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Hornet   Stellar Hornet

Heavy kinetic autocannon for medium range. High damage and moderate rate of fire. with every round dealing damage over time after hitting a target
— in-game description




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Purchase Information
In-Game Cost 7,500 Gold
Real Value Icn info for user popup.png TBD
Player Level Icn info for user popup.png 14
Type
Hardpoint Icn info for user popup.png Heavy
Tier Icn info for user popup.png IV
Hornet.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Kinetic Kinetic


WeaponDamage.png Damage 1870 Manual Manual


Damage Over Time Corrosion


160/sec (for 5 seconds) per round Automatic Automatic


WeaponRange.png Range 600 meters Magazine Magazine


WeaponReload.png Reload 12 seconds Damage Over Time DOT


Capacity 24


Unload 5.11 seconds


Introduction

The Hornet is a mid-range (up to 600 meters) heavy kinetic weapon. It has a medium counterpart (Wasp) and a light counterpart (Sting).

Strategy

The Hornet is a heavy corrosive kinetic shell-shooter weapon with the ability to obliterate enemy robots from afar. With a large 600m maximum range, any robot wielding Hornets and its counterparts can quickly grind down any enemy without fear of close-range retaliation. Good mounting choices include the Behemoth and Fury with their huge firepower, and even the Butch with its ability to swap between dual sets of Hornets.

When using the Hornet, commanders must target enemy robots with damage resistance first, as the Hornet's corrosive attribute allows it to inflict damage over time (DoT) on the enemy for five seconds per shot. This corrosion will bypass any damage resistances (excluding Reflector shields) and thus allow the user to take out the enemy with resistance easier than non-damage resistance bypassing allies. This means that the enemy with resistance will be severely damaged by the time it reaches the battlefield if the Hornet user has landed a few rounds on it, so it will be less of a nuisance for your allies to deal with.

The Hornet's main drawbacks, however, are its quick unload (compared to more long-term solutions, like Avenger, Viper and Tempest, however it still fares well in terms of unload time compared to shotguns and rocket weapons) and sluggish reload, having a 12 second reload time to restock its entire clip. This means that, despite being able to unload massive amounts of damage and corrosion in a short amount of time, the commander wielding the Hornet will soon have to find cover and retreat, leaving their allies inside the fray for 12 seconds without any covering fire and advantage against enemies with damage resistance. Butch experiences a slightly smaller problem as it can swap to another set of Hornets after unloading, though.

Pros and Cons

Pros

  • Large damage per shot
  • Accuracy is good if aimed well, it won't miss / good aim assist
  • Inflicts Corrosion upon enemies
  • Deals double damage to physical shields
  • 600-meter range

Cons

  • Cannot penetrate any shield
  • Must empty entire clip in order to reload
  • Better options at close range against specialized brawling weapons
  • Long 12 second reload leaves user incredibly vulnerable
  • Exposes robot for a long time to maximize damage potential

Weapons Data

Hornet
ID Tier Slot Type Range Reload In Workshop
82 4 Heavy Kinetic 600
(AOE: N/D)
12 WorkshopYes.pngYes
Ammo Shot
Interval
Rate
of Fire
Particles
per Shot
Unload Min DPS Max DPS
24 0.50 N/A 1 12 3740 13650
Attributes Kinetic32.png Kinetic Manual32.png Manual Automatic32.png Automatic Magazine32.png Magazine Blankbot.png Blankbot.png
MK 1 Level MK 2
Damage per shot Damage per magazine DPS Cycle DPS Damage per shot Damage per magazine DPS Cycle DPS
935 44880 3740 1870 1 2715 130320 10860 5430
1030 49440 4120 2060 2 2765 132720 11060 5530
1130 54240 4520 2260 3 2850 136800 11400 5700
1250 60000 5000 2500 4 2900 139200 11600 5800
1380 66240 5520 2760 5 2950 141600 11800 5900
1525 73200 6100 3050 6 3010 144480 12040 6020
1675 80400 6700 3350 7 3085 148080 12340 6170
1845 88560 7380 3690 8 3110 149280 12440 6220
2030 97440 8120 4060 9 3145 150960 12580 6290
2235 107280 8940 4470 10 3195 153360 12780 6390
2465 118320 9860 4930 11 3225 154800 12900 6450
2710 130080 10840 5420 12 3250 156000 13000 6500
MK 3 Level 1 3413 163800 13650 6825



Corrosion Damage (Per Second)

Level Mark I Mark II
1 160 500
2 180 510
3 190 520
4 210 530
5 240 540
6 270 550
7 300 560
8 330 570
9 370 580
10 410 590
11 450 600
12 500 610
  • This table shows the corrosion damage (per second for 5 seconds) of each individual round.

Update History

Version Changes
6.8.0 Weapon was added to the game
New special edition model: Stellar Hornet

Poll

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