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Components



A scout robot with a wide spectrum of possible maneuvers
— in-game description




{{{ID}}}
Hover
Purchase Information HoverInfobox
In-Game Cost Real Value Icn info for user popup Exp Level Icn info for user popup
10,000 Components or
6,500 Gold
$50 11
Robot Information
Class Icn info for user popup Ability Icn info for user popup Faction Icn info for user popup
MediumRobotinfobox
Medium
Glideinfobox
Glide Icn info for user popup
Spacetechinfobox
SpaceTech
Base Statistics
PilotRankPrivate icon
Level
Shield icon
Durability Icn info for user popup
Speed icon
Speed
1 97,000 50 kph
Armaments Standard Paint Jobs
Hardpoints 1x Light + 2x Medium Default Arid
Default Weapons 1x Molot + 2x Molot T
Module Slots Legendary Paint Jobs Icn info for user popup
Active Yes N/A
Passive 2
Other Legendary Pilots
Tier Icn info for user popup III N/A
Wiki Class Icn info for user popup Medium
Potential Role ~
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
180,000 600,000
Components Components Components Components
80 230

Introduction

The Hover is a medium robot with 2 medium and 1 light hardpoint.

Ability

Hover's ability is called Glide, which when activated the robot jumps in the air in a fashion similar to a Griffin, however it is about 1.5 times the height of the Griffin's, but with a slower descent (a "static" Hover jump lasts about 6.5 seconds vs 4.5 seconds for a Griffin).  Keeping the jump button pressed increases the altitude of the jump, making the robot fly higher as the button is held down longer. It also allows sustained static or horizontal flight for as long as the "fuel" lasts. However, all maps currently have an invisible "roof" that impedes the Hover's maximum height. In Dead City, for instance, the "roof" corresponds to the height of the tallest buildings.

After landing the Hover has a 7 second cool down before the ability can be used again, no matter the amount of "fuel" left.

When falling down from a ledge the jets are activated and the glide ability can be used without engaging the initial jump, which is useful to reduce exposure while still benefiting from the glide possibilities. However, since the initial jump lifts you to considerable height without costing fuel, the distances traveled with the "jumpless" glide are shorter.

Strategy

The Hover's Glide ability allows it to control the flight trajectory unlike other robots that can jump. Gliding too high can result in exposure to enemy fire, while gliding too low can result in hitting structures and obstacles that could trap the Hover or be extremely difficult to escape.

When properly used by an experienced pilot Hover has unparalleled mobility. In sustained horizontal flight the Hover's speed is very similar to a max-speed Rogatka, or about 60 km/h. Flight can be sustained for 13-15 seconds depending on take off and landing points. For instance, a Hover starting from near the ledge near beacon B in Springfield can land on beacon D in less than 15 seconds. As reference, the distance a Hover can fly over level ground is almost exactly the full length of the Shenzhen central square (from  beacon A to C).  To obtain fast horizontal flight the pilot must activate glide while moving in the desired direction then use the jets in short pulses about one second apart to maintain constant altitude. The glide capability also allows the Hover to move between different vertical planes in ways most enemy pilots will not expect, such as jumping down from the "corridor" in Yamantau, hiding under it, then flying back up in the corridor on the other side to attack again. However, the glide ability is better used sparingly and not as a simple way to "get someplace faster," since one is always trading cover and maneuverability for speed.

Unlike with most jumping bots, after first acquiring a Hover it is advisable to open solitary custom games on each map and train.  This helps the pilot understand each map from the Hover's flight perspective, find the best firing angles, and landing and take-off points, as well as learning the Hover's unique flight dynamics (how to steer, control altitude, etc.).  When using the Hover's ability pilots should be aware of exposure to enemy fire, especially snipers, and have an "escape plan" ready.

Threat Measure

Hover is very tough to beat in the mid-leagues. Once it jumps it slowly glides to a destination, making rockets and splash weapons hard to coordinate their hit.

Possible Setups

Some effective setups for the Hover are:

Note: When "Opt." is next to a slot type, it refers to one of the multiple options that can be used in combination with the other weapon(s) slot type(s).

Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is not advisable.


Close Range (350m or less)

Slot Types  Medium Slot Light Slot (Opt. 1) Light Slot (Opt. 2)
#Slots  x2 x1 x1 Name 
Setup 1 
Orkan
Pinata
Gust
Death Button (Opt. 1)
Setup 1 
Igniter
Blaze
Halo
Floover (Opt. 1)
Setup 2 
Taran
Magnum
Plasma Death Button
Setup 3 
Punisher T
Punisher
Leadhose
Setup 4 
Storm
Gust
Halo
Shotgun
Setup 5 
Vortex
Aphid
Aphex
Setup 6
Corona
Halo
Gust
Lockdown Shotgun

Mid-Range (500-600m)

Slot Types Medium Slot Light Slot (Opt. 1) Light Slot (Opt. 2) Light Slot (Opt. 3)
#Slots x2 x1 x1 x1 Name
Setup 1
Shocktrain
Gekko
Spiral
Sting
Flytrap (all options)
Setup 2
Scourge
Spark
Gekko
Sting
Bugzapper (all options)
Setup 3
Ion
Gekko
Sting
Spiral
Tracker
Setup 4
Tulumbas
Pin
Spiral
Russian Deathbutton (Opt. 1)
Setup 5
Wasp
Sting
Gekko
Hornet (Opt. 1)
Setup 6
Pulsar
Spark
Gekko
Sting
Mosquito
Setup 7
Hydra
Spiral
Homing Rocket Tower


Long Range (800-1,000m)

Slot Types Medium Slot Light Slot (Opt. 1) Light Slot (Opt. 2)
#Slots  x2 x1 x1 Name 
Setup 1 
Molot T
Molot
Gekko
Gunship (Opt. 1)
Setup 2
Ballista
Gekko
Arbalest
Laser Turret

Overview

Common load-outs for the Hover in lower and middle leagues include 2x Orkans and 1x Pinata, 2x Tarans and 1x Magnum, 2x Tulumbases and 1x Pin. or 2x Punisher Ts and 1x Punisher.  Dual Scourges with a Spark are effective but require more skill to utilize effectively while using the Hover's ability.

Mark I Statistics

Purchase Information

PilotRankPrivate icon
Level
Shield icon
Durability
Speed icon
Speed
Goldcomponents
Cost
1 97,000 50 10,000 Components or 6,500 Gold

Upgrade Information

PilotRankPrivate icon
Level
Shield icon
Durability
Speed icon
Speed
AgIcon
Cost
Duration
Time
2 103,000 52 100,000 2 hours
3 110,000 53 200,000 5 hours
4 117,000 54 400,000 14 hours
5 124,000 55 2,000,000 1 day 4 hours
6 132,000 56 3,000,000 2 days 4 hours
7 140,000 58 4,000,000 2 days 18 hours
8 149,000 59 8,000,000 3 days 18 hours
9 158,000 60 13,000,000 4 days 10 hours
10 168,000 60 25,000,000 4 days 20 hours
11 179,000 60 35,000,000 5 days 4 hours
12 190,000 60 45,000,000 5 days 10 hours
Cost Time
Totals 135,700,000 30 days 13 hours


Mark II Statistics

Purchase Information

PilotRankPrivate icon
Level
Shield icon
Durability
Speed icon
Speed
Gold-icon
Cost
1 190,000 60 500

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

PilotRankPrivate icon
Level
Shield icon
Durability
Speed icon
Speed
AgIcon
Cost
Duration
Time
2 193,500 60 1,000,000 1 day
3 197,000 60 2,000,000 2 days
4 200,500 60 4,000,000 3 days
5 204,000 60 16,000,000 3 days
6 207,500 60 16,000,000 3 days
7 211,000 60 16,000,000 3 days
8 214,500 60 16,000,000 3 days
9 218,000 60 16,000,000 3 days
10 221,500 60 16,000,000 3 days
11 225,000 60 16,000,000 3 days
12 228,500 60 16,000,000 3 days
Cost Time
Totals 135,000,000 30 days


Update History

Version Changes
4.8.0 Total Upgrade Time: 38 days 2 hours 30 minutes⟶30 days 13 hours
4.7.0 Total Upgrade Time: 45 days 17 hours⟶38 days 2 hours 30 minutes
4.5.0 Now available for 6,500 gold (can still be produced via Workshop 2.0)
4.3.0 Durability increased by 9%
Speed increased by 20%
4.0.0 Total Upgrade Cost: 74,418,000⟶135,700,000
Total Upgrade Time: 19 days 23 hours 5 minutes⟶45 days 17 hours
3.8.0 New skin: Arid (4th Anniversary)
3.4.0 Robot was added to the game

Poll


Trivia

  • The Hover is the first robot with an ability that can be used partially, and not completely (Glide).
  • When the jets on Hover activate, every player on the map can hear it.
  • This is one of the only 3 bots in the game that have a slower tower rotation speed, the others being the Pursuer and Blitz.

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