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{{Protection}}
 
{{Protection}}
  +
{{Tab-1x2
 
|Tab 1 = Gust
  +
|Label 1 = Gust
  +
|Tab 2 = Gust/Ardent Gust
  +
|Label 2 = Ardent Gust
 
}}
 
{{Currency|Type = "Au"}}
 
{{Currency|Type = "Au"}}
 
{{Quote|Light gun system which hits enemies with a canister charge. Significant damage is achieved by a high rate of fire. Dangerous for any opponent in close combat}}
 
{{Quote|Light gun system which hits enemies with a canister charge. Significant damage is achieved by a high rate of fire. Dangerous for any opponent in close combat}}
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|Img = [[File:Gust.png|300px]]
 
|Img = [[File:Gust.png|300px]]
 
|Level = 9
 
|Level = 9
|Weapon Number = 33
+
|Tier = II
 
|Damage = 1,760 per round
 
|Damage = 1,760 per round
|Range = 500m {{info-Tooltip|GustRange}}
+
|Range = 500 meters {{info-Tooltip|Range Tooltip}}
|Reload = 9 seconds {{info-Tooltip|GustReload}}
+
|Reload = 9 seconds {{info-Tooltip|Reload Tooltip}}
|Capacity = 5 rounds {{info-Tooltip|GustProjectile}}
+
|Capacity = 5 rounds {{info-Tooltip|Capacity Tooltip}}
 
|Unload = 1.5 seconds
 
|Unload = 1.5 seconds
 
|Icn1 = Kinetic
 
|Icn1 = Kinetic
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|Icn3 = Automatic
 
|Icn3 = Automatic
 
|Icn4 = FWR
 
|Icn4 = FWR
|Icn5 =
+
|Icn5 =
 
|Icn6 =
 
|Icn6 =
 
}}
 
}}
  +
<!--
 
<div style="text-align:Right;">{{WeaponIcons|Kinetic|Manual|Automatic|RWF|}}</div>ignore linebreak
 
{{Infobox weapon
 
|weapon = Gust
 
|cost = 2,000 [[Au]]
 
|value = $20
 
|levelreq = 9
 
|hardpoint = [[Light]]
 
|weapontype = [[Kinetic]]
 
|level = 1
 
|damage = 1,670 per round
 
|range = Optimal: 150m<br> Max: 500m
 
|rounds = Clip: 5 rounds<br>Burst: 9 rounds<br>4 particles per round
 
|reload = Per round: 1 second<br>Full: 9 seconds
 
|reloadwf = Yes
 
|unload = Clip: 2.5 seconds<br>Burst: 4.5 seconds
 
|image = Gust3.png
 
}}
 
-->
 
 
==Introduction==
 
==Introduction==
 
The '''Gust''' is a close to mid-range (up to 500 meters, with a 150-meter optimal range) [[light]] [[kinetic]] weapon.
 
The '''Gust''' is a close to mid-range (up to 500 meters, with a 150-meter optimal range) [[light]] [[kinetic]] weapon.
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This weapon can pair well with its counterparts, the Storm and Thunder. However, it can also work extremely well with energy shotguns; the [[Halo]], [[Corona]], and [[Glory]], as these weapon share the same range, but give the added effect of locking down enemies. This can effectively allow the robot to get very close to the enemy, which in turn allows the Gust to deal its maximum amount of damage.
 
This weapon can pair well with its counterparts, the Storm and Thunder. However, it can also work extremely well with energy shotguns; the [[Halo]], [[Corona]], and [[Glory]], as these weapon share the same range, but give the added effect of locking down enemies. This can effectively allow the robot to get very close to the enemy, which in turn allows the Gust to deal its maximum amount of damage.
   
  +
==Pros and Cons==
  +
'''Pros'''
  +
*Very high damage at close range
  +
*Destroys energy shields easily (can deal significant damage even from a distance)
  +
*Double damage to physical shields
  +
*High damage per shot and good rate of fire results
  +
*Reloads while firing
  +
*Minimal spread
  +
'''Cons'''
  +
*Ineffective in mid-long range combat (400 meters or more)
  +
*Cannot penetrate any shield
  +
*Shells still spread, although spread is still minimal
   
 
==Mark I Statistics==
 
==Mark I Statistics==
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==Accuracy By Distance==
 
==Accuracy By Distance==
  +
Below is the average percentage (%) of particles (per round) that hit an enemy robot (if aimed directly at) at specific ranges.
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:250px;"
 
  +
 
{| class="update_table" border="0" cellspacing="1" cellpadding="1" style="width:250px;"
 
|-
 
|-
 
! scope="col" |Range
 
! scope="col" |Range
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|}
 
|}
   
  +
Note: The numbers shown are based on an average-sized robot being targeted. Due to this, these percentages can be higher or lower depending on the size of the targeted robot.
   
 
==Update History==
 
==Update History==
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:500px;"
+
{| class="update_table" border="0" cellspacing="1" cellpadding="1" style="width:500px;"
 
|-
 
|-
 
! scope="col" |Version
 
! scope="col" |Version
 
! scope="col" |Changes
 
! scope="col" |Changes
 
|-
 
|-
|[[Updates#Update 5.8|5.8]]
+
|[[Updates#Update 5.8.0|5.8.0]]
|Shot interval decreased from 0.5 seconds → 0.3 seconds
+
|Shot interval decreased from 0.5 seconds → 0.3 seconds<br>Reload interval increased from 1 second → 1.8 seconds<br>Damage increased by 6%
 
|-
 
|-
 
|[[Updates#Update 5.3.0|5.3.0]]
|
 
|Reload interval increased from 1 second1.8 seconds
+
|Clip size decreased from 9 rounds → 5 rounds<br>Reload time decreased from 9 seconds5 seconds
|-
 
|
 
|Damage increased by 6%
 
|-
 
|[[Updates#Update 5.3|5.3]]
 
|Clip size decreased from 9 rounds → 5 rounds
 
|-
 
|
 
|Reload time decreased from 9 seconds → 5 seconds
 
 
|-
 
|-
 
|[[Updates#Update 4.8.0|4.8.0]]
 
|[[Updates#Update 4.8.0|4.8.0]]
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|Total Upgrade Time: 17 days 3 hours 22 minutes⟶14 days 3 hours 10 minutes
 
|Total Upgrade Time: 17 days 3 hours 22 minutes⟶14 days 3 hours 10 minutes
 
|-
 
|-
|[[Updates#Update 4.5|4.5]]
+
|[[Updates#Update 4.5.0|4.5.0]]
 
|Now available for 2,000 gold (can no longer be produced via Workshop 2.0)
 
|Now available for 2,000 gold (can no longer be produced via Workshop 2.0)
 
|-
 
|-
|[[Updates#Update 4.3|4.3]]
+
|[[Updates#Update 4.3.0|4.3.0]]
 
|Damage decreased by 14%
 
|Damage decreased by 14%
 
|-
 
|-
|[[Updates#Update 4.0|4.0]]
+
|[[Updates#Update 4.0.0|4.0.0]]
 
|Total Upgrade Cost: 38,364,000 Ag⟶63,940,000 Ag<br>Total Upgrade Time: 10 days 7 hours 54 minutes⟶17 days 3 hours 22 minutes<br>Vertical dispersion angle reduced from 0,112 → 0,056
|Economy Changes (July 5):
 
|-
 
|
 
|Total Upgrade Cost: 38,364,000 Ag⟶63,940,000 Ag
 
|-
 
|
 
|Total Upgrade Time: 10 days 7 hours 54 minutes⟶17 days 3 hours 22 minutes
 
|-
 
|
 
|Vertical dispersion angle reduced from 0,112 → 0,056
 
 
|-
 
|-
 
|[[Updates#Update 3.7.0|3.7.0]]
 
|[[Updates#Update 3.7.0|3.7.0]]
 
|Damage increased by 10%
 
|Damage increased by 10%
|-
+
|
 
-
 
|[[Updates#Update 3.5.0|3.5.0]]
 
|[[Updates#Update 3.5.0|3.5.0]]
 
|Weapon was added to the game
 
|Weapon was added to the game
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==Poll==
 
==Poll==
 
{{Poll}}
 
{{Poll}}
  +
  +
==Trivia==
  +
*This weapon was added on December 20, 2017.
   
 
==Navigation==
 
==Navigation==
 
{{Units}}
 
{{Units}}
  +
[[Category:A to Z]]
  +
[[Category:Weapon]]

Revision as of 00:49, 29 June 2020

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Gust   Ardent Gust

Gold



Light gun system which hits enemies with a canister charge. Significant damage is achieved by a high rate of fire. Dangerous for any opponent in close combat
— in-game description




<< PREV {{{ID}}} Gust NEXT >>
Purchase Information
In-Game Cost 2,000 Gold

IRL Cost?

$20

Experience?

9
Type

Hardpoint?

Light

Tier?

II

Faction?

TBA
Gust
Base Statistics Attributes
PilotRankPrivate icon Level 1 Kinetic
WeaponDamage Damage 1,760 per round Manual
WeaponRange Range 500 meters Icn info for user popup Automatic
WeaponReload Reload 9 seconds Icn info for user popup FWR
Capacity 5 rounds Icn info for user popup
Unload 1.5 seconds


Introduction

The Gust is a close to mid-range (up to 500 meters, with a 150-meter optimal range) light kinetic weapon.

Strategy

This kinetic shotgun works very similarly to the medium Storm and heavy Thunder, due to the bullet spread and the reload while firing mechanic. It fires faster than both but with less particles. This makes it a light version of the Storm or Thunder since it acts like them in many ways, and should be played similarly to them. The Gust's texture is similar to the appearance of the texture of the Thunder.

The Gust can take down energy shields effectively, due to most (if not all) of the projectiles hitting the shield, due to the large size of the shield. It can also destroy physical shields very quickly, due to double damage done to physical shields by all kinetic weapons.

Like the other aforementioned shotguns, in order for the Gust to severely damage another robot, you must get close to your opponents. Not much damage will be done beyond 200 meters due to the bullet spread of the shotgun. However, the Gust can still take down energy shields effectively beyond that range (up to 500 meters).

This weapon can pair well with its counterparts, the Storm and Thunder. However, it can also work extremely well with energy shotguns; the Halo, Corona, and Glory, as these weapon share the same range, but give the added effect of locking down enemies. This can effectively allow the robot to get very close to the enemy, which in turn allows the Gust to deal its maximum amount of damage.

Pros and Cons

Pros

  • Very high damage at close range
  • Destroys energy shields easily (can deal significant damage even from a distance)
  • Double damage to physical shields
  • High damage per shot and good rate of fire results
  • Reloads while firing
  • Minimal spread

Cons

  • Ineffective in mid-long range combat (400 meters or more)
  • Cannot penetrate any shield
  • Shells still spread, although spread is still minimal

Mark I Statistics

Purchase Information

Level Cost Damage Burst
Damage
Burst
DPS
Continuous
DPS
1 2,000 Gold 1760 8800 5867 978

Upgrade Information

Level Cost AgIcon Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
2 20,000 10 minutes 1940 9700 6467 1078
3 40,000 1 hour 2120 10600 7067 1178
4 80,000 2 hours 2340 11700 7800 1300
5 400,000 8 hours 2580 12900 8600 1433
6 800,000 12 hours 2840 14200 9467 1578
7 1,600,000 1 day 3120 15600 10400 1733
8 3,000,000 1 day 8 hours 3420 17100 11400 1900
9 6,000,000 1 day 16 hours 3780 18900 12600 2100
10 10,000,000 1 day 20 hours 4160 20800 13867 2311
11 16,000,000 2 days 4 hours 4560 22800 15200 2533
12 26,000,000 2 days 12 hours 5020 25100 16733 2789
Cost Time
Totals 63,940,000 11 days 11 hours 10 minutes


  • The damage column shows the damage from all 4 particles (combined) fired from each round (out of 5 rounds)

Mark II Statistics

Purchase Information

Level Cost Damage Burst
Damage
Burst
DPS
Continuous
DPS
1 500 Gold 5020 25100 16733 2789

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
2 500,000 5 hours 5120 25600 17067 2844
3 1,000,000 10 hours 5200 26000 17333 2889
4 2,000,000 20 hours 5300 26500 17667 2944
5 7,500,000 1 day 6 hours 5380 26900 17933 2989
6 7,500,000 1 day 6 hours 5480 27400 18267 3044
7 7,500,000 1 day 6 hours 5560 27800 18533 3089
8 7,500,000 1 day 6 hours 5660 28300 18867 3144
9 7,500,000 1 day 6 hours 5760 28800 19200 3200
10 7,500,000 1 day 6 hours 5840 29200 19467 3244
11 7,500,000 1 day 6 hours 5940 29700 19800 3300
12 7,500,000 1 day 6 hours 6020 30100 20067 3344
Cost Time
Totals 63,350,000 11 days 11 hours


  • The damage column shows the damage from all 4 particles (combined) fired from each round (out of 5 rounds)

Accuracy By Distance

Below is the average percentage (%) of particles (per round) that hit an enemy robot (if aimed directly at) at specific ranges.

Range Accuracy %
100 meters or less 100%
150 meters 90%
200 meters 63%
250 meters 46%
300 meters 31%
350 meters 21%
400 meters 17%
450 meters 10%
500 meters 4%

Note: The numbers shown are based on an average-sized robot being targeted. Due to this, these percentages can be higher or lower depending on the size of the targeted robot.

Update History

Version Changes
5.8.0 Shot interval decreased from 0.5 seconds → 0.3 seconds
Reload interval increased from 1 second → 1.8 seconds
Damage increased by 6%
5.3.0 Clip size decreased from 9 rounds → 5 rounds
Reload time decreased from 9 seconds → 5 seconds
4.8.0 Total Upgrade Time: 14 days 3 hours 10 minutes⟶11 days 11 hours 10 minutes
4.7.0 Total Upgrade Time: 17 days 3 hours 22 minutes⟶14 days 3 hours 10 minutes
4.5.0 Now available for 2,000 gold (can no longer be produced via Workshop 2.0)
4.3.0 Damage decreased by 14%
4.0.0 Total Upgrade Cost: 38,364,000 Ag⟶63,940,000 Ag
Total Upgrade Time: 10 days 7 hours 54 minutes⟶17 days 3 hours 22 minutes
Vertical dispersion angle reduced from 0,112 → 0,056
3.7.0 Damage increased by 10%

-

3.5.0 Weapon was added to the game

Poll


Trivia

  • This weapon was added on December 20, 2017.

Navigation