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“…A medium-power flamethrower that hits targets with a high-temperature mixture. Ignores energy and physical shields. Like any flamethrower, it's most effective against slow targets…” – in-game description
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|In-Game Cost||10,000 or 7,500|
|Damage||218 per liter|| Manual
|Range||350 meters|| Automatic
|Reload||5 seconds|| Magazine
|Capacity||200 liters of fuel|| AOE
|Workshop Production Information|
|1 Day Cost||3 Day Cost|
The Igniter has 350 meters range, with a 5-second reload time and the ability to bypass all types of shielding (except Aegis and Absorber), and has very high DPS for a medium weapon.
However, because the Igniter is based off the Ember and Blaze, they share the same weakness. These weapons are relatively ineffective against fast moving targets due to slow projectile speed. One of the strengths is the ability to bypass most types of shielding, which makes this weapon effective against almost all robots (except Aegis/Absorber shield robots), with or without any form of shielding.
The Igniter can be paired up with an Ember or Blaze for a setup that deals large amounts of damage up close, regardless of whether the target is shielded or not.
Igniter is devastating towards the Ancilot (Lancelot with Ancile) due to it penetrating its main advantage-its shielding. Any bot loaded full with Blaze, Igniters and Embers will usually take down an Ancilot extremely quickly despite its huge health pool.
Robots using Igniter should be wary of the Blitz due to being able to Suppress the target and then providing shielding for robots like the Spectre, which dominate in firepower but not health. If this happens, you should retreat immediately.
Igniter can be paired with lockdown weapons such as Halo and Pulsar because you can immobilize targets for maximum effectiveness of the Flamethrower weapons and overcoming their main weakness-projectile speed.
Pros and Cons
- Special attribute allows penetration of both physical and energy barriers
- High damage when within range
- Short reload
- Extremely effective at sustained combat
- 350-meter maximum range makes it hard to start fighting
- Mediocre projectile speed means it is easily evaded (though could be worse)
- Needs to empty entire clip in order to reload
|MK3||Damage per shot||Damage per magazine||DPS||Damage per particle|
|6.3.0||usability tweaks, damage per second: ↑ 5%|
|6.0.1||Now available for 7,500 gold (can still be produced via Workshop 2.0)|
|5.4.0||Standard version available for purchase or Workshop production|
|5.2.0||New alternative model: Freedom Igniter (4th of July 2019)|
Weapon added to the game