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Components



A scout robot with a wide spectrum of possible maneuvers
— in-game description




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Purchase Information HoverInfobox.png
In-Game Cost Real Value Icn info for user popup.png Exp Level Icn info for user popup.png
4,000 Gold $40 11
Robot Information
Class Icn info for user popup.png Ability Icn info for user popup.png Faction Icn info for user popup.png
MediumRobotinfobox.png
Medium
Glideinfobox.png
Glide Icn info for user popup.png
Spacetechinfobox.png
SpaceTech
Base Statistics
PilotRankPrivate icon.png
Level
Shield icon.png
Durability Icn info for user popup.png
Speed icon.png
Speed
1 97,000 50 kph
Armaments Standard Paint Jobs
Hardpoints 1x Light + 2x Medium Default Arid
Default Weapons 1x Molot + 2x Molot T
Module Slots Legendary Paint Jobs Icn info for user popup.png
Active Yes N/A
Passive 3
Other Legendary Pilots
Tier Icn info for user popup.png II N/A
Wiki Class Icn info for user popup.png Medium


Introduction

The Hover is a medium robot with 2 medium and 1 light hardpoint.

Ability

Hover's ability is called Glide, which when activated the robot jumps in the air in a fashion similar to a Griffin, however it is about 1.5 times the height of the Griffin's, but with a slower descent (a "static" Hover jump lasts about 6.5 seconds vs 4.5 seconds for a Griffin). Keeping the jump button pressed increases the altitude of the jump, making the robot fly higher as the button is held down longer. It also allows sustained static or horizontal flight for as long as the "fuel" lasts. However, all maps currently have an invisible "roof" that impedes the Hover's maximum height. In Dead City, for instance, the "roof" corresponds to the height of the tallest buildings.

After landing the Hover has a 7 second cool down before the ability can be used again, no matter the amount of "fuel" left.

When falling down from a ledge the jets are activated and the glide ability can be used without engaging the initial jump, which is useful to reduce exposure while still benefiting from the glide possibilities. However, since the initial jump lifts you to considerable height without costing fuel, the distances traveled with the "jumpless" glide are shorter.

Strategy

The Hover's Glide ability allows it to control the flight trajectory unlike other robots that can jump. Gliding too high can result in exposure to enemy fire, while gliding too low can result in hitting structures and obstacles that could trap the Hover or be extremely difficult to escape.

When properly used by an experienced pilot Hover has unparalleled mobility. In sustained horizontal flight the Hover's speed is very similar to a max-speed Rogatka, or about 60 km/h. Flight can be sustained for 13-15 seconds depending on take off and landing points. For instance, a Hover starting from near the ledge near beacon B in Springfield can land on beacon D in less than 15 seconds. As reference, the distance a Hover can fly over level ground is almost exactly the full length of the Shenzhen central square (from beacon A to C). To obtain fast horizontal flight the pilot must activate glide while moving in the desired direction then use the jets in short pulses about one second apart to maintain constant altitude. The glide capability also allows the Hover to move between different vertical planes in ways most enemy pilots will not expect, such as jumping down from the "corridor" in Yamantau, hiding under it, then flying back up in the corridor on the other side to attack again. However, the glide ability is better used sparingly and not as a simple way to "get someplace faster," since one is always trading cover and maneuverability for speed.

Unlike with most jumping bots, after first acquiring a Hover it is advisable to open solitary custom games on each map and train. This helps the pilot understand each map from the Hover's flight perspective, find the best firing angles, and landing and take-off points, as well as learning the Hover's unique flight dynamics (how to steer, control altitude, etc.). When using the Hover's ability pilots should be aware of exposure to enemy fire, especially snipers, and have an "escape plan" ready.

Threat Measure

Hover is very tough to beat in the mid-leagues. Once it jumps it slowly glides to a destination, making rockets and splash weapons hard to coordinate their hit. Unfortunately, due to lack of defensive abilities and long exposure during flight, Hover does not make a big impact on the battlefield in high leagues.

Possible Setups

Some effective setups for the Hover are:

Note: When "Opt." is next to a slot type, it refers to one of the multiple options that can be used in combination with the other weapon(s) slot type(s).

Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is not advisable.


Close Range (350m or less)

Slot Types Medium Slot Light Slot (Opt. 1) Light Slot (Opt. 2)
#Slots x2 x1 x1 Name
Setup 1
Orkan.png
Pinata.png
Gust.png
Death Button (Opt. 1)
Setup 1
Igniter.png
Blaze.png
Halo.png
Floover (Opt. 1)
Setup 2
Taran.png
Magnum.png
Plasma Death Button
Setup 3
Punisher T.png
Punisher.png
Leadhose
Setup 4
Storm.png
Gust.png
Halo.png
Shotgun
Setup 5
Vortex.png
Aphid.png
Nuke
Setup 6
Corona.png
Halo.png
Gust.png
Lockdown Shotgun


Mid-Range (500-600m)

Slot Types Medium Slot Light Slot (Opt. 1) Light Slot (Opt. 2) Light Slot (Opt. 3)
#Slots x2 x1 x1 x1 Name
Setup 1
Shocktrain.png
Gekko.png
Spiral.png
Sting.png
Flytrap (all options)
Setup 2
Scourge.png
Spark.png
Gekko.png
Sting.png
Bugzapper (all options)
Setup 3
Ion.png
Gekko.png
Sting.png
Spiral.png
Tracker
Setup 4
Tulumbas.png
Pin.png
Spiral.png
Russian Deathbutton (Opt. 1)
Setup 5
Wasp.png
Sting.png
Gekko.png
Hornet (Opt. 1)
Setup 6
Pulsar.png
Spark.png
Gekko.png
Sting.png
Mosquito
Setup 7
Hydra.png
Spiral.png
Homing Rocket Tower


Long Range (800-1,000m)

Slot Types Medium Slot Light Slot (Opt. 1) Light Slot (Opt. 2)
#Slots x2 x1 x1 Name
Setup 1
Molot T.png
Molot.png
Gekko.png
Gunship (Opt. 1)
Setup 2
Ballista.png
Gekko.png
Arbalest.png
Laser Turret


Overview

Common load-outs for the Hover in lower and middle leagues include 2x Orkans and 1x Pinata, 2x Tarans and 1x Magnum, 2x Tulumbases and 1x Pin. or 2x Punisher Ts and 1x Punisher. Dual Scourges with a Spark are effective but require more skill to utilize effectively while using the Hover's ability.


Upgrade Cost

Tier 2 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 20,000 00:10
3 40,000 01:00
4 80,000 02:00
5 400,000 08:00
6 800,000 12:00
7 1,600,000 24:00
8 3,000,000 32:00
9 6,000,000 40:00
10 10,000,000 44:00
11 16,000,000 52:00
12 26,000,000 60:00
Total Cost Time [DD:HH:MM]
63,940,000 11:11:10
Tier 2 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 500,000 02:30
3 1,000,000 05:00
4 2,000,000 10:00
5 7,500,000 15:00
6 7,500,000 15:00
7 7,500,000 15:00
8 7,500,000 15:00
9 7,500,000 15:00
10 7,500,000 15:00
11 7,500,000 15:00
12 7,500,000 15:00
Total Cost Time [DD:HH:MM]
63,500,000 10:11:00
  • NOTE: base level starts at level 1 cost is
  • MK2 Upgrade cost 500 Gold

Stats

Hover
ID 31 Ability Faction
Tier 2
Glideinfobox.png

Glide
Spacetech
SpaceTech
Class Light
Medium
Wiki Class Icn info for user popup.png Medium
Availability AuIcon.png Gold
MK 1 Level MK 2
Durability Speed Durability Speed
106,700 50 1 209,000 63
113,300 52 2 212,850 63
121,000 53 3 216,700 63
128,700 54 4 220,550 63
136,400 55 5 224,400 63
145,200 56 6 228,250 63
154,000 58 7 232,100 63
163,900 59 8 235,950 63
173,800 60 9 239,800 63
184,800 61 10 243,650 63
196,900 62 11 247,500 63
209,000 63 12 251,350 63
MK 3 Level 1 263,917 63

Gallery

Update History

Version Changes
7.0.0 Durability increased by 10%
4.8.0 Total Upgrade Time: 38 days 2 hours 30 minutes⟶30 days 13 hours
4.7.0 Total Upgrade Time: 45 days 17 hours⟶38 days 2 hours 30 minutes
4.5.0 Now available for 6,500 gold (can still be produced via Workshop 2.0)
4.3.0 Durability increased by 9%
Speed increased by 20%
4.0.0 Total Upgrade Cost: 74,418,000⟶135,700,000
Total Upgrade Time: 19 days 23 hours 5 minutes⟶45 days 17 hours
3.8.0 New skin: Arid (4th Anniversary)
3.4.0 Robot was added to the game

Poll


Trivia

  • The Hover is the first robot with an ability that can be used partially, and not completely (Glide).
  • When the jets on Hover activate, every player on the map can hear it.
  • This is one of the only 3 bots in the game that have a slower tower rotation speed, the others being the Pursuer and Blitz.
  • The Hover is the highest flying robot in the game.

Navigation

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