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…A swift robot for those who prefer an aggressive playstyle. Hellburner is able to deal massive damage to enemies around it at the cost of its own durability, while its high speed helps it chase enemies trying to flee… – in-game description


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Purchase Information HellburnerInfobox.png
In-Game Cost Real Value Icn info for user popup.png Exp Level Icn info for user popup.png
10,000 Components or
6,500 Gold
$50 14
Robot Information
Class Icn info for user popup.png Ability Icn info for user popup.png Faction Icn info for user popup.png
MediumRobotinfobox.png
Medium
Overloadinfobox.png
Overload Icn info for user popup.png
Yan-diVenturesinfobox.png
Yan-di Ventures
Base Statistics
PilotRankPrivate icon.png
Level
Shield icon.png
Durability Icn info for user popup.png
Speed icon.png
Speed
1 91,000 46 kph
Armaments Standard Paint Jobs
Hardpoints 1x Light + 1x Heavy Default Barong Redline
Default Weapons 1x Punisher + 1x Thunder
Module Slots Legendary Paint Jobs Icn info for user popup.png
Active Yes Redline
Passive 2
Other Legendary Pilots
Tier Icn info for user popup.png III N/A
Wiki Class Icn info for user popup.png Medium
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
180,000 600,000
Components Components Components Components
80 230


Introduction

The Hellburner is a medium robot with a heavy and a light hardpoint.

Ability

Hellburner's unique ability is named Overload. Upon activation the bot receives a 100% speed boost for 5 seconds (120 kph at top speed), then detonates, dealing tremendous damage to all enemies (see table) within 75 meters while also dealing a fixed amount of damage to itself in the process (12.5% of max durability). This damage is applied equally to all robots and shields in range.

Upon death the ability activates regardless of charge status, dealing half the amount of damage as a normal burst. This includes dying from its own ability.

Strategy

Hellburner has relatively high health for a medium robot to compensate for its ability. Hellburner is best used to attack enemies grouped closely defending a position, or to ram into and "hug" a single bot to destroy it. Because of its ability, Hellburner often causes enemy robots to spread out and give up a position (or a beacon), or allow squad mates to push into undefended areas.

Good Hellburner pilots will use the bot to do corner shooting and to flank and brawl reds without having to use its ability. Hellburner is often used as an opener in Beacon games to cap center beacon at the start of the battle.

Using the ability too often is not recommended as it also damages the player as well as the enemy. Given the ability's relatively short range of 100 meters, pilots must be careful to keep enemies nearby or risk damaging only themselves. Using the ability solely for faster movement is not recommended as the Hellburner already has a relatively fast speed.

The Hellburner is especially effective against AresHades and Nemesis groups, as they rely on banding close together to make use of their Absorber shields, which allows the Hellburner's explosion to damage multiple bots.

Threat Measure

Hellburner is considered a beacon capper and support unit, and is a moderate threat to more durable bots. However, given its self-destructive nature and lack of significant firepower the Hellburner can be easily dealt with by vigilant pilots.


Possible Setups

These are the recommended setups for the Hellburner:

Note: When "Opt." is next to a slot type, it refers to one of the multiple options that can be used in combination with the other weapon(s) slot type(s).

Close Range (350m or less)

Slot Types  Heavy Slot Light Slot (Opt. 1)  Light Slot (Opt. 2)  Light Slot (Opt. 3)  Light Slot (Opt. 4) 
#Slots  x1 x1 x1 x1 x1 Name (If Applicable) 
Setup 1 
Thunder.png
Gust.png
Pinata.png
Punisher.png
Shredder.png
Shotgun (Opt. 1)
Setup 2 
Ancile.png
Gust.png
Magnum.png
Pinata.png
Shredder.png
Setup 3 
Ember.png
Magnum.png
Pinata.png
Shredder.png
Setup 4 
Redeemer.png
Magnum.png
Mini-Plasma Death Button (Opt. 1)
Setup 5 
Exodus.png
Pinata.png
Gust.png
Shredder.png
Mini-Death Button
Setup 6 
Avenger.png
Punisher.png
Gust.png
Shredder.png
Ecu.png
Mini-Leadhose (Opt. 1)
Setup 7 
Thermite.png
Aphid.png
Mini-Nuke
Setup 8
Glory.png
Halo.png
Setup 9 
Calamity.png
Spark.png
Halo.png
Lightning Death Button (Opt. 1)


Other

Slot Types  Heavy Slot Light Slot
#Slots  x1 x1
Setup 1 
Ancile.png
Ecu.png

Mark I Statistics

Purchase Information

PilotRankPrivate icon.png
Level
Shield icon.png
Durability
Overloadinfobox.png
Ability Damage (Standard)
Overloadinfobox.png
Ability Damage (Death)
Speed icon.png
Speed
Goldcomponents.png
Cost
1 91,000 30,300 15,150 46 10,000 Components or 6,500 Gold

Upgrade Information

PilotRankPrivate icon.png
Level
Shield icon.png
Durability
Overloadinfobox.png
Ability Damage (Standard)
Overloadinfobox.png
Ability Damage (Death)
Speed icon.png
Speed
AgIcon.png
Cost
Duration.png
Time
2 97,000 32,200 16,100 47 100,000 2 hours
3 103,000 34,300 17,150 49 200,000 5 hours
4 110,000 36,700 18,350 51 400,000 14 hours
5 117,000 39,000 19,500 53 2,000,000 1 day 4 hours
6 124,000 41,400 20,700 55 3,000,000 2 days 4 hours
7 132,000 44,200 22,100 56 4,000,000 2 days 18 hours
8 140,000 46,900 23,450 58 8,000,000 3 days 18 hours
9 149,000 49,900 24,950 60 13,000,000 4 days 10 hours
10 159,000 53,000 26,500 60 25,000,000 4 days 20 hours
11 169,000 56,100 28,050 60 35,000,000 5 days 4 hours
12 180,000 59,750 29,875 60 45,000,000 5 days 10 hours
Cost Time
Totals 135,700,000 30 days 13 hours


Mark II Statistics

Purchase Information

PilotRankPrivate icon.png
Level
Shield icon.png
Durability
Overloadinfobox.png
Ability Damage (Standard)
Overloadinfobox.png
Ability Damage (Death)
Speed icon.png
Speed
Gold-icon.png
Cost
1 180,000 59,750 29,875 60 500

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

PilotRankPrivate icon.png
Level
Shield icon.png
Durability
Overloadinfobox.png
Ability Damage (Standard)
Overloadinfobox.png
Ability Damage (Death)
Speed icon.png
Speed
AgIcon.png
Cost
Duration.png
Time
2 183,300 60,840 30,420 60 1,000,000 1 day
3 186,600 61,930 30,965 60 2,000,000 2 days
4 189,900 63,020 31,510 60 4,000,000 3 days
5 193,200 64,110 32,055 60 16,000,000 3 days
6 196,500 65,200 32,600 60 16,000,000 3 days
7 199,800 66,290 33,145 60 16,000,000 3 days
8 203,100 67,380 33,690 60 16,000,000 3 days
9 206,400 68,470 34,235 60 16,000,000 3 days
10 209,700 69,560 34,780 60 16,000,000 3 days
11 213,000 70,650 35,325 60 16,000,000 3 days
12 216,300 71,740 35,870 60 16,000,000 3 days
Cost Time
Totals 135,000,000 30 days


Gallery

Update History

Version Changes
5.6.0 New limited edition skin: Redline (Operation: Cold Snap)
5.0.0 New skin: Redline (5th Anniversary)
4.8.0 Bug fix: Overload (ability) sound now plays properly in sync with its animation
Total Upgrade Time: 38 days 2 hours 30 minutes⟶30 days 13 hours
4.7.0 New skin: Barong (Lunar New Year)
Ability duration: 7 seconds → 5 seconds
Ability cooldown: 3 seconds → 5 seconds
Self-inflicted damage (on ability use): 12.5% of max durability
Ability damage upon death: Decreased by 50% (59750 → 29875 at Level 12 Mark I)
Total Upgrade Time: 45 days 17 hours⟶38 days 2 hours, 30 minutes
4.5.0 All self-inflicted damage from ability is now non-repairable
Now available for 6,500 gold (can still be produced via Workshop 2.0)
4.3.0 Ability damage increased by 15%
4.0.0 Value (USD): $225⟶$50
Total Upgrade Cost: 76,828,000⟶135,700,000
Total Upgrade Time: 27 days 17 hours⟶45 days 17 hours
Explosion radius increased from 50 meters → 75 meters
3.7.0 Robot was added to the game

Poll


Trivia

  • When Overloading, the Hellburner can boost into the fastest robot in the game at 120 Km/h at lv 12, allowing it to easily run down any other bot. Even Dash bots struggle to escape, they must hold their dash until the last second to avoid being caught and exploded
  • This robot's speed makes it difficult to manage around ledges
  • The Hellburner's weapons can get blown off by its own explosion if it's on low enough HP
  • A Hellburner with a Thermite and an Aphid can be considered as a "double nuke" due to the fact that the missiles and Overload, if used properly, can deal catastrophic damage to a target
  • The Hellburner is one of a few bots in the game that are able to deal damage without weapons, the others being the Mercury, the Pantheon pack robot and the Dragon bots. Blitz and Rayker can also do damage, although it is too little to be much of a threat.
  • This robot was added on March 14, 2018.
  • The Overload explosion animation is similar to Mercury's Helldive animation

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