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Gold



Missile system which fires one homing missile per shot. The missiles overcome most of the obstacles and are effective even against fast and maneuverable enemies
— in-game description




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Purchase Information
In-Game Cost 1,500 Gold
Real Value Icn info for user popup.png None
Exp Level Icn info for user popup.png 7
Type
Hardpoint Icn info for user popup.png Medium
Tier Icn info for user popup.png II
Hydra.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Explosive Explosive


WeaponDamage.png Damage 930 per missile Lock-on Lock-on


WeaponRange.png Range 600 meters Automatic Automatic


WeaponReload.png Reload 12 seconds Magazine Magazine


Capacity 6 missiles Homing Homing


Unload 6.6 seconds



Introduction

The Hydra is a mid-range (up to 600 meters) medium homing missile weapon. It has a light and heavy counterpart (Spiral and Chimera respectively) and can be viewed as the medium-range counterpart to the Vortex.

Strategy

This mid-range missile launcher should be played similarly to the light Spiral and heavy Chimera.

The Hydra fires missiles towards the target and when close enough, the missiles will move in the direction of the targeted robot just like the Spiral and Chimera. The Spiral and Hydra share the same range, damage per missile (negligible difference), and firing arc. However, the Hydra fires up to 6 missile per clip, one missile at a time every 0.67 seconds, giving it an overall higher DPS (damage per second) than its light counterpart.

Another difference between this weapon and its light counterpart, the Spiral, is the Hydra missiles have a "passive tracking system". This means that the missiles "sees" obstacles and correct its flight path, thus hitting the target regardless of an obstacle. Additionally, each missile is launched from the same point and tends to follow a similar trajectory unlike the more chaotic paths of the Spiral. However, for tall and wide obstacles such as roofs, the missiles can't correct their flight path to avoid it as they can't exceed their maximum range distance.

It should be noted the Hydra (like all homing missile weapons) does not have the splash damage effect. However, it can sometimes land on the unprotected part of physical shielded robot and deal damage.

The missiles can be curved by aiming to the left or right within the green targeting bracket that appears when locked on.

If all the missiles are not fired when the target is destroyed (or moves out of range), another target must be locked onto before the remaining missiles can be fired. This can lead to being left with only one or two missiles left in the clip and a long reload time when engaging the next target. However, it is also useful as the first missile can be used to see if the rest of the missiles will hit without using all of the ammo.

Many pilots use Hydras to harass enemies due to its overall low damage output. It is best to pair this weapon with Spirals and Chimeras.

Pros and Cons

Pros

  • Noticeable damage per clip
  • Unloads separately, meaning it will deal damage to a robot after depleting shield, unlike its counterpart Vortex
  • Lock-on system makes it extremely hard to miss
  • Homing attribute allows it to track enemies behind cover
  • Homing attribute allows it to attack fast-moving targets
  • 600-meter range allows it to engage in fights from mid-range

Cons

  • Long reload makes it hard to continue sustained fighting
  • Overall DPS isn't very good
  • Cannot pierce any shields
  • Long unload for barely noticeable damage
  • Considered more of a 'nuisance', like Shocktrain (when single-mounted)

Upgrade Cost

Tier 2 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 20,000 00:10
2 40,000 01:00
3 80,000 02:00
4 400,000 08:00
5 800,000 12:00
6 1,600,000 24:00
7 3,000,000 32:00
8 6,000,000 40:00
9 10,000,000 44:00
10 16,000,000 52:00
11 26,000,000 60:00
12 0 00:00
Total Cost Time [DD:HH:MM]
63,940,000 11:11:10
Tier 2 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 500,000 02:30
2 1,000,000 05:00
3 2,000,000 10:00
4 7,500,000 15:00
5 7,500,000 15:00
6 7,500,000 15:00
7 7,500,000 15:00
8 7,500,000 15:00
9 7,500,000 15:00
10 7,500,000 15:00
11 7,500,000 15:00
12 0 00:00
Total Cost Time [DD:HH:MM]
63,500,000 05:17:30
  • MK2 Upgrade cost 500 Gold

Weapons data

Hydra
ID Tier Slot Type Range Reload In Workshop
24 2 Medium Explosive 600
(AOE: N/D)
12 WorkshopNo.pngNo
Ammo Shot
Interval
Rate
of Fire
Particles
per Shot
Unload Min DPS Max DPS
6 1.1 .91 1 6.6 845 3005
Attributes Explosive32.png Explosive Lockon32.png Lock-On Automatic32.png Automatic Magazine32.png Magazine Homing32.png Homing Blankbot.png
MK 1 Level MK 2
Damage per shot Damage per magazine DPS Cycle DPS Damage per shot Damage per magazine DPS Cycle DPS
930 5580 845 300 1 2620 15720 2382 845
1020 6120 927 329 2 2668 16008 2425 860
1120 6720 1018 361 3 2716 16296 2469 876
1230 7380 1118 396 4 2764 16584 2513 891
1350 8100 1227 435 5 2812 16872 2556 907
1480 8880 1345 477 6 2860 17160 2600 922
1630 9780 1482 525 7 2908 17448 2644 938
1790 10740 1627 577 8 2956 17736 2687 953
1970 11820 1791 635 9 3004 18024 2731 969
2170 13020 1973 700 10 3052 18312 2775 984
2380 14280 2164 767 11 3100 18600 2818 1000
2620 15720 2382 845 12 3148 18888 2862 1015
MK 3 Level 1 3305 19832 3005 1066


Audio


Update History

Version Changes
4.8.0 Total Upgrade Time: 14 days 3 hours 10 minutes⟶11 days 11 hours 10 minutes
4.7.0 Total Upgrade Time: 17 days 3 hours 22 minutes⟶14 days 3 hours 10 minutes
4.5.0 Now available for 1,500 gold (can no longer be produced via Workshop 2.0)
4.3.0 Firing rate decreased from 0.8 seconds → 1.1 seconds
4.2.0 Price changed from 5,650 WP to 10,000 Components (or 1,500 gold)
4.0.0 Total Upgrade Cost: 48,005,000 Ag⟶63,940,000 Ag
Total Upgrade Time: 12 days 21 hours 23 minutes⟶17 days 3 hours 22 minutes
3.4.0 Damage reduced by 5%
3.2.0 Damage increased by 5%
3.1.0 Damage increased by 5%
2.9.3 Damage increased by 15%
2.5.0 Name changed from SMS Hydra to Hydra
1.9.0 Firing rate increased by 60%
1.4.1 Damage increased
1.1.0 Weapon was added to the game

Poll


Trivia

  • On the test server initial release the Hydra was called "Swarm". Each shell would separate in 6 little shells, for a total damage of 6,000 at level 12.
  • A Hydra is a serpentine, dragon like swamp monster in Greek and Roman mythology with multiple heads.
  • Prior to the update 3.0 in game description stated "Inefficient against fast-moving robots." which was completely untrue.
  • Since War Robots was remastered, one can notice that the missiles fired from the hydra ejects out of the weapon before ignition 0.3 seconds later, this also applies to Spiral, Chimera and the Ao Guang's missile launcher. This is less noticeable with Aphid, Vortex and Thermite.
  • Normally, all homing missiles travel at a constant speed. However it can accelerate up to 3 times its normal speed if the target makes very quick or sudden maneuvers in attempt to dodge the missile at the last second, causing the missile to make a very tight turn in order to hit its target.
  • This is also possible if the target is face hugging a robot using such weapons.

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