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Incinerator | Dread Incinerator |
“ | A hybrid of a flamethrower and a rocket launcher which shoots projectiles burning with scorching flames. After a certain number of hits, the enemy explodes causing additional damage to themselves and nearby targets
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- — in-game description
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Purchase Information | |
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In-Game Cost | 10,000 ![]() |
Real Value ![]() |
N/A |
Exp Level ![]() |
30 |
Type | |
Hardpoint ![]() |
Heavy |
Tier ![]() |
IV |
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Base Statistics | Attributes | ||
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1 | ![]()
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728 per rocket | ![]()
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500 meters | ![]()
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12 | ![]()
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Capacity | 6 | ![]()
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Unload | 3.73 |
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Introduction
The Incinerator is a medium-range (up to 500 meters) scorching heavy energy weapon. It has a light and heavy counterpart (Scald and Scorcher respectively) and can be viewed as the scorching counterpart to the Avalanche.
Strategy
The Incinerator is a BLASTCHARGE-type weapon. Upon a certain number of hits, the BLASTCHARGE effect explodes, dealing 25,000 damage in an AoE (Area of Effect) of 100m (needs verification) around the target, bypassing any shields or damage resistance in the process. If a shield in the radius happens to be a physical shield, the Incinerator will not only bypass it but also deal damage to it.
Due to the Incinerator's ability to inflict an explosion which bypasses damage resistance and shields, it's best used around groups of enemies with shields or damage resistance, as the explosion will deal explosive damage to the entire group. This makes the Incinerator good for forcing enemies out of groups to make them easy pickings for allies, as if they choose to stay together they will all take unneccessary damage from the Incinerator's explosion.
The scorcher weapons (Incinerator, Scald and Scorcher) have realativley small magazine capacities. However, the weapons reload individual rounds quite quickly, and has a reload while firing mechinism. This means that, although the Incinerator only holds 6 rounds in the magazine, the weapon actually fire off 10 rounds before the magazine is fully depleted. Incinirator has one of the fastest unload times of any energy weapon, allowing the operator to expose themselves for only a minimal period in order to deal full damage.
Pros and Cons
Pros
- High burst damage
- Can cause enemies to explode (usually in one clip)
- Can penetrate physical shields
- Can reload while firing
- Can penetrate energy shields
- Explosion bypasses damage resistance
- Capable of brawling despite being a mid-range weapon
- Rapid per-round reload
Cons
- Slow reload (for full clip)
- Small area damage (explosion)
- Not good for sustained damage
- Relatively small clip for burst weapons
- Very weak against aegis shields
Upgrade Cost
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Weapons data
MK 1 | Level | MK 2 | ||||||
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Damage per shot | Damage per magazine | DPS | Cycle DPS | Damage per shot | Damage per magazine | DPS | Cycle DPS | |
182 | 23296 | 2080 | 393 | 1 | 516 | 66048 | 5897 | 1115 |
199 | 25472 | 2274 | 430 | 2 | 547 | 70016 | 6251 | 1182 |
219 | 28032 | 2503 | 473 | 3 | 555 | 71040 | 6343 | 1200 |
241 | 30848 | 2754 | 521 | 4 | 564 | 72192 | 6446 | 1219 |
265 | 33920 | 3029 | 573 | 5 | 573 | 73344 | 6549 | 1238 |
292 | 37376 | 3337 | 631 | 6 | 581 | 74368 | 6640 | 1256 |
320 | 40960 | 3657 | 691 | 7 | 590 | 75520 | 6743 | 1275 |
352 | 45056 | 4023 | 761 | 8 | 599 | 76672 | 6846 | 1295 |
387 | 49536 | 4423 | 836 | 9 | 607 | 77696 | 6937 | 1312 |
426 | 54528 | 4869 | 921 | 10 | 616 | 78848 | 7040 | 1331 |
469 | 60032 | 5360 | 1014 | 11 | 626 | 80128 | 7154 | 1353 |
516 | 66048 | 5897 | 1115 | 12 | 635 | 81280 | 7257 | 1373 |
MK 3 Level 1 | 667 | 85344 | 7620 | 1441 |
Update History
Version | Changes |
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7.9.0 | Damage increased by 10% |
7.0.0 | New limited edition model: Dread Incinerator |
6.9.0 | Weapon was added to the game |
Trivia
- Incinerators usually fire 4 particles and use 4 ammo, but it reloads 2 ammo at a time so that when it is reloading 2 particles are fired instead of waiting for all 4 ammo to reload.
- Even though it is described as part-rocket launcher, Incinerator fires energy rounds which is unrealistic.
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