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Hawk | Crimson Hawk | Papamobile Hawk |
“…The latest development from SpaceTech; this robot was specifically created to fight Titans. Hawk is capable of transforming into a massive weapon that draws on all of its equipment's power. It also partially ignores enemy defence systems. The robot has a unique defence system that can partially redirect recieved damage to the enemy…” – in-game description
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Purchase Information | ![]() | ||||
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In-Game Cost | Real Value ![]() |
Exp Level ![]() | |||
10,000 ![]() |
20 | ||||
Robot Information | |||||
Class ![]() |
Ability ![]() |
Faction ![]() | |||
![]() Medium |
![]() Transform ![]() |
![]() Spacetech | |||
Base Statistics | |||||
![]() Level |
![]() Durability ![]() |
![]() Speed | |||
1 | 97,000 | 35 kph | |||
Armaments | Standard Paint Jobs | ||||
Hardpoints | 2× Heavy 2× Light | ![]() ![]() ![]() ![]() ![]() | |||
Default Weapons | 2× Thunder 2× Punisher | ||||
Module Slots | Legendary Paint Jobs ![]() | ||||
Active | Yes | ||||
Passive | 3 | ||||
Other | Legendary Pilots | ||||
Tier ![]() |
IV | ![]() ![]() | |||
Wiki Class ![]() |
Heavy |
Introduction
The Hawk is unofficially classed as a heavy robot by wiki criteria, with two light and heavy hardpoints.
Click herefor external 3D model by Sketchfab.
Abilities
When the Hawk activates its Transform ability, it rises up into the air, activates its Reflector shield, gets a [% info needed] speed boost, and opens the front of its torso to reveal its built-in weapon--a huge laser cannon. The built-in laser cannon has a 500m range and deals a modifiable amount of damage depending on what weapons are mounted on the Hawk accordingly by this table. The built-in laser cannon fires 80 particles in 8 seconds, with each particle dealing 1004 damage. The laser cannon has 77% Defense Mitigation at base level which is increased by levelling up the Hawk. However, when attacking bots the Hawk's laser cannon deals 50% of the damage it does compared to a Titan.
Flight can be disengaged at any time by pressing the ability button again. It has an 18 second cooldown period which can be started earlier by disengaging flight.
Strategy
The Hawk excels as an ambusher and mid-range support robot due to its two heavy and two light weapon mounts and its built-in weapon. The Hawk's built-in weapon partially bypasses both Titan and bot damage resistances making it extremely effective against Titans that rely on defense points (resistance), such as the Ao Ming, Minos, and Kid. The Hawk is not as effective against robots as the Hawk's built-in laser cannon deals only 50% damage. The Hawk is not great at sustained brawling since it has relatively low durability. It is recommended to place higher Tier weapons on the Hawk as the higher the Tier, the more powerful the built-in beam will be.
As the Hawk isn't very good at sustained gunfights due to its low-ish durability, it is recommended to only go out into the open if your allies are engaging with the enemy and they're the top priority, however even so it isn't advised to get close to the brawl as due to your capability to wreak havoc on Titans they may ignore your allies for a bit and open fire on you. If this does end up happening, it is advised to engage Transform and use the speed boost and Reflector provided to escape from the scene. If your allies are not engaging in brawls for you to take advantage of, it is recommended to use rational fighting against enemies, such as cornershooting, covershooting and hit-and-run tactics.
When ambushing, the Hawk generally should mount quick-unload weapons like Rime and Glacier, Exodus and Pinata and even Gauss and Volt. To maximize damage output, the Hawk needs to get into the thick of battle and unload its weapons at the chosen enemy, then activate Transform. The speed boost, unmitigatable Reflector resistance and powerful built-in weapon (all the better against Titans) allows the Hawk to make a smooth escape from the scene. Heavy Armor Kit and Overdrive Unit are great passive modules for this role, as the former allows the Hawk to tank out more damage while unloading and the latter allows an immense damage boost when its threshold is activated (Thermonuclear Reactor is not advised as Overdrive Unit provides a better damage bonus and the Hawk will definitely sustain damage in this role). Advanced Repair Unit and Phase Shift are good options for increasing the Hawk's survival time (the former allowing it to repair most damage sustained after the ambush and the latter allowing it to completely evade damage when things get bad) while the Shieldbreaker, Quantum Radar and Death Mark are great for allowing the Hawk to hit-and-run better (the former two allowing it to take down stealthed and shielded enemies and the latter allowing for a 20% damage increase against enemies).
When acting as a mid-range support, the Hawk generally uses Transform to make a covered escape, while usually remaining in default form to snipe enemies from afar without worrying about the Hawk's low-ish health from depleting. Good choices for this role are Thermonuclear Reactor (as the Hawk will not take much damage) and Balanced Unit (as not only does it provide a health bonus, but also allows for increased damage).
Threat Measure
Hawk is best used to ambush targets while in flight using its built-in weapon then returning to safety. It is nicknamed the titan slayer due to the amount of damage it deals with its ability.
Possible Setups
Some effective builds for the Hawk are:
Close Range (350m or less)
Slot Types → | Heavy↓ | Light (Opt. 1)↓ | Light (Opt. 2)↓ | Light (Opt. 3)↓ | |
#Slots → | x2 | x2 | x2 | x2 | Name (If applicable) |
Setup 1 → | Inferno (Opt. 1) | ||||
Setup 2 → | Plasma Death Button (Opt. 1) | ||||
Setup 3 → | Energy Shotgun (Opt. 1) | ||||
Setup 4 → | Death Button (Opt. 1) | ||||
Setup 5 → | Freezing Death Button (Opt. 1) | ||||
Setup 6 → | Leadhose | ||||
Setup 7→ | Sonic Shotgun (Opt. 1) | ||||
Setup 8→ | Shotgun (Opt. 1) |
Mid-Range (500-600m)
Long Range (800-1,000m)
Mark I Statistics
Purchase Information
![]() Level |
![]() Durability |
![]() Defence Mitigation |
![]() Speed |
![]() Cost |
---|---|---|---|---|
1 | 75,780 | 77% | 33 | 10,000 ![]() |
Upgrade Information
![]() Level |
![]() Durability |
![]() Defence Mitigation |
![]() Speed |
![]() Cost |
![]() Time |
---|---|---|---|---|---|
2 | 80,280 | 78% | 35 | 100,000 | 2 hours |
3 | 85,140 | 79% | 36 | 200,000 | 5 hours |
4 | 90,270 | 80% | 38 | 400,000 | 14 hours |
5 | 95,670 | 81% | 39 | 2,000,000 | 1 day 4 hours |
6 | 101,430 | 82% | 41 | 4,000,000 | 2 days 18 hours |
7 | 107,550 | 83% | 42 | 6,000,000 | 4 days 6 hours |
8 | 114,030 | 84% | 44 | 11,000,000 | 5 days 4 hours |
9 | 121,870 | 85% | 45 | 17,000,000 | 5 days 20 hours |
10 | 128,160 | 86% | 45 | 35,000,000 | 6 days 4 hours |
11 | 135,810 | 87% | 45 | 52,000,000 | 6 days 8 hours |
12 | 144,000 | 88% | 45 | 70,000,000 | 6 days 16 hours |
Cost | Time | |
---|---|---|
Totals | 197,700,000 | 39 days 5 hours |
Mark II Statistics
Purchase Information
![]() Level |
![]() Durability |
![]() Defence Mitigation |
![]() Speed |
![]() Cost |
---|---|---|---|---|
1 | 144,000 | 89% | 45 | 500 ![]() |
Upgrade Information
![]() Level |
![]() Durability |
![]() Defence Mitigation |
![]() Speed |
![]() Cost |
![]() Time |
---|---|---|---|---|---|
2 | 146,700 | 90% | 45 | 2,500,000 | 24 hours |
3 | 149,400 | 91% | 45 | 5,000,000 | 2 days |
4 | 152,100 | 92% | 45 | 10,000,000 | 3 days |
5 | 154,800 | 93% | 45 | 22,500,000 | 4 days |
6 | 157,500 | 94% | 45 | 22,500,000 | 4 days |
7 | 160,200 | 95% | 45 | 22,500,000 | 4 days |
8 | 162,900 | 96% | 45 | 22,500,000 | 4 days |
9 | 165,600 | 97% | 45 | 22,500,000 | 4 days |
10 | 168,300 | 98% | 45 | 22,500,000 | 4 days |
11 | 171,000 | 99% | 45 | 22,500,000 | 4 days |
12 | 173,700 | 100% | 45 | 22,500,000 | 4 days |
Cost | Time | |
---|---|---|
Totals | 197,500,000 | 37 days |
Built-in Energy Weapon
The Hawk's built-in weapon system fires 80 energy particles in 8 seconds, with a maximum range of 500 meters.
The damage in the below table can increased by varying percentages (dependent on weapons mounted, see here for details).
The damage in the below table applies only to Titans: for the damage to a normal robot, reduce all damage stats by half.
Mark I Statistics
Level | Damage | Cycle Damage |
Burst DPS |
Cycle DPS |
---|---|---|---|---|
1 | 1004 | 80320 | 10040 | 2869 |
2 | 1073 | 85840 | 10730 | 3066 |
3 | 1145 | 91600 | 11450 | 3271 |
4 | 1208 | 96640 | 12080 | 3451 |
5 | 1275 | 102000 | 12750 | 3643 |
6 | 1350 | 108000 | 13500 | 3857 |
7 | 1425 | 114000 | 14250 | 4071 |
8 | 1504 | 120320 | 15040 | 4297 |
9 | 1576 | 126080 | 15760 | 4503 |
10 | 1611 | 128880 | 16110 | 4603 |
11 | 1649 | 131920 | 16490 | 4711 |
12 | 1710 | 136800 | 17100 | 4886 |
- The damage column shows the damage of each individual particles (out of 80 particles) without weapon modifier.
Mark II Statistics
Level | Damage | Cycle Damage |
Burst DPS |
Cycle DPS |
---|---|---|---|---|
1 | 1710 | 136800 | 17100 | 4886 |
2 | 1736 | 138880 | 17360 | 4960 |
3 | 1742 | 139360 | 17420 | 4977 |
4 | 1763 | 141040 | 17630 | 5037 |
5 | 1768 | 141440 | 17680 | 5051 |
6 | 1789 | 143120 | 17890 | 5111 |
7 | 1807 | 144560 | 18070 | 5163 |
8 | 1835 | 146800 | 18350 | 5243 |
9 | 1853 | 148240 | 18530 | 5294 |
10 | 1881 | 150480 | 18810 | 5374 |
11 | 1909 | 152720 | 19090 | 5454 |
12 | 1993 | 159440 | 19930 | 5694 |
- The damage column shows the damage of each individual particles (out of 80 particles) without weapon modifier.
Weapon Modifier
These are the additional damages per particle based on the tier and level of each weapon.
Light Weapon | Heavy Weapon | |||||||
---|---|---|---|---|---|---|---|---|
MK.Level | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 1 | Tier 2 | Tier 3 | Tier 4 |
MK 1 Lvl. 1 | 132 | 132 | 132 | 132 | 264 | 264 | 264 | 264 |
MK 1 Lvl. 2 | 132 | 132 | 132 | 132 | 264 | 264 | 264 | 264 |
MK 1 Lvl. 3 | 132 | 132 | 132 | 198 | 264 | 264 | 264 | 330 |
MK 1 Lvl. 4 | 132 | 132 | 198 | 198 | 264 | 264 | 330 | 330 |
MK 1 Lvl. 5 | 132 | 198 | 198 | 198 | 264 | 330 | 330 | 396 |
MK 1 Lvl. 6 | 132 | 198 | 198 | 198 | 330 | 330 | 396 | 396 |
MK 1 Lvl. 7 | 198 | 198 | 198 | 264 | 330 | 396 | 396 | 462 |
MK 1 Lvl. 8 | 198 | 198 | 264 | 264 | 396 | 396 | 462 | 528 |
MK 1 Lvl. 9 | 198 | 264 | 264 | 264 | 396 | 462 | 528 | 594 |
MK 1 Lvl. 10 | 264 | 264 | 264 | 330 | 462 | 528 | 594 | 660 |
MK 1 Lvl. 11 | 264 | 264 | 330 | 330 | 528 | 594 | 660 | 726 |
MK 1 Lvl. 12 | 264 | 330 | 330 | 330 | 594 | 594 | 726 | 726 |
MK 2 Lvl. 1 | 264 | 330 | 330 | 330 | 594 | 594 | 726 | 726 |
MK 2 Lvl. 2 | 264 | 330 | 330 | 330 | 594 | 594 | 726 | 726 |
MK 2 Lvl. 3 | 330 | 330 | 330 | 396 | 594 | 594 | 726 | 726 |
MK 2 Lvl. 4 | 330 | 330 | 396 | 396 | 594 | 594 | 726 | 792 |
MK 2 Lvl. 5 | 330 | 330 | 396 | 396 | 594 | 594 | 726 | 792 |
MK 2 Lvl. 6 | 330 | 330 | 396 | 396 | 594 | 660 | 726 | 792 |
MK 2 Lvl. 7 | 330 | 330 | 396 | 396 | 660 | 660 | 792 | 792 |
MK 2 Lvl. 8 | 330 | 330 | 396 | 396 | 660 | 660 | 792 | 858 |
MK 2 Lvl. 9 | 330 | 396 | 396 | 396 | 660 | 660 | 792 | 858 |
MK 2 Lvl. 10 | 330 | 396 | 396 | 462 | 660 | 660 | 792 | 858 |
MK 2 Lvl. 11 | 330 | 396 | 396 | 462 | 660 | 726 | 792 | 858 |
MK 2 Lvl. 12 | 330 | 396 | 396 | 462 | 726 | 792 | 858 | 924 |
Update History
Version | Changes |
---|---|
6.8.0 | Ability damage to standard robots: 100% → 50% Reflector shield only activates when Hawk reaches a steady altitude |
6.7.0 | New crossover event skin: Papamobile Hawk |
6.6.0 | New alternative model: Crimson Hawk |
? | New skin: Quartz |
6.2.0 | Robot added to the game. |
Gallery
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Trivia
- The Hawk's Built-In weapon does not adapt firing mechanics and secondary effects from its weapons, therefore it cannot suppress, lockdown or deal corrosion to its targets, unless affected by a drone. As well unable to increase or decrease in damage depending on distance, like the spark, scourge or calamity.
- However, you can use the Lockdown Ammo Module to enable the Hawk's Built-In weapon to apply lockdown to its targets.
- The Hawk's built-in weapon's damage can be increased/decreased depending on what tier are the weapons that are attach to the Hawk. For example, the built-in weapon will deal more damage when the Hawk has Nucleon/Quarker vs Zenit/Noricum.
- During September 3 to September 17, players have 2x chance multiplier of receiving a Hawk from Special Delivery.
- The Hawk's weapon slots are similar to Natasha's weapon slots as 2x Heavy, 2x Light.
- A unique aspect about the Hawk is whenever the Hawk activates its ability, and during flight if it hits an incline. It will start ascending regardless at a moderate speed until the ability ends or the Hawk stops moving.
- Unlike the Leech Repulse or Pantheon's Abilities, the Hawk's reflector shield does transfer lockdown, suppression and freezing accumulation to whoever damages the Hawk if it has Lockdown, Suppression or Freezing microchips equipped on a drone it is using.
- If the Hawk hits a flat surface inexplicably while it's still flying (either its fly altitude has been altered so it flies at a downwards incline, or flies parallel to a flat surface at identical elevations), it will play its landing animation for roughly 3 seconds, then do the entire take off animation in place for another 2 seconds. However, neither its built-in weapon or reflector shield will deactivate until the ability ends. This can be repeated multiple times if the Hawk has not changed altitude or is still in contact with a surface, this sequence can cause the player some grief depending on their current situation. This also applies to any flight capable robot such as Ao Jun or Nightingale.
- the ebon paintjob may be a reference to the starship ebon hawk in star wars knights of the old republic