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Hussar | Freedom Hussar |
“ | An automatic energy weapon for medium-range combat. A precise and quick firing weapon. Reloads while firing.
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- — in-game description
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Purchase Information | |
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In-Game Cost | 10,000 or 5,000 |
IRL Cost? |
$60 |
Experience? |
18 |
Type | |
Hardpoint? |
Medium |
Tier? |
III |
Faction? |
TBA |
Base Statistics | Attributes | ||
---|---|---|---|
Level | 1 | ||
Damage | 2,463 per plasmoid | ||
Range | 600 meters | ||
Reload | 12 seconds | ||
Capacity | 8 plasmoids | ||
Unload | 3.5 seconds |
Workshop Production Information | |
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1 Day Cost | 3 Day Cost |
160,000 | 530,000 |
Components | Components |
60 | 170 |
Introduction[]
The Hussar is a medium range (up to 600 meters) medium energy weapon.
Strategy[]
The Hussar can be a deadly weapon if maxed out. Due to the moderately-slow reload time it is recommended to use the Hussar as ranged support to provide effective cover fire for teammates instead of as a brawling weapon.
When paired with the Dragoon and the Marquess, massive amounts of damage can be inflicted on the enemy.
Hussar is relatively similar to the Pulsar, however Hussar cannot lock-down enemies, and uses the reload-while-firing mechanism which usually allows slightly higher damage output.
Pros and Cons[]
Pros
- Energy attribute allows penetration of energy shields
- Reloads while firing
- 600-meter range allows mid-range shootdowns
- Quick unload time
- Strong damage per shot
Cons
- Ineffective against physical shields
- Ineffective at close range against specialized brawling weapons
- Must expose robot for a long time to maximize damage potential
Upgrade Cost[]
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Weapons data[]
MK 1 | Level | MK 2 | ||||||
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Damage per shot | Damage per burst | Burst DPS | Cycle DPS | Damage per shot | Damage per burst | Burst DPS | Cycle DPS | |
2,463 | 29,556 | 4,926 | 1,642 | 1 | 7,026 | 84,312 | 14,052 | 4,684 |
2,709 | 32,508 | 5,418 | 1,806 | 2 | 7,131 | 85,572 | 14,262 | 4,754 |
2,980 | 35,760 | 5,960 | 1,987 | 3 | 7,238 | 86,856 | 14,476 | 4,825 |
3,278 | 39,336 | 6,556 | 2,185 | 4 | 7,347 | 88,164 | 14,694 | 4,898 |
3,605 | 43,260 | 7,210 | 2,403 | 5 | 7,457 | 89,484 | 14,914 | 4,971 |
3,966 | 47,592 | 7,932 | 2,644 | 6 | 7,569 | 90,828 | 15,138 | 5,046 |
4,363 | 52,356 | 8,726 | 2,909 | 7 | 7,682 | 92,184 | 15,364 | 5,121 |
4,799 | 57,588 | 9,598 | 3,199 | 8 | 7,798 | 93,576 | 15,596 | 5,199 |
5,279 | 63,348 | 10,558 | 3,519 | 9 | 7,915 | 94,980 | 15,830 | 5,277 |
5,807 | 69,684 | 11,614 | 3,871 | 10 | 8,033 | 96,396 | 16,066 | 5,355 |
6,387 | 76,644 | 12,774 | 4,258 | 11 | 8,154 | 97,848 | 16,308 | 5,436 |
7,026 | 84,312 | 14,052 | 4,684 | 12 | 8,276 | 99,312 | 16,552 | 5,517 |
MK 3 Level 1 | 8,690 | 104,280 | 17,380 | 5,793 | ||||
Notes | 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE). | |||||||
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one press of the fire button. | ||||||||
3. Shot intervals include not only the delay between shots, but also any shot subintervals triggered in one press of the fire button. |
Audio[]
Update History[]
Version | Changes |
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9.7 | Damage increased by 10% |
9.0 | Damage increased by 10% |
8.7.0 | Damage increased by 35% |
6.8.0 | Damage increased by 10% |
6.0.1 | Now available for 7,500 gold (can still be produced via Workshop 2.0) |
5.6.0 | Damage increased by 10% |
5.4.0 | Standard version available for purchase or Workshop production |
5.2.0 | New alternative model: Freedom Hussar (4th of July 2019) Weapon added to the game |
Poll[]
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