FANDOM


Wiki-wordmark
TextN
Avtn
Lua Script Error Detected
Major Maintenance
in progress
Major Maintenance
in progress


Invader   Arachnid Invader

Goldcomponents


…Four-legged robot. Excels at initiating fights: Invader can jump into the enemies and drastically lower their firepower… – in-game description


<< PREV Invader NEXT >>
Purchase Information InvaderInfobox
In-Game Cost Real Value Icn info for user popup Exp Level Icn info for user popup
10,000 ComponentIcon or
9,750 AuIcon
$75 19
Robot Information
Class Icn info for user popup Ability Icn info for user popup Faction Icn info for user popup
MediumRobotinfobox
Medium
Incursioninfobox
Incursion Icn info for user popup
DSCinfobox
DSC
Base Statistics
PilotRankPrivate icon
Level
Shield icon
Durability Icn info for user popup
Speed icon
Speed
1 154,846 40 kph
Armaments Standard Paint Jobs
Hardpoints 2x Light
1x Medium
Invader DEFAULT Invader RED BARON Invader SYMBIOTIC Invader WARPAT Invader SCIENCE
Default Weapons 2x Punisher
1x Punisher T
Module Slots Legendary Paint Jobs
Active Yes Invader SCIENCE Invader SYMBIOTIC
Passive 3
Other Legendary Pilots
Tier Icn info for user popup IV Pilot legend stanislavchen mini
Wiki Class Icn info for user popup Heavy
Workshop Production Information
1 Day Cost AgIcon 3 Day Cost AgIcon
200,000 660,000
Components ComponentIcon Components ComponentIcon
60 170

Introduction

Invader is a medium robot with a medium and 2 light hardpoints. It is unofficially classified as a heavy robot based on wiki criteria.

Ability

Invader's ability is called Incursion. When Incursion is activated, Invader jumps and gains 33% damage resistance to all enemy weapons (except Titan weapons, which ignore damage resistance), then lands in a similar fashion to Mercury, meaning the pilot can command the Invader to smash down onto the ground immediately, or plane down based on the initial trajectory of the jump.  Upon landing the Invader retains its damage resistance for 5 more seconds while emitting an electrical impulse which suppresses the weapon systems of all enemies within 100 meters, reducing their damage output by 66% for 5 seconds. When factoring in Invader's damage resistance, the net damage to Invader is reduced by 78% for 5 seconds.  Incursion has a cooldown of 16 seconds.

Strategy

The Invader is often used as a tank especially when equipped with armor and healing modules. With its high durability, damage resistance, jump, and suppression ability, the Invader is excellent for brawling and close-range engagement. 

The Invader has relatively slow ground speed, so pilots should take advantage of the Invader's long jump distance to ambush enemies, cap beacons, or escape from danger. 

Invader still suffers from its mediocre firepower, with only 1 Medium and 2 Light weapons. Due to this the Invader should be played as a support robot that can absorb heavy damage, suppress enemy groups, defend key areas, and help capture beacons.

It is recommended to practice piloting the Invader in a custom battle first. It is very easy for the Invader's long legs to get tangled on obstacles and other robots, so practicing on the maps will help pilots know where to maneuver. Experienced pilots will also use Invader's tendency to get tangled up with other bots as a tactic to "trap" enemy bots, particularly smaller, more agile bots, to prevent them from escaping.

Possible Setups

These setups are recommended for the Invader:

Note: Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is not advisable.

Close Range (350m or less)

Slot Types Light Slot (Opt. 1)Light Slot (Opt. 2)Light Slot (Opt. 3)Light Slot (Opt. 4)Medium Slot 
#Slots x2 x2 x2 x2 x1 Name (If Applicable) 
Setup 1 
Pinata
Gust
Shredder
Halo
Orkan
Mini Death Button
Setup 1 
Blaze
Halo
Igniter
Flamethrower
Setup 2 
Magnum
Shredder
Halo
Taran
Mini-Plasma Death Button
Setup 3 
Punisher
Shredder
Halo
Punisher T
Mini-Leadhose
Setup 4 
Gust
Halo
Shredder
Storm
Shotgun
Setup 5 
Halo
Gust
Corona
Energy Shotgun

Mid-Range (500-600m)

Slot Types Light Slot (Opt. 1)Light Slot (Opt. 2) Medium Slot 
#Slots x2 x2 x1
Setup 1 
Spark
Magnum
Scourge
Setup 2 
Spark
Pulsar

Mark I Statistics

Purchase Information

PilotRankPrivate icon
Level
Shield icon
Durability
Speed icon
Speed
Goldcomponents
Cost
1 154,846 40 10,000 ComponentIcon or 9,750 AuIcon

Upgrade Information

PilotRankPrivate icon
Level
Shield icon
Durability
Speed icon
Speed
AgIcon
Cost
Duration
Time
2 165,169 40 100,000 2 hours
3 175,492 41 200,000 5 hours
4 186,754 41 400,000 14 hours
5 198,954 42 2,000,000 1 day 4 hours
6 212,092 42 4,000,000 2 days 18 hours
7 225,231 43 6,000,000 4 days 6 hours
8 239,308 43 11,000,000 5 days 4 hours
9 254,323 44 17,000,000 5 days 20 hours
10 270,277 44 36,000,000 6 days 4 hours
11 287,169 44 52,000,000 6 days 12 hours
12 305,000 44 70,000,000 6 days 20 hours
Cost Time
Totals 198,700,000 39 days 13 hours


Mark II Statistics

Purchase Information

PilotRankPrivate icon
Level
Shield icon
Durability
Speed icon
Speed
Gold-icon
Cost
1 305,000 44 500

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

PilotRankPrivate icon
Level
Shield icon
Durability
Speed icon
Speed
AgIcon
Cost
Duration
Time
2 310,600 44 2,500,000 1 day
3 316,200 44 5,000,000 2 days
4 321,800 44 10,000,000 3 days
5 327,400 44 22,500,000 4 days
6 333,000 44 22,500,000 4 days
7 338,600 44 22,500,000 4 days
8 344,200 44 22,500,000 4 days
9 349,800 44 22,500,000 4 days
10 355,400 44 22,500,000 4 days
11 361,000 44 22,500,000 4 days
12 366,600 44 22,500,000 4 days
Cost Time
Totals 170,000,000 38 days


Update History

Version Changes
6.0.1 Now available for 9,750 gold (can still be produced via Workshop 2.0)
New limited edition skin: Science (Operation: Iron Phoenix: (Part 2))
New skin: Science
5.7.2 Arachnid model bonus durability increased from 5% → 10%
5.7.0 New alternative model: Arachnid Invader (Lunar New Year 2020)
5.6.0 New limited edition skin: Symbiotic (Operation: Cold Snap)
New skin: Symbiotic
5.2.0 New skin: Red Baron (Above the Stars event)
5.0.0 Speed increased by 10%
Durability decreased by 6%
Ability cooldown increased from 13 seconds → 16 seconds
4.8.0 Total Upgrade Time: 49 days 8 hours 30 minutes⟶39 days 13 hours
4.7.0 Gains 33% damage resistance during jump and 5 seconds after landing (ability)
Total Upgrade Time: 58 days 17 hours⟶49 days 8 hours 30 minutes
4.5.0 New skin: Wartpat (Christmas 2018)
Total Upgrade Cost: 170,700,000 Ag⟶198,700,000 Ag
4.3.0 Robot was added to the game

Poll

Best setup for Invader is?
 
38
 
29
 
6
 
10
 
2
 
195
 
10
 
51
 

The poll was created at 09:58 on November 3, 2018, and so far 341 people voted.

Trivia

  • The Invader is the first (and only) four-legged robot to be able to jump.
  • The Invader is the only spider robot that suffers from landing lag.
  • The Invader's Suppression can be activated in mid air. This bug was later patched.
  • The special variant - Arachnid Invader - when using its ability, it does not make a sound or create a large yellow wave upon landing unlike the Invader. This allows for a stealthier surprise attack on a target.
  • The Arachnid Invader also has an idle animation, which would make it the first robot variant to have an idle animation.
  • This robot can have over 1.75 million effective hp when it's ability is active.
  • The Invader's Incursion ability actually does damage, though only very little. Getting a kill just by Incursion is a rare sight.
  • This robot was added on August 28, 2018.

Navigation

Community content is available under CC-BY-SA unless otherwise noted.