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Hawk   Crimson Hawk   Papamobile Hawk

Components



The latest development from SpaceTech; this robot was specifically created to fight Titans. Hawk is capable of transforming into a massive weapon that draws on all of its equipment's power. It also partially ignores enemy defence systems. The robot has a unique defence system that can partially redirect recieved damage to the enemy
— in-game description


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Purchase Information HawkInfobox.png
In-Game Cost Real Value Icn info for user popup.png Exp Level Icn info for user popup.png
10,000 Components $100 20
Robot Information
Class Icn info for user popup.png Ability Icn info for user popup.png Faction Icn info for user popup.png
MediumRobotinfobox.png
Medium
Transforminfobox.png
Transform Icn info for user popup.png
Spacetechinfobox.png
SpaceTech
Base Statistics
PilotRankPrivate icon.png
Level
Shield icon.png
Durability Icn info for user popup.png
Speed icon.png
Speed
1 97,000 35 kph
Armaments Standard Paint Jobs
Hardpoints HeavyLight Default Ebon Lancer Quartz Tomb
Default Weapons ThunderPunisher
Module Slots Legendary Paint Jobs Icn info for user popup.png
Active Yes
Passive 3
Other Legendary Pilots
Tier Icn info for user popup.png IV Damned Johnny Kyle Rogers
Wiki Class Icn info for user popup.png Heavy
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
290,000 950,000
Components Components Components Components
60 170

Introduction

The Hawk is unofficially classed as a heavy robot by wiki criteria, with 2 light and 2 heavy hardpoints.

(Hawk 3D Model)

Abilities

When the Hawk activates its Transform ability, it rises up into the air, activates its Reflector shield, gets a [% info needed] speed boost, and opens the front of its torso to reveal its built-in weapon--a huge laser cannon. The built-in laser cannon has a 500m range and deals a modifiable amount of damage depending on what weapons are mounted on the Hawk accordingly by this table. The built-in laser cannon fires 80 particles in 8 seconds, with each particle dealing 1004 damage. The laser cannon has 77% Defense Mitigation at base level which is increased by levelling up the Hawk. However, when attacking bots the Hawk's laser cannon deals 50% of the damage it does compared to a Titan.

Flight can be disengaged at any time by pressing the ability button again. It has an 18 second cooldown period which can be started earlier by disengaging flight.

Strategy

The Hawk excels as an ambusher and mid-range support robot due to its two heavy and two light weapon mounts and its built-in weapon. It is not good at sustained fighting at close range due to its low durability. Hawk's built-in weapon partially bypasses both Titan and bot damage resistances making it extremely effective against Titans that rely on defense points (resistance), such as the Ao Ming, Minos, and Kid. The Hawk is not as effective against robots as the Hawk's built-in laser cannon deals only 50% damage. The Hawk is not great at sustained brawling since it has relatively low durability. It is recommended to place higher Tier weapons on the Hawk as the higher the Tier, the more powerful the built-in beam will be.

Heavy Armor Kit and Overdrive Unit are good passive modules since the former allows the Hawk to take some damage and the latter allows an immense damage boost when its threshold is activated. Advanced Repair Unit, Cloaking Unit, and Phase Shift are good options for increasing the Hawk's survival time by either allowing it to repair most damage sustained or by allowing it to completely evade being targeted. Shieldbreaker, Quantum Radar and Death Mark are great for allowing the Hawk to perform hit-and-run tactics.


Threat Measure

Hawk is best used to ambush targets while in flight using its built-in weapon then returning to safety. It is nicknamed the titan slayer due to the amount of damage it deals with its ability to titans. It can dominate in the lower leagues, and is a significant threat in the middle and higher leagues.

Possible Setups

Some effective builds for the Hawk are:

Close Range (350m or less)

Slot Types Heavy Light (Opt. 1) Light (Opt. 2) Light (Opt. 3)
#Slots x2 x2 x2 x2 Name (If applicable)
Setup 1
Ember.png
Blaze.png
Magnum.png
Pinata.png
Inferno (Opt. 1)
Setup 2
Redeemer.png
Magnum.png
Blaze.png
Plasma Death Button (Opt. 1)
Setup 3
Glory.png
Halo.png
Scatter.png
Gust.png
Energy Shotgun (Opt. 1)
Setup 4
Exodus.png
Pinata.png
Rime.png
Blaze.png
Death Button (Opt. 1)
Setup 5
Glacier.png
Rime.png
Blaze.png
Pinata.png
Freezing Death Button (Opt. 1)
Setup 6
Avenger.png
Punisher.png
Shredder.png
Leadhose
Setup 7
Devastator.png
Scatter.png
Halo.png
Gust.png
Sonic Shotgun (Opt. 1)
Setup 8
Thunder.png
Gust.png
Halo.png
Scatter.png
Shotgun (Opt. 1)

Mid-Range (500-600m)

Slot Types Heavy Light
#Slots x2 x2 Name (If applicable)
Setup 1
Dragoon.png
Marquess.png
Setup 2
Calamity.png
Spark.png
Lightning Death Button
Setup 3
Trident.png
Pin.png
Russian Death Button
Setup 4
Viper.png
Shredder.png
Setup 5
Nucleon.png
Quarker.png
Atom Shredder
Setup 6
Hornet.png
Magnetar.png
Immobilizing Venom
Setup 7
Incinerator.png
Scald.png
Hellfire

Long Range (800-1,000m)

Slot Types heavy light light opt.2 Name (if applicable)
#Slots x2 x2 x2
Setup 1
Tempest.png
Molot.png
Magnetar.png
Gunship
Setup 2
Trebuchet.png
Arbalest.png
Volt.png
Chrismas Tree
Setup 3
Flux.png
Gekko.png
Deathstar
Setup 4
Gauss.png
Volt.png
Railgun



Upgrade Cost

Tier 4 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 100,000 02:00
3 200,000 05:00
4 400,000 14:00
5 2,000,000 28:00
6 4,000,000 66:00
7 6,000,000 102:00
8 11,000,000 124:00
9 17,000,000 140:00
10 36,000,000 148:00
11 52,000,000 152:00
12 70,000,000 160:00
Total Cost Time [DD:HH:MM]
198,700,000 39:05:00
Tier 4 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 2,500,000 12:00
3 5,000,000 24:00
4 10,000,000 36:00
5 22,500,000 48:00
6 22,500,000 48:00
7 22,500,000 48:00
8 22,500,000 48:00
9 22,500,000 48:00
10 22,500,000 48:00
11 22,500,000 48:00
12 22,500,000 48:00
Total Cost Time [DD:HH:MM]
197,500,000 19:00:00
  • NOTE: base level starts at level 1 cost is
  • MK2 Upgrade cost 500 Gold

Stats

Hawk
ID 66 Ability Faction
Tier 4
Transforminfobox.png

Transform
Spacetech
SpaceTech
Class Light
Medium
Wiki Class Icn info for user popup.png Heavy
Availability WorkshopYes.png Workshop
MK 1 Level MK 2
Durability Speed Durability Speed
75,780 33 1 144,000 48
80,280 35 2 146,700 48
85,140 36 3 149,400 48
90,270 38 4 152,100 48
95,670 39 5 154,800 48
101,430 41 6 157,500 48
107,550 42 7 160,200 48
114,030 44 8 162,900 48
120,870 45 9 165,600 48
128,160 46 10 168,300 48
135,810 47 11 171,000 48
144,000 48 12 173,700 48
MK 3 Level 1 182,385 48

Ability Damage

Note: Stats in the table below are base stats applied to Titans. This means that these are the stats when a Hawk equipped with no weapons is firing at a Titan. For damage modifiers, view the next section; for damage against normal robots, the damage is 50% (halved).

Transform
ID Robot Type Range Cooldown Duration
23 Hawk Energy 500 18 12.5
Ammo Particles
per Shot
Unload Time Reload Time Shot
Interval
Rate
of Fire
80 1 7.9 22.6 0.1 10
1,390
Cycle DPS
2,919 15k
Attributes Energy Energy Manual Manual Automatic Automatic Magazine Magazine Blank Ignores defense systems Blank
MK 1 Level MK 2
Damage per shot Damage per burst Burst DPS Cycle DPS Damage per shot Damage per burst Burst DPS Cycle DPS
530 42,400 5,367 1,390 1 905 72,400 9,165 2,374
570 45,600 5,772 1,495 2 920 73,600 9,316 2,413
605 48,400 6,127 1,587 3 925 74,000 9,367 2,426
640 51,200 6,481 1,679 4 935 74,800 9,468 2,452
675 54,000 6,835 1,770 5 940 75,200 9,519 2,466
715 57,200 7,241 1,875 6 950 76,000 9,620 2,492
755 60,400 7,646 1,980 7 960 76,800 9,722 2,518
800 64,000 8,101 2,098 8 975 78,000 9,873 2,557
835 66,800 8,456 2,190 9 985 78,800 9,975 2,584
855 68,400 8,658 2,243 10 1,000 80,000 10,127 2,623
875 70,000 8,861 2,295 11 1,015 81,200 10,278 2,662
905 72,400 9,165 2,374 12 1,060 84,800 10,734 2,780
MK 3 Level 1 1,113 89,040 11,271 2,919
Notes 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE).
2. Damage per shot is not always equal to damage value displayed in-game, it represents damage dealt in one small burst of the ability.

Weapon Modifiers

These are the additional damages per particle based on the tier and level of each weapon equipped on the Hawk.

Particle Damage Modifier (per weapon)
Light Weapon Heavy Weapon
MK.Level Tier 1 Tier 2 Tier 3 Tier 4 Tier 1 Tier 2 Tier 3 Tier 4
MK 1 Lvl. 1 132 132 132 132 264 264 264 264
MK 1 Lvl. 2 132 132 132 132 264 264 264 264
MK 1 Lvl. 3 132 132 132 198 264 264 264 330
MK 1 Lvl. 4 132 132 198 198 264 264 330 330
MK 1 Lvl. 5 132 198 198 198 264 330 330 396
MK 1 Lvl. 6 132 198 198 198 330 330 396 396
MK 1 Lvl. 7 198 198 198 264 330 396 396 462
MK 1 Lvl. 8 198 198 264 264 396 396 462 528
MK 1 Lvl. 9 198 264 264 264 396 462 528 594
MK 1 Lvl. 10 264 264 264 330 462 528 594 660
MK 1 Lvl. 11 264 264 330 330 528 594 660 726
MK 1 Lvl. 12 264 330 330 330 594 594 726 726
MK 2 Lvl. 1 264 330 330 330 594 594 726 726
MK 2 Lvl. 2 264 330 330 330 594 594 726 726
MK 2 Lvl. 3 330 330 330 396 594 594 726 726
MK 2 Lvl. 4 330 330 396 396 594 594 726 792
MK 2 Lvl. 5 330 330 396 396 594 594 726 792
MK 2 Lvl. 6 330 330 396 396 594 660 726 792
MK 2 Lvl. 7 330 330 396 396 660 660 792 792
MK 2 Lvl. 8 330 330 396 396 660 660 792 858
MK 2 Lvl. 9 330 396 396 396 660 660 792 858
MK 2 Lvl. 10 330 396 396 462 660 660 792 858
MK 2 Lvl. 11 330 396 396 462 660 726 792 858
MK 2 Lvl. 12 330 396 396 462 726 792 858 924

Update History

Version Changes
6.9.7 Now available in Workshop 2.0
6.8.0 Ability damage to standard robots: 100% → 50%
Reflector shield only activates when Hawk reaches a steady altitude
6.7.0 New crossover event skin: Papamobile Hawk
6.6.0 New alternative model: Crimson Hawk
? New skin: Quartz
6.2.0 Robot added to the game.

Gallery

Images may have been resized to fit in the page. Click on an image to view actual size.

Animation

HawkAnimation.gif

Trivia

  • The Hawk's Built-In weapon does not adapt firing mechanics and secondary effects from its weapons, therefore it cannot suppress, lockdown or deal corrosion to its targets, unless affected by a drone. As well unable to increase or decrease in damage depending on distance, like the Spark, Scourge or Calamity.
  • However, you can use the Lockdown Ammo Module to enable the Hawk's Built-In weapon to apply lockdown to its targets.
  • The Hawk's built-in weapon's damage can be increased/decreased depending on what tier are the weapons that are attach to the Hawk. For example, the built-in weapon will deal more damage when the Hawk has Nucleon/Quarker then when it has Zenit/Noricum.
  • During September 3 to September 17, players have 2x chance multiplier of receiving a Hawk from Special Delivery.
  • The Hawk's weapon slots are similar to Natasha's weapon slots as 2x Heavy, 2x Light.
  • A unique aspect about the Hawk is whenever the Hawk activates its ability, and during flight if it hits an incline. It will start ascending regardless at a moderate speed until the ability ends or the Hawk stops moving.
  • Unlike the Leech Repulse or Pantheon's Abilities, the Hawk's reflector shield does transfer lockdown, suppression and freezing accumulation to whoever damages the Hawk if it has Lockdown, Suppression or Freezing microchips equipped on a drone it is using.
  • If the Hawk hits a flat surface inexplicably while it's still flying (either its fly altitude has been altered so it flies at a downwards incline, or flies parallel to a flat surface at identical elevations), it will play its landing animation for roughly 3 seconds, then do the entire take off animation in place for another 2 seconds. However, neither its built-in weapon or reflector shield will deactivate until the ability ends. This can be repeated multiple times if the Hawk has not changed altitude or is still in contact with a surface, this sequence can cause the player some grief depending on their current situation.
  • The Hawk's 'Ebon' paintjob may be a reference to the starship 'Ebon Hawk' in Star Wars: Knights of the Old Republic.
  • The Crimson Hawk may be a reference to Ravager-class Chaos Titan of Warhammer 40000 Universe.

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