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{{Protection}} |
{{Protection}} |
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+ | {{Tab-1x2 |
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⚫ | |||
+ | |Label 1 = Gust |
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+ | |Tab 2 = Gust/Ardent Gust |
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+ | |Label 2 = Ardent Gust |
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⚫ | |||
{{Currency|Type = "Au"}} |
{{Currency|Type = "Au"}} |
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{{Quote|Light gun system which hits enemies with a canister charge. Significant damage is achieved by a high rate of fire. Dangerous for any opponent in close combat}} |
{{Quote|Light gun system which hits enemies with a canister charge. Significant damage is achieved by a high rate of fire. Dangerous for any opponent in close combat}} |
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|Img = [[File:Gust.png|300px]] |
|Img = [[File:Gust.png|300px]] |
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|Level = 9 |
|Level = 9 |
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− | | |
+ | |Tier = II |
|Damage = 1,760 per round |
|Damage = 1,760 per round |
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− | |Range = |
+ | |Range = 500 meters {{info-Tooltip|Range Tooltip}} |
− | |Reload = 9 seconds {{info-Tooltip| |
+ | |Reload = 9 seconds {{info-Tooltip|Reload Tooltip}} |
− | |Capacity = 5 rounds {{info-Tooltip| |
+ | |Capacity = 5 rounds {{info-Tooltip|Capacity Tooltip}} |
|Unload = 1.5 seconds |
|Unload = 1.5 seconds |
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|Icn1 = Kinetic |
|Icn1 = Kinetic |
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|Icn3 = Automatic |
|Icn3 = Automatic |
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|Icn4 = FWR |
|Icn4 = FWR |
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− | |Icn5 = |
+ | |Icn5 = |
|Icn6 = |
|Icn6 = |
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}} |
}} |
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+ | |||
− | <!-- |
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− | <div style="text-align:Right;">{{WeaponIcons|Kinetic|Manual|Automatic|RWF|}}</div>ignore linebreak |
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− | {{Infobox weapon |
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⚫ | |||
− | |cost = 2,000 [[Au]] |
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− | |value = $20 |
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− | |levelreq = 9 |
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− | |hardpoint = [[Light]] |
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− | |weapontype = [[Kinetic]] |
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− | |level = 1 |
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− | |damage = 1,670 per round |
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− | |range = Optimal: 150m<br> Max: 500m |
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− | |rounds = Clip: 5 rounds<br>Burst: 9 rounds<br>4 particles per round |
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− | |reload = Per round: 1 second<br>Full: 9 seconds |
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− | |reloadwf = Yes |
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− | |unload = Clip: 2.5 seconds<br>Burst: 4.5 seconds |
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− | |image = Gust3.png |
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⚫ | |||
− | --> |
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==Introduction== |
==Introduction== |
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The '''Gust''' is a close to mid-range (up to 500 meters, with a 150-meter optimal range) [[light]] [[kinetic]] weapon. |
The '''Gust''' is a close to mid-range (up to 500 meters, with a 150-meter optimal range) [[light]] [[kinetic]] weapon. |
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This weapon can pair well with its counterparts, the Storm and Thunder. However, it can also work extremely well with energy shotguns; the [[Halo]], [[Corona]], and [[Glory]], as these weapon share the same range, but give the added effect of locking down enemies. This can effectively allow the robot to get very close to the enemy, which in turn allows the Gust to deal its maximum amount of damage. |
This weapon can pair well with its counterparts, the Storm and Thunder. However, it can also work extremely well with energy shotguns; the [[Halo]], [[Corona]], and [[Glory]], as these weapon share the same range, but give the added effect of locking down enemies. This can effectively allow the robot to get very close to the enemy, which in turn allows the Gust to deal its maximum amount of damage. |
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+ | ==Pros and Cons== |
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+ | '''Pros''' |
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+ | *Very high damage at close range |
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+ | *Destroys energy shields easily (can deal significant damage even from a distance) |
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+ | *Double damage to physical shields |
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+ | *High damage per shot and good rate of fire results |
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+ | *Reloads while firing |
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+ | *Minimal spread |
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+ | '''Cons''' |
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+ | *Ineffective in mid-long range combat (400 meters or more) |
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+ | *Cannot penetrate any shield |
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+ | *Shells still spread, although spread is still minimal |
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==Mark I Statistics== |
==Mark I Statistics== |
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==Accuracy By Distance== |
==Accuracy By Distance== |
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+ | Below is the average percentage (%) of particles (per round) that hit an enemy robot (if aimed directly at) at specific ranges. |
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+ | |||
⚫ | |||
|- |
|- |
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! scope="col" |Range |
! scope="col" |Range |
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|} |
|} |
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+ | Note: The numbers shown are based on an average-sized robot being targeted. Due to this, these percentages can be higher or lower depending on the size of the targeted robot. |
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==Update History== |
==Update History== |
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− | {| class=" |
+ | {| class="update_table" border="0" cellspacing="1" cellpadding="1" style="width:500px;" |
|- |
|- |
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! scope="col" |Version |
! scope="col" |Version |
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! scope="col" |Changes |
! scope="col" |Changes |
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|- |
|- |
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− | |[[Updates#Update 5.8|5.8]] |
+ | |[[Updates#Update 5.8.0|5.8.0]] |
− | |Shot interval decreased from 0.5 seconds → 0.3 seconds |
+ | |Shot interval decreased from 0.5 seconds → 0.3 seconds<br>Reload interval increased from 1 second → 1.8 seconds<br>Damage increased by 6% |
|- |
|- |
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⚫ | |||
− | | |
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− | |Reload |
+ | |Clip size decreased from 9 rounds → 5 rounds<br>Reload time decreased from 9 seconds → 5 seconds |
⚫ | |||
− | | |
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− | |Damage increased by 6% |
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− | |- |
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⚫ | |||
− | |Clip size decreased from 9 rounds → 5 rounds |
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− | |- |
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− | | |
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− | |Reload time decreased from 9 seconds → 5 seconds |
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|- |
|- |
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|[[Updates#Update 4.8.0|4.8.0]] |
|[[Updates#Update 4.8.0|4.8.0]] |
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|Total Upgrade Time: 17 days 3 hours 22 minutes⟶14 days 3 hours 10 minutes |
|Total Upgrade Time: 17 days 3 hours 22 minutes⟶14 days 3 hours 10 minutes |
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|- |
|- |
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− | |[[Updates#Update 4.5|4.5]] |
+ | |[[Updates#Update 4.5.0|4.5.0]] |
|Now available for 2,000 gold (can no longer be produced via Workshop 2.0) |
|Now available for 2,000 gold (can no longer be produced via Workshop 2.0) |
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|- |
|- |
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− | |[[Updates#Update 4.3|4.3]] |
+ | |[[Updates#Update 4.3.0|4.3.0]] |
|Damage decreased by 14% |
|Damage decreased by 14% |
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|- |
|- |
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− | |[[Updates#Update 4.0|4.0]] |
+ | |[[Updates#Update 4.0.0|4.0.0]] |
⚫ | |||
− | |Economy Changes (July 5): |
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− | |- |
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− | | |
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− | |Total Upgrade Cost: 38,364,000 Ag⟶63,940,000 Ag |
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− | |- |
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− | | |
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⚫ | |||
− | |- |
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− | | |
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− | |Vertical dispersion angle reduced from 0,112 → 0,056 |
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|- |
|- |
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|[[Updates#Update 3.7.0|3.7.0]] |
|[[Updates#Update 3.7.0|3.7.0]] |
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|Damage increased by 10% |
|Damage increased by 10% |
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− | | |
+ | | |
⚫ | |||
|[[Updates#Update 3.5.0|3.5.0]] |
|[[Updates#Update 3.5.0|3.5.0]] |
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|Weapon was added to the game |
|Weapon was added to the game |
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==Poll== |
==Poll== |
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{{Poll}} |
{{Poll}} |
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+ | |||
+ | ==Trivia== |
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+ | *This weapon was added on December 20, 2017. |
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==Navigation== |
==Navigation== |
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{{Units}} |
{{Units}} |
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+ | [[Category:A to Z]] |
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+ | [[Category:Weapon]] |
Revision as of 00:49, 29 June 2020
THIS PAGE HAS BEEN LOCKED ONLY REGISTERED MEMBERS MAY ADD CONTENT TO THIS PAGE |
Gust | Ardent Gust |
“ | Light gun system which hits enemies with a canister charge. Significant damage is achieved by a high rate of fire. Dangerous for any opponent in close combat
|
” |
- — in-game description
<< PREV | {{{ID}}} | Gust | NEXT >> |
Purchase Information | |
---|---|
In-Game Cost | 2,000 |
IRL Cost? |
$20 |
Experience? |
9 |
Type | |
Hardpoint? |
Light |
Tier? |
II |
Faction? |
TBA |
Base Statistics | Attributes | ||
---|---|---|---|
Level | 1 | Kinetic | |
Damage | 1,760 per round | Manual | |
Range | 500 meters | Automatic | |
Reload | 9 seconds | FWR | |
Capacity | 5 rounds | ||
Unload | 1.5 seconds |
Introduction
The Gust is a close to mid-range (up to 500 meters, with a 150-meter optimal range) light kinetic weapon.
Strategy
This kinetic shotgun works very similarly to the medium Storm and heavy Thunder, due to the bullet spread and the reload while firing mechanic. It fires faster than both but with less particles. This makes it a light version of the Storm or Thunder since it acts like them in many ways, and should be played similarly to them. The Gust's texture is similar to the appearance of the texture of the Thunder.
The Gust can take down energy shields effectively, due to most (if not all) of the projectiles hitting the shield, due to the large size of the shield. It can also destroy physical shields very quickly, due to double damage done to physical shields by all kinetic weapons.
Like the other aforementioned shotguns, in order for the Gust to severely damage another robot, you must get close to your opponents. Not much damage will be done beyond 200 meters due to the bullet spread of the shotgun. However, the Gust can still take down energy shields effectively beyond that range (up to 500 meters).
This weapon can pair well with its counterparts, the Storm and Thunder. However, it can also work extremely well with energy shotguns; the Halo, Corona, and Glory, as these weapon share the same range, but give the added effect of locking down enemies. This can effectively allow the robot to get very close to the enemy, which in turn allows the Gust to deal its maximum amount of damage.
Pros and Cons
Pros
- Very high damage at close range
- Destroys energy shields easily (can deal significant damage even from a distance)
- Double damage to physical shields
- High damage per shot and good rate of fire results
- Reloads while firing
- Minimal spread
Cons
- Ineffective in mid-long range combat (400 meters or more)
- Cannot penetrate any shield
- Shells still spread, although spread is still minimal
Mark I Statistics
Purchase Information
Level | Cost | Damage | Burst Damage |
Burst DPS |
Continuous DPS |
---|---|---|---|---|---|
1 | 2,000 | 1760 | 8800 | 5867 | 978 |
Upgrade Information
Cost | Time | |
---|---|---|
Totals | 63,940,000 | 11 days 11 hours 10 minutes |
- The damage column shows the damage from all 4 particles (combined) fired from each round (out of 5 rounds)
Mark II Statistics
Purchase Information
Level | Cost | Damage | Burst Damage |
Burst DPS |
Continuous DPS |
---|---|---|---|---|---|
1 | 500 | 5020 | 25100 | 16733 | 2789 |
Note: Level 12 Mark I is required to enhance (purchase) to Mark II.
Upgrade Information
Cost | Time | |
---|---|---|
Totals | 63,350,000 | 11 days 11 hours |
- The damage column shows the damage from all 4 particles (combined) fired from each round (out of 5 rounds)
Accuracy By Distance
Below is the average percentage (%) of particles (per round) that hit an enemy robot (if aimed directly at) at specific ranges.
Range | Accuracy % |
---|---|
100 meters or less | 100% |
150 meters | 90% |
200 meters | 63% |
250 meters | 46% |
300 meters | 31% |
350 meters | 21% |
400 meters | 17% |
450 meters | 10% |
500 meters | 4% |
Note: The numbers shown are based on an average-sized robot being targeted. Due to this, these percentages can be higher or lower depending on the size of the targeted robot.
Update History
Version | Changes | |||
---|---|---|---|---|
5.8.0 | Shot interval decreased from 0.5 seconds → 0.3 seconds Reload interval increased from 1 second → 1.8 seconds Damage increased by 6% | |||
5.3.0 | Clip size decreased from 9 rounds → 5 rounds Reload time decreased from 9 seconds → 5 seconds | |||
4.8.0 | Total Upgrade Time: 14 days 3 hours 10 minutes⟶11 days 11 hours 10 minutes | |||
4.7.0 | Total Upgrade Time: 17 days 3 hours 22 minutes⟶14 days 3 hours 10 minutes | |||
4.5.0 | Now available for 2,000 gold (can no longer be produced via Workshop 2.0) | |||
4.3.0 | Damage decreased by 14% | |||
4.0.0 | Total Upgrade Cost: 38,364,000 Ag⟶63,940,000 Ag Total Upgrade Time: 10 days 7 hours 54 minutes⟶17 days 3 hours 22 minutes Vertical dispersion angle reduced from 0,112 → 0,056 | |||
3.7.0 | Damage increased by 10% |
- |
3.5.0 | Weapon was added to the game |
Poll
Trivia
- This weapon was added on December 20, 2017.