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Hussar   Freedom Hussar

Components



An automatic energy weapon for medium-range combat. A precise and quick firing weapon. Reloads while firing
— in-game description




<< PREV {{{ID}}} Hussar NEXT >>
Purchase Information
In-Game Cost 10,000 Components or 7,500 Gold

IRL Cost?

$60

Experience?

18
Type

Hardpoint?

Medium

Tier?

IV

Faction?

TBA
Hussar
Base Statistics Attributes
PilotRankPrivate icon Level 1 Energy
WeaponDamage Damage 1,428 per plasmoid Manual
WeaponRange Range 600 meters Automatic
WeaponReload Reload 12 seconds Icn info for user popup FWR
Capacity Clip: 8 plasmoids
Burst: 11 plasmoids
Blankbot
Unload Clip: 4 seconds
Burst: 5.5 seconds
Blankbot
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
160,000 530,000
Components Components Components Components
60 170


Introduction

The Hussar is a medium range (up to 600 meters) medium energy weapon.

Strategy

The Hussar can be a deadly weapon if maxed out. Due to the moderately-slow reload time it is recommended to use the Hussar as ranged support to provide effective cover fire for teammates instead of as a brawling weapon.

When paired with the Dragoon and the Marquess, massive amounts of damage can be inflicted on the enemy.

Hussar is relatively similar to the Pulsar, however Hussar cannot lock-down enemies, and uses the reload-while-firing mechanism which usually allows slightly higher damage output.  

Pros and Cons

Pros

  • Energy attribute allows penetration of energy shields
  • Reloads while firing
  • 600-meter range allows mid-range shootdowns
  • Quick unload time
  • Strong damage per shot

Cons

  • Ineffective against physical shields
  • Ineffective at close range against specialized brawling weapons
  • Must expose robot for a long time to maximize damage potential

Upgrade Cost

Tier 4 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 100,000 02:00
3 200,000 05:00
4 400,000 14:00
5 2,000,000 24:00
6 4,000,000 40:00
7 6,000,000 68:00
8 8,000,000 86:00
9 10,000,000 108:00
10 12,000,000 120:00
11 15,000,000 128:00
12 20,000,000 136:00
Total Cost Time [DD:HH:MM]
77,700,000 30:11:00
Tier 4 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 22,000,000 12:00
3 24,000,000 24:00
4 26,000,000 36:00
5 28,000,000 36:00
6 30,000,000 36:00
7 32,000,000 36:00
8 34,000,000 36:00
9 36,000,000 36:00
10 38,000,000 36:00
11 40,000,000 36:00
12 42,000,000 36:00
Total Cost Time [DD:HH:MM]
352,000,000 15:00:00
  • MK2 Upgrade cost 500 Gold

Weapons data

Hussar
ID Tier Icn info for user popup Hardpoint Icn info for user popup Range Availability
~ 1 ~ ~ ~
Ammo Ammo per Shot Particles per Ammo Shot Interval Rate of Fire
~ ~ ~ ~ ~
Unload Time Reload Time Reload Interval Cooldown Reload Amount
~ ~ ~ ~ ~
Attributes
Blank Blank Blank Blank Blank Blank
Damage
MK 1 Level MK 2
Damage per particle Damage per burst Burst DPS Cycle DPS Damage per particle Damage per burst Burst DPS Cycle DPS
~ ~ ~ ~ 1 ~ ~ ~ ~
~ ~ ~ ~ 2 ~ ~ ~ ~
~ ~ ~ ~ 3 ~ ~ ~ ~
~ ~ ~ ~ 4 ~ ~ ~ ~
~ ~ ~ ~ 5 ~ ~ ~ ~
~ ~ ~ ~ 6 ~ ~ ~ ~
~ ~ ~ ~ 7 ~ ~ ~ ~
~ ~ ~ ~ 8 ~ ~ ~ ~
~ ~ ~ ~ 9 ~ ~ ~ ~
~ ~ ~ ~ 10 ~ ~ ~ ~
~ ~ ~ ~ 11 ~ ~ ~ ~
~ ~ ~ ~ 12 ~ ~ ~ ~
MK 3 Level 1 ~ ~ ~ ~
Notes 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE).
2. Damage per particle is not necessarily the damage value displayed in-game, instead it is the smallest unit of damage the weapon can deal (representing a particle).


Audio


Update History

Version Changes
6.8.0 Damage increased by 10%
6.0.1 Now available for 7,500 gold (can still be produced via Workshop 2.0)
5.6.0 Damage increased by 10%
5.4.0 Standard version available for purchase or Workshop production
5.2.0 New alternative model: Freedom Hussar (4th of July 2019)
Weapon added to the game

Poll


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