Heimdall | Scavenger Heimdall |
“ | A multifunctional Titan produced by EvoLife. Depending on the mode, it can
either repair allies or increase their damage. After its destruction, the Titan launches microbots that restore grey damage to allies. |
” |
- — in-game description
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82 | Heimdall
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Purchase Information | |||||
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In-Game Cost | Real Value | Exp Level | |||
2000 | 200$
Estimate |
25 | |||
Robot Information | |||||
Class | Ability | Faction | |||
Titan | Shapeshift + Golden Horn |
EvoLife | |||
Base Statistics | |||||
Level |
Durability |
Speed | |||
3 | 343,400 | 35 | |||
Armaments | Standard Paint Jobs | ||||
Hardpoints | 4x Beta | None | |||
Default Weapons | 4x Retaliator | ||||
Module Slots | Legendary Paint Jobs | ||||
Active | No | coming soon | |||
Passive | 4 (Assault, Defense, Universal, Universal) | ||||
Other | Legendary Pilots | ||||
Tier | 4 | None | |||
Wiki Class | Titan | ||||
Potential Role | Support |
Introduction[]
Heimdall is a support Titan with 4 Beta hardpoints.
Abilities[]
Heimdall's primary ability is named Shapeshift. The ability allows Heimdall to switch between two modes: In Repair Mode, Heimdall moves at an increased speed of 20% and activates a repair nanobot generator that repairs the Titan and its allies within a 100m range. In Attack Mode, the Titan moves slower, but activates a built-in energy cannon that automatically fires at a locked-on enemy within range of 600m in addition to a durable frontal physical shield with 389,392 hit points at base level. Allies within 100m of Heimdall also receive a 10% damage bonus.
Heimdall's second ability is named Golden Horn. In Repair Mode, Golden Horn provides a 20% speed bonus to itself and nearby allies for 5 seconds, and also boosted repairs for 4.5 seconds (after a 0.5s delay). In Attack Mode, Golden Horn activates an additional non-guided, splash-damage grenade launcher which inflicts a 75% Suppression effect on the enemy for 5 seconds hit by the rocket and AoE.
Heimdall’s third (passive) ability is named Glorious Death. When destroyed, the Heimdall restores 10% grey damage (at base level) and instantly heals all allies within a 100m range.
Strategy[]
Since both of Heimdall's abilities are designed to support teammates, the titan is best run as a close range brawler. Whether in Repair or Attack Mode, Heimdall's abilities become stronger and more valuable to the team the more allies that are in close proximity. It is recommended to stay near your allies when you have low health, because when Heimdall dies, it explodes providing massive amounts of health to allies around it.
Heimdall is decently fast for a Titan while in Support Mode, so it can act as a critical member of a small strike team intending to take out a valuable target or to capture a beacon. While the team is on-the-go, Support Mode is recommended to keep up with lighter and more agile robots while repairing damage from previous battles. Attack Mode is recommended when in a brawl to boost allies' damage output, and to increase Heimdall's survivability.
Golden Horn is recommended to be activated only in Attack Mode. While the additional repairs in Support Mode are a nice bonus, they can be achieved easily provided with enough time without the ability. However, Golden Horn in Attack Mode not only adds a new type of damage (splash) into Heimdall's arsenal, but also gains a Suppression effect which is extremely useful for combat in reducing enemies' firepower for a few critical seconds.
Heimdall also excels at close-combat due to its immense firepower, as its four Beta Hardpoints allow it to mount four Evoras (which are excellent at close-range).
Statistics[]
Purchase Information[]
Upgrade Information[]
Primary Ability Repair (Support Mode)[]
Primary Ability Repair (Support Mode + Golden Horn activated)[]
ID | Titan | Type | Range | Cooldown | Duration | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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12 | Heimdall | Explosive | 0 (AOE: 100) | 10 | 5 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ammo | Particles per Shot |
Unload Time | Reload Time | Shot Interval |
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8 | 1 | 3.5 | 11.5 | 0.5 | 2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Primary Ability Damage (Energy Gun in Attack Mode)[]
ID | Titan | Type | Range | Cooldown | Duration | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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13 | Heimdall | Energy | 600 | 2 | 0 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ammo | Particles per Shot |
Unload Time | Reload Time | Shot Interval |
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1 | 0 | 0 | 0.2 | 0.2 | 5 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Secondary Ability Damage (Rocket Launcher in Attack Mode)[]
ID | Titan | Type | Range | Cooldown | Duration | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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14 | Heimdall | Explosive | 600 (AOE: 20) | 10 | 2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ammo | Particles per Shot |
Unload Time | Reload Time | Shot Interval |
Rate of Fire | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | 1 | 0 | 12 | 0 | ~ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Physical Shield Stats[]
Coming Soon
Update history[]
Version | Changes |
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9.4.0 | Damage bonus in Attack Mode increased from 10% → 15%. Durability increased by 10%. Physical shield durability increased by 15%. |
8.3.0 | +10% repair from the Golden Horn ability +10% damage from the built-in rocket launcher |
8.1.0 | New limited edition: Scavenger Heimdall |
7.9.0 | Titan added into the game |
Animation[]
Trivia[]
- In Norse mythology, Heimdall (from Old Norse Heimdallr, [ˈhɛimˌdɑlːz̠]) is a god that keeps watch for invaders and the onset of Ragnarök from his dwelling Himinbjörg, where the burning rainbow bridge Bifröst meets the sky. Heimdall is known for possessing foreknowledge and keen senses, particularly eyesight and hearing. The god and his possessions are described in enigmatic manners. For example, Heimdall is gold-toothed, "the head is called his sword," and he is "the whitest of the gods."
- Heimdall is the first truly hybrid titan - it fills the role of support or combatant.
- Heimdall is very similar to Tyr, by having 4 weapons slots, having a physical shield, shapesift between attack and repair mode, area repairing, good speed boost, and insta-heal.
- In a test server, dating 10/6/2023 until 12/6/2023, the Heimdall was extremely fast due to Golden Horn ability while in Support Mode. When use Golden Horn in Support Mode, the Heimdall and the ally within 100m receive speed boosts up to 42 stacks. If there are more than 1 Heimdall on the team, and the other within 100m, it creates an endless "ultra-speed boost". The same glitch applies to the Indra, the Leech, the Khepri, and the Nodens.
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