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Igniter | Freedom Igniter | ULTIMATE Igniter |
“ | A medium-power flamethrower that hits targets with a high-temperature mixture. Ignores energy and physical shields. Like any flamethrower, it's most effective against slow targets
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- — in-game description
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Purchase Information | |
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In-Game Cost | 10,000 or 5,000 |
IRL Cost? |
$60 |
Experience? |
18 |
Type | |
Hardpoint? |
Medium |
Tier? |
III |
Faction? |
TBA |
Base Statistics | Attributes | ||
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Level | 1 | ||
Damage | 272 per liter | ||
Range | 350 meters | ||
Reload | 5 seconds | ||
Capacity | 200 liters | ||
Unload | 9.95 seconds |
Workshop Production Information | |
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1 Day Cost | 3 Day Cost |
160,000 | 530,000 |
Components | Components |
60 | 170 |
Introduction[]
The Igniter is a close-range (up to 350 meters) medium special weapon.
Strategy[]
This flamethrower is the medium version of the light Blaze and heavy Ember .
The Igniter has 350 meters range, with a 5-second reload time and the ability to bypass all types of shielding (except Aegis and Absorber), and has very high DPS for a medium weapon.
However, Igniter shares the same weakness as Ember and Blaze; These weapons are relatively ineffective against fast moving targets, due to slow thier projectile speed. On the other hand, a strength of flame weapons is the ability to bypass most types of shielding, which makes this weapon effective against almost all robots (except Aegis/Absorber shield robots), with or without any form of shielding.
The Igniter can be paired up with an Ember or Blaze for a setup that deals large amounts of damage up close, regardless of whether the target is shielded or not.
Igniter is devastating towards the Ancilot (Lancelot with Ancile) due to it penetrating its main advantage - heavy shielding. Any bot loaded full with Blaze, Igniters and/or Embers will usually take down an Ancilot extremely quickly (despite its huge health pool).
Robots using Igniter should be wary of the Erebus, due to that bot's ability to Suppress the target and then providing shielding for robots like the Crisis, which dominate in firepower but not health. If this happens, the commander should retreat immediately.
Igniter can be paired with lockdown weapons such as Halo and Pulsar to help offset Igniter's weakness in slow projectile speed - a commander can immobilize targets for maximum effectiveness of the flamethrower weapons.
Pros and Cons[]
Pros
- 'Special' attribute allows penetration of both physical and energy shielding (except Aegis and Absorber)
- High damage when within range
- Short reload
- Extremely effective at sustained combat
Cons
- 350-meter maximum range makes it hard to initiate a fight
- Poor projectile speed means it is easily evaded
- Needs to empty entire clip in order to reload
Upgrade Cost[]
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Weapons data[]
MK 1 | Level | MK 2 | ||||||
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Damage per shot | Damage per burst | Burst DPS | Cycle DPS | Damage per shot | Damage per burst | Burst DPS | Cycle DPS | |
272 | 54,400 | 5,467 | 3,639 | 1 | 835 | 167,000 | 16,784 | 11,171 |
300 | 60,000 | 6,030 | 4,013 | 2 | 842 | 168,400 | 16,925 | 11,264 |
337 | 67,400 | 6,774 | 4,508 | 3 | 850 | 170,000 | 17,085 | 11,371 |
375 | 75,000 | 7,538 | 5,017 | 4 | 857 | 171,400 | 17,226 | 11,465 |
412 | 82,400 | 8,281 | 5,512 | 5 | 873 | 174,600 | 17,548 | 11,679 |
460 | 92,000 | 9,246 | 6,154 | 6 | 888 | 177,600 | 17,849 | 11,880 |
506 | 101,200 | 10,171 | 6,769 | 7 | 905 | 181,000 | 18,191 | 12,107 |
562 | 112,400 | 11,296 | 7,518 | 8 | 920 | 184,000 | 18,492 | 12,308 |
618 | 123,600 | 12,422 | 8,268 | 9 | 936 | 187,200 | 18,814 | 12,522 |
685 | 137,000 | 13,769 | 9,164 | 10 | 951 | 190,200 | 19,116 | 12,722 |
760 | 152,000 | 15,276 | 10,167 | 11 | 975 | 195,000 | 19,598 | 13,043 |
835 | 167,000 | 16,784 | 11,171 | 12 | 1,000 | 200,000 | 20,101 | 13,378 |
MK 3 Level 1 | 1,050 | 210,000 | 21,106 | 14,047 | ||||
Notes | 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE). | |||||||
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one press of the fire button. | ||||||||
3. Shot intervals include not only the delay between shots, but also any shot subintervals triggered in one press of the fire button. |
Audio[]
Update History[]
Version | Changes |
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8.7.0 | Damage increased by 25% |
7.9.0 |
The above changes is not implemented and voided. The ammo capacity and AoE radius of all types of flamethrowers (Blaze, Igniter, Ember) now remain unchanged from version 6.8.0. |
6.4.6 | Damage +25% |
6.3.0 | usability tweaks, damage per second: ↑ 5% |
6.0.1 | Now available for 7,500 gold (can still be produced via Workshop 2.0) |
5.4.0 | Standard version available for purchase or Workshop production |
5.2.0 | New alternative model: Freedom Igniter (4th of July 2019) Weapon added to the game |
Poll[]
Trivia[]
- The Blaze, Igniter, Ember, Toxin, Venom and Bane have the lowest shot interval (highest rate of fire) in the game.
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