost = 10,000 [[Components]]/<br>5,000 [[Ag]] |
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− | |level-01-time = |
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− | |level-02-damage = 5410 |
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− | |level-02-cost = 100,000 |
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− | |level-02-time = 1 hour 30 minutes |
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+ | ==Audio== |
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− | |level-03-damage = 5950 |
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+ | [[File:Ion shot.ogg|Shot]] |
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− | |level-03-cost = 200,000 |
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+ | [[File:Ion impact.ogg|Impact]] |
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− | |level-03-time = 2 hours 30 minutes |
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+ | [[File:Ion reload.ogg|Reload]] |
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− | |||
+ | <br /> |
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− | |level-04-damage = 6550 |
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− | |level-04-cost = 400,000 |
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− | |level-04-time = 6 hours |
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− | |||
− | |level-05-damage = 7210 |
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− | |level-05-cost = 2,000,000 |
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− | |level-05-time = 12 hours |
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− | |||
− | |level-06-damage = 7930 |
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− | |level-06-cost = 3,000,000 |
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− | |level-06-time = 20 hours |
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− | |||
− | |level-07-damage = 8720 |
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− | |level-07-cost = 4,000,000 |
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− | |level-07-time = 1 day 12 hours |
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− | |||
− | |level-08-damage = 9590 |
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− | |level-08-cost = 8,000,000 |
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− | |level-08-time = 2 days 12 hours |
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− | |||
− | |level-09-damage = 10550 |
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− | |level-09-cost = 13,000,000 |
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− | |level-09-time = 3 days |
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− | |||
− | |level-10-damage = 11610 |
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− | |level-10-cost = 25,000,000 |
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− | |level-10-time = 3 days 8 hours |
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− | |||
− | |level-11-damage = 12770 |
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− | |level-11-cost = 35,000,000 |
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− | |level-11-time = 3 days 18 hours |
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− | |||
− | |level-12-damage = 14050 |
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− | |level-12-cost = 45,000,000 |
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− | |level-12-time = 4 days |
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− | |||
− | |total-upgrade-cost = 135,700,000 |
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− | |total-upgrade-time = 19 days 20 hours |
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− | }} |
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− | |||
− | ==Mark II Statistics== |
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− | {{Weapon Upgrades |
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− | |weapon-mode = burst |
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− | |mark-2 = true |
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− | |base-level = 1 |
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− | |rounds = 1 |
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− | |reload-time = 6 |
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− | |||
− | |level-01-damage = 5900 |
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− | |level-01-cost = 500 [[Au]] |
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− | |level-01-time = |
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− | |||
− | |level-02-damage = 6490 |
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− | |level-02-cost = 100,000 |
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− | |level-02-time = 1 hour 30 minutes |
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− | |||
− | |level-03-damage = 7140 |
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− | |level-03-cost = 200,000 |
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− | |level-03-time = 2 hours 30 minutes |
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− | |||
− | |level-04-damage = 7860 |
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− | |level-04-cost = 400,000 |
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− | |level-04-time = 6 hours |
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− | |||
− | |level-05-damage = 8650 |
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− | |level-05-cost = 2,000,000 |
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− | |level-05-time = 12 hours |
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− | |||
− | |level-06-damage = 9520 |
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− | |level-06-cost = 3,000,000 |
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− | |level-06-time = 20 hours |
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− | |||
− | |level-07-damage = 10460 |
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− | |level-07-cost = 4,000,000 |
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− | |level-07-time = 1 day 12 hours |
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− | |||
− | |level-08-damage = 11510 |
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− | |level-08-cost = 8,000,000 |
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− | |level-08-time = 2 days 12 hours |
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− | |||
− | |level-09-damage = 12660 |
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− | |level-09-cost = 13,000,000 |
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− | |level-09-time = 3 days |
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− | |||
− | |level-10-damage = 13930 |
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− | |level-10-cost = 25,000,000 |
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− | |level-10-time = 3 days 8 hours |
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− | |||
− | |level-11-damage = 15320 |
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− | |level-11-cost = 35,000,000 |
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− | |level-11-time = 3 days 18 hours |
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− | |||
− | |level-12-damage = 16860 |
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− | |level-12-cost = 45,000,000 |
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− | |level-12-time = 4 days |
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− | |||
− | |total-upgrade-cost = 135,700,000 |
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− | |total-upgrade-time = 19 days 20 hours |
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− | }} |
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==Update History== |
==Update History== |
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− | {| class=" |
+ | {| class="update_table" border="0" cellspacing="1" cellpadding="1" style="width:550px;" |
|- |
|- |
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! scope="col" |Version |
! scope="col" |Version |
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! scope="col" |Changes |
! scope="col" |Changes |
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|- |
|- |
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− | |[[Updates#Update |
+ | |[[Updates#Update 10.0.0|10.0.0]] |
+ | |New Ultimate edition: [[Ion/Ultimate Ion|{{Col|{{WRColor|4}}|ULTIMATE}} Ion]] |
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|- |
|- |
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− | |[[Updates#Update |
+ | |[[Updates#Update 9.9.9|9.9.9]] |
+ | |Damage increased by 5% |
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|- |
|- |
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− | |[[Updates#Update |
+ | |[[Updates#Update 9.0.0|9.0.0]] |
− | |Damage increased by |
+ | |Damage increased by 15% (Actual: 10%) |
|- |
|- |
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+ | |[[Updates#Update 8.7.0|8.7.0]] |
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⚫ | |||
+ | |Damage increased by 10% |
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|- |
|- |
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− | |[[Updates#Update |
+ | |[[Updates#Update 7.9|7.9.0]] |
+ | |Damage increased by 10% |
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− | |Economy Changes: |
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|- |
|- |
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+ | |[[Updates#Update 6.3.0|6.3.0]] |
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− | | |
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+ | |damage per shot ↑ 10% |
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− | |Total Upgrade Time: 45 days 17 hours⟶29 days 15 hours 30 minutes |
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|- |
|- |
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+ | |[[Updates#Update 5.0.0|5.0.0]] |
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− | | |
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− | |Now available for 5,000 gold (can still be produced via Workshop 2.0) |
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|- |
|- |
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− | |[[Updates#Update 4.0|4.0]] |
+ | |[[Updates#Update 4.8.0|4.8.0]] |
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− | |Economy Changes (July 5): |
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|- |
|- |
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+ | |[[Updates#Update 4.7.0|4.7.0]] |
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− | | |
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|- |
|- |
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+ | |[[Updates#Update 4.5.0|4.5.0]] |
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− | | |
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− | |Total Upgrade Time: |
+ | |Total Upgrade Time: 45 days 17 hours⟶29 days 15 hours 30 minutes<br>Now available for 5,000 gold (can still be produced via Workshop 2.0) |
⚫ | |||
+ | |[[Updates#Update 4.0.0|4.0.0]] |
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|- |
|- |
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|[[Updates#Update 3.7.0|3.7.0]] |
|[[Updates#Update 3.7.0|3.7.0]] |
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|Weapon was added to the game |
|Weapon was added to the game |
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|} |
|} |
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− | |||
==Poll== |
==Poll== |
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{{Poll}} |
{{Poll}} |
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+ | ==Trivia== |
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⚫ | |||
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+ | *By Update 9.0.0, Ion as a medium weapon deals almost the same damage as its heavy counterpart, [[Zeus]]. |
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+ | *Ion is the medium weapon that has the shortest name with only 3 letters (The other one is [[Ecu]]) |
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− | == |
+ | ==Navigation== |
+ | {{Units}} |
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+ | [[Category:A to Z]] |
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+ | [[Category:Energy]] |
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− | *Click [https://sketchfab.com/3d-models/lon-3d-cc1249e8eb5146ce82e6935e51d38ffb here] for 3D model of this weapon. |
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+ | [[Category:Medium Equipment]] |
Latest revision as of 02:22, 9 April 2024
THIS IS A COMMUNITY PAGE IT IS OPEN TO EDITS FROM ANYONE |
- See also: Ligntning Weaponry: Mid-Range Tesla
Ion | ULTIMATE Ion |
“ | Energy weapon, which hits enemies with one powerful charge and reloads quickly. Most effective at medium range
|
” |
- — in-game description
◀
<< PREV | 38 | Ion | NEXT >> |
Purchase Information | |
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In-Game Cost | 1,500 |
IRL Cost? |
$15 |
Experience? |
13 |
Type | |
Hardpoint? |
Medium |
Tier? |
II |
Faction? |
TBA |
Base Statistics | Attributes | ||
---|---|---|---|
Level | 1 | ||
Damage | 7,200 per pulse |
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Range | 600 meters | ||
Reload | 5 seconds | ||
Capacity | 1 pulse | ||
Unload | 0.9 second |
Introduction
The Ion is a mid-range (up to 600 meters) medium energy weapon.
Strategy
The information regarding Ion can be found on this page.
Pros and Cons
Pros
- Energy attribute allows it to penetrate energy barriers
- Severe damage per pulse
- Range of 600 meters allows it to engage in mid-range gunfights
- Lock-on attribute makes it extremely hard to miss
- Short reload
Cons
- Ineffective against physical shields
- Ineffective at close range against specialized brawling weapons
- Not the best at sustained fighting (although could be worse)
Upgrade Cost
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Weapons data
MK 1 | Level | MK 2 | ||||||
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Damage per shot | Damage per burst | Burst DPS | Cycle DPS | Damage per shot | Damage per burst | Burst DPS | Cycle DPS | |
7,590 | 7,590 | 8,433 | 1,286 | 1 | 21,640 | 21,640 | 24,044 | 3,668 |
8,340 | 8,340 | 9,267 | 1,414 | 2 | 21,970 | 21,970 | 24,411 | 3,724 |
9,180 | 9,180 | 10,200 | 1,556 | 3 | 22,300 | 22,300 | 24,778 | 3,780 |
10,100 | 10,100 | 11,222 | 1,712 | 4 | 22,630 | 22,630 | 25,144 | 3,836 |
11,110 | 11,110 | 12,344 | 1,883 | 5 | 22,970 | 22,970 | 25,522 | 3,893 |
12,220 | 12,220 | 13,578 | 2,071 | 6 | 23,320 | 23,320 | 25,911 | 3,953 |
13,440 | 13,440 | 14,933 | 2,278 | 7 | 23,670 | 23,670 | 26,300 | 4,012 |
14,780 | 14,780 | 16,422 | 2,505 | 8 | 24,020 | 24,020 | 26,689 | 4,071 |
16,260 | 16,260 | 18,067 | 2,756 | 9 | 24,380 | 24,380 | 27,089 | 4,132 |
17,890 | 17,890 | 19,878 | 3,032 | 10 | 24,750 | 24,750 | 27,500 | 4,195 |
19,680 | 19,680 | 21,867 | 3,336 | 11 | 25,120 | 25,120 | 27,911 | 4,258 |
21,640 | 21,640 | 24,044 | 3,668 | 12 | 25,500 | 25,500 | 28,333 | 4,322 |
MK 3 Level 1 | 26,770 | 26,770 | 29,744 | 4,537 | ||||
Notes | 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE). | |||||||
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one press of the fire button. | ||||||||
3. Shot intervals include not only the delay between shots, but also any shot subintervals triggered in one press of the fire button. |
Audio
Update History
Version | Changes |
---|---|
10.0.0 | New Ultimate edition: ULTIMATE Ion |
9.9.9 | Damage increased by 5% |
9.0.0 | Damage increased by 15% (Actual: 10%) |
8.7.0 | Damage increased by 10% |
7.9.0 | Damage increased by 10% |
6.3.0 | damage per shot ↑ 10% |
5.0.0 | Damage increased by 3% |
4.8.0 | Total Upgrade Time: 24 days 22 hours 45 minutes⟶19 days 20 hours |
4.7.0 | Damage increased by 7.5% Total Upgrade Time: 29 days 15 hours 30 minutes⟶24 days 22 hours 45 minutes |
4.5.0 | Total Upgrade Time: 45 days 17 hours⟶29 days 15 hours 30 minutes Now available for 5,000 gold (can still be produced via Workshop 2.0) |
4.0.0 | Total Upgrade Cost: 57,626,000 Ag⟶135,700,000 Ag Total Upgrade Time: 21 days 1 hour 15 minutes⟶45 days 17 hours |
3.7.0 | Weapon was added to the game |
Poll
Trivia
- Its shape and design strongly resembles a Zeus.
- An ion is a charged particle created when an atom of gas state substance becomes electrically charged. They can also form in a solvated state when an electrolyte dissociates in a solvent.
- By Update 9.0.0, Ion as a medium weapon deals almost the same damage as its heavy counterpart, Zeus.
- Ion is the medium weapon that has the shortest name with only 3 letters (The other one is Ecu)
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