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Gold



Light gun system which hits enemies with a canister charge. Significant damage is achieved by a high rate of fire. Dangerous for any opponent in close combat
— in-game description



Kinetic


Introduction

The Gust is a close to mid-range (up to 500 meters, with a 150-meter optimal range) light kinetic weapon.

Strategy

This shotgun works very similarly to the Storm (medium weapon) and the Thunder (heavy weapon), due to the bullet spread and the reload while firing mechanic. It fires faster than both but with less particles. This makes it a light version of the Storm or Thunder since it acts like them in many ways, and should be played similarly to them. Gust's texture is similar to the appearance of the texture of the Thunder.

The Gust can take down Ancile shields effectively, due to most (if not all) of the projectiles hitting the Ancile, due to the large size of the shield. It can also destroy physical shields very quickly, due to double damage done to physical shields by kinetic weapons.

Like the other aforementioned shotguns, in order for the Gust to severely damage another robot, you must get close to your opponents. Not much damage will be done beyond 200 meters due to the bullet spread of the gun. However, the Gust can still take down Ancile shields effectively beyond that range (up to 500 meters). It is recommended to use an Ecu shield or an Ancile shield, or a bot with high speed or health to close the distance.

Some good choices of robots to mount this shotgun on, are the Stalker, Pursuer and Leo. The Stalker, and even more so the Pursuer, make great use of their mounted Gusts with their stealth ability and speed, allowing them to get the most damage out of them by getting close to their respective target, while taking little, or possibly no damage in the process. Finally, the Leo can mount 3 of these along with a Thunder, as they have great synergy and when combined, they have devastating firepower at close range, enabling the robot to destroy most robots quickly.


Mark I Statistics

Purchase Information

Level Cost Damage Burst
Damage
Burst
DPS
Continuous
DPS
1 2,000 Au 1670 28390 3340 1670

Upgrade Information

Level Cost AgIcon Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
2 20,000 10 minutes 1840 31280 3680 1840
3 40,000 1 hour 2020 34340 4040 2020
4 80,000 2 hours 2220 37740 4440 2220
5 400,000 8 hours 2440 41480 4880 2440
6 800,000 12 hours 2680 45560 5360 2680
7 1,600,000 1 day 2950 50150 5900 2950
8 3,000,000 1 day 8 hours 3240 55080 6480 3240
9 6,000,000 1 day 16 hours 3560 60520 7120 3560
10 10,000,000 1 day 20 hours 3910 66470 7820 3910
11 16,000,000 2 days 4 hours 4300 73100 8600 4300
12 26,000,000 2 days 12 hours 4725 80325 9450 4725
Cost Time
Totals 63,940,000 11 days 11 hours 10 minutes


  • The damage column shows the damage from all 4 particles (combined) fired from each round (out of 17 rounds)

Mark II Statistics

Purchase Information

Level Cost Damage Burst
Damage
Burst
DPS
Continuous
DPS
1 500 Au 2010 34170 4020 2010

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
2 20,000 10 minutes 2210 37570 4420 2210
3 40,000 1 hour 2430 41310 4860 2430
4 80,000 2 hours 2670 45390 5340 2670
5 400,000 8 hours 2930 49810 5860 2930
6 800,000 12 hours 3220 54740 6440 3220
7 1,600,000 1 day 3540 60180 7080 3540
8 3,000,000 1 day 8 hours 3890 66130 7780 3890
9 6,000,000 1 day 16 hours 4270 72590 8540 4270
10 10,000,000 1 day 20 hours 4690 79730 9380 4690
11 16,000,000 2 days 4 hours 5160 87720 10320 5160
12 26,000,000 2 days 12 hours 5670 96390 11340 5670
Cost Time
Totals 63,940,000 11 days 11 hours 10 minutes


  • The damage column shows the damage from all 4 particles (combined) fired from each round (out of 17 rounds)

Accuracy By Distance

Range Accuracy %
100 meters or less 100%
150 meters 90%
200 meters 63%
250 meters 46%
300 meters 31%
350 meters 21%
400 meters 17%
450 meters 10%
500 meters 4%


Update History

Version Changes
4.8.0 Total Upgrade Time: 14 days 3 hours 10 minutes⟶11 days 11 hours 10 minutes
4.7.0 Total Upgrade Time: 17 days 3 hours 22 minutes⟶14 days 3 hours 10 minutes
4.5 Now available for 2,000 gold (can no longer be produced via Workshop 2.0)
4.3 Damage decreased by 14%
4.0 Economy Changes (July 5):
Total Upgrade Cost: 38,364,000 Ag⟶63,940,000 Ag
Total Upgrade Time: 10 days 7 hours 54 minutes⟶17 days 3 hours 22 minutes
Vertical dispersion angle reduced from 0,112 → 0,056
3.7.0 Damage increased by 10%
3.5.0 Weapon was added to the game

Poll

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