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Components


…Energy weapon, which hits enemies with one powerful charge and reloads quickly. Most effective at medium range… – in-game description



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Purchase Information
In-Game Cost 10,000 Components or 5,000 Gold
Real Value Icn info for user popup.png $40
Exp Level Icn info for user popup.png 13
Type
Hardpoint Icn info for user popup.png Medium
Tier Icn info for user popup.png III
Ion.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Energy Energy


WeaponDamage.png Damage 5,410 per pulse Lock-on Lock-on


WeaponRange.png Range 600 meters Volley Volley


WeaponReload.png Reload 5 seconds Magazine Magazine


Capacity 1 pulse


Unload 1 second


Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
140,000 460,000
Components Components Components Components
80 230


Introduction

The Ion is a mid-range (up to 600 meters) medium energy weapon.

Strategy

This energy weapon is usually used along with its heavy counterpart the Zeus, as well as with the Gekko, Scourge and occasionally the Calamity. Being an energy weapon with a range of 600 meters, it can bypass built-in or mounted Ancile shields, making those robots prime targets.

Dealing 18,255 damage at max level by itself, this weapon is used most effectively with other mid-range energy weapons. Players are advised to use this weapon in a support role, providing cover fire for teammates attempting to capture beacons, or involved in brawls. Robots usually considered as relatively easy targets for mid-ranged energy builds equipped with the Zeus, Dragoon, or Ion are light robots (due to their low health) and robots with in-built energy shields, such as the Haechi.

This weapon is usually mounted on robots such as the Spectre, Doc, Kumiho, Haechi, Bulgasari and the Fujin, as all of these robots have 2-4 medium weapon slots. The primary role of builds using the Ion is as a mid-range sniper providing support fire for allies. This weapon should not be used for brawling as it is outgunned by purpose-built close range setups such as the Magnum/Orkan (Hellfire) Rhino.

Pros and Cons

Pros

  • Energy attribute allows it to penetrate energy barriers
  • Severe damage per pulse
  • Range of 600 meters allows it to engage in mid-range gunfights
  • Lock-on attribute makes it extremely hard to miss
  • Short reload

Cons

  • Ineffective against physical shields
  • Ineffective at close range against specialized brawling weapons
  • Not the best at sustained fighting (although could be worse)

Upgrade Cost

Tier 3 Mk 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 100,000 01:30
3 200,000 02:30
4 400,000 06:00
5 2,000,000 12:00
6 3,000,000 20:00
7 4,000,000 36:00
8 8,000,000 60:00
9 13,000,000 72:00
10 25,000,000 80:00
11 35,000,000 90:00
12 45,000,000 96:00
Totals Cost Time [DD:HH:MM]
135,700,000 18:20:00
Tier 3 Mk 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 1,000,000 12:00
3 2,000,000 24:00
4 4,000,000 36:00
5 16,000,000 48:00
6 16,000,000 48:00
7 16,000,000 48:00
8 16,000,000 48:00
9 16,000,000 48:00
10 16,000,000 48:00
11 16,000,000 48:00
12 16,000,000 48:00
Totals Cost Time [DD:HH:MM]
135,000,000 18:00:00
  • MK2 Upgrade cost 500 Gold

Weapons data

38 Ion
In the workshop WorkshopYes.png Yes or WorkshopNo.png No WorkshopYes.png Energy Energy


Lock-on Lock-on


Volley Volley


Magazine Magazine




Particles Ammo Rate of Fire Unload Reload Shot Interval Tier Version Slot Type Trajectory
1 1 N/A 1 5 3 6.3 Medium Energy Homing
MK 1 MK 2
Damage per shot Damage per magazine DPS Damage per particle Damage per shot Damage per magazine DPS Damage per particle
5410 54100 5410 5410 1 15450 154500 15450 15450
5950 59500 5950 5950 2 15705 157050 15705 15705
6550 65500 6550 6550 3 15960 159600 15960 15960
7210 72100 7210 7210 4 16215 162150 16215 16215
7930 79300 7930 7930 5 16470 164700 16470 16470
8720 87200 8720 8720 6 16725 167250 16725 16725
9590 95900 9590 9590 7 16980 169800 16980 16980
10550 105500 10550 10550 8 17235 172350 17235 17235
11610 116100 11610 11610 9 17490 174900 17490 17490
12770 127700 12770 12770 10 17745 177450 17745 17745
14050 140500 14050 14050 11 18000 180000 18000 18000
15450 154500 15450 15450 12 18255 182550 18255 18255
MK3 Damage per shot Damage per magazine DPS Damage per particle
{{{mk3shot1}}} {{{mk3magazine1}}} {{{mk3dps1}}} {{{mk3particle1}}}



Audio


Update History

Version Changes
6.3.0 damage per shot ↑ 10%
5.0.0 Damage increased by 3%
4.8.0 Total Upgrade Time: 24 days 22 hours 45 minutes⟶19 days 20 hours
4.7.0 Damage increased by 7.5%
Total Upgrade Time: 29 days 15 hours 30 minutes⟶24 days 22 hours 45 minutes
4.5.0 Total Upgrade Time: 45 days 17 hours⟶29 days 15 hours 30 minutes
Now available for 5,000 gold (can still be produced via Workshop 2.0)
4.0.0 Total Upgrade Cost: 57,626,000 Ag⟶135,700,000 Ag
Total Upgrade Time: 21 days 1 hour 15 minutes⟶45 days 17 hours
3.7.0 Weapon was added to the game

Poll


Trivia

  • Its shape and design strongly resembles a Zeus.
  • An Ion is a charged particle created when an atom of inert gas (usually Xenon) becomes electrically charged.

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