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{{Protection}}
 
{{Protection}}
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{{See also|Ligntning Weaponry: Mid-Range Tesla}}
{{Currency|Type = "Au/Cp"}}
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{{Currency|Type = "Au"}}
{{Quote|Energy weapon, which hits enemies with one powerful charge and reloads quickly. Most effective at medium range}}
 
  +
{{Tab-1x2
 
 
|Tab 1 = Ion
<div style="text-align:Right;">{{WeaponIcons|Energy|Lock-on|Volley|Magazine}}</div><!--
 
  +
|Label 1 = Ion
-->{{Infobox weapon
 
|weapon = Ion
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|Tab 2 = Ultimate Ion
  +
|Label 2 = '''{{Col|{{WRColor|4}}|ULTIMATE}}''' {{C|Ion}}
|weapontype = [[Energy]]
 
|image = Ion.png
 
|imagecaption = 3D model [https://sketchfab.com/3d-models/lon-3d-cc1249e8eb5146ce82e6935e51d38ffb here]
 
|hardpoint = [[Medium]]
 
|cost = 10,000 [[Components]]
 
|value = $40<br>(5,000 [[Au]])
 
|level = 1
 
|ws1cost=140,000
 
|ws1comps=80
 
|ws3cost=460,000
 
|ws3comps=230
 
|damage = 4,920 per pulse
 
|rounds = 1 pulse
 
|reload = 5 seconds
 
|range = 600m
 
|levelreq = 13
 
|cycletime = 6 seconds
 
|reloadwf = No
 
|unload = 1 second
 
 
}}
 
}}
   
 
{{Quote|Energy weapon, which hits enemies with one powerful charge and reloads quickly. Most effective at medium range}}
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<br />
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{{MasterInfoBox|Ion}}
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  +
{{Tocright}}
 
==Introduction==
 
==Introduction==
The '''Ion''' is a mid-range (up to 600 meters) [[medium]] [[energy]] weapon.
+
The '''Ion''' is a mid-range (up to 600 meters) [[Medium|medium]] [[energy]] weapon.
   
 
==Strategy==
 
==Strategy==
  +
The information regarding Ion can be found on this [[Lightning Weaponry: Mid-Range Tesla|page]].
This energy weapon is usually used along with its heavy counterpart the [[Zeus]], as well as with the [[Gekko]], [[Scourge]] and occasionally the [[Calamity]]. Being an energy weapon with a range of 600 meters, it can bypass built-in or mounted [[Ancile]] [[Shields|shields]], making those robots prime targets.
 
   
  +
==Pros and Cons==
Dealing 12,650 damage at max level by itself, this weapon is used most effectively with other mid-range energy weapons. Players are advised to use this weapon in a support role, providing cover fire for teammates attempting to capture beacons, or involved in brawls. Robots usually considered as relatively easy targets for mid-ranged energy builds equipped with the Zeus, [[Dragoon]], or Ion are light robots (due to their low health) and robots with in-built energy shields, such as the [[Haechi]].
 
  +
'''Pros'''
  +
*Energy attribute allows it to penetrate energy barriers
 
*Severe damage per pulse
  +
*Range of 600 meters allows it to engage in mid-range gunfights
  +
*Lock-on attribute makes it extremely hard to miss
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*Short reload
   
  +
'''Cons'''
This weapon is usually mounted on robots such as the [[Spectre]], [[Doc]], [[Kumiho]], [[Haechi]], [[Bulgasari]] and the [[Fujin]], as all of these robots have 2-4 medium weapon slots. The primary role of builds using the Ion is as a mid-range sniper providing support fire for allies. This weapon should not be used for brawling as it is outgunned by purpose-built close range setups such as the [[Magnum]]/[[Orkan]] (Hellfire) [[Rhino]]. A [[Spectre]] with quadruple Ions can deal serious damage towards other bots, and that's why a Spectre with quadruple Ions appeared in one of the [[Hangar X]] slots.
 
  +
*Ineffective against physical shields
  +
*Ineffective at close range against specialized brawling weapons
  +
*Not the best at sustained fighting (although could be worse)
   
  +
==Upgrade Cost==
  +
{{Equip Tier2}}
  +
* MK2 Upgrade cost 500 {{Au icon}}
   
==Mark I Statistics==
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==Weapons data==
  +
{{MasterEquipment|Ion}}
{{Weapon Upgrades
 
|weapon-mode = burst
 
|mark-2 = false
 
|base-level = 1
 
|rounds = 1
 
|reload-time = 6
 
   
|level-01-damage = 4920
 
|level-01-cost = 10,000 [[Components]]/<br>5,000 [[Ag]]
 
|level-01-time =
 
   
|level-02-damage = 5410
 
|level-02-cost = 100,000
 
|level-02-time = 1 hour 30 minutes
 
   
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==Audio==
|level-03-damage = 5950
 
  +
[[File:Ion shot.ogg|Shot]]
|level-03-cost = 200,000
 
  +
[[File:Ion impact.ogg|Impact]]
|level-03-time = 2 hours 30 minutes
 
  +
[[File:Ion reload.ogg|Reload]]
 
  +
<br />
|level-04-damage = 6550
 
|level-04-cost = 400,000
 
|level-04-time = 6 hours
 
 
|level-05-damage = 7210
 
|level-05-cost = 2,000,000
 
|level-05-time = 12 hours
 
 
|level-06-damage = 7930
 
|level-06-cost = 3,000,000
 
|level-06-time = 20 hours
 
 
|level-07-damage = 8720
 
|level-07-cost = 4,000,000
 
|level-07-time = 1 day 12 hours
 
 
|level-08-damage = 9590
 
|level-08-cost = 8,000,000
 
|level-08-time = 2 days 12 hours
 
 
|level-09-damage = 10550
 
|level-09-cost = 13,000,000
 
|level-09-time = 3 days
 
 
|level-10-damage = 11610
 
|level-10-cost = 25,000,000
 
|level-10-time = 3 days 8 hours
 
 
|level-11-damage = 12770
 
|level-11-cost = 35,000,000
 
|level-11-time = 3 days 18 hours
 
 
|level-12-damage = 14050
 
|level-12-cost = 45,000,000
 
|level-12-time = 4 days
 
 
|total-upgrade-cost = 135,700,000
 
|total-upgrade-time = 19 days 20 hours
 
}}
 
 
==Mark II Statistics==
 
{{Weapon Upgrades
 
|weapon-mode = burst
 
|mark-2 = true
 
|base-level = 1
 
|rounds = 1
 
|reload-time = 6
 
 
|level-01-damage = 5900
 
|level-01-cost = 500 [[Au]]
 
|level-01-time =
 
 
|level-02-damage = 6490
 
|level-02-cost = 100,000
 
|level-02-time = 1 hour 30 minutes
 
 
|level-03-damage = 7140
 
|level-03-cost = 200,000
 
|level-03-time = 2 hours 30 minutes
 
 
|level-04-damage = 7860
 
|level-04-cost = 400,000
 
|level-04-time = 6 hours
 
 
|level-05-damage = 8650
 
|level-05-cost = 2,000,000
 
|level-05-time = 12 hours
 
 
|level-06-damage = 9520
 
|level-06-cost = 3,000,000
 
|level-06-time = 20 hours
 
 
|level-07-damage = 10460
 
|level-07-cost = 4,000,000
 
|level-07-time = 1 day 12 hours
 
 
|level-08-damage = 11510
 
|level-08-cost = 8,000,000
 
|level-08-time = 2 days 12 hours
 
 
|level-09-damage = 12660
 
|level-09-cost = 13,000,000
 
|level-09-time = 3 days
 
 
|level-10-damage = 13930
 
|level-10-cost = 25,000,000
 
|level-10-time = 3 days 8 hours
 
 
|level-11-damage = 15320
 
|level-11-cost = 35,000,000
 
|level-11-time = 3 days 18 hours
 
 
|level-12-damage = 16860
 
|level-12-cost = 45,000,000
 
|level-12-time = 4 days
 
 
|total-upgrade-cost = 135,700,000
 
|total-upgrade-time = 19 days 20 hours
 
}}
 
   
 
==Update History==
 
==Update History==
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:550px;"
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{| class="update_table" border="0" cellspacing="1" cellpadding="1" style="width:550px;"
 
|-
 
|-
 
! scope="col" |Version
 
! scope="col" |Version
 
! scope="col" |Changes
 
! scope="col" |Changes
 
|-
 
|-
|[[Updates#Update 5.0|5.0]]
+
|[[Updates#Update 10.0.0|10.0.0]]
  +
|New Ultimate edition: [[Ion/Ultimate Ion|{{Col|{{WRColor|4}}|ULTIMATE}} Ion]]
|Damage increased by 3%
 
 
|-
 
|-
|[[Updates#Update 4.8.0|4.8.0]]
+
|[[Updates#Update 9.9.9|9.9.9]]
  +
|Damage increased by 5%
|Total Upgrade Time: 24 days 22 hours 45 minutes⟶19 days 20 hours
 
 
|-
 
|-
|[[Updates#Update 4.7.0|4.7.0]]
+
|[[Updates#Update 9.0.0|9.0.0]]
|Damage increased by 7.5%
+
|Damage increased by 15% (Actual: 10%)
 
|-
 
|-
  +
|[[Updates#Update 8.7.0|8.7.0]]
|
 
  +
|Damage increased by 10%
|Total Upgrade Time: 29 days 15 hours 30 minutes⟶24 days 22 hours 45 minutes
 
 
|-
 
|-
|[[Updates#Update 4.5|4.5]]
+
|[[Updates#Update 7.9|7.9.0]]
  +
|Damage increased by 10%
|Economy Changes:
 
 
|-
 
|-
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|[[Updates#Update 6.3.0|6.3.0]]
|
 
  +
|damage per shot ↑ 10%
|Total Upgrade Time: 45 days 17 hours⟶29 days 15 hours 30 minutes
 
 
|-
 
|-
  +
|[[Updates#Update 5.0.0|5.0.0]]
|
 
 
|Damage increased by 3%
|Now available for 5,000 gold (can still be produced via Workshop 2.0)
 
 
|-
 
|-
|[[Updates#Update 4.0|4.0]]
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|[[Updates#Update 4.8.0|4.8.0]]
 
|Total Upgrade Time: 24 days 22 hours 45 minutes⟶19 days 20 hours
|Economy Changes (July 5):
 
 
|-
 
|-
  +
|[[Updates#Update 4.7.0|4.7.0]]
|
 
 
|Damage increased by 7.5%<br>Total Upgrade Time: 29 days 15 hours 30 minutes⟶24 days 22 hours 45 minutes
|Total Upgrade Cost: 57,626,000 Ag⟶135,700,000 Ag
 
 
|-
 
|-
  +
|[[Updates#Update 4.5.0|4.5.0]]
|
 
|Total Upgrade Time: 21 days 1 hour 15 minutes⟶45 days 17 hours
+
|Total Upgrade Time: 45 days 17 hours⟶29 days 15 hours 30 minutes<br>Now available for 5,000 gold (can still be produced via Workshop 2.0)
 
|-
  +
|[[Updates#Update 4.0.0|4.0.0]]
 
|Total Upgrade Cost: 57,626,000 Ag⟶135,700,000 Ag<br>Total Upgrade Time: 21 days 1 hour 15 minutes⟶45 days 17 hours
 
|-
 
|-
 
|[[Updates#Update 3.7.0|3.7.0]]
 
|[[Updates#Update 3.7.0|3.7.0]]
 
|Weapon was added to the game
 
|Weapon was added to the game
 
|}
 
|}
 
   
 
==Poll==
 
==Poll==
 
{{Poll}}
 
{{Poll}}
   
  +
==Trivia==
 
*Its shape and design strongly resembles a [[Zeus]].
 
*An ion is a charged particle created when an atom of gas state substance becomes electrically charged. They can also form in a solvated state when an electrolyte dissociates in a solvent.
  +
*By Update 9.0.0, Ion as a medium weapon deals almost the same damage as its heavy counterpart, [[Zeus]].
  +
*Ion is the medium weapon that has the shortest name with only 3 letters (The other one is [[Ecu]])
   
==Trivia==
+
==Navigation==
  +
{{Units}}
*Its shape and design strongly resembles a Zeus.
 
  +
[[Category:A to Z]]
*An Ion is a charged particle created when an atom of inert gas (usually Xenon) becomes electrically charged.
 
  +
[[Category:Energy]]
*Click [https://sketchfab.com/3d-models/lon-3d-cc1249e8eb5146ce82e6935e51d38ffb here] for 3D model of this weapon.
 
  +
[[Category:Medium Equipment]]

Latest revision as of 02:22, 9 April 2024

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See also: Ligntning Weaponry: Mid-Range Tesla
Gold




Ion   ULTIMATE Ion


Energy weapon, which hits enemies with one powerful charge and reloads quickly. Most effective at medium range
— in-game description



<< PREV 38 Ion NEXT >>
Purchase Information
In-Game Cost 1,500 Gold

IRL Cost?

$15

Experience?

13
Type

Hardpoint?

Medium

Tier?

II

Faction?

TBA
Ion
Base Statistics Attributes
PilotRankPrivate icon Level 1

Energy

WeaponDamage Damage 7,200 per pulse

WeaponRange Range 600 meters

Volley

WeaponReload Reload 5 seconds

Magazine

Capacity 1 pulse
Unload 0.9 second

Introduction

The Ion is a mid-range (up to 600 meters) medium energy weapon.

Strategy

The information regarding Ion can be found on this page.

Pros and Cons

Pros

  • Energy attribute allows it to penetrate energy barriers
  • Severe damage per pulse
  • Range of 600 meters allows it to engage in mid-range gunfights
  • Lock-on attribute makes it extremely hard to miss
  • Short reload

Cons

  • Ineffective against physical shields
  • Ineffective at close range against specialized brawling weapons
  • Not the best at sustained fighting (although could be worse)

Upgrade Cost

Tier 2 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 20,000 00:10
3 40,000 01:00
4 80,000 02:00
5 400,000 08:00
6 800,000 12:00
7 1,600,000 12:00
8 2,000,000 16:00
9 3,000,000 20:00
10 4,000,000 24:00
11 5,000,000 26:00
12 6,000,000 28:00
Total Cost Time [DD:HH:MM]
22,940,000 5:14:00
Tier 2 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 8,000,000 02:30
3 9,000,000 05:00
4 10,000,000 10:00
5 11,000,000 15:00
6 12,000,000 15:00
7 13,000,000 15:00
8 14,000,000 15:00
9 15,000,000 15:00
10 16,000,000 15:00
11 17,000,000 15:00
12 18,000,000 15:00
Total Cost Time [DD:HH:MM]
143,000,000 05:17:30
  • MK2 Upgrade cost 500 Gold

Weapons data

Ion
ID Tier Icn info for user popup Slot Icn info for user popup Type Range Availability
38 2 Medium Energy 600 AuIcon Gold
Ammo Particles
per Shot
Unload Time Reload Time Shot
Interval Icn info for user popup
Rate
of Fire
10 10 0.9 5 1 (sub: 0.1) 1
1286
Cycle DPS
4537 20k
Attributes Energy Energy Lock-on Target lock-on Volley Volley Magazine Magazine Blank Blank
MK 1 Level MK 2
Damage per shot Damage per burst Burst DPS Cycle DPS Damage per shot Damage per burst Burst DPS Cycle DPS
7,590 7,590 8,433 1,286 1 21,640 21,640 24,044 3,668
8,340 8,340 9,267 1,414 2 21,970 21,970 24,411 3,724
9,180 9,180 10,200 1,556 3 22,300 22,300 24,778 3,780
10,100 10,100 11,222 1,712 4 22,630 22,630 25,144 3,836
11,110 11,110 12,344 1,883 5 22,970 22,970 25,522 3,893
12,220 12,220 13,578 2,071 6 23,320 23,320 25,911 3,953
13,440 13,440 14,933 2,278 7 23,670 23,670 26,300 4,012
14,780 14,780 16,422 2,505 8 24,020 24,020 26,689 4,071
16,260 16,260 18,067 2,756 9 24,380 24,380 27,089 4,132
17,890 17,890 19,878 3,032 10 24,750 24,750 27,500 4,195
19,680 19,680 21,867 3,336 11 25,120 25,120 27,911 4,258
21,640 21,640 24,044 3,668 12 25,500 25,500 28,333 4,322
MK 3 Level 1 26,770 26,770 29,744 4,537
Notes 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE).
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one press of the fire button.
3. Shot intervals include not only the delay between shots, but also any shot subintervals triggered in one press of the fire button.


Audio


Update History

Version Changes
10.0.0 New Ultimate edition: ULTIMATE Ion
9.9.9 Damage increased by 5%
9.0.0 Damage increased by 15% (Actual: 10%)
8.7.0 Damage increased by 10%
7.9.0 Damage increased by 10%
6.3.0 damage per shot ↑ 10%
5.0.0 Damage increased by 3%
4.8.0 Total Upgrade Time: 24 days 22 hours 45 minutes⟶19 days 20 hours
4.7.0 Damage increased by 7.5%
Total Upgrade Time: 29 days 15 hours 30 minutes⟶24 days 22 hours 45 minutes
4.5.0 Total Upgrade Time: 45 days 17 hours⟶29 days 15 hours 30 minutes
Now available for 5,000 gold (can still be produced via Workshop 2.0)
4.0.0 Total Upgrade Cost: 57,626,000 Ag⟶135,700,000 Ag
Total Upgrade Time: 21 days 1 hour 15 minutes⟶45 days 17 hours
3.7.0 Weapon was added to the game

Poll


Trivia

  • Its shape and design strongly resembles a Zeus.
  • An ion is a charged particle created when an atom of gas state substance becomes electrically charged. They can also form in a solvated state when an electrolyte dissociates in a solvent.
  • By Update 9.0.0, Ion as a medium weapon deals almost the same damage as its heavy counterpart, Zeus.
  • Ion is the medium weapon that has the shortest name with only 3 letters (The other one is Ecu)

Navigation