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Shines at leading quick strike teams with its self-recharging energy shield that covers the surrounding area. Great against slow targets
— in-game description



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14
Haechi
Purchase Information Haechi
In-Game Cost Real Value Icn info for user popup Exp Level Icn info for user popup
10,000 Components or
7,500 Gold
$75 15
Robot Information
Class Icn info for user popup Ability Icn info for user popup Faction Icn info for user popup
MediumRobotinfobox
Medium
Dashinfobox
Dash Icn info for user popup
IcarusTechnologiesinfobox
Icarus Technologies
Base Statistics
PilotRankPrivate icon
Level
Shield icon
Durability Icn info for user popup
Speed icon
Speed
1 71,000 35 kph
Armaments Standard Paint Jobs
Hardpoints Medium Default Arctic Dragon Tail
Default Weapons Tulumbas
Module Slots Legendary Paint Jobs Icn info for user popup
Active Yes Arctic
Passive 3
Other Legendary Pilots
Tier Icn info for user popup III Amalia Itegumo
Wiki Class Icn info for user popup Medium
Potential Role Attacker
Workshop Production Information
1 Day Cost Silver 3 Day Cost Silver
230,000 750,000
Components Components Components Components
80 230

Introduction[]

The Haechi is a medium robot with 3 medium hardpoints.

Abilities[]

The Dash ability gives Haechi a quick burst of movement in any given direction. It shares this ability with the other two Korean robots Kumiho and Bulgasari, and also Strider, Bolt, and Nether. The Haechi can store two Dash charges with a 10-second cooldown.

Haechi also has a medium-weak built-in energy shield like the Carnage and Fujin, allowing it to block all kinetic weapons and sonic weapons. The shield has a large radius of about 25m, which can shield close by allies but is also vulnerable to cornershooting that can deplete the shield when Haechi is in cover.

Advanced Piloting[]

Superdash[]

The Dash ability has a special mechanic that violates the laws of physics: when the robot leaves the ground while the Dash is still active, the ability ends instantly and the momentum from the Dash is removed, instead of being maintained. This causes the robot to seemingly "stop mid-air" when dashing off a cliff, which is quite fustrating and very dangerous in real battle. However, the momentum can be maintained by utilizing the Superdash technique. In the special scenario when the Dash acceleration phase ends before the robot leaves the ground, the momentum will stay the same, letting the robot glide at a high speed after the Dash.

The actual timeframe for successfully carrying out this process is only a few frames long, but players can take notice of the relative position of the robot to the cliff edge to time the Dash precisely to trigger a Superdash. For Haechi, this position is when Haechi's "shoulders" hit the cliff edge, but slightly before it (when the edge is very close to its shoulders). Since the walking animation of robots bob slightly up and down, lots of practice is needed to find the exact timing and feel for the Superdash.

The actual speed and distance of the Superdash depends on timing accuracy. This is because it is available right after the acceleration phase of a Dash, where a brief deceleration phase (around 0.1s) occurs that slows the robot down to normal ground speed. If the Dash is activated too early, the Dash may end before the robot glides over the edge, causing the robot to have decelerated so much that there is little or no extra momentum to inherit; if the Dash is activated too late, the accleration has not ended yet and the game's weird mechanics will force the robot to lose all extra momentum mid-air.

Dashjump[]

An extended technique related to the Superdash is the Dashjump or Long Jump. When equipped with a Jump Unit, a Dash robot can perform a powerful jump that can quickly cover large streches of distance using this technique. Haechi can use Dashjump to quickly capture distant beacons, surprise attack enemies, or make a quick escape. Similar to the Superdash, the robot can take advantage of the maintained high momentum from the Dash when the robot leaves the ground exactly when the Dash acceleration phase ends.

To complete this move, first a Dash should be triggered while walking forward on relatively flat ground. Look at the ability button carefully while the robot accelerates from the Dash, and when the shaded fan-shaped spinning indicator reaches 3/4 of the circle of the ability button, activate the Jump Unit immediately. The robot should instantly lift off from the ground and be ejected forward at high speed, at most carrying the robot 400 meters (similarly, the actual speed and distance depends on timing accuracy). Performing a Dashjump is slightly easier than a Superdash, since there is a direct reference for timing (each revolution of the shaded fan represents exactly 1 second of ability activation, and the acceleration phase of the Dash lasts for 0.70-0.75s, so the timing should be just right), but still requires some practice. However, if the Jump is triggered too early, the robot will stall and both the Dash and Jump will be cancelled, which is detrimental and a waste of Power Cells.

Strategy[]

The combination of its abilities and three medium hardpoints makes the Haechi a formidable bot in the lower and mid-leagues. Haechi is capable of multiple playstyles, mostly ambush, assault and fire support.

In higher leagues one will rarely see this robot, in contrast to the days back in 2018. Piloting Haechi in leagues higher than Diamond will require great caution. Brawling is not recommended in higher leagues, since Haechi has mediocre health, almost no resistance, medium speed, while most weapons can penetrate its shield or destroy it quickly.

As an ambush and assault unit the Haechi's double dashes allow it to dash to an area, unload its weapons, then dash back to cover, using its energy shield to protect it from enemy fire. As such, it is recommended to adapt this playstyle while inside compact maps such as Dead City and Power Plant.

As a support unit the Haechi can mount mid-range weapons like the Pulsar, Wasp and Hussar to target enemies from a safe distance. The use of mid-range tactics negates Haechi's slow base speed.

Haechi has a relatively low amount of hitpoints (HP), slow ground speed, and is vulnerable to energy weapons. Target tracing energy weapons such as Scourge and Skadi work well against the Haechi due to their ability to penetrate its energy shield, and remain locked-on to it, even when the target uses the Dash ability. Lock-down weapons or the Lock-Down Ammo module are even more effective against the Haechi since it prevents the robot from using its Dash to escape. Therefore, it is advised that Haechi should equip an Anticontrol module in higher leagues.

Finally, the true potential of the Haechi is only released with mastery of advanced techniques such as Superdash and especially Dashjump; otherwise, Haechi is just another mundane robot. Therefore, the Jump Unit is an exceptional choice for advanced players seeking full potential of the Haechi. Note that the role of Haechi in this case is more of a late-battle beacon capturer; also Haechi should have unlocked other effective methods of repairing such as Pilot skills and Repair Amplifier, before sacrificing the Repair Unit for this setup.

Possible Setups[]

These setups are recommended for the Haechi:

Note: Each slot type is filled with only one particular weapon. For example, if a robot has 3 light all three of those slots are filled with Pinatas, as mixing weapons of the same slot type is not advisable.

Close Range (350m or less)[]

Slot Types Medium Slot
#Slots x3 Name
Setup 1
Orkan
Death Button
Setup 2
Taran
Plasma Death Button
Setup 3
Punisher T
Leadhose
Setup 4
Storm
Shotgun
Setup 5
Vortex
Nuke

Mid-Range (500-600m)[]

Slot Types Medium Slot
#Slots x3 Name (If applicable)
Setup 1
Scourge
Lightning Death Button
Setup 2
Shocktrain
Killer Train
Setup 3
Ion
bZzZZzZZZZ button ~Manni

Overview[]

A powerful setup for the Haechi is using high Damage Per Second (DPS) weapons. By using its Dash ability, the Haechi can quickly close to within 300 meters of its target, unload its weapons, and dash away while using its built-in energy shield for protection. Old school setups include the (in)famous Orkans, or Storms; modern choices include Cryos, Havocs, and Maces.

For close range, burst weapons like Cryo are recommended over sustain weapons like Igniter since Haechi has mediocre health, and isn't well-fitted for a brawler role. Haechi should Dash back to cover after unleashing a burst to reload and regenerate. Back when Haechi was still considered a robust robot, sustain weapons Tarans and Scourges were also popular builds, being able to counter other Haechis or other robots using energy shields in the old days.

Old school ranged builds include Shocktrain, Ion, Scourges, and Tulumbas. In the current meta, Razdor is less recommended since Haechi needs to constantly fire with this weapon, making it being vulnerable against similar setups which can track down the Haechi quickly; however it is a viable choice overall. The ranged Hazard weapons are considerable, but don't fit Haechi's playstyle very well, since Hazard is more of a sustained weapon with its short reload time. Haechi has great potential when equipped with Fainters, which are powerful lock-down mid-range burst energy cannons.

Upgrade Cost[]

Stats[]

Haechi
ID 14 Ability Faction
Tier 3
Dashinfobox

Dash
Icarus
Icarus Technologies
Class Light
Medium
Wiki Class Icn info for user popup Medium
Availability Goldcomponents Workshop/Gold
MK 1 Level MK 2
Durability Speed Durability Speed
71,000 35 1 143,000 48
76,000 36 2 145,600 48
81,000 37 3 148,200 48
86,000 39 4 150,800 48
92,000 40 5 153,400 48
98,000 41 6 156,000 48
104,000 42 7 158,600 48
111,000 44 8 161,200 48
118,000 45 9 163,800 48
126,000 46 10 166,400 48
134,000 47 11 169,000 48
143,000 48 12 171,600 48
MK 3 Level 1 180,200 48

Shield Stats[]

Haechi Energy Shield
MK 1 Level MK 2
Durability Regeneration Threshold Durability Regeneration Threshold
33,900 1,150 7,820 1 78,000 2,645 17,986
35,900 1,265 8,280 2 79,500 2,660 18,061
38,900 1,380 8,970 3 80,900 2,676 18,136
40,900 1,380 9,430 4 82,400 2,692 18,212
43,900 1,495 10,120 5 83,800 2,708 18,287
46,900 1,610 10,810 6 85,300 2,724 18,362
49,900 1,725 11,500 7 86,800 2,740 18,438
52,900 1,840 12,190 8 88,200 2,756 18,513
55,900 1,955 12,880 9 89,700 2,771 18,589
59,900 2,070 13,800 10 91,100 2,787 18,664
62,900 2,185 14,490 11 92,600 2,803 18,739
67,900 2,300 15,640 12 94,000 2,819 18,815
MK 3 Level 1 98,700 2,960 19,755

Gallery[]

Images may have been resized to fit in the page. Click on an image to view actual size.

Update History[]

Version Changes
6.8.0 Speed increased by 2 km/h
6.0.1 Workshop Prices Changed (Ag/Components):
1 day: 290,000/60⟶230,000/80
3 days: 950,000/170⟶750,000/230
Total Upgrade Time: 39 days 13 hours⟶30 days 13 hours
Now available for 14,000 gold (can still be produced via Workshop 2.0)
5.6.0 Energy shield capacity increased by 15% (MK2 stats were increased twice)
Ability recharge decreased from 15 seconds → 13 seconds (actual time 10 seconds)
5.4.0 New limited edition skin: Arctic (Operation: Raging Typhoon)
5.0.0 New skin: Arctic (5th Anniversary)
4.8.0 Total Upgrade Time: 49 days 8 hours 30 minutes⟶39 days 13 hours
4.7.0 Total Upgrade Time: 58 days 17 hours⟶49 days 8 hours 30 minutes
4.5.0 Total Upgrade Time: 64 days 17 hours⟶58 days 17 hours
4.3.0 Durability decreased by 5%
Energy shield capacity decreased by 13%
Ability recharge increased from 12 seconds → 15 seconds
4.0.0 Value (USD): $225⟶$100
Total Upgrade Cost: 54,870,000 Ag⟶198,700,000 Ag
Total Upgrade Time: 19 days 23 hours 51 minutes⟶64 days 17 hours
Bug fix: No longer can deplete its own shield with Orkans
3.6.0 New skin: Dragon Tail (Lunar New Year 2018)
3.4.0 Speed decreased by 5%
Energy shield capacity decreased by 10%
3.1.0 Robot was added to the game

Poll[]


Trivia[]

  • Haechi or Haitai (Korean: 해태) is Korean for a legendary creature that resembles justice and law, in Korean and Chinese myths. In Chinese, it is called 獬豸 (xiè zhì), and its figure appears on the roof ledges of ancient Chinese royal architecture along with other legendary creatures as auspicious symbols.
    • In ancient legends, Haechi can discern between good and evil. Once it has made its decision upon justice, it will use its strong horn to ram down the evil people.
    • According to this legend, the old in-game description/quote for the Haechi was "They say he will protect us. But is that so? All he’s thinking about is bringing justice... In his own twisted way." This quote was removed along with the others during the new economy updates.
  • Although it's logical to assume that the Beasts from the East would all be medium robots, Pixonic stated that they are "moving away from such classification." One can assume Kumiho is light, Haechi is medium, and Bulgasari heavy, but Kumiho is medium-light, and Bulgasari is medium-heavy.
  • Released in 3.0.1, all three dash bots were able to be won in the Black Market. Being overpowered at the time, Haechi marked one of the first pay-to-win meta cycles of War Robots.
    • This robot is dubbed as a "Dash Bot" due to its ability.
    • This robot was infamous for taking reduced damage from shotguns, and almost no damage from close range missile weapons (Aphid, Vortex, and Thermite).
  • Haechi is one of the most celebrated old robots in the game, thanks to its handsome design, symbolic ability, and nostalgic history.
  • This robot shares a paintjob theme with Kumiho and Bulgasari. It was released during the 2018 Lunar New Year event.
  • The Arctic paintjob is a weathered model of the Haechi colored in striking white and blood lines, resembling a battle-worn veteran.
  • The legendary paintjob Arctic is one of the first legendary paintjobs in War Robots, available in WR's first Operation, Operation: Raging Typhoon. Interestingly, Haechi's Legendary Pilot Amalia Itegumo is the adopted daughter of one of Fenrir's Legendary Pilots Nicolas Wodanson, who in WR lore was the inventor of legendary paintjobs (durability enhancing paintjobs).
  • This robot was added on August 28, 2017.

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