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Hussar   Freedom Hussar

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…An automatic energy weapon for medium-range combat. A precise and quick firing weapon. Reloads while firing… – in-game description


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PURCHASE INFORMATION
In-Game Cost 10,000 ComponentIcon
Real Value Icn info for user popup $60
Player Level Icn info for user popup 18
TYPE
Hardpoint Medium
Hussar
BASE STATISTICS ATTRIBUTES
Level 1 Icn damage energy Energy
WeaponDamage Damage 1,298 per plasmoid Icn aiming manual Manual
WeaponRange Range 600m Icn shooting automatic Automatic
WeaponReload Reload 12 seconds Icn info for user popup Icn reload RWF RWF
Capacity Clip: 8 plasmoids
Burst: 11 plasmoids
Unload Clip: 4 seconds
Burst: 5.5 seconds
WORKSHOP PRODUCTION INFORMATION
1 Day Cost AgIcon 3 Day Cost AgIcon
160,000 530,000
Components ComponentIcon Components ComponentIcon
60 170

Introduction

The Hussar is a medium range (up to 600 meters) medium energy weapon.


Strategy

The Hussar can be a deadly weapon if maxed out. Due to the moderately-slow reload time, it is not advisable to use the Hussar as a brawling weapon, but as a ranged support weapon to provide effective cover fire for teammates.

When paired with the Dragoon and the Marquess, massive amounts of damage can be inflicted on the enemy.

Hussar is relatively similar to the Pulsar, however Hussar uses the reload-while-firing mechanism which usually allows slightly higher damage output, but Hussar can't lockdown enemies, which can prove a great disadvantage as Hussar usually needs to stay at least 400m away from the action, so as the robot can't be targeted by more devoted brawling weapons such as Ember, Igniter, Blaze, Redeemer, Taran, Magnum, Orkan, Exodus and Pinata. As such, try to stay near cover and away from huge battles.

Hussar can be used in one-on-one skirmishes on robots like Spectre and Leech, as their abilities usually allow them to survive long enough to eliminate an enemy with their ridiculously high damage output. Unfortunately, if there's a tank like Bulwark, Lancelot or Fenrir approaching you'll usually be fried by weapons such as Scourge, which brings us to the next paragraph.

Scourge, Spark and Calamity pose a huge threat to Hussar users, as they're universal weapons made for both medium to short range combat, and mid-range combat is what Hussar specialises in. Scourge mounted on Bulgasari is the biggest threat to Hussar users, as the Scourgasari can use manual aim to keep the shield pointed at the Hussars while firing the Scourges, which essentially makes it a slower but stronger Galahad.

Mark I Statistics

Purchase Information

Level Cost Damage Burst
Damage
Burst
DPS
Continuous
DPS
1 10,000 ComponentIcon 1298 14278 2596 865

Upgrade Information

Level Cost AgIcon Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
2 100,000 2 hours 1430 15730 2860 953
3 200,000 5 hours 1573 17303 3146 1049
4 400,000 14 hours 1738 19118 3476 1159
5 2,000,000 1 day 1914 21054 3828 1276
6 4,000,000 1 day 16 hours 2112 23232 4224 1408
7 6,000,000 2 days 20 hours 2321 25531 4642 1547
8 11,000,000 3 days 14 hours 2552 28072 5104 1701
9 17,000,000 4 days 12 hours 2805 30855 5610 1870
10 32,000,000 5 days 3091 34001 6182 2061
11 43,000,000 5 days 8 hours 3399 37389 6798 2266
12 55,000,000 5 days 16 hours 3740 41140 7480 2493
Cost Time
Totals 170,700,000 30 days 11 hours


  • The damage column shows the damage of each individual plasmoid (out of 11 plasmoids)

Mark II Statistics

Purchase Information

Level Cost Damage Burst
Damage
Burst
DPS
Continuous
DPS
1 500 AuIcon 3740 41140 7480 2493

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
2 2,000,000 1 day 3809 41899 7618 2539
3 4,000,000 2 days 3879 42669 7758 2586
4 8,000,000 3 days 3948 43428 7896 2632
5 19,500,000 3 days 4017 44187 8034 2678
6 19,500,000 3 days 4087 44957 8174 2725
7 19,500,000 3 days 4156 45716 8312 2771
8 19,500,000 3 days 4225 46475 8450 2817
9 19,500,000 3 days 4294 47234 8588 2863
10 19,500,000 3 days 4364 48004 8728 2909
11 19,500,000 3 days 4433 48763 8866 2955
12 19,500,000 3 days 4502 49522 9004 3001
Cost Time
Totals 170,000,000 30 days


  • The damage column shows the damage of each individual plasmoid (out of 11 plasmoids)


Update History

Version Changes
5.6 Damage increased by 10%
5.4 Standard version available for purchase or Workshop production
5.2.0 Alternative model: Freedom Hussar (4th of July 2019)
Weapon added to the game

Poll

What balance change does the Hussar need after the 5.6 balance update?
 
24
 
9
 
12
 
0
 
0
 

The poll was created at 21:11 on December 11, 2019, and so far 45 people voted.

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