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Hussar   Freedom Hussar

Components


…An automatic energy weapon for medium-range combat. A precise and quick firing weapon. Reloads while firing… – in-game description



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Purchase Information
In-Game Cost 10,000 Components or 7,500 Gold
Real Value Icn info for user popup.png $60
Exp Level Icn info for user popup.png 18
Type
Hardpoint Icn info for user popup.png Medium
Tier Icn info for user popup.png IV
Hussar.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Energy Energy


WeaponDamage.png Damage 1,298 per plasmoid Manual Manual


WeaponRange.png Range 600 meters Automatic Automatic


WeaponReload.png Reload 12 seconds Icn info for user popup.png Reload While Firing RWF


Capacity Clip: 8 plasmoids
Burst: 11 plasmoids
Energy Energy


Unload Clip: 4 seconds
Burst: 5.5 seconds
Energy Energy


Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
160,000 530,000
Components Components Components Components
60 170


Introduction

The Hussar is a medium range (up to 600 meters) medium energy weapon.

Strategy

The Hussar can be a deadly weapon if maxed out. Due to the moderately-slow reload time it is recommended to use the Hussar as ranged support to provide effective cover fire for teammates instead of as a brawling weapon.

When paired with the Dragoon and the Marquess, massive amounts of damage can be inflicted on the enemy.

Hussar is relatively similar to the Pulsar, however Hussar cannot lock-down enemies, and uses the reload-while-firing mechanism which usually allows slightly higher damage output.  

Pros and Cons

Pros

  • Energy attribute allows penetration of energy shields
  • Reloads while firing
  • 600-meter range allows mid-range shootdowns
  • Quick unload time
  • Strong damage per shot

Cons

  • Ineffective against physical shields
  • Ineffective at close range against specialized brawling weapons
  • Must expose robot for a long time to maximize damage potential

Mark I Statistics

Purchase Information

Level Cost Damage Burst
Damage
Burst
DPS
Continuous
DPS
1 10,000 Components or 7,500 Gold 1298 14278 2596 865

Upgrade Information

Level Cost AgIcon.png Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
2 100,000 2 hours 1430 15730 2860 953
3 200,000 5 hours 1573 17303 3146 1049
4 400,000 14 hours 1738 19118 3476 1159
5 2,000,000 1 day 1914 21054 3828 1276
6 4,000,000 1 day 16 hours 2112 23232 4224 1408
7 6,000,000 2 days 20 hours 2321 25531 4642 1547
8 11,000,000 3 days 14 hours 2552 28072 5104 1701
9 17,000,000 4 days 12 hours 2805 30855 5610 1870
10 32,000,000 5 days 3091 34001 6182 2061
11 43,000,000 5 days 8 hours 3399 37389 6798 2266
12 55,000,000 5 days 16 hours 3740 41140 7480 2493
Cost Time
Totals 170,700,000 30 days 11 hours


  • The damage column shows the damage of each individual plasmoid (out of 11 plasmoids)

Mark II Statistics

Purchase Information

Level Cost Damage Burst
Damage
Burst
DPS
Continuous
DPS
1 500 Gold 3740 41140 7480 2493

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon.png Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
2 2,000,000 1 day 3809 41899 7618 2539
3 4,000,000 2 days 3879 42669 7758 2586
4 8,000,000 3 days 3948 43428 7896 2632
5 19,500,000 3 days 4017 44187 8034 2678
6 19,500,000 3 days 4087 44957 8174 2725
7 19,500,000 3 days 4156 45716 8312 2771
8 19,500,000 3 days 4225 46475 8450 2817
9 19,500,000 3 days 4294 47234 8588 2863
10 19,500,000 3 days 4364 48004 8728 2909
11 19,500,000 3 days 4433 48763 8866 2955
12 19,500,000 3 days 4502 49522 9004 3001
Cost Time
Totals 170,000,000 30 days


  • The damage column shows the damage of each individual plasmoid (out of 11 plasmoids)


Audio


Update History

Version Changes
6.0.1 Now available for 7,500 gold (can still be produced via Workshop 2.0)
5.6.0 Damage increased by 10%
5.4.0 Standard version available for purchase or Workshop production
5.2.0 New alternative model: Freedom Hussar (4th of July 2019)
Weapon added to the game

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