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…A compact hybrid of a flamethrower and a rocket launcher which shoots projectiles burning with scorching flames. After a certain number of hits, the enemy explodes causing additional damage to themselves and nearby targets… – in-game description



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Purchase Information
In-Game Cost N/A
Real Value Icn info for user popup.png N/A
Exp Level Icn info for user popup.png 30
Type
Hardpoint Icn info for user popup.png Heavy
Tier Icn info for user popup.png IV
Incinerator.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Energy Energy


WeaponDamage.png Damage 728 per rocket Manual Manual


WeaponRange.png Range 500 meters Volley Volley


WeaponReload.png Reload N/A Icn info for user popup.png Reload While Firing RWF


Capacity N/A Area Damage AOE


Unload N/A



Introduction

The Incinerator is a medium-range (up to 500 meters) scorching heavy rocket weapon. It has a light and heavy counterpart (Scald and Scorcher respectively) and can be viewed as the scorching counterpart to the Avalanche.

Strategy

The Incinerator is a scorching rocket launcher-that means that upon a certain amount of hits from the Incinerator, the targeted enemy will explode, dealing AoE (Area of Effect) damage within a 100m (needs verification) range around the target, bypassing any damage resistance and shields in the process.

Due to the Incinerator's ability to inflict an explosion which bypasses damage resistance and shields, it's best used around groups of enemies with shields or damage resistance, as the explosion will deal explosive damage to the entire group. This makes the Incinerator good for forcing enemies out of groups to make them easy pickings for allies, as if they choose to stay together they will all take unneccessary damage from the Incinerator's explosion.

Pros and Cons

Pros

  • High burst damage
  • Can cause enemies to explode (usually in one clip)
  • Can penetrate physical shields
  • Can reload while firing
  • Can penetrate energy shields
  • Explosion bypasses damage resistance

Cons

  • Slow reload (for full clip)
  • Small area damage (explosion)
  • Not good for sustained damage
  • Relatively small clip for burst weapons

Upgrade Cost

Tier 4 Mk 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 100,000 00:10
3 200,000 01:00
4 400,000 02:00
5 2,000,000 08:00
6 4,000,000 12:00
7 6,000,000 24:00
8 11,000,000 32:00
9 17,000,000 40:00
10 32,000,000 44:00
11 43,000,000 52:00
12 55,000,000 60:00
Totals Cost Time [DD:HH:MM]
170,700,000 29:11:00
Tier 4 Mk 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 2,000,000 05:00
3 4,000,000 10:00
4 8,000,000 20:00
5 19,500,000 30:00
6 19,500,000 30:00
7 19,500,000 30:00
8 19,500,000 30:00
9 19,500,000 30:00
10 19,500,000 30:00
11 19,500,000 30:00
12 19,500,000 30:00
Totals Cost Time [DD:HH:MM]
170,000,000 29:00:00
  • MK2 Upgrade cost 500 Gold

Weapons data

Incinerator
In the workshop WorkshopYes.png Yes or WorkshopNo.png No WorkshopNo.png Energy Energy


Manual Manual


Volley Volley


Reload While Firing RWF


Area Damage AOE



Particles Ammo Rate of Fire Unload Reload Shot Interval Tier Version Slot Type Trajectory
1 N/A N/A N/A N/A N/A 4 6.9 Heavy Explosive Straight
MK 1 MK 2
Damage per shot Damage per magazine DPS Damage per particle Damage per shot Damage per magazine DPS Damage per particle
728 n/a n/a 728 1 2064 n/a n/a 2064
796 n/a n/a 796 2 2188 n/a n/a 2188
876 n/a n/a 876 3 2220 n/a n/a 2220
964 n/a n/a 964 4 2256 n/a n/a 2256
1060 n/a n/a 1060 5 2292 n/a n/a 2292
1168 n/a n/a 1168 6 2324 n/a n/a 2324
1280 n/a n/a 1280 7 2360 n/a n/a 2360
1408 n/a n/a 1408 8 2396 n/a n/a 2396
1548 n/a n/a 1548 9 2428 n/a n/a 2428
1704 n/a n/a 1704 10 2464 n/a n/a 2464
1876 n/a n/a 1876 11 2504 n/a n/a 2504
2064 n/a n/a 2064 12 2540 n/a n/a 2476


Update History

Version Changes
6.9.0 Weapon was added to the game

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