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Hornet   Stellar Hornet

…Heavy kinetic autocannon for medium range. High damage and moderate rate of fire. with every round dealing damage over time after hitting a target… – in-game description



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Purchase Information
In-Game Cost TBD
Real Value Icn info for user popup.png TBD
Player Level Icn info for user popup.png ?
Type
Hardpoint Icn info for user popup.png Heavy
Tier Icn info for user popup.png IV
Hornet.png
Base Statistics Attributes
PilotRankPrivate icon.png Level 1 Kinetic Kinetic


WeaponDamage.png Damage 1,870 per round Manual Manual


Damage Over Time Corrosion


160/sec (for 5 seconds) per round Automatic Automatic


WeaponRange.png Range 600 meters Magazine Magazine


WeaponReload.png Reload 12 seconds Damage Over Time DOT


Capacity 12 rounds Energy Energy


Unload 5.5 seconds


Introduction

The Hornet is a mid-range (up to 600 meters) heavy kinetic weapon. It has a medium counterpart (Wasp).

Strategy

The Hornet is a heavy corrosive kinetic shell-shooter weapon with the ability to obliterate enemy robots from afar. With a large 600m maximum range, any robot wielding Hornets and its counterparts can quickly grind down any enemy without fear of close-range retaliation. Good mounting choices include the Behemoth and Fury with their huge firepower, and even the Butch with its ability to swap between dual sets of Hornets.

When using the Hornet, commanders must target enemy robots with damage resistance first, as the Hornet's corrosive attribute allows it to inflict damage over time (DoT) on the enemy for five seconds per shot. This corrosion will bypass any damage resistances (excluding Reflector shields) and thus allow the user to take out the enemy with resistance easier than non-damage resistance bypassing allies. This means that the enemy with resistance will be severely damaged by the time it reaches the battlefield if the Hornet user has landed a few rounds on it, so it will be less of a nuisance for your allies to deal with.

The Hornet's main drawbacks, however, are its quick unload (compared to more long-term solutions, like Avenger, Viper and Tempest, however it still fares well in terms of unload time compared to shotguns and rocket weapons) and sluggish reload, having a 12 second reload time to restock its entire clip. This means that, despite being able to unload massive amounts of damage and corrosion in a short amount of time, the commander wielding the Hornet will soon have to find cover and retreat, leaving their allies inside the fray for 12 seconds without any covering fire and advantage against enemies with damage resistance. Butch experiences a slightly smaller problem as it can swap to another set of Hornets after unloading, though.

Pros and Cons

Pros 

  • Large damage per shot
  • Accuracy is good if aimed well, it won't miss
  • Inflicts Corrosion upon enemies 
  • Deals double damage to physical shields
  • 600-meter range

Cons

  • Cannot penetrate any shield
  • Must empty entire clip in order to reload
  • Ineffective at close range against specialized brawling weapons
  • long 12 second reload leaves user incredibly vulnerable
  • Exposes robot for a long time to maximize damage potential

New: Unknown Update Stats

Mark I Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 10,000 Components or 7,500 Gold 1870 22440 4080 1282

Upgrade Information

Level Cost AgIcon.png Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 100,000 2 hours 2060 24720 4495 1413
3 200,000 5 hours 2260 27120 4931 1550
4 400,000 14 hours 2500 30000 5455 1714
5 2,000,000 1 day 2760 33120 6022 1893
6 4,000,000 1 day 16 hours 3050 36600 6655 2091
7 6,000,000 2 days 20 hours 3350 40200 7309 2297
8 11,000,000 3 days 14 hours 3690 44280 8051 2530
9 17,000,000 4 days 12 days 4060 48720 8858 2784
10 32,000,000 5 days 4470 53640 9753 3065
11 43,000,000 5 days 8 hours 0 0 0 0
12 55,000,000 5 days 16 hours 0 0 0 0
Cost Time
Totals 170,700,000 30 days 11 hours


  • The damage column shows the damage of each individual round (out of 12 rounds)

Mark II Statistics

Purchase Information

Level Cost Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 500 Gold 0 0 0 0

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon.png Time Damage Cycle
Damage
Burst
DPS
Cycle
DPS
2 2,000,000 1 day 0 0 0 0
3 4,000,000 2 days 0 0 0 0
4 8,000,000 3 days 0 0 0 0
5 19,500,000 3 days 0 0 0 0
6 19,500,000 3 days 0 0 0 0
7 19,500,000 3 days 0 0 0 0
8 19,500,000 3 days 0 0 0 0
9 19,500,000 3 days 0 0 0 0
10 19,500,000 3 days 0 0 0 0
11 19,500,000 3 days 0 0 0 0
12 19,500,000 3 days 0 0 0 0
Cost Time
Totals 170,000,000 30 days


  • The damage column shows the damage of each individual round (out of 12 rounds)

Corrosion Damage (Per Second)

Level Mark I Mark II
1 160 000
2 180 000
3 190 000
4 210 000
5 240 000
6 270 000
7 300 000
8 330 000
9 370 000
10 410 000
11 000 000
12 000 000
  • This table shows the corrosion damage (per second for 5 seconds) of each individual round.

Update History

Version Changes
6.8.0 Weapon was added to the game
New special edition model: Stellar Hornet

Poll

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