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Gold



Energy weapon, which hits enemies with one powerful charge and reloads quickly. Most effective at medium range
— in-game description




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Purchase Information
In-Game Cost 1,500 Gold
Real Value Icn info for user popup.png $15
Exp Level Icn info for user popup.png 13
Type
Hardpoint Icn info for user popup.png Medium
Tier Icn info for user popup.png II
Ion.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Energy
WeaponDamage.png Damage 5,410 per pulse Lock-on
WeaponRange.png Range 600 meters Volley
WeaponReload.png Reload 5 seconds Magazine
Capacity 1 pulse Blank
Unload 1 second Blank


Introduction

The Ion is a mid-range (up to 600 meters) medium energy weapon.

Strategy

This energy weapon is usually used along with its heavy counterpart the Zeus, as well as with the Gekko, Scourge and occasionally the Calamity. Being an energy weapon with a range of 600 meters, it can bypass built-in or mounted Ancile shields, making those robots prime targets.

Dealing 18,255 damage at max level by itself, this weapon is used most effectively with other mid-range energy weapons. Players are advised to use this weapon in a support role, providing cover fire for teammates attempting to capture beacons, or involved in brawls. Robots usually considered as relatively easy targets for mid-ranged energy builds equipped with the Zeus, Dragoon, or Ion are light robots (due to their low health) and robots with in-built energy shields, such as the Haechi.

This weapon is usually mounted on robots such as the Spectre, Doc, Kumiho, Haechi, Bulgasari and the Fujin, as all of these robots have 2-4 medium weapon slots. The primary role of builds using the Ion is as a mid-range sniper providing support fire for allies. This weapon should not be used for brawling as it is outgunned by purpose-built close range setups such as the Magnum/Orkan (Hellfire) Rhino.

Pros and Cons

Pros

  • Energy attribute allows it to penetrate energy barriers
  • Severe damage per pulse
  • Range of 600 meters allows it to engage in mid-range gunfights
  • Lock-on attribute makes it extremely hard to miss
  • Short reload

Cons

  • Ineffective against physical shields
  • Ineffective at close range against specialized brawling weapons
  • Not the best at sustained fighting (although could be worse)

Upgrade Cost

Tier 2 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 20,000 00:10
2 40,000 01:00
3 80,000 02:00
4 400,000 08:00
5 800,000 12:00
6 1,600,000 24:00
7 3,000,000 32:00
8 6,000,000 40:00
9 10,000,000 44:00
10 16,000,000 52:00
11 26,000,000 60:00
12 0 00:00
Total Cost Time [DD:HH:MM]
63,940,000 11:11:10
Tier 2 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 500,000 02:30
2 1,000,000 05:00
3 2,000,000 10:00
4 7,500,000 15:00
5 7,500,000 15:00
6 7,500,000 15:00
7 7,500,000 15:00
8 7,500,000 15:00
9 7,500,000 15:00
10 7,500,000 15:00
11 7,500,000 15:00
12 0 00:00
Total Cost Time [DD:HH:MM]
63,500,000 05:17:30
  • MK2 Upgrade cost 500 Gold

Weapons data

Ion
ID Tier Icn info for user popup.png Slot Icn info for user popup.png Type Range Availability
38 2 Medium Energy 600 AuIcon.png Gold
Ammo Particles
per Shot
Unload Time Reload Time Shot
Interval
Rate
of Fire
10 10 0.9 5 1 (sub: 0.1) 1
1,008
Cycle DPS
3,573 20k
Attributes Energy Energy Lock-on Target lock-on Volley Volley Magazine Magazine Blank Blank
MK 1 Level MK 2
Damage per shot Damage per burst Burst DPS Cycle DPS Damage per shot Damage per burst Burst DPS Cycle DPS
5,950 5,950 6,611 1,008 1 17,000 17,000 18,889 2,881
6,550 6,550 7,278 1,110 2 17,280 17,280 19,200 2,929
7,210 7,210 8,011 1,222 3 17,560 17,560 19,511 2,976
7,930 7,930 8,811 1,344 4 17,840 17,840 19,822 3,024
8,720 8,720 9,689 1,478 5 18,120 18,120 20,133 3,071
9,590 9,590 10,656 1,625 6 18,400 18,400 20,444 3,119
10,550 10,550 11,722 1,788 7 18,680 18,680 20,756 3,166
11,610 11,610 12,900 1,968 8 18,960 18,960 21,067 3,214
12,770 12,770 14,189 2,164 9 19,240 19,240 21,378 3,261
14,050 14,050 15,611 2,381 10 19,520 19,520 21,689 3,308
15,460 15,460 17,178 2,620 11 19,800 19,800 22,000 3,356
17,000 17,000 18,889 2,881 12 20,080 20,080 22,311 3,403
MK 3 Level 1 21,080 21,080 23,422 3,573
Notes 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE).
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one press of the fire button.


Audio


Update History

Version Changes
7.9.0 Damage increased by 10%
6.3.0 damage per shot ↑ 10%
5.0.0 Damage increased by 3%
4.8.0 Total Upgrade Time: 24 days 22 hours 45 minutes⟶19 days 20 hours
4.7.0 Damage increased by 7.5%
Total Upgrade Time: 29 days 15 hours 30 minutes⟶24 days 22 hours 45 minutes
4.5.0 Total Upgrade Time: 45 days 17 hours⟶29 days 15 hours 30 minutes
Now available for 5,000 gold (can still be produced via Workshop 2.0)
4.0.0 Total Upgrade Cost: 57,626,000 Ag⟶135,700,000 Ag
Total Upgrade Time: 21 days 1 hour 15 minutes⟶45 days 17 hours
3.7.0 Weapon was added to the game

Poll


Trivia

  • Its shape and design strongly resembles a Zeus.
  • An Ion is a charged particle created when an atom of inert gas (usually Xenon) becomes electrically charged.

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