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Invader   Arachnid Invader

Components


…Four-legged robot. Excels at initiating fights: Invader can jump into the enemies and drastically lower their firepower… – in-game description



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Purchase Information InvaderInfobox.png
In-Game Cost Real Value Icn info for user popup.png Exp Level Icn info for user popup.png
10,000 Components or
9,750 Gold
$75 19
Robot Information
Class Icn info for user popup.png Ability Icn info for user popup.png Faction Icn info for user popup.png
MediumRobotinfobox.png
Medium
Incursioninfobox.png
Incursion Icn info for user popup.png
DSCinfobox.png
DSC
Base Statistics
PilotRankPrivate icon.png
Level
Shield icon.png
Durability Icn info for user popup.png
Speed icon.png
Speed
1 154,846 40 kph
Armaments Standard Paint Jobs
Hardpoints 2x Light
1x Medium
Default Red Baron Symbiotic Wartpat Science
Default Weapons 2x Punisher
1x Punisher T
Module Slots Legendary Paint Jobs Icn info for user popup.png
Active Yes Science Symbiotic
Passive 3
Other Legendary Pilots
Tier Icn info for user popup.png IV Stanislav Chen
Wiki Class Icn info for user popup.png Heavy
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
200,000 660,000
Components Components Components Components
60 170


Introduction

Invader is a medium robot with a medium and 2 light hardpoints. It is unofficially classified as a heavy robot based on wiki criteria.

Ability

Invader's ability is Incursion. When Incursion is activated, Invader jumps and gains 33% damage resistance to all enemy weapons (except Titan weapons, which ignore damage resistance), then lands in a similar fashion to Mercury, meaning the pilot can command the Invader to smash down onto the ground immediately, or plane down based on the initial trajectory.  Upon landing the Invader retains its damage resistance for 5 more seconds while emitting an electrical impulse which suppresses the weapon systems of all enemies within 100 meters, reducing their damage output by 66% for 5 seconds. When factoring in Invader's damage resistance, the net damage to Invader is reduced by 78% for 5 seconds.  Incursion has a cooldown of 16 seconds.

Strategy

The Invader is often used as a tank especially when equipped with armor and healing modules. With its high durability, damage resistance, jump, and suppression ability, the Invader is excellent for brawling and close-range engagement. 

The Invader has relatively slow ground speed, so pilots should take advantage of the Invader's long jump distance to ambush enemies, cap beacons, or escape from danger. 

Invader still suffers from its mediocre firepower, with only 1 Medium and 2 Light weapons. Due to this the Invader should be played as a support robot that can absorb heavy damage, suppress enemy groups, defend key areas, and help capture beacons. Its ability and high health pool means that the Invader excels at being part of a fast moving assault group, drawing and suppressing enemy fire to allow more powerful teammates to destroy enemy bots before they can inflict significant damage.

It is recommended to practice piloting the Invader in a custom battle first. It is very easy for the Invader's long legs to get tangled on obstacles and other robots, so practising on the maps will help pilots know where to move. Experienced pilots will also use Invader's tendency to get tangled up with other bots as a tactic to "trap" enemy bots, particularly smaller, more agile bots, to prevent them from escaping. In the vast majority of cases, small robots which are able to be trapped by the Invader's legs will also have inferior firepower (e.g the Stalker), so the Invader can use its superior firepower and if necessary, ability, to quickly destroy them.


Possible Setups

These setups are recommended for the Invader:

Note: Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is not advisable.

Close Range (350m or less)

Slot Types  Light Slot (Opt. 1) Light Slot (Opt. 2) Light Slot (Opt. 3) Light Slot (Opt. 4) Medium Slot 
#Slots  x2 x2 x2 x2 x1 Name (If Applicable) 
Setup 1 
Pinata.png
Gust.png
Shredder.png
Halo.png
Orkan.png
Mini Death Button
Setup 1 
Blaze.png
Halo.png
Igniter.png
Flamethrower
Setup 2 
Magnum.png
Shredder.png
Halo.png
Taran.png
Mini-Plasma Death Button
Setup 3 
Punisher.png
Shredder.png
Halo.png
Punisher T.png
Mini-Leadhose
Setup 4 
Gust.png
Halo.png
Shredder.png
Storm.png
Shotgun
Setup 5 
Halo.png
Gust.png
Corona.png
Energy Shotgun

Mid-Range (500-600m)

Slot Types  Light Slot (Opt. 1) Light Slot (Opt. 2)  Medium Slot 
#Slots  x2 x2 x1
Setup 1 
Spark.png
Magnum.png
Scourge.png
Setup 2 
Spark.png
Pulsar.png

Mark I Statistics

Purchase Information

PilotRankPrivate icon.png
Level
Shield icon.png
Durability
Speed icon.png
Speed
Goldcomponents.png
Cost
1 154,846 40 10,000 Components or 9,750 Gold

Upgrade Information

PilotRankPrivate icon.png
Level
Shield icon.png
Durability
Speed icon.png
Speed
AgIcon.png
Cost
Duration.png
Time
2 165,169 40 100,000 2 hours
3 175,492 41 200,000 5 hours
4 186,754 41 400,000 14 hours
5 198,954 42 2,000,000 1 day 4 hours
6 212,092 42 4,000,000 2 days 18 hours
7 225,231 43 6,000,000 4 days 6 hours
8 239,308 43 11,000,000 5 days 4 hours
9 254,323 44 17,000,000 5 days 20 hours
10 270,277 44 36,000,000 6 days 4 hours
11 287,169 44 52,000,000 6 days 12 hours
12 305,000 44 70,000,000 6 days 20 hours
Cost Time
Totals 198,700,000 39 days 13 hours


Mark II Statistics

Purchase Information

PilotRankPrivate icon.png
Level
Shield icon.png
Durability
Speed icon.png
Speed
Gold-icon.png
Cost
1 305,000 44 500

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

PilotRankPrivate icon.png
Level
Shield icon.png
Durability
Speed icon.png
Speed
AgIcon.png
Cost
Duration.png
Time
2 310,600 44 2,500,000 1 day
3 316,200 44 5,000,000 2 days
4 321,800 44 10,000,000 3 days
5 327,400 44 22,500,000 4 days
6 333,000 44 22,500,000 4 days
7 338,600 44 22,500,000 4 days
8 344,200 44 22,500,000 4 days
9 349,800 44 22,500,000 4 days
10 355,400 44 22,500,000 4 days
11 361,000 44 22,500,000 4 days
12 366,600 44 22,500,000 4 days
Cost Time
Totals 197,500,000 38 days


Gallery

Update History

Version Changes
6.0.1 Now available for 9,750 gold (can still be produced via Workshop 2.0)
New limited edition skin: Science (Operation: Iron Phoenix (Part 2))
New skin: Science
5.7.2 Arachnid model bonus durability increased from 5% → 10%
5.7.0 New alternative model: Arachnid Invader (Lunar New Year 2020)
5.6.0 New limited edition skin: Symbiotic (Operation: Cold Snap)
New skin: Symbiotic
5.2.0 New skin: Red Baron (Above the Stars event)
5.0.0 Speed increased by 10%
Durability decreased by 6%
Ability cooldown increased from 13 seconds → 16 seconds
4.8.0 Total Upgrade Time: 49 days 8 hours 30 minutes⟶39 days 13 hours
4.7.0 Gains 33% damage resistance during jump and 5 seconds after landing (ability)
Total Upgrade Time: 58 days 17 hours⟶49 days 8 hours 30 minutes
4.5.0 New skin: Wartpat (Christmas 2018)
Total Upgrade Cost: 170,700,000 Ag⟶198,700,000 Ag
4.3.0 Robot was added to the game

Poll


Trivia

  • The Invader is the first (and only) four-legged robot to be able to jump.
  • The Invader is the only spider robot that suffers from landing lag.
  • The special variant - Arachnid Invader - when using its ability, it does not make a sound or create a large yellow wave upon landing unlike the Invader. This allows for a stealthier surprise attack on a target.
  • The Arachnid Invader also has an idle animation, which would make it the first robot variant to have an idle animation.
  • This robot can have over 1.75 million effective hp when it's ability is active.
  • The Invader's Incursion ability actually does damage, though only very little. Getting a kill just by Incursion is a rare sight.
  • This robot was added on August 28, 2018.

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