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Harpy   Kitsune Harpy


An experimental development by DSC engineers, this robot is vulnerable on the ground but extremely dangerous in the air. It can soar into the air and hover and then teleport back to the ground if required. This robot can also create a firestorm that incinerates all enemies caught in it!
— in-game description

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Purchase Information Harpy.png
In-Game Cost Real Value Icn info for user popup.png Exp Level Icn info for user popup.png
10,000 Components $100 (Estimate) 20
Robot Information
Class Icn info for user popup.png Ability Icn info for user popup.png Faction Icn info for user popup.png
Harpy jump.png
Firestorm Icn info for user popup.png
Base Statistics
PilotRankPrivate icon.png
Shield icon.png
Durability Icn info for user popup.png
Speed icon.png
1 86,400 38 kph
Armaments Standard Paint Jobs
Hardpoints 2x Medium
1x Heavy
Default Weapons 2x Punisher T 1x Thunder
Module Slots Legendary Paint Jobs Icn info for user popup.png
Active Yes
Passive 3
Other Legendary Pilots
Tier Icn info for user popup.png IV [REDACTED]Twins   Yang Lee
Wiki Class Icn info for user popup.png Medium


Harpy is classed as a medium robot , with one heavy and two medium weapon slots , it's ability is called Firestorm.


Harpy's ability is called Firestorm. Harpy places down a translocator, flies up gaining altitude very fast, and then enters a plateau of flight with slow flight speed (same as ground speed). After it reaches max height, Harpy activates a Reflector shield, blocking 70% damage and reflecting 40% damage.

During flight, Harpy can choose to fire one unique fire missile with a range of 500 meters, which will create a huge firestorm dome (radius around 120 meters). The storm itself deals minor damage per second but also accumulates the BLASTCHARGE effect slowly to enemies in contact. Enemies at most will recieve around 120% of the effect if it stays inside the field for the whole duration, which adds up to one BLASTCHARGE blast, dealing a fixed unmitigatable 25,000 damage in a radius of 75 meters.

During the ability, Harpy can either use its ability again to teleport back to the locator, losing its Reflector first and teleports back with a delay of 2 seconds. If no action is made and the ability ends, Harpy will lose its Reflector and fall down in free-fall motion.


Harpy is a low health, average speed, medium firepower robot. Harpy excels at punishing groups of tightly packed enemies, but struggles in 1v1 battles. Therefore, Harpy should be played as a backline firepower support bot, staying away from front line brawls. However, if Harpy is able to catch multiple enemy bots grouped together, its Firestorm ability will set off a chain reaction of multiple BLASTCHARGE explosions, with the potential to deal many tens of thousands of points of damage to multiple enemies in one attack. Firestorm bypasses stealth, making it an effective counter to Orochis and other bots that rely on stealth for survival.

Because of its low health pool and average mobility on the ground, Harpy will struggle on maps without much cover, such as Canyon and Springfield. Harpy does much better on maps with abundant cover, such as Power Plant and Dead City.

The Harpy should work to avoid 1v1 battle, especially if its ability is on cooldown. The use of Phase Shift module is recommended, as it allows Harpy to quickly disengage from unfavorable matchups.

Possible Setups

Incinerator and Scorcher are commmon setups for Harpy, as their BLASTCHAGE effects share synergy with Harpy's Firestorm ability. Another popular option is the notorious Smuta/Razdor homing machine gun build, since Harpy can use its elevated field of view to hit more enemies behind cover.

Other setups should focus on weapons with a medium or long range capacity (500m or more), as short range weapons will force Harpy to close to brawling distance, where it struggles. Cryo laser weapons (Hel/Skadi), corrosive rifles (Hornet/Wasp), plasmoid cannons (Dragoon/Hussar), and even sniper weapons (Gauss/Weber) are all viable options.

Passive module options include Nuclear Amplifier (which can charge very quickly when dealing damage to multiple opponents), Balanced Unit (to provide additional damage to charge Nuclear Amplifier, and add to Harpys somewhat low healthpool), and Nitro Unit (to help Harpy maintain distance from brawlers).

Upgrade Cost

Tier 4 MK 1
Level Upgrade cost Upgrade time
1 0 00:00
2 100,000 02:00
3 200,000 05:00
4 400,000 14:00
5 2,000,000 28:00
6 4,000,000 66:00
7 6,000,000 102:00
8 11,000,000 124:00
9 17,000,000 140:00
10 36,000,000 148:00
11 52,000,000 152:00
12 70,000,000 160:00
Total Cost Time [DD:HH:MM]
198,700,000 39:05:00
Tier 4 MK 2
Level Upgrade cost Upgrade time
1 0 00:00
2 2,500,000 12:00
3 5,000,000 24:00
4 10,000,000 36:00
5 22,500,000 48:00
6 22,500,000 48:00
7 22,500,000 48:00
8 22,500,000 48:00
9 22,500,000 48:00
10 22,500,000 48:00
11 22,500,000 48:00
12 22,500,000 48:00
Total Cost Time [DD:HH:MM]
197,500,000 19:00:00
  • NOTE: base level starts at level 1 cost is
  • MK2 Upgrade cost 500 Gold


ID 79 Ability Faction
Tier 4

Class Light
Wiki Class Icn info for user popup.png Medium
Availability WorkshopNo.png Exclusive
MK 1 Level MK 2
Durability Speed Durability Speed
86,400 38 1 164,000 53
91,600 39 2 167,000 53
97,000 40 3 170,000 53
102,900 42 4 173,000 53
109,100 44 5 176,000 53
115,600 46 6 179,000 53
122,600 48 7 181,900 53
130,000 49 8 184,900 53
137,700 50 9 187,900 53
146,000 51 10 190,900 53
154,800 52 11 193,900 53
164,000 53 12 196,800 53
MK 3 Level 1 206,700 53

Built In Weapon

Built-in Weapon Stats
MK 1 MK 2
1 410 1,160
2 460 1,180
3 500 1,200
4 550 1,220
5 600 1,240
6 660 1,250
7 730 1,270
8 800 1,290
9 880 1,310
10 960 1,330
11 1,060 1,350
12 1,160 1,360
mk3 1,430

Update History

Version Changes
7.9 Special Edition: Kitsune Harpy
7.7.7 Robot added to the game.


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  • When equipped with Quantum radar and piloted by Yang Lee, the Harpy becomes the third robot to be able to act as an 'all-round' counter. As it can target enemies in stealth, as well as bypass energy, aegis and absorber shields (when ability is active) in any situation.