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|damage = 1,670 per round
 
|damage = 1,670 per round
 
|range = Optimal: 150m<br> Max: 500m
 
|range = Optimal: 150m<br> Max: 500m
|rounds = Clip: 9 rounds<br>Burst: 17 rounds<br>4 particles per round
+
|rounds = Clip: 5 rounds<br>Burst: 9 rounds<br>4 particles per round
 
|reload = Per round: 1 second<br>Full: 9 seconds
 
|reload = Per round: 1 second<br>Full: 9 seconds
|cycletime = 9 seconds
 
 
|reloadwf = Yes
 
|reloadwf = Yes
|unload = Clip: 4.5 seconds<br>Burst: 8.5 seconds
+
|unload = Clip: 2.5 seconds<br>Burst: 4.5 seconds
 
|image = Gust3.png
 
|image = Gust3.png
 
}}
 
}}
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==Strategy==
 
==Strategy==
This shotgun works very similarly to the [[Storm]] [[Medium Weapon|(medium weapon]]) and the [[Thunder]] ([[Heavy Weapon|heavy weapon]]), due to the bullet spread and the reload while firing mechanic. It fires faster than both but with less particles. This makes it a light version of the [[Storm]] or [[Thunder]] since it acts like them in many ways, and should be played similarly to them. Gust's texture is similar to the appearance of the texture of the [[Thunder]].
+
This kinetic shotgun works very similarly to the medium [[Storm]] and heavy [[Thunder]], due to the bullet spread and the reload while firing mechanic. It fires faster than both but with less particles. This makes it a light version of the Storm or Thunder since it acts like them in many ways, and should be played similarly to them. The Gust's texture is similar to the appearance of the texture of the [[Thunder]].
   
The Gust can take down [[Ancile]] shields effectively, due to most (if not all) of the projectiles hitting the Ancile, due to the large size of the shield. It can also destroy [[physical shield]]s very quickly, due to double damage done to physical shields by kinetic weapons.
+
The Gust can take down energy [[Shield|shields]] effectively, due to most (if not all) of the projectiles hitting the shield, due to the large size of the shield. It can also destroy [[physical shield]]s very quickly, due to double damage done to physical shields by kinetic weapons.
   
Like the other aforementioned shotguns, in order for the Gust to severely damage another robot, you must get close to your opponents. Not much damage will be done beyond 200 meters due to the bullet spread of the gun. However, the Gust can still take down Ancile shields effectively beyond that range (up to 500 meters). It is recommended to use an Ecu shield or an Ancile shield, or a bot with high speed or health to close the distance.
+
Like the other aforementioned shotguns, in order for the Gust to severely damage another robot, you must get close to your opponents. Not much damage will be done beyond 200 meters due to the bullet spread of the shotgun. However, the Gust can still take down energy shields effectively beyond that range (up to 500 meters).
   
  +
This weapon can pair well with its counterparts, the Storm and Thunder. However, it can also work extremely well with energy shotguns; the [[Halo]], [[Corona]], and [[Glory]], as these weapon share the same range, but give the added effect of locking down enemies. This can effectively allow the robot to get very close to the enemy, which in turn allows the Gust to deal its maximum amount of damage.
Some good choices of robots to mount this shotgun on, are the [[Stalker]], [[Pursuer]] and [[Leo]]. The Stalker, and even more so the Pursuer, make great use of their mounted Gusts with their stealth [[ability]] and speed, allowing them to get the most damage out of them by getting close to their respective target, while taking little, or possibly no damage in the process. Finally, the Leo can mount 3 of these along with a Thunder, as they have great synergy and when combined, they have devastating firepower at close range, enabling the robot to destroy most robots quickly.
 
   
   
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|mark-2 = false
 
|mark-2 = false
 
|base-level = 1
 
|base-level = 1
|rounds = 9
+
|rounds = 5
|burst-rounds = 17
+
|burst-rounds = 9
|reload-time = 9
+
|reload-time = 5
|burst-time = 8.5
+
|burst-time = 4.5
   
 
|level-01-cost = 2,000 [[Au]]
 
|level-01-cost = 2,000 [[Au]]
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}}
 
}}
   
*The damage column shows the damage from all 4 particles (combined) fired from each round (out of 17 rounds)
+
*The damage column shows the damage from all 4 particles (combined) fired from each round (out of 9 rounds)
   
 
==Mark II Statistics==
 
==Mark II Statistics==
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|mark-2 = true
 
|mark-2 = true
 
|base-level = 1
 
|base-level = 1
|rounds = 9
+
|rounds = 5
|burst-rounds = 17
+
|burst-rounds = 9
|reload-time = 9
+
|reload-time = 5
|burst-time = 8.5
+
|burst-time = 4.5
   
 
|level-01-cost = 500 [[Au]]
 
|level-01-cost = 500 [[Au]]
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}}
 
}}
   
*The damage column shows the damage from all 4 particles (combined) fired from each round (out of 17 rounds)
+
*The damage column shows the damage from all 4 particles (combined) fired from each round (out of 9 rounds)
   
 
==Accuracy By Distance==
 
==Accuracy By Distance==
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! scope="col" |Version
 
! scope="col" |Version
 
! scope="col" |Changes
 
! scope="col" |Changes
  +
|-
  +
|[[Updates#Update 5.3|5.3]]
  +
|Clip size decreased from 9 rounds → 5 rounds
  +
|-
  +
|
  +
|Reload time decreased from 9 seconds → 5 seconds
 
|-
 
|-
 
|[[Updates#Update 4.8.0|4.8.0]]
 
|[[Updates#Update 4.8.0|4.8.0]]

Revision as of 06:52, 15 August 2019

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Light gun system which hits enemies with a canister charge. Significant damage is achieved by a high rate of fire. Dangerous for any opponent in close combat
— in-game description



Kinetic


Introduction

The Gust is a close to mid-range (up to 500 meters, with a 150-meter optimal range) light kinetic weapon.

Strategy

This kinetic shotgun works very similarly to the medium Storm and heavy Thunder, due to the bullet spread and the reload while firing mechanic. It fires faster than both but with less particles. This makes it a light version of the Storm or Thunder since it acts like them in many ways, and should be played similarly to them. The Gust's texture is similar to the appearance of the texture of the Thunder.

The Gust can take down energy shields effectively, due to most (if not all) of the projectiles hitting the shield, due to the large size of the shield. It can also destroy physical shields very quickly, due to double damage done to physical shields by kinetic weapons.

Like the other aforementioned shotguns, in order for the Gust to severely damage another robot, you must get close to your opponents. Not much damage will be done beyond 200 meters due to the bullet spread of the shotgun. However, the Gust can still take down energy shields effectively beyond that range (up to 500 meters).

This weapon can pair well with its counterparts, the Storm and Thunder. However, it can also work extremely well with energy shotguns; the Halo, Corona, and Glory, as these weapon share the same range, but give the added effect of locking down enemies. This can effectively allow the robot to get very close to the enemy, which in turn allows the Gust to deal its maximum amount of damage.


Mark I Statistics

Purchase Information

Level Cost Damage Burst
Damage
Burst
DPS
Continuous
DPS
1 2,000 Au 1670 15030 3340 1670

Upgrade Information

Level Cost AgIcon Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
2 20,000 10 minutes 1840 16560 3680 1840
3 40,000 1 hour 2020 18180 4040 2020
4 80,000 2 hours 2220 19980 4440 2220
5 400,000 8 hours 2440 21960 4880 2440
6 800,000 12 hours 2680 24120 5360 2680
7 1,600,000 1 day 2950 26550 5900 2950
8 3,000,000 1 day 8 hours 3240 29160 6480 3240
9 6,000,000 1 day 16 hours 3560 32040 7120 3560
10 10,000,000 1 day 20 hours 3910 35190 7820 3910
11 16,000,000 2 days 4 hours 4300 38700 8600 4300
12 26,000,000 2 days 12 hours 4725 42525 9450 4725
Cost Time
Totals 63,940,000 11 days 11 hours 10 minutes


  • The damage column shows the damage from all 4 particles (combined) fired from each round (out of 9 rounds)

Mark II Statistics

Purchase Information

Level Cost Damage Burst
Damage
Burst
DPS
Continuous
DPS
1 500 Au 2010 18090 4020 2010

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
2 20,000 10 minutes 2210 19890 4420 2210
3 40,000 1 hour 2430 21870 4860 2430
4 80,000 2 hours 2670 24030 5340 2670
5 400,000 8 hours 2930 26370 5860 2930
6 800,000 12 hours 3220 28980 6440 3220
7 1,600,000 1 day 3540 31860 7080 3540
8 3,000,000 1 day 8 hours 3890 35010 7780 3890
9 6,000,000 1 day 16 hours 4270 38430 8540 4270
10 10,000,000 1 day 20 hours 4690 42210 9380 4690
11 16,000,000 2 days 4 hours 5160 46440 10320 5160
12 26,000,000 2 days 12 hours 5670 51030 11340 5670
Cost Time
Totals 63,940,000 11 days 11 hours 10 minutes


  • The damage column shows the damage from all 4 particles (combined) fired from each round (out of 9 rounds)

Accuracy By Distance

Range Accuracy %
100 meters or less 100%
150 meters 90%
200 meters 63%
250 meters 46%
300 meters 31%
350 meters 21%
400 meters 17%
450 meters 10%
500 meters 4%


Update History

Version Changes
5.3 Clip size decreased from 9 rounds → 5 rounds
Reload time decreased from 9 seconds → 5 seconds
4.8.0 Total Upgrade Time: 14 days 3 hours 10 minutes⟶11 days 11 hours 10 minutes
4.7.0 Total Upgrade Time: 17 days 3 hours 22 minutes⟶14 days 3 hours 10 minutes
4.5 Now available for 2,000 gold (can no longer be produced via Workshop 2.0)
4.3 Damage decreased by 14%
4.0 Economy Changes (July 5):
Total Upgrade Cost: 38,364,000 Ag⟶63,940,000 Ag
Total Upgrade Time: 10 days 7 hours 54 minutes⟶17 days 3 hours 22 minutes
Vertical dispersion angle reduced from 0,112 → 0,056
3.7.0 Damage increased by 10%
3.5.0 Weapon was added to the game

Poll