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Components


…Energy weapon, which hits enemies with one powerful charge and reloads quickly. Most effective at medium range… – in-game description


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Purchase Information
In-Game Cost 10,000 Components or 5,000 Gold
Real Value Icn info for user popup.png $40
Exp Level Icn info for user popup.png 13
Type
Hardpoint Icn info for user popup.png Medium
Tier Icn info for user popup.png III
Ion.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Energy Energy
WeaponDamage.png Damage 4,920 per pulse Lock-on Lock-on
WeaponRange.png Range 600 meters Volley Volley
WeaponReload.png Reload 5 seconds Magazine Magazine
Capacity 1 pulse
Unload 1 second
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
140,000 460,000
Components Components Components Components
80 230


Introduction

The Ion is a mid-range (up to 600 meters) medium energy weapon.

Strategy

This energy weapon is usually used along with its heavy counterpart the Zeus, as well as with the Gekko, Scourge and occasionally the Calamity. Being an energy weapon with a range of 600 meters, it can bypass built-in or mounted Ancile shields, making those robots prime targets.

Dealing 12,650 damage at max level by itself, this weapon is used most effectively with other mid-range energy weapons. Players are advised to use this weapon in a support role, providing cover fire for teammates attempting to capture beacons, or involved in brawls. Robots usually considered as relatively easy targets for mid-ranged energy builds equipped with the Zeus, Dragoon, or Ion are light robots (due to their low health) and robots with in-built energy shields, such as the Haechi.

This weapon is usually mounted on robots such as the Spectre, Doc, Kumiho, Haechi, Bulgasari and the Fujin, as all of these robots have 2-4 medium weapon slots. The primary role of builds using the Ion is as a mid-range sniper providing support fire for allies. This weapon should not be used for brawling as it is outgunned by purpose-built close range setups such as the Magnum/Orkan (Hellfire) Rhino.

Pros and Cons

Pros

  • Energy attribute allows it to penetrate energy barriers
  • Severe damage per pulse
  • Range of 600 meters allows it to engage in mid-range gunfights
  • Lock-on attribute makes it extremely hard to miss
  • Short reload

Cons

  • Ineffective against physical shields
  • Ineffective at close range against specialized brawling weapons
  • Not the best at sustained fighting (although could be worse)

Mark I Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Cycle
DPS
1 10,000 Components or 5,000 Gold 4920 4920 984

Upgrade Information

Level Cost AgIcon.png Time Damage Cycle
Damage
Cycle
DPS
2 100,000 1 hour 30 minutes 5410 5410 1082
3 200,000 2 hours 30 minutes 5950 5950 1190
4 400,000 6 hours 6550 6550 1310
5 2,000,000 12 hours 7210 7210 1442
6 3,000,000 20 hours 7930 7930 1586
7 4,000,000 1 day 12 hours 8720 8720 1744
8 8,000,000 2 days 12 hours 9590 9590 1918
9 13,000,000 3 days 10550 10550 2110
10 25,000,000 3 days 8 hours 11610 11610 2322
11 35,000,000 3 days 18 hours 12770 12770 2554
12 45,000,000 4 days 14050 14050 2810
Cost Time
Totals 135,700,000 19 days 20 hours


Mark II Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Cycle
DPS
1 500 Gold 14050 14050 2810

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon.png Time Damage Cycle
Damage
Cycle
DPS
2 1,000,000 12 hours 14305 14305 2861
3 2,000,000 1 day 14560 14560 2912
4 4,000,000 1 day 12 hours 14815 14815 2963
5 16,000,000 2 days 15070 15070 3014
6 16,000,000 2 days 15325 15325 3065
7 16,000,000 2 days 15580 15580 3116
8 16,000,000 2 days 15835 15835 3167
9 16,000,000 2 days 16090 16090 3218
10 16,000,000 2 days 16345 16345 3269
11 16,000,000 2 days 16600 16600 3320
12 16,000,000 2 days 16855 16855 3371
Cost Time
Totals 135,000,000 19 days


Update History

Version Changes
5.0.0 Damage increased by 3%
4.8.0 Total Upgrade Time: 24 days 22 hours 45 minutes⟶19 days 20 hours
4.7.0 Damage increased by 7.5%
Total Upgrade Time: 29 days 15 hours 30 minutes⟶24 days 22 hours 45 minutes
4.5.0 Total Upgrade Time: 45 days 17 hours⟶29 days 15 hours 30 minutes
Now available for 5,000 gold (can still be produced via Workshop 2.0)
4.0.0 Total Upgrade Cost: 57,626,000 Ag⟶135,700,000 Ag
Total Upgrade Time: 21 days 1 hour 15 minutes⟶45 days 17 hours
3.7.0 Weapon was added to the game

Poll


Trivia

  • Its shape and design strongly resembles a Zeus.
  • An Ion is a charged particle created when an atom of inert gas (usually Xenon) becomes electrically charged.

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