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…A swift robot for those who prefer an aggressive playstyle. Hellburner is able to deal massive damage to enemies around it at the cost of its own durability, while its high speed helps it chase enemies trying to flee… – in-game description


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Purchase Information HellburnerInfobox.png
In-Game Cost Real Value Icn info for user popup.png Exp Level Icn info for user popup.png
10,000 Components or
6,500 Gold
$50 14
Robot Information
Class Icn info for user popup.png Ability Icn info for user popup.png Faction Icn info for user popup.png
MediumRobotinfobox.png
Medium
Overloadinfobox.png
Overload Icn info for user popup.png
Yan-diVenturesinfobox.png
Yan-di Ventures
Base Statistics
PilotRankPrivate icon.png
Level
Shield icon.png
Durability Icn info for user popup.png
Speed icon.png
Speed
1 91,000 46 kph
Armaments Standard Paint Jobs
Hardpoints 1x Light
1x Heavy
Default Barong Redline
Default Weapons 1x Punisher Icn info for user popup.png
1x Thunder Icn info for user popup.png
Module Slots Legendary Paint Jobs Icn info for user popup.png
Active Yes coming soon
Passive 2
Other Legendary Pilots
Tier Icn info for user popup.png coming soon N/A
Wiki Class Icn info for user popup.png Medium
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
180,000 600,000
Components Components Components Components
80 230

Introduction

The Hellburner is a medium robot with a heavy and a light hardpoint.

Ability

Hellburner has a unique ability named Overload. Upon activation, the bot receives a 100% speed boost for 5 seconds (120 Km/h at top speed), then detonates, dealing tremendous damage to all enemies (see table) within 75 meters, dealing a fixed amount of damage to itself in the progress (12.5% of max durability). This damage is applied equally to all robots and shields in range.

Upon death, the ability activates regardless of charge status, dealing half the amount of damage as a normal burst. This includes dying from its own ability.

Ability strength also increases at Mark II.

Strategy

Hellburner has relatively high health for a medium robot, which is useful considering its ability. Players are advised to use its ability for taking down a big cluster of robots or use it when you are on low health. 

If you have enough health, you can use the ability when you are attacked by more powerful robots, as you also deal damage when you are destroyed. This means that you may potentially deal double ability damage to the enemy.

Using the ability too often is not recommended as it also damages the player as well as the enemy. When using the ability, make sure that your robot is within 100 meters (preferably about 50) of the enemy robot(s) as otherwise the ability will only damage your robot and not your opponent(s). Using the ability solely for faster movement is also not recommended, unless you are capturing a beacon in Beacon Rush.


Threat Measure

Hellburner was one of the deadliest robots in the game thanks its high health pool and the destructive potential of its ability. But later in time, its ability damage was nerfed, causing it to be much less of a threat to other bots. Hellburner is considered to be more of a beacon capper and support unit since it was nerfed, making the robot a highly moderate threat to more duarable bots.


Possible Setups

These are the recommended setups for the Hellburner:

Note: When "Opt." is next to a slot type, it refers to one of the multiple options that can be used in combination with the other weapon(s) slot type(s).

Close Range (350m or less)

Slot Types  Heavy Slot Light Slot (Opt. 1)  Light Slot (Opt. 2)  Light Slot (Opt. 3)  Light Slot (Opt. 4) 
#Slots  x1 x1 x1 x1 x1 Name (If Applicable) 
Setup 1 
Thunder.png
Gust.png
Pinata.png
Punisher.png
Shredder.png
Shotgun (Opt. 1)
Setup 2 
Ancile.png
Gust.png
Magnum.png
Pinata.png
Shredder.png
Setup 3 
Ember.png
Magnum.png
Pinata.png
Shredder.png
Setup 4 
Redeemer.png
Magnum.png
Mini-Plasma Death Button (Opt. 1)
Setup 5 
Exodus.png
Pinata.png
Gust.png
Shredder.png
Mini-Death Button
Setup 6 
Avenger.png
Punisher.png
Gust.png
Shredder.png
Ecu.png
Mini-Leadhose (Opt. 1)
Setup 7 
Thermite.png
Aphid.png
Mini-Nuke
Setup 8
Glory.png
Halo.png
Setup 9 
Calamity.png
Spark.png
Halo.png
Lightning Death Button (Opt. 1)


Other

Slot Types  Heavy Slot Light Slot
#Slots  x1 x1
Setup 1 
Ancile.png
Ecu.png


Mark I Statistics

Purchase Information

PilotRankPrivate icon.png
Level
Cost Shield icon.png
Durability
Ability Damage Speed icon.png
Speed (kph)
1 10,000 Components 91,000 30,300 46


Upgrade Information

PilotRankPrivate icon.png
Level
Silver
Cost
Shield icon.png
Durability
Ability
Damage
Speed icon.png
Speed (kph)
Duration.png
Time
2 100,000 97,000 32,200 47 2 hours
3 200,000103,00034,30049 5 hours
4400,000110,00036,7005114 hours
52,000,000117,00039,000531 day 4 hours
63,000,000124,00041,400552 days 4 hours
74,000,000132,00044,200562 days 18 hours
88,000,000140,00046,900583 days 18 hours
913,000,000149,00049,900604 days 10 hours
1025,000,000159,00053,000604 days 20 hours
1135,000,000169,00056,100605 days 4 hours
1245,000,000180,00059,750605 days 10 hours
Total135,700,000+89,000+29,450+1430 days 9 hours

Mark II Statistics

Purchase Information

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

PilotRankPrivate icon.png
Level
Cost Shield icon.png
Durability
Ability
Damage
Speed icon.png
Speed (kph)
1 500 Au 180,000 59,750 60


Upgrade Information

PilotRankPrivate icon.png
Level
Silver
Cost
Shield icon.png
Durability
Ability
Damage
Speed icon.png
Speed (kph)
Duration.png
Time
2 1,000,000 183,300 60,840 60 1 day
3 2,000,000186,60061,93060 2 days
44,000,000189,90063,020603 days
516,000,000193,20064,110603 days
616,000,000196,50065,200603 days
716,000,000199,80066,290603 days
816,000,000203,10067,380603 days
916,000,000206,40068,470603 days
1016,000,000209,70069,560603 days
1116,000,000213,00070,650603 days
1216,000,000216,30071,740603 days
Total135,000,000+36,300+11,990+030 days


Update History

Version Changes
5.6 New limited edition skin: Redline (Operation: Cold Snap)
5.0 New skin: Redline (5th Anniversary)
4.8.0 Bug fix: Overload (ability) sound now plays properly in sync with its animation
Total Upgrade Time: 38 days 2 hours 30 minutes⟶30 days 9 hours
4.7.0 New skin: Barong (Lunar New Year)
Ability duration: 7 → 5 sec
Ability cooldown: 3 → 5 sec
Self-inflicted damage (on ability use): 12.5% of max durability
Ability damage upon death: Decreased by 50% (59750 → 29875 at Level 12 Mark I)
Total Upgrade Time: 45 days 17 hours⟶38 days 2 hours, 30 minutes
4.5 All self-inflicted damage from ability is now non-repairable
Now available for 6,500 gold (can still be produced via Workshop 2.0)
4.3 Ability damage increased by 15%
4.0 Economy Changes (July 5):
Value (USD): $225⟶$50
Total Upgrade Cost: 76,828,000⟶135,700,000
Total Upgrade Time: 27 days 17 hours⟶45 days 17 hours
Balance Change:
Explosion radius increased from 50 meters → 75 meters
3.7.0 Robot was added to the game


Paint Jobs

Available For Purchase

Limited Edition


Poll


Trivia

  • When Overloading, the Hellburner can boost into the fastest robot in the game at 120 Km/h at lv 12, allowing it to easily run down any other bot. Even Dash bots struggle to escape, they must hold their dash until the last second to avoid being caught and exploded
  • This robot's speed makes it difficult to manage around ledges
  • The Hellburner's weapons can get blown off by its own explosion if it's on low enough HP
  • A Hellburner with a Thermite and an Aphid can be considered as a "double nuke" due to the fact that the missiles and Overload, if used properly, can deal catastrophic damage to a target
  • The Hellburner is one of a few bots in the game that are able to deal damage without weapons, the others being the Mercury, the Pantheon pack robot and the Dragon bots. Blitz and Rayker can also do damage, although it is too little to be much of a threat.
  • Click here for a 3D image of this robot
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