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|Label 2 = Arachnid Invader
 
|Label 2 = Arachnid Invader
 
}}
 
}}
{{Currency|Type = "Cp"}}
+
{{Currency|Type = "Au/Cp"}}
 
{{quote|Four-legged robot. Excels at initiating fights: Invader can jump into the enemies and drastically lower their firepower}}
 
{{quote|Four-legged robot. Excels at initiating fights: Invader can jump into the enemies and drastically lower their firepower}}
 
<br />
 
<br />
   
 
{{Unit Page Top
 
{{Unit Page Top
|Prev Unit = Inquisitor
+
|Prev Unit = Rayker
 
|Unit Name = Invader
 
|Unit Name = Invader
|Next Unit = Kumiho
+
|Next Unit = Nemesis
 
|Mainpic = InvaderInfobox.png
 
|Mainpic = InvaderInfobox.png
|Cost = 10,000 {{Cp icon}}
+
|Cost = 10,000 {{Cp icon}} or<br>9,750 {{Au icon}}
 
|Value = $75
 
|Value = $75
 
|Rlevel = 19
 
|Rlevel = 19
 
|Class = [[File:MediumRobotinfobox.png|50px|link=]]<br>[[Medium Robot|Medium]]
 
|Class = [[File:MediumRobotinfobox.png|50px|link=]]<br>[[Medium Robot|Medium]]
|Ability = [[File:Incursioninfobox.png|32px|link=]]<br>[[Abilities#Incursion|Incursion]] {{Info-Tooltip|Incursion|}}
+
|Ability = [[File:Incursioninfobox.png|32px|link=]]<br>[[Abilities#Incursion|Incursion]] {{Info-Tooltip|Ability Tooltip}}
 
|Faction = [[File:DSCinfobox.png|36px|link=]]<br>[[New_Factions#Defense and Security Conglomerate (DSC)|DSC]]
 
|Faction = [[File:DSCinfobox.png|36px|link=]]<br>[[New_Factions#Defense and Security Conglomerate (DSC)|DSC]]
 
|Level = 1
 
|Level = 1
Line 28: Line 28:
 
|WikiClass = [[Heavy Robot|Heavy]]
 
|WikiClass = [[Heavy Robot|Heavy]]
 
|Paint = [[File:Invader DEFAULT.png|60px|Default]]
 
|Paint = [[File:Invader DEFAULT.png|60px|Default]]
|Paint2 = [[File:Invader RED_BARON.png|60px|Red Baron|link=http://warrobots.wikia.com/wiki/Paint_Jobs#Red_Baron]]
+
|Paint2 = [[File:Invader RED_BARON.png|60px|Red Baron|link=Paint_Jobs#Red_Baron]]
|Paint3 = [[File:Invader SYMBIOTIC.png|60px|Symbiotic|link=http://warrobots.wikia.com/wiki/Paint_Jobs#Symbiotic]]
+
|Paint3 = [[File:Invader SYMBIOTIC.png|60px|Symbiotic|link=Paint_Jobs#Symbiotic]]
|Paint4 = [[File:Invader WARPAT.png|60px|Wartpat|link=http://warrobots.wikia.com/wiki/Paint_Jobs#Wartpat]]
+
|Paint4 = [[File:Invader WARPAT.png|60px|Wartpat|link=Paint_Jobs#Wartpat]]
  +
|Paint5 = [[File:Invader SCIENCE.png|60px|Science|link=Paint_Jobs#Science]]
|Paint5 =
 
 
|ActiveModule = Yes
 
|ActiveModule = Yes
 
|PassiveModule = 3
 
|PassiveModule = 3
|Pilot = [[File:Pilot_legend_stanislavchen_mini.png|Stanislav Chen|50px|link=https://warrobots.fandom.com/wiki/Pilot#Stanislav_Chen]]
+
|Pilot = [[File:Pilot_legend_stanislavchen_mini.png|Stanislav Chen|50px|link=War_Robots_Wiki:Legendary_Pilot_List#Stanislav_Chen]]
|Weapons = 2x [[Punisher]] {{Info-Tooltip|Punisher|}} <br>1x [[Punisher T]] {{Info-Tooltip|Punisher T|}}
+
|Weapons = 2x [[Punisher]]<br>1x [[Punisher T]]
 
}}
 
}}
 
{{Workshopbox
 
{{Workshopbox
Line 43: Line 43:
 
|ws3comps = 170
 
|ws3comps = 170
 
}}
 
}}
  +
<!--
 
{{Infobox robot
 
|class = [[Medium Robot|Medium]]
 
|ability = [[Abilities#Incursion|Incursion]]:<br>Duration: 7-12 seconds<br>Cooldown: 16 seconds
 
|levelreq = 19
 
|image = Invader.png
 
|imagecaption = 3D model [https://sketchfab.com/3d-models/invader-3d-10c5802d9e1045fbb4e2b2725919c118 here]
 
|price = 10,000 [[Components]]
 
|value = $75
 
|ws1cost = 200,000
 
|ws3cost = 660,000
 
|ws1comps = 60
 
|ws3comps = 170
 
|level = 1
 
|hp = 154,846
 
|speed = 40
 
|hardpoints = 2x [[Light]]<br>1x [[Medium]]
 
|weapons = 2x [[Punisher]]<br>1x [[Punisher T]]
 
|active = Yes
 
|passive = 3
 
|wikiclass = [[Heavy Robot|Heavy]]
 
|faction = [[New_Factions#Defense and Security Conglomerate (DSC)|DSC]]
 
|robot = Invader
 
}}
 
-->
 
 
==Introduction==
 
==Introduction==
 
The '''Invader''' is a [[Medium Robot|medium robot]] with a [[medium]] and 2 [[light]] hardpoints. It is unofficially classified as a [[Heavy Robot|heavy robot]] based on wiki [[War Robots Wiki:Robot Classification Criteria|criteria]].
 
The '''Invader''' is a [[Medium Robot|medium robot]] with a [[medium]] and 2 [[light]] hardpoints. It is unofficially classified as a [[Heavy Robot|heavy robot]] based on wiki [[War Robots Wiki:Robot Classification Criteria|criteria]].
   
 
==Ability==
 
==Ability==
The Invader's ability is called '''Incursion'''. When the ability is activated, the Invader jumps and gains 33% damage resistance to all enemy weapons, then slowly planes down in a similar way to the [[Mercury]] or smashes down onto the ground at one's command (similar to Helldive). Upon landing, it retains its damage resistance for 5 more seconds, and the Invader emits an electrical impulse which temporarily weakens all enemies’ (within 100 meters) weapon systems, reducing their damage output by 66% for 5 seconds. This means that the total damage dealt to an invader is 22% of it's original. Incursion has a cooldown of 16 seconds.
+
Invader's ability is [[abilities#Incursion|Incursion]]. When activated the Invader jumps and gains 33% damage resistance to all enemy weapons (except Titan weapons, which ignore damage resistance), then lands in a similar way to [[Mercury]], meaning the pilot can command the Invader to smash down onto the ground immediately, or plane down based on the initial trajectory of the jump.  Upon landing the Invader retains its damage resistance for 5 more seconds while emitting an electrical impulse which [[War_Robots_Wiki:Weapon_Mechanics#Suppression|suppresses]] the weapon systems of all enemies within 100 meters, reducing their damage output by 66% for 5 seconds. When factoring in Invader's damage resistance, the net damage to Invader is reduced by 78% for 5 seconds. 
  +
Incursion has a cooldown of 16 seconds.
   
 
==Strategy==
 
==Strategy==
  +
The Invader is often used as a tank especially when equipped with armor and healing modules.  With its high durability, damage resistance, jump, and suppression ability, the Invader is excellent for brawling and close-range engagement. 
The Invader is one of the biggest threats to every robot due to its ability. For a medium robot, Invader has extremely high durability and can jump onto an opponent with damage resistance. Some dangerous robots, such as the [[Bulwark]], will be unprepared for Invader's ability. Once activated, Invader can jump pretty far with its 4 legs and dramatically weaken an opponent's weapons. After that, Invader overwhelms any kind of robot with its weapons. This is the first 4-legged robot to jump and decrease weapons' powers. Due to this, its playstyle centers around Incursion.
 
 
Despite the very long jump distance, the Invader still needs to be able to approach enemy robots, even under fire. Using available cover and the Invader's slightly lower profile is a good idea to take the least damage as possible, and the Invader's high health also ensures that mistakes are more easily forgiven. Once within jumping distance, pilots should activate the ability (especially if against multiple enemy bots) to try to reduce several enemy robots’ weapon damage at once, ensuring that you and your teammates sustain less damage and can hopefully destroy the entire group.
 
 
As enemy pilots will be wary of the Invader and its ability, they may try to retreat behind cover or get out of the effect radius. Despite the Invader's decent speed, fast robots such as the [[Kumiho]] can fall back pretty quickly. To try and counter this, again, use cover to stay out of sight and immobilization weapons such as the [[Corona]], halo, pulsar, and [[Shredder]] can come in handy to immobilize enemy robots and therefore preventing them from escaping.
 
 
The one limitation of the Invader is its mediocre firepower, consisting of only 1 Medium and 2 Light weapons. Due to this, the Invader should be played as a support robot, ideally with teammates as a mobile-strike group. Playing with teammates allows the Invader to decrease enemy bots’ firepower and let heavier brawlers deal most of the damage. However, if you do find yourself alone, the Invader can hold its own against beacon cappers such as the [[Kumiho]].
 
   
  +
The Invader has relatively slow ground speed, so pilots should take advantage of the Invader's long jump distance to ambush enemies, cap beacons, or escape from danger. 
Invader is an extremely powerful robot and shouldn't be underestimated. It is incredibly difficult to play against for every robot because of its ability to shrug off obscene quantities of damage and still deal massive damage itself. Once a robot is hit by Incursion, it becomes virtually impossible to deal any meaningful amount of damage to the opposing Invader, and even the invader's team, so to counterplay it mostly revolves around avoiding that fateful smackdown. Dash, Jump, and Descend robots are especially good at this, as they can evade Incursion's debuff by moving away. Similarly, lockdown weapons can be used to prevent Invader from jumping to begin with, thus avoiding having weapons being crippled.
 
   
  +
A draw back to the Invader is its mediocre firepower, consisting of only 1 Medium and 2 Light weapons. Due to this the Invader should be played as a support robot that tanks damage, suppresses enemy groups, defends areas, and helps to capture beacons.
The potential of the healing module for the Invader cannot be underestimated either as it’s high HP comes with high potential as well. This means it has the potential to heal a large percentage of its health, thus allowing it to stay in the fight for a MASSIVE time period.
 
   
  +
It is recommended to practice piloting the Invader in a custom battle first.  It is very easy for the Invader's long legs to get tangled on obstacles and other robots, so practicing on the maps will help pilots know where to maneuver.  Experienced pilots will also use Invader's tendency to get tangled up with other bots as a tactic to "trap" enemy bots, particuarly smaller, more agile bots, to prevent them from escaping.
However, the Invader's greatest weakness is its mediocre firepower. Even though it is currently the most durable robot around, Invader suffers from subpar firepower, which allows coordinated teams to trap and destroy it with relative ease.  Even with the help of its ability, Invader struggles to take on more than one enemy at a time, especially if the enemies are equipped with lockdown weapons to prevent its escape.  Staying in groups of at least two can be an excellent deterrent against Invaders hoping to snag a quick kill, unless both of you are on low health.
 
   
 
==Possible Setups==
 
==Possible Setups==
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</div>
 
</div>
 
{{CollapseEnd}}
 
{{CollapseEnd}}
 
   
 
===Mid-Range (500-600m)===
 
===Mid-Range (500-600m)===
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==Mark I Statistics==
 
==Mark I Statistics==
  +
{{Robot Upgrades
===Purchase Information===
 
  +
|additional-columns = 0
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:400px;"
 
  +
|mark-2 = false
|-
 
  +
|purchase-currency = {{Table Currency|"Au/Cp"}}
! scope="col" |[[File:PilotRankPrivate_icon.png|32px|link=]]<br />Level
 
  +
|1|154,846|40|10,000 {{Cp icon}} or 9,750 {{Au icon}}
! scope="col" |Cost
 
 
|2|165,169|40|100,000|2 hours
! scope="col" |[[File:Shield_icon.png|32px|link=]]<br />Durability
 
 
|3|175,492|41|200,000|5 hours
! scope="col" |[[File:Speed icon.png|link=]]<br />Speed (kph)
 
  +
|4|186,754|41|400,000|14 hours
|-
 
 
|5|198,954|42|2,000,000|1 day 4 hours
|1
 
 
|6|212,092|42|4,000,000|2 days 18 hours
|10,000 {{Cp icon}}
 
 
|7|225,231|43|6,000,000|4 days 6 hours
|154,846
 
 
|8|239,308|43|11,000,000|5 days 4 hours
|40
 
 
|9|254,323|44|17,000,000|5 days 20 hours
|}
 
 
|10|270,277|44|36,000,000|6 days 4 hours
 
 
|11|287,169|44|52,000,000|6 days 12 hours
{{robot-upgrades|Invader
 
|2|40|165,169||100,000|2 hours
+
|12|305,000|44|70,000,000|6 days 20 hours
  +
|total-upgrade-cost = 198,700,000
|3|41|175,492||200,000|5 hours
 
  +
|total-upgrade-time = 39 days 13 hours}}
|4|41|186,754||400,000|14 hours
 
|5|42|198,954||2,000,000|1 day 4 hours
 
|6|42|212,092||4,000,000|2 days 18 hours
 
|7|43|225,231||6,000,000|4 days 6 hours
 
|8|43|239,308||11,000,000|5 days 4 hours
 
|9|44|254,323||17,000,000|5 days 20 hours
 
|10|44|270,277||36,000,000|6 days 4 hours
 
|11|44|287,169||52,000,000|6 days 12 hours
 
|12|44|305,000||70,000,000|6 days 20 hours
 
|Total|+4|+150,154||198,700,000|34 days 1 hour
 
}}
 
   
 
==Mark II Statistics==
 
==Mark II Statistics==
  +
{{Robot Upgrades
===Purchase Information===
 
  +
|additional-columns = 0
Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.
 
  +
|mark-2 = true
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:400px;"
 
 
|1|305,000|44|500
|-
 
 
|2|310,600|44|2,500,000|1 day
! scope="col" |[[File:PilotRankPrivate_icon.png|32px|link=]]<br />Level
 
 
|3|316,200|44|5,000,000|2 days
! scope="col" |Cost
 
 
|4|321,800|44|10,000,000|3 days
! scope="col" |[[File:Shield_icon.png|32px|link=]]<br />Durability
 
 
|5|327,400|44|22,500,000|4 days
! scope="col" |[[File:Speed icon.png|link=]]<br />Speed (kph)
 
 
|6|333,000|44|22,500,000|4 days
|-
 
 
|7|338,600|44|22,500,000|4 days
|1
 
 
|8|344,200|44|22,500,000|4 days
|500 {{Au icon}}
 
 
|9|349,800|44|22,500,000|4 days
|305,000
 
 
|10|355,400|44|22,500,000|4 days
|44
 
 
|11|361,000|44|22,500,000|4 days
|}
 
 
|12|366,600|44|22,500,000|4 days
 
  +
|total-upgrade-cost = 170,000,000
{{robot-upgrades-mk2|
 
  +
|total-upgrade-time = 38 days}}
|2|44|310,600||2,500,000|1 day
 
|3|44|316,200||5,000,000|2 days
 
|4|44|321,800||10,000,000|3 days
 
|5|44|327,400||22,500,000|4 days
 
|6|44|333,000||22,500,000|4 days
 
|7|44|338,600||22,500,000|4 days
 
|8|44|344,200||22,500,000|4 days
 
|9|44|349,800||22,500,000|4 days
 
|10|44|355,400||22,500,000|4 days
 
|11|44|361,000||22,500,000|4 days
 
|12|44|366,600||22,500,000|4 days
 
|Total|+0|+61,600||170,000,000|38 days
 
}}
 
 
   
 
==Update History==
 
==Update History==
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:500px;"
+
{| class="update_table" border="0" cellspacing="1" cellpadding="1" style="width:500px;"
 
|-
 
|-
 
! scope="col" |Version
 
! scope="col" |Version
 
! scope="col" |Changes
 
! scope="col" |Changes
 
|-
 
|[[Updates#Update 6.0.1|6.0.1]]
  +
|Now available for 9,750 gold (can still be produced via Workshop 2.0)
 
|-
 
|-
 
|[[Updates#Update 5.7.2|5.7.2]]
 
|[[Updates#Update 5.7.2|5.7.2]]
 
|Arachnid model bonus durability increased from 5% → 10%
 
|Arachnid model bonus durability increased from 5% → 10%
 
|-
 
|-
|[[Updates#Update 5.7|5.7]]
+
|[[Updates#Update 5.7.0|5.7.0]]
|New alternative model: Arachnid (2020 Lunar New Year)
+
|New alternative model: [[Invader/Arachnid Invader|Arachnid Invader]] ([[Event:Lunar New Year 2020|Lunar New Year 2020]])
 
|-
 
|-
|[[Updates#Update 5.6|5.6]]
+
|[[Updates#Update 5.6.0|5.6.0]]
|New limited edition skin: Symbiotic (Operation: Cold Snap)
+
|New limited edition skin: [[Paint Jobs#Symbiotic|Symbiotic]] ([[Operation: Cold Snap]])
 
|-
 
|-
 
|
 
|
|New skin: Symbiotic
+
|New skin: [[Paint Jobs#Symbiotic|Symbiotic]]
 
|-
 
|-
 
|[[Updates#Update 5.2.0|5.2.0]]
 
|[[Updates#Update 5.2.0|5.2.0]]
|New skin: Red Baron (Above the Stars event)
+
|New skin: [[Paint Jobs#Red Baron|Red Baron]] (Above the Stars event)
 
|-
 
|-
|[[Updates#Update 5.0|5.0]]
+
|[[Updates#Update 5.0.0|5.0.0]]
|Speed increased by 10%
+
|Speed increased by 10%<br>Durability decreased by 6%<br>Ability cooldown increased from 13 seconds → 16 seconds
|-
 
|
 
|Durability decreased by 6%
 
|-
 
|
 
|Ability cooldown increased from 13 seconds → 16 seconds
 
 
|-
 
|-
 
|[[Updates#Update 4.8.0|4.8.0]]
 
|[[Updates#Update 4.8.0|4.8.0]]
|Total Upgrade Time: 49 days 8 hours 30 minutes⟶34 days 1 hour
+
|Total Upgrade Time: 49 days 8 hours 30 minutes⟶39 days 13 hours
 
|-
 
|-
 
|[[Updates#Update 4.7.0|4.7.0]]
 
|[[Updates#Update 4.7.0|4.7.0]]
|Gains 33% damage resistance during jump and 5 seconds after landing (ability)
+
|Gains 33% damage resistance during jump and 5 seconds after landing (ability)<br>Total Upgrade Time: 58 days 17 hours⟶49 days 8 hours 30 minutes
 
|-
 
|-
  +
|[[Updates#Update 4.5.0|4.5.0]]
|
 
 
|New skin: [[Paint Jobs#Wartpat|Wartpat]] (Christmas 2018)<br>Total Upgrade Cost: 170,700,000 Ag⟶198,700,000 Ag
|Total Upgrade Time: 58 days 17 hours⟶49 days 8 hours 30 minutes
 
 
|-
 
|-
|[[Updates#Update 4.5|4.5]]
+
|[[Updates#Update 4.3.0|4.3.0]]
|New skin: Wartpat (Christmas)
 
|-
 
|
 
|Economy Changes:
 
|-
 
|
 
|Total Upgrade Cost: 170,700,000 Ag⟶198,700,000 Ag
 
|-
 
|[[Updates#Update 4.3|4.3]]
 
 
|Robot was added to the game
 
|Robot was added to the game
 
|}
 
|}
 
 
==Paint Jobs==
 
===Available For Purchase===
 
<gallery hideaddbutton="true" orientation="none" widths="180" columns="4" spacing="small" bordercolor="Dull" bordersize="medium" captionsize="large" captionalign="center" captionposition="below" navigation="true">
 
InvaderWartpat.png|link=http://warrobots.wikia.com/wiki/Paint_Jobs#Wartpat
 
InvaderRedBaron.png|link=http://warrobots.wikia.com/wiki/Paint_Jobs#Red_Baron
 
</gallery>
 
 
<gallery hideaddbutton="true" orientation="none" widths="280" columns="2" spacing="small" bordercolor="Dull" bordersize="medium" captionsize="large" captionalign="center" captionposition="below" navigation="true">
 
File:InvaderSymbiotic1.png|link=http://warrobots.wikia.com/wiki/Paint_Jobs#Symbiotic
 
</gallery>
 
 
===Limited Edition===
 
<gallery hideaddbutton="true" orientation="none" widths="280" columns="2" spacing="small" bordercolor="Dull" bordersize="medium" captionsize="large" captionalign="center" captionposition="below" navigation="true">
 
File:InvaderSymbiotic2.png|link=http://warrobots.wikia.com/wiki/Paint_Jobs#Symbiotic
 
</gallery>
 
 
===Alternative Model (+10% Durability)===
 
<gallery hideaddbutton="true" orientation="none" widths="180" columns="4" spacing="small" bordercolor="Dull" bordersize="medium" captionsize="large" captionalign="center" captionposition="below" navigation="true">
 
File:Arachnid_Invader_DEFAULT.png|'''Arachnid'''|link=http://warrobots.wikia.com/wiki/Paint_Jobs#Arachnid_.28model.29
 
</gallery>
 
   
 
==Poll==
 
==Poll==
Line 338: Line 251:
 
*The Invader has one of the largest health pools in the entire game.
 
*The Invader has one of the largest health pools in the entire game.
 
*The Invader is the only four-legged robot that suffers from landing lag.
 
*The Invader is the only four-legged robot that suffers from landing lag.
  +
*The Invader's Suppression can be activated in mid-air. 
*The special variant - Arachnid Invader - when using its ability, it does not make a sound or create a large yellow wave upon landing unlike the Invader. This allows for a more stealthier surprise attack on a target.
+
*The special variant - Arachnid Invader - when using its ability, it does not make a sound or create a large yellow wave upon landing unlike the Invader. This allows for a stealthier surprise attack on a target.
 
*The Arachnid Invader also has an idle animation, which would make it the first robot variant to have an idle animation.
 
*The Arachnid Invader also has an idle animation, which would make it the first robot variant to have an idle animation.
*This robot can have over 1.5 million effective hp when it's ability is active.
+
*This robot can have over 1.75 million effective hp when it's ability is active.
  +
*The Invader's Incursion ability actually does damage, though only very little. Getting a kill just by Incursion is a rare sight.
*Click [https://sketchfab.com/3d-models/invader-3d-10c5802d9e1045fbb4e2b2725919c118 here] for a 3D image of this robot.
 
   
 
==Navigation==
 
==Navigation==
 
{{Units}}
 
{{Units}}
  +
[[Category:A to Z]]

Revision as of 22:00, 28 May 2020

Wiki-wordmark
THIS IS A COMMUNITY PAGE

IT IS OPEN TO EDITS FROM ANYONE

Ptnn


Invader   Arachnid Invader

Components



Four-legged robot. Excels at initiating fights: Invader can jump into the enemies and drastically lower their firepower
— in-game description



{{{ID}}}
Invader
Purchase Information InvaderInfobox
In-Game Cost Real Value Icn info for user popup Exp Level Icn info for user popup
10,000 Components or
9,750 Gold
$75 19
Robot Information
Class Icn info for user popup Ability Icn info for user popup Faction Icn info for user popup
MediumRobotinfobox
Medium
Incursioninfobox
Incursion Icn info for user popup
DSCinfobox
DSC
Base Statistics
PilotRankPrivate icon
Level
Shield icon
Durability Icn info for user popup
Speed icon
Speed
1 154,846 40 kph
Armaments Standard Paint Jobs
Hardpoints 2x Light
1x Medium
Default Red Baron Symbiotic Wartpat Science
Default Weapons 2x Punisher
1x Punisher T
Module Slots Legendary Paint Jobs Icn info for user popup
Active Yes coming soon
Passive 3
Other Legendary Pilots
Tier Icn info for user popup ~ Stanislav Chen
Wiki Class Icn info for user popup Heavy
Potential Role ~
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
200,000 660,000
Components Components Components Components
60 170

Introduction

The Invader is a medium robot with a medium and 2 light hardpoints. It is unofficially classified as a heavy robot based on wiki criteria.

Ability

Invader's ability is Incursion. When activated the Invader jumps and gains 33% damage resistance to all enemy weapons (except Titan weapons, which ignore damage resistance), then lands in a similar way to Mercury, meaning the pilot can command the Invader to smash down onto the ground immediately, or plane down based on the initial trajectory of the jump.  Upon landing the Invader retains its damage resistance for 5 more seconds while emitting an electrical impulse which suppresses the weapon systems of all enemies within 100 meters, reducing their damage output by 66% for 5 seconds. When factoring in Invader's damage resistance, the net damage to Invader is reduced by 78% for 5 seconds.  Incursion has a cooldown of 16 seconds.

Strategy

The Invader is often used as a tank especially when equipped with armor and healing modules.  With its high durability, damage resistance, jump, and suppression ability, the Invader is excellent for brawling and close-range engagement. 

The Invader has relatively slow ground speed, so pilots should take advantage of the Invader's long jump distance to ambush enemies, cap beacons, or escape from danger. 

A draw back to the Invader is its mediocre firepower, consisting of only 1 Medium and 2 Light weapons. Due to this the Invader should be played as a support robot that tanks damage, suppresses enemy groups, defends areas, and helps to capture beacons.

It is recommended to practice piloting the Invader in a custom battle first.  It is very easy for the Invader's long legs to get tangled on obstacles and other robots, so practicing on the maps will help pilots know where to maneuver.  Experienced pilots will also use Invader's tendency to get tangled up with other bots as a tactic to "trap" enemy bots, particuarly smaller, more agile bots, to prevent them from escaping.

Possible Setups

These setups are recommended for the Invader:

Note: Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is not advisable.

Close Range (350m or less)

Slot Types  Light Slot (Opt. 1) Light Slot (Opt. 2) Light Slot (Opt. 3) Light Slot (Opt. 4) Medium Slot 
#Slots  x2 x2 x2 x2 x1 Name (If Applicable) 
Setup 1 
Pinata
Gust
Shredder
Halo
Orkan
Mini Death Button
Setup 1 
Blaze
Halo
Igniter
Flamethrower
Setup 2 
Magnum
Shredder
Halo
Taran
Mini-Plasma Death Button
Setup 3 
Punisher
Shredder
Halo
Punisher T
Mini-Leadhose
Setup 4 
Gust
Halo
Shredder
Storm
Shotgun
Setup 5 
Halo
Gust
Corona
Energy Shotgun

Mid-Range (500-600m)

Slot Types  Light Slot (Opt. 1) Light Slot (Opt. 2)  Medium Slot 
#Slots  x2 x2 x1
Setup 1 
Spark
Magnum
Scourge
Setup 2 
Spark
Pulsar


Mark I Statistics

Purchase Information

PilotRankPrivate icon
Level
Shield icon
Durability
Speed icon
Speed
Goldcomponents
Cost
1 154,846 40 10,000 Components or 9,750 Gold

Upgrade Information

PilotRankPrivate icon
Level
Shield icon
Durability
Speed icon
Speed
AgIcon
Cost
Duration
Time
2 165,169 40 100,000 2 hours
3 175,492 41 200,000 5 hours
4 186,754 41 400,000 14 hours
5 198,954 42 2,000,000 1 day 4 hours
6 212,092 42 4,000,000 2 days 18 hours
7 225,231 43 6,000,000 4 days 6 hours
8 239,308 43 11,000,000 5 days 4 hours
9 254,323 44 17,000,000 5 days 20 hours
10 270,277 44 36,000,000 6 days 4 hours
11 287,169 44 52,000,000 6 days 12 hours
12 305,000 44 70,000,000 6 days 20 hours
Cost Time
Totals 198,700,000 39 days 13 hours


Mark II Statistics

Purchase Information

PilotRankPrivate icon
Level
Shield icon
Durability
Speed icon
Speed
Gold-icon
Cost
1 305,000 44 500

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

PilotRankPrivate icon
Level
Shield icon
Durability
Speed icon
Speed
AgIcon
Cost
Duration
Time
2 310,600 44 2,500,000 1 day
3 316,200 44 5,000,000 2 days
4 321,800 44 10,000,000 3 days
5 327,400 44 22,500,000 4 days
6 333,000 44 22,500,000 4 days
7 338,600 44 22,500,000 4 days
8 344,200 44 22,500,000 4 days
9 349,800 44 22,500,000 4 days
10 355,400 44 22,500,000 4 days
11 361,000 44 22,500,000 4 days
12 366,600 44 22,500,000 4 days
Cost Time
Totals 170,000,000 38 days


Update History

Version Changes
6.0.1 Now available for 9,750 gold (can still be produced via Workshop 2.0)
5.7.2 Arachnid model bonus durability increased from 5% → 10%
5.7.0 New alternative model: Arachnid Invader (Lunar New Year 2020)
5.6.0 New limited edition skin: Symbiotic (Operation: Cold Snap)
New skin: Symbiotic
5.2.0 New skin: Red Baron (Above the Stars event)
5.0.0 Speed increased by 10%
Durability decreased by 6%
Ability cooldown increased from 13 seconds → 16 seconds
4.8.0 Total Upgrade Time: 49 days 8 hours 30 minutes⟶39 days 13 hours
4.7.0 Gains 33% damage resistance during jump and 5 seconds after landing (ability)
Total Upgrade Time: 58 days 17 hours⟶49 days 8 hours 30 minutes
4.5.0 New skin: Wartpat (Christmas 2018)
Total Upgrade Cost: 170,700,000 Ag⟶198,700,000 Ag
4.3.0 Robot was added to the game

Poll


Trivia

  • The Invader is the first four-legged robot to be able to jump.
  • The Invader has one of the largest health pools in the entire game.
  • The Invader is the only four-legged robot that suffers from landing lag.
  • The Invader's Suppression can be activated in mid-air. 
  • The special variant - Arachnid Invader - when using its ability, it does not make a sound or create a large yellow wave upon landing unlike the Invader. This allows for a stealthier surprise attack on a target.
  • The Arachnid Invader also has an idle animation, which would make it the first robot variant to have an idle animation.
  • This robot can have over 1.75 million effective hp when it's ability is active.
  • The Invader's Incursion ability actually does damage, though only very little. Getting a kill just by Incursion is a rare sight.

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