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…A swift robot for capturing beacons. It's best suited to an aggressive playstyle… – in-game description


Introduction

The Hellburner is a medium robot with a heavy and a light hardpoint.

Ability

Hellburner has a unique ability named Overload. Upon activation, the bot receives a 100% speed boost for 5 seconds (120 Km/h at top speed), then detonates, dealing tremendous damage to all enemies (see table) within 75 meters, dealing a fixed amount of damage to itself in the progress (12.5% of max durability). This damage is applied equally to all robots and shields in range.

Upon death, the ability activates regardless of charge status, dealing half the amount of damage as a normal burst. This includes dying from its own ability.

Ability strength also increases at Mark II.

Strategy

Hellburner has relatively high health for a medium robot, which is useful considering its ability. Players are advised to use its ability for taking down a big cluster of robots or use it when you are on low health. 

If you have enough health, you can use the ability when you are attacked by more powerful robots, as you also deal damage when you are destroyed. This means that you may potentially deal double ability damage to the enemy.

Using the ability too often is not recommended as it also damages the player as well as the enemy. When using the ability, make sure that your robot is within 100 meters (preferably about 50) of the enemy robot(s) as otherwise the ability will only damage your robot and not your opponent(s). Using the ability solely for faster movement is also not recommended, unless you are capturing a beacon in Beacon Rush.


Possible Setups

These are the recommended setups for the Hellburner:

Note: When "Opt." is next to a slot type, it refers to one of the multiple options that can be used in combination with the other weapon(s) slot type(s).

Close Range (350m or less)

Slot Types Heavy Slot Light Slot (Opt. 1) Light Slot (Opt. 2) Light Slot (Opt. 3) Light Slot (Opt. 4) 
#Slots x1 x1 x1 x1 x1 Name (If Applicable) 
Setup 1 
Thunder
Gust
Pinata
Punisher
Shredder
Shotgun (Opt. 1)
Setup 2 
Ancile
Gust
Magnum
Pinata
Shredder
Setup 3 
Ember
Magnum
Pinata
Shredder
Setup 4 
Redeemer
Magnum
Mini-Plasma Death Button (Opt. 1)
Setup 5 
Exodus
Pinata
Gust
Shredder
Mini-Death Button
Setup 6 
Avenger
Punisher
Gust
Shredder
Ecu
Mini-Leadhose (Opt. 1)
Setup 7 
Thermite
Aphid
Mini-Nuke
Setup 8
Glory
Halo


Other

Slot Types Heavy Slot Light Slot
#Slots x1 x1
Setup 1 
Ancile
Ecu


Mark I Statistics

Purchase Information

Purchase
Level
Purchase
Cost
Health Ability Damage Speed (km/h)
1 10,000 Components 91,000 30,300 46


For Robots purchased before Version 4.0, upgrade times may be found here.

Upgrade Information

LevelCost (Ag)HealthAbility
Damage
Speed
(km/h)
Time
2 100,000 97,000 32,200 47 2 hours 30 minutes
3 200,000103,00034,30049 6 hours
4400,000110,00036,7005118 hours
52,000,000117,00039,000531 day 12 hours
63,000,000124,00041,400552 days 12 hours
74,000,000132,00044,200563 days 12 hours
88,000,000140,00046,900584 days 18 hours
913,000,000149,00049,900605 days 12 hours
1025,000,000159,00053,000606 days
1135,000,000169,00056,100606 days 12 hours
1245,000,000180,00059,750606 days 18 hours
Total135,700,000+89,000+29,450+1438 days 2 hours, 30 minutes


Mark II Statistics

Purchase Information

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

Level Cost Health Ability Damage Speed (km/h)
1 500 Au 110,000 36,200 46


Upgrade Information

LevelCost (Ag)HealthAbility
Damage
Speed
(km/h)
Time
2 100,000 117,000 38,600 47 2 hours 30 minutes
3 200,000124,00041,00049 6 hours
4400,000132,00043,8005118 hours
52,000,000140,00046,600531 days 12 hours
63,000,000149,00049,400552 days 12 hours
74,000,000159,00052,600563 days 12 hours
88,000,000169,00055,800584 days 18 hours
913,000,000180,00059,400605 days 12 hours
1025,000,000191,00063,400606 days
1135,000,000203,00067,400606 days 12 hours
1245,000,000216,00071,700606 days 18 hours
Total135,700,000+106,000+35,500+1438 days 2 hours, 30 minutes


Update History

Version Changes
4.7.0 Ability duration: 7 → 5 sec
Ability cooldown: 3 → 5 sec
Self-inflicted damage (on ability use): 12.5% of max durability
Ability damage upon death: Decreased by 50% (59750 → 29875 at Level 12 Mark I)
Total Upgrade Time: 45 days 17 hours⟶38 days 2 hours, 30 minutes
4.5 All self-inflicted damage from ability is now non-repairable
Now available for 6,500 gold (can still be produced via Workshop 2.0)
4.3 Ability damage increased by 15%
4.0 Economy Changes (July 5):
Value (USD): $225⟶$50
Total Upgrade Cost: 76,828,000⟶135,700,000
Total Upgrade Time: 27 days 17 hours⟶45 days 17 hours
Balance Change:
Explosion radius increased from 50 meters → 75 meters
3.7.0 Robot was added to the game


Paint Jobs Available For Purchase


Poll

Best setup for the Hellburner is?
 
12
 
4
 
4
 
3
 
4
 
148
 
48
 

The poll was created at 00:48 on August 17, 2018, and so far 223 people voted.

Trivia

  • When Overloading, the Hellburner can boost into the fastest robot in the game at 120 Km/h at lv 12, allowing it to easily run down any other bot. Even Dash bots struggle to escape, they must hold their dash until the last second to avoid being caught and exploded.
  • This robot's speed makes it difficult to manage around ledges.
  • The Hellburner's weapons can get blown off by its own explosion if it's on low enough HP.
  • A Hellburner with a Thermite and an Aphid can be considered as a "double nuke" due to the fact that the missiles and Overload, if used properly, can deal catastrophic damage to a target.
  • The Hellburner is one of two bots in the game that are able to deal damage without weapons, the other being the Mercury.