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Hawk   Crimson Hawk   Papamobile Hawk

Components


…The latest development from SpaceTech; this robot was specifically created to fight Titans. Hawk is capable of transforming into a massive weapon that draws on all of its equipment's power. It also partially ignores enemy defence systems. The robot has a unique defence system that can partially redirect recieved damage to the enemy… – in-game description


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Purchase Information HawkInfobox.png
In-Game Cost Real Value Icn info for user popup.png Exp Level Icn info for user popup.png
10,000 Components 20
Robot Information
Class Icn info for user popup.png Ability Icn info for user popup.png Faction Icn info for user popup.png
MediumRobotinfobox.png
Medium
Transforminfobox.png
Transform Icn info for user popup.png
Spacetechinfobox.png
Spacetech
Base Statistics
PilotRankPrivate icon.png
Level
Shield icon.png
Durability Icn info for user popup.png
Speed icon.png
Speed
1 97,000 35 kph
Armaments Standard Paint Jobs
Hardpoints HeavyLight Default Ebon Lancer Quartz Tomb
Default Weapons ThunderPunisher
Module Slots Legendary Paint Jobs Icn info for user popup.png
Active Yes
Passive 3
Other Legendary Pilots
Tier Icn info for user popup.png IV Damned Johnny Kyle Rogers
Wiki Class Icn info for user popup.png Heavy

Introduction

The Hawk is unofficially classed as a heavy robot by wiki criteria, with two light and heavy hardpoints.

Click herefor external 3D model by Sketchfab.

Abilities

When the Hawk activates its Transform ability, it rises up into the air, activates its Reflector shield, gets a [% info needed] speed boost, and opens the front of its torso to reveal its built-in weapon--a huge laser cannon. The built-in laser cannon has a 500m range and deals a modifiable amount of damage depending on what weapons are mounted on the Hawk accordingly by this table. The built-in laser cannon fires 80 particles in 8 seconds, with each particle dealing 1004 damage. The laser cannon has 77% Defense Mitigation at base level which is increased by levelling up the Hawk. However, when attacking bots the Hawk's laser cannon deals 50% of the damage it does compared to a Titan.

Flight can be disengaged at any time by pressing the ability button again. It has an 18 second cooldown period which can be started earlier by disengaging flight.

Strategy

The Hawk excels as an ambusher and mid-range support robot due to its two heavy and two light weapon mounts and its built-in weapon. The Hawk's built-in weapon partially bypasses both Titan and bot damage resistances making it extremely effective against Titans that rely on defense points (resistance), such as the Ao Ming, Minos, and Kid. The Hawk is not as effective against robots as the Hawk's built-in laser cannon deals only 50% damage. The Hawk is not great at sustained brawling since it has relatively low durability. It is recommended to place higher Tier weapons on the Hawk as the higher the Tier, the more powerful the built-in beam will be.

As the Hawk isn't very good at sustained gunfights due to its low-ish durability, it is recommended to only go out into the open if your allies are engaging with the enemy and they're the top priority, however even so it isn't advised to get close to the brawl as due to your capability to wreak havoc on Titans they may ignore your allies for a bit and open fire on you. If this does end up happening, it is advised to engage Transform and use the speed boost and Reflector provided to escape from the scene. If your allies are not engaging in brawls for you to take advantage of, it is recommended to use rational fighting against enemies, such as cornershooting, covershooting and hit-and-run tactics.

When ambushing, the Hawk generally should mount quick-unload weapons like Rime and Glacier, Exodus and Pinata and even Gauss and Volt. To maximize damage output, the Hawk needs to get into the thick of battle and unload its weapons at the chosen enemy, then activate Transform. The speed boost, unmitigatable Reflector resistance and powerful built-in weapon (all the better against Titans) allows the Hawk to make a smooth escape from the scene. Heavy Armor Kit and Overdrive Unit are great passive modules for this role, as the former allows the Hawk to tank out more damage while unloading and the latter allows an immense damage boost when its threshold is activated (Thermonuclear Reactor is not advised as Overdrive Unit provides a better damage bonus and the Hawk will definitely sustain damage in this role). Advanced Repair Unit and Phase Shift are good options for increasing the Hawk's survival time (the former allowing it to repair most damage sustained after the ambush and the latter allowing it to completely evade damage when things get bad) while the Shieldbreaker, Quantum Radar and Death Mark are great for allowing the Hawk to hit-and-run better (the former two allowing it to take down stealthed and shielded enemies and the latter allowing for a 20% damage increase against enemies).

When acting as a mid-range support, the Hawk generally uses Transform to make a covered escape, while usually remaining in default form to snipe enemies from afar without worrying about the Hawk's low-ish health from depleting. Good choices for this role are Thermonuclear Reactor (as the Hawk will not take much damage) and Balanced Unit (as not only does it provide a health bonus, but also allows for increased damage).


Threat Measure

Hawk is best used to ambush targets while in flight using its built-in weapon then returning to safety. It is nicknamed the titan slayer due to the amount of damage it deals with its ability.

Possible Setups

Some effective builds for the Hawk are:

Close Range (350m or less)

Slot Types  Heavy Light (Opt. 1) Light (Opt. 2) Light (Opt. 3)
#Slots  x2 x2 x2 x2 Name (If applicable)
Setup 1 
Ember.png
Blaze.png
Magnum.png
Pinata.png
Inferno (Opt. 1)
Setup 2 
Redeemer.png
Magnum.png
Blaze.png
Plasma Death Button (Opt. 1)
Setup 3 
Glory.png
Halo.png
Scatter.png
Gust.png
Energy Shotgun (Opt. 1)
Setup 4 
Exodus.png
Pinata.png
Rime.png
Blaze.png
Death Button (Opt. 1)
Setup 5 
Glacier.png
Rime.png
Blaze.png
Pinata.png
Freezing Death Button (Opt. 1)
Setup 6 
Avenger.png
Punisher.png
Shredder.png
Leadhose
Setup 7
Devastator.png
Scatter.png
Halo.png
Gust.png
Sonic Shotgun (Opt. 1)
Setup 8
Thunder.png
Gust.png
Halo.png
Scatter.png
Shotgun (Opt. 1)

Mid-Range (500-600m)

Slot Types  Heavy Light
#Slots  x2 x2 Name (If applicable)
Setup 1 
Dragoon.png
Marquess.png
Setup 2
Calamity.png
Spark.png
Lightning Death Button
Setup 3 
Trident.png
Pin.png
Russian Death Button
Setup 4
Viper.png
Shredder.png
Setup 5
Nucleon.png
Quarker.png
Atom Shredder

Long Range (800-1,000m)

Slot Types  Guass 
#Slots  x2 Name (if applicable)
Setup 1 
Tempest.png
Gunship
Setup 2 
Trebuchet.png
Setup 3 
Flux.png
Deathstar



Mark I Statistics

Purchase Information

PilotRankPrivate icon.png
Level
Shield icon.png
Durability
Icn piercer unit.png
Defence Mitigation
Speed icon.png
Speed
ComponentIcon.png
Cost
1 75,780 77% 33 10,000 Components

Upgrade Information

PilotRankPrivate icon.png
Level
Shield icon.png
Durability
Icn piercer unit.png
Defence Mitigation
Speed icon.png
Speed
AgIcon.png
Cost
Duration.png
Time
2 80,280 78% 35 100,000 2 hours
3 85,140 79% 36 200,000 5 hours
4 90,270 80% 38 400,000 14 hours
5 95,670 81% 39 2,000,000 1 day 4 hours
6 101,430 82% 41 4,000,000 2 days 18 hours
7 107,550 83% 42 6,000,000 4 days 6 hours
8 114,030 84% 44 11,000,000 5 days 4 hours
9 121,870 85% 45 17,000,000 5 days 20 hours
10 128,160 86% 45 35,000,000 6 days 4 hours
11 135,810 87% 45 52,000,000 6 days 8 hours
12 144,000 88% 45 70,000,000 6 days 16 hours
Cost Time
Totals 197,700,000 39 days 5 hours



Mark II Statistics

Purchase Information

PilotRankPrivate icon.png
Level
Shield icon.png
Durability
Icn piercer unit.png
Defence Mitigation
Speed icon.png
Speed
Gold-icon.png
Cost
1 144,000 89% 45 500 Gold

Upgrade Information

PilotRankPrivate icon.png
Level
Shield icon.png
Durability
Icn piercer unit.png
Defence Mitigation
Speed icon.png
Speed
AgIcon.png
Cost
Duration.png
Time
2 146,700 90% 45 2,500,000 24 hours
3 149,400 91% 45 5,000,000 2 days
4 152,100 92% 45 10,000,000 3 days
5 154,800 93% 45 22,500,000 4 days
6 157,500 94% 45 22,500,000 4 days
7 160,200 95% 45 22,500,000 4 days
8 162,900 96% 45 22,500,000 4 days
9 165,600 97% 45 22,500,000 4 days
10 168,300 98% 45 22,500,000 4 days
11 171,000 99% 45 22,500,000 4 days
12 173,700 100% 45 22,500,000 4 days
Cost Time
Totals 197,500,000 37 days


Built-in Energy Weapon

The Hawk's built-in weapon system fires 80 energy particles in 8 seconds, with a maximum range of 500 meters.

The damage in the below table can increased by varying percentages (dependent on weapons mounted, see here for details).

The damage in the below table applies only to Titans: for the damage to a normal robot, reduce all damage stats by half.

Mark I Statistics

Level Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 1004 80320 10040 2869
2 1073 85840 10730 3066
3 1145 91600 11450 3271
4 1208 96640 12080 3451
5 1275 102000 12750 3643
6 1350 108000 13500 3857
7 1425 114000 14250 4071
8 1504 120320 15040 4297
9 1576 126080 15760 4503
10 1611 128880 16110 4603
11 1649 131920 16490 4711
12 1710 136800 17100 4886
  • The damage column shows the damage of each individual particles (out of 80 particles) without weapon modifier.

Mark II Statistics

Level Damage Cycle
Damage
Burst
DPS
Cycle
DPS
1 1710 136800 17100 4886
2 1736 138880 17360 4960
3 1742 139360 17420 4977
4 1763 141040 17630 5037
5 1768 141440 17680 5051
6 1789 143120 17890 5111
7 1807 144560 18070 5163
8 1835 146800 18350 5243
9 1853 148240 18530 5294
10 1881 150480 18810 5374
11 1909 152720 19090 5454
12 1993 159440 19930 5694
  • The damage column shows the damage of each individual particles (out of 80 particles) without weapon modifier.

Weapon Modifier

These are the additional damages per particle based on the tier and level of each weapon.

Particle Damage Modifier (per weapon)
Light Weapon Heavy Weapon
MK.Level Tier 1 Tier 2 Tier 3 Tier 4 Tier 1 Tier 2 Tier 3 Tier 4
MK 1 Lvl. 1 132 132 132 132 264 264 264 264
MK 1 Lvl. 2 132 132 132 132 264 264 264 264
MK 1 Lvl. 3 132 132 132 198 264 264 264 330
MK 1 Lvl. 4 132 132 198 198 264 264 330 330
MK 1 Lvl. 5 132 198 198 198 264 330 330 396
MK 1 Lvl. 6 132 198 198 198 330 330 396 396
MK 1 Lvl. 7 198 198 198 264 330 396 396 462
MK 1 Lvl. 8 198 198 264 264 396 396 462 528
MK 1 Lvl. 9 198 264 264 264 396 462 528 594
MK 1 Lvl. 10 264 264 264 330 462 528 594 660
MK 1 Lvl. 11 264 264 330 330 528 594 660 726
MK 1 Lvl. 12 264 330 330 330 594 594 726 726
MK 2 Lvl. 1 264 330 330 330 594 594 726 726
MK 2 Lvl. 2 264 330 330 330 594 594 726 726
MK 2 Lvl. 3 330 330 330 396 594 594 726 726
MK 2 Lvl. 4 330 330 396 396 594 594 726 792
MK 2 Lvl. 5 330 330 396 396 594 594 726 792
MK 2 Lvl. 6 330 330 396 396 594 660 726 792
MK 2 Lvl. 7 330 330 396 396 660 660 792 792
MK 2 Lvl. 8 330 330 396 396 660 660 792 858
MK 2 Lvl. 9 330 396 396 396 660 660 792 858
MK 2 Lvl. 10 330 396 396 462 660 660 792 858
MK 2 Lvl. 11 330 396 396 462 660 726 792 858
MK 2 Lvl. 12 330 396 396 462 726 792 858 924

Update History

Version Changes
6.8.0 Ability damage to standard robots: 100% → 50%
Reflector shield only activates when Hawk reaches a steady altitude
6.7.0 New crossover event skin: Papamobile Hawk
6.6.0 New alternative model: Crimson Hawk
? New skin: Quartz
6.2.0 Robot added to the game.

Gallery

Images may have been resized to fit in the page. Click on an image to view actual size.

Trivia

  • The Hawk's Built-In weapon does not adapt firing mechanics and secondary effects from its weapons, therefore it cannot suppress, lockdown or deal corrosion to its targets, unless affected by a drone. As well unable to increase or decrease in damage depending on distance, like the spark, scourge or calamity.
  • However, you can use the Lockdown Ammo Module to enable the Hawk's Built-In weapon to apply lockdown to its targets.
  • The Hawk's built-in weapon's damage can be increased/decreased depending on what tier are the weapons that are attach to the Hawk. For example, the built-in weapon will deal more damage when the Hawk has Nucleon/Quarker vs Zenit/Noricum.
  • During September 3 to September 17, players have 2x chance multiplier of receiving a Hawk from Special Delivery.
  • The Hawk's weapon slots are similar to Natasha's weapon slots as 2x Heavy, 2x Light.
  • A unique aspect about the Hawk is whenever the Hawk activates its ability, and during flight if it hits an incline. It will start ascending regardless at a moderate speed until the ability ends or the Hawk stops moving.
  • Unlike the Leech Repulse or Pantheon's Abilities, the Hawk's reflector shield does transfer lockdown, suppression and freezing accumulation to whoever damages the Hawk if it has Lockdown, Suppression or Freezing microchips equipped on a drone it is using.
  • If the Hawk hits a flat surface inexplicably while it's still flying (either its fly altitude has been altered so it flies at a downwards incline, or flies parallel to a flat surface at identical elevations), it will play its landing animation for roughly 3 seconds, then do the entire take off animation in place for another 2 seconds. However, neither its built-in weapon or reflector shield will deactivate until the ability ends. This can be repeated multiple times if the Hawk has not changed altitude or is still in contact with a surface, this sequence can cause the player some grief depending on their current situation. This also applies to any flight capable robot such as Ao Jun or Nightingale.
  • the ebon paintjob may be a reference to the starship ebon hawk in star wars knights of the old republic

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