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Purchase Information Hawk.png
In-Game Cost Real Value Icn info for user popup.png Exp Level Icn info for user popup.png
20
Robot Information
Class Icn info for user popup.png Ability Icn info for user popup.png Faction Icn info for user popup.png
MediumRobotinfobox.png
Medium
Spacetechinfobox.png
Spacetech
Base Statistics
PilotRankPrivate icon.png
Level
Shield icon.png
Durability Icn info for user popup.png
Speed icon.png
Speed
1 97,000 35 kph
Armaments Standard Paint Jobs
Hardpoints HeavyLight
Default Weapons ThunderPunisher
Module Slots Legendary Paint Jobs Icn info for user popup.png
Active Yes
Passive 3
Other Legendary Pilots
Tier Icn info for user popup.png IV
Wiki Class Icn info for user popup.png Heavy

Introduction

The Hawk is unofficially classed as a heavy robot by wiki criteria, with two light and heavy hardpoints.

Abilities

Transform: The hawk activates its boosters and folds all its weapons, and activates its 500 meter superlaser, also turning on its reflector shield.

Strategy

The Hawk excels as an ambusher and mid-range support robot due to its two heavy and two light weapon mounts and its its built-in weapon. The Hawk's built-in weapon bypasses both Titan and bot defenses making it extremely effective against bots that rely on defense mitigation (i.e. Falcon, Fenrir, Blitz, Leech, Ming, and Kid. The Hawk is not great at sustained brawling since it has relatively low durability during ability cool down.

Possible Modules for mounting include a Thermonuclear Reactor, Overdrive Unit, Cloaking Unit, and Last Stand to maximize its firepower and give it a chance to survive during ability cool down. Depending on the role you choose for the Hawk, its recommended to use either Quantum Radar (anti-stealth roll) or Phase Shift (anti-Titan) to either maximize its attack capability or prolong its life during ability cool down.

Threat Measure

Hawk is best used to ambush targets while in flight using its built-in weapon then return to safety.

Possible Setups

Some effective builds for the Hawk are:

Close Range (350m or less)

Slot Types  Heavy Slot 1  Light Slot 1
#Slots  x2 x2 Name (If applicable)
Setup 1 
Ember.png
Blaze.png
Inferno
Setup 2 
Thunder.png
Gust.png
Shotgun
Setup 3 
Glory.png
Halo.png
Energy Shotgun
Setup 4 
Exodus.png
Pinata.png
Death Button
Setup 5 
Redeemer.png
Magnum.png
Plasma Death Button
Setup 6 
Avenger.png
Punisher.png
Leadhose

Mid-Range (500-600m)

Slot Types  Heavy Slot 
#Slots  x2 Name (If applicable)

Setup 1 

Dragoon.png
Setup 2 
Zeus.png
Setup 3 
Trident.png
Russian Death Button
Setup 4
Viper.png
Pesticide
Setup 5
Nucleon.png
Deathray

Long Range (800-1,000m)

Slot Types  Heavy Slot 
#Slots  x2 Name (if applicable)
Setup 1 
Tempest.png
Gunship
Setup 2 
Trebuchet.png
Setup 3 
Flux.png
Deathstar

Mark I Statistics

Purchase Information

PilotRankPrivate icon.png
Level
Shield icon.png
Durability
Icn piercer unit.png
Defence Mitigation
Speed icon.png
Speed
ComponentIcon.png
Cost
1 75,780 77% 33 10,000 Components

Upgrade Information

PilotRankPrivate icon.png
Level
Shield icon.png
Durability
Icn piercer unit.png
Defence Mitigation
Speed icon.png
Speed
AgIcon.png
Cost
Duration.png
Time
2 80,280 78% 35 100,000 2 hours
3 85,140 79% 36 200,000 5 hours
4 90,270 80% 38 400,000 14 hours
5 95,670 81% 39 2,000,000 1 day 4 hours
6 101,430 82% 41 4,000,000 2 days 18 hours
7 107,550 83% 42 6,000,000 4 days 6 hours
8 114,030 84% 44 11,000,000 5 days 4 hours
9 121,870 85% 45 17,000,000 5 days 20 hours
10 128,160 86% 45 35,000,000 6 days 4 hours
11 135,810 87% 45 52,000,000 6 days 8 hours
12 144,000 88% 45 70,000,000 6 days 16 hours
Cost Time
Totals 197,700,000 39 days 5 hours


Mark II Statistics

Purchase Information

PilotRankPrivate icon.png
Level
Shield icon.png
Durability
Icn piercer unit.png
Defence Mitigation
Speed icon.png
Speed
Gold-icon.png
Cost
1 144,000 89% 45 500 Gold

Upgrade Information

PilotRankPrivate icon.png
Level
Shield icon.png
Durability
Icn piercer unit.png
Defence Mitigation
Speed icon.png
Speed
AgIcon.png
Cost
Duration.png
Time
2 146,700 90% 45 2,500,000 24 hours
3 149,400 91% 45 5,000,000 2 days
4 152,100 92% 45 10,000,000 3 days
5 154,800 93% 45 22,500,000 4 days
6 157,500 94% 45 22,500,000 4 days
7 160,200 95% 45 22,500,000 4 days
8 162,900 96% 45 22,500,000 4 days
9 165,600 97% 45 22,500,000 4 days
10 168,300 98% 45 22,500,000 4 days
11 171,000 99% 45 22,500,000 4 days
12 173,700 100% 45 22,500,000 4 days
Cost Time
Totals 197,500,000 37 days


Update History

Version Changes
6.2.0 Robot added to the game.

Video

War_Robots_HAWK,_Titan_Slayer_🦅_NEW_ROBOT_Overview

War Robots HAWK, Titan Slayer 🦅 NEW ROBOT Overview

Poll

Trivia

  • The Hawk's Built-In weapon does not adapt firing mechanics and secondary effects from its weapons, therefore it cannot suppress, lockdown or deal corrosion to its targets. As well unable to increase or decrease in damage depending on distance, like the spark, scourge or calamity.
  • However, you can use the Lockdown Ammo Module to enable the Hawk's Built-In weapon to apply lockdown to its targets.
  • From September 3 to September 17, players have 2x chance multiplier of receiving a Hawk from Special Delivery.
  • The Hawk's weapon slots are similar to Natasha's weapon slots as 2x Heavy, 2x Light.

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