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{{Protection}} |
{{Protection}} |
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− | {{Currency|Type = " |
+ | {{Currency|Type = "Au"}} |
+ | {{Quote|Light gun system which hits enemies with a canister charge. Significant damage is achieved by a high rate of fire. Dangerous for any opponent in close combat}} |
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− | {{Quote|Eight on the Beaufort Scale. The enemy had better hold on tight if he wants to stay standing}} |
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+ | <br> |
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− | |||
− | <div style="text-align:Right;">{{WeaponIcons|Kinetic|Manual|Automatic|RWF}}</div> |
+ | <div style="text-align:Right;">{{WeaponIcons|Kinetic|Manual|Automatic|RWF|}}</div><!--ignore linebreak |
+ | -->{{Infobox weapon |
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− | <nowiki></nowiki> |
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− | {{Infobox_weapon |
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|weapon = Gust |
|weapon = Gust |
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− | |cost = |
+ | |cost = 2,000 [[Au]] |
− | |value = $ |
+ | |value = $20 |
− | |levelreq = |
+ | |levelreq = 9 |
|hardpoint = [[Light]] |
|hardpoint = [[Light]] |
||
|weapontype = [[Kinetic]] |
|weapontype = [[Kinetic]] |
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|level = 1 |
|level = 1 |
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⚫ | |||
− | |ws100level=1 |
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⚫ | |||
− | |ws200level=4 |
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⚫ | |||
− | |ws400level=5 |
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− | |ws100cost=60,000 |
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− | |ws200cost=100,000 |
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− | |ws400cost=180,000 |
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− | |ws100time=20 hours,<br>10 minutes |
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− | |ws200time=1 day,<br>6 hours,<br>15 minutes |
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− | |ws400time=1 day,<br>16 hours,<br>20 minutes |
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⚫ | |||
⚫ | |||
⚫ | |||
− | |rps = Normal: 2<br>While Reloading: 1 |
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|reload = Per round: 1 second<br>Full: 9 seconds |
|reload = Per round: 1 second<br>Full: 9 seconds |
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− | |cycletime = 9 seconds |
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|reloadwf = Yes |
|reloadwf = Yes |
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− | |unload = Clip: |
+ | |unload = Clip: 2.5 seconds<br>Burst: 4.5 seconds |
|image = Gust3.png |
|image = Gust3.png |
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}} |
}} |
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==Introduction== |
==Introduction== |
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⚫ | |||
− | |||
⚫ | |||
==Strategy== |
==Strategy== |
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⚫ | This kinetic shotgun works very similarly to the medium [[Storm]] and heavy [[Thunder]], due to the bullet spread and the reload while firing mechanic. It fires faster than both but with less particles. This makes it a light version of the Storm or Thunder since it acts like them in many ways, and should be played similarly to them. The Gust's texture is similar to the appearance of the texture of the [[Thunder]]. |
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⚫ | |||
⚫ | This shotgun works very similarly to the [[Storm]] |
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− | |||
⚫ | |||
− | |||
⚫ | Like the other aforementioned shotguns, in order for the Gust to severely damage another robot, you must get close to your opponents. Not much damage will be done beyond 200 meters due to the bullet spread of the |
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− | |||
− | ==Mounting Options== |
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− | |||
− | Some good choices of robots to mount this shotgun on, are the [[Stalker]], [[Pursuer]] and [[Leo]]. The Stalker, and even more so the Pursuer, make great use of their mounted Gusts with their stealth [[ability]] and speed, allowing them to get the most damage out of them by getting close to their respective target, while taking little, or possibly no damage in the process. Finally, the Leo can mount 3 of these along with a Thunder, as they have great synergy and when combined, they have devastating firepower at close range, enabling the robot to destroy most robots quickly. |
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⚫ | Like the other aforementioned shotguns, in order for the Gust to severely damage another robot, you must get close to your opponents. Not much damage will be done beyond 200 meters due to the bullet spread of the shotgun. However, the Gust can still take down energy shields effectively beyond that range (up to 500 meters). |
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+ | This weapon can pair well with its counterparts, the Storm and Thunder. However, it can also work extremely well with energy shotguns; the [[Halo]], [[Corona]], and [[Glory]], as these weapon share the same range, but give the added effect of locking down enemies. This can effectively allow the robot to get very close to the enemy, which in turn allows the Gust to deal its maximum amount of damage. |
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{{Weapon Upgrades |
{{Weapon Upgrades |
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|weapon-mode = fwr |
|weapon-mode = fwr |
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− | |mark-2 |
+ | |mark-2 = false |
|base-level = 1 |
|base-level = 1 |
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− | |rounds = |
+ | |rounds = 5 |
− | |burst-rounds = |
+ | |burst-rounds = 9 |
− | |reload-time = |
+ | |reload-time = 5 |
− | |burst-time = |
+ | |burst-time = 4.5 |
− | |level-01-cost = |
+ | |level-01-cost = 2,000 [[Au]] |
|level-01-time = |
|level-01-time = |
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|level-01-damage = 1670 |
|level-01-damage = 1670 |
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Line 68: | Line 50: | ||
|level-02-cost = 20,000 |
|level-02-cost = 20,000 |
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|level-02-time = 10 minutes |
|level-02-time = 10 minutes |
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− | |level-02-damage = |
+ | |level-02-damage = 1840 |
|level-03-cost = 40,000 |
|level-03-cost = 40,000 |
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|level-03-time = 1 hour |
|level-03-time = 1 hour |
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− | |level-03-damage = |
+ | |level-03-damage = 2020 |
|level-04-cost = 80,000 |
|level-04-cost = 80,000 |
||
|level-04-time = 2 hours |
|level-04-time = 2 hours |
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− | |level-04-damage = |
+ | |level-04-damage = 2220 |
|level-05-cost = 400,000 |
|level-05-cost = 400,000 |
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|level-05-time = 8 hours |
|level-05-time = 8 hours |
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− | |level-05-damage = |
+ | |level-05-damage = 2440 |
|level-06-cost = 800,000 |
|level-06-cost = 800,000 |
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− | |level-06-time = |
+ | |level-06-time = 12 hours |
− | |level-06-damage = |
+ | |level-06-damage = 2680 |
|level-07-cost = 1,600,000 |
|level-07-cost = 1,600,000 |
||
− | |level-07-time = 1 day |
+ | |level-07-time = 1 day |
− | |level-07-damage = |
+ | |level-07-damage = 2950 |
|level-08-cost = 3,000,000 |
|level-08-cost = 3,000,000 |
||
− | |level-08-time = 1 day |
+ | |level-08-time = 1 day 8 hours |
− | |level-08-damage = |
+ | |level-08-damage = 3240 |
|level-09-cost = 6,000,000 |
|level-09-cost = 6,000,000 |
||
− | |level-09-time = |
+ | |level-09-time = 1 day 16 hours |
|level-09-damage = 3560 |
|level-09-damage = 3560 |
||
|level-10-cost = 10,000,000 |
|level-10-cost = 10,000,000 |
||
− | |level-10-time = |
+ | |level-10-time = 1 day 20 hours |
− | |level-10-damage = |
+ | |level-10-damage = 3910 |
|level-11-cost = 16,000,000 |
|level-11-cost = 16,000,000 |
||
− | |level-11-time = |
+ | |level-11-time = 2 days 4 hours |
|level-11-damage = 4300 |
|level-11-damage = 4300 |
||
|level-12-cost = 26,000,000 |
|level-12-cost = 26,000,000 |
||
− | |level-12-time = |
+ | |level-12-time = 2 days 12 hours |
|level-12-damage = 4725 |
|level-12-damage = 4725 |
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|total-upgrade-cost = 63,940,000 |
|total-upgrade-cost = 63,940,000 |
||
− | |total-upgrade-time = |
+ | |total-upgrade-time = 11 days 11 hours 10 minutes |
}} |
}} |
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− | * |
+ | *The damage column shows the damage from all 4 particles (combined) fired from each round (out of 9 rounds) |
==Mark II Statistics== |
==Mark II Statistics== |
||
{{Weapon Upgrades |
{{Weapon Upgrades |
||
|weapon-mode = fwr |
|weapon-mode = fwr |
||
− | |mark-2 |
+ | |mark-2 = true |
|base-level = 1 |
|base-level = 1 |
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− | |rounds = |
+ | |rounds = 5 |
− | |burst-rounds = |
+ | |burst-rounds = 9 |
− | |reload-time = |
+ | |reload-time = 5 |
− | |burst-time = |
+ | |burst-time = 4.5 |
|level-01-cost = 500 [[Au]] |
|level-01-cost = 500 [[Au]] |
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|level-02-time = 10 minutes |
|level-02-time = 10 minutes |
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− | |level-03-damage = |
+ | |level-03-damage = 2430 |
|level-03-cost = 40,000 |
|level-03-cost = 40,000 |
||
|level-03-time = 1 hour |
|level-03-time = 1 hour |
||
− | |level-04-damage = |
+ | |level-04-damage = 2670 |
|level-04-cost = 80,000 |
|level-04-cost = 80,000 |
||
|level-04-time = 2 hours |
|level-04-time = 2 hours |
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− | |level-05-damage = |
+ | |level-05-damage = 2930 |
|level-05-cost = 400,000 |
|level-05-cost = 400,000 |
||
|level-05-time = 8 hours |
|level-05-time = 8 hours |
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|level-06-damage = 3220 |
|level-06-damage = 3220 |
||
|level-06-cost = 800,000 |
|level-06-cost = 800,000 |
||
− | |level-06-time = |
+ | |level-06-time = 12 hours |
− | |level-07-damage = |
+ | |level-07-damage = 3540 |
|level-07-cost = 1,600,000 |
|level-07-cost = 1,600,000 |
||
− | |level-07-time = 1 day |
+ | |level-07-time = 1 day |
− | |level-08-damage = |
+ | |level-08-damage = 3890 |
|level-08-cost = 3,000,000 |
|level-08-cost = 3,000,000 |
||
− | |level-08-time = 1 day |
+ | |level-08-time = 1 day 8 hours |
− | |level-09-damage = |
+ | |level-09-damage = 4270 |
|level-09-cost = 6,000,000 |
|level-09-cost = 6,000,000 |
||
− | |level-09-time = |
+ | |level-09-time = 1 day 16 hours |
− | |level-10-damage = |
+ | |level-10-damage = 4690 |
|level-10-cost = 10,000,000 |
|level-10-cost = 10,000,000 |
||
− | |level-10-time = |
+ | |level-10-time = 1 day 20 hours |
− | |level-11-damage = |
+ | |level-11-damage = 5160 |
|level-11-cost = 16,000,000 |
|level-11-cost = 16,000,000 |
||
− | |level-11-time = |
+ | |level-11-time = 2 days 4 hours |
|level-12-damage = 5670 |
|level-12-damage = 5670 |
||
|level-12-cost = 26,000,000 |
|level-12-cost = 26,000,000 |
||
− | |level-12-time = |
+ | |level-12-time = 2 days 12 hours |
|total-upgrade-cost = 63,940,000 |
|total-upgrade-cost = 63,940,000 |
||
− | |total-upgrade-time = |
+ | |total-upgrade-time = 11 days 11 hours 10 minutes |
}} |
}} |
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− | * |
+ | *The damage column shows the damage from all 4 particles (combined) fired from each round (out of 9 rounds) |
− | |||
==Accuracy By Distance== |
==Accuracy By Distance== |
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− | |||
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:250px;" |
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:250px;" |
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|- |
|- |
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|- |
|- |
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|250 meters |
|250 meters |
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− | | |
+ | |46% |
|- |
|- |
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|300 meters |
|300 meters |
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− | | |
+ | |31% |
|- |
|- |
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|350 meters |
|350 meters |
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− | | |
+ | |21% |
|- |
|- |
||
|400 meters |
|400 meters |
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− | | |
+ | |17% |
|- |
|- |
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|450 meters |
|450 meters |
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− | | |
+ | |10% |
|- |
|- |
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|500 meters |
|500 meters |
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− | | |
+ | |4% |
|} |
|} |
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==Update History== |
==Update History== |
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− | |||
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:500px;" |
{| class="article-table" border="0" cellspacing="1" cellpadding="1" style="width:500px;" |
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|- |
|- |
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! scope="col" |Version |
! scope="col" |Version |
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! scope="col" |Changes |
! scope="col" |Changes |
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+ | |- |
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+ | |[[Updates#Update 5.3|5.3]] |
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+ | |Clip size decreased from 9 rounds → 5 rounds |
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+ | |- |
||
+ | | |
||
+ | |Reload time decreased from 9 seconds → 5 seconds |
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+ | |- |
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+ | |[[Updates#Update 4.8.0|4.8.0]] |
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+ | |Total Upgrade Time: 14 days 3 hours 10 minutes⟶11 days 11 hours 10 minutes |
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+ | |- |
||
+ | |[[Updates#Update 4.7.0|4.7.0]] |
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+ | |Total Upgrade Time: 17 days 3 hours 22 minutes⟶14 days 3 hours 10 minutes |
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+ | |- |
||
+ | |[[Updates#Update 4.5|4.5]] |
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+ | |Now available for 2,000 gold (can no longer be produced via Workshop 2.0) |
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|- |
|- |
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|[[Updates#Update 4.3|4.3]] |
|[[Updates#Update 4.3|4.3]] |
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==Poll== |
==Poll== |
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+ | {{Poll}} |
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− | <poll> |
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− | What balance change do you think the Gust needs after the 4.3 balance update? |
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− | Major buff |
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− | Minor buff |
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− | No change |
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− | Minor nerf |
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− | Major nerf |
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− | </poll> |
Revision as of 06:52, 15 August 2019
THIS PAGE HAS BEEN LOCKED ONLY REGISTERED MEMBERS MAY ADD CONTENT TO THIS PAGE |
“ | Light gun system which hits enemies with a canister charge. Significant damage is achieved by a high rate of fire. Dangerous for any opponent in close combat
|
” |
- — in-game description
Introduction
The Gust is a close to mid-range (up to 500 meters, with a 150-meter optimal range) light kinetic weapon.
Strategy
This kinetic shotgun works very similarly to the medium Storm and heavy Thunder, due to the bullet spread and the reload while firing mechanic. It fires faster than both but with less particles. This makes it a light version of the Storm or Thunder since it acts like them in many ways, and should be played similarly to them. The Gust's texture is similar to the appearance of the texture of the Thunder.
The Gust can take down energy shields effectively, due to most (if not all) of the projectiles hitting the shield, due to the large size of the shield. It can also destroy physical shields very quickly, due to double damage done to physical shields by kinetic weapons.
Like the other aforementioned shotguns, in order for the Gust to severely damage another robot, you must get close to your opponents. Not much damage will be done beyond 200 meters due to the bullet spread of the shotgun. However, the Gust can still take down energy shields effectively beyond that range (up to 500 meters).
This weapon can pair well with its counterparts, the Storm and Thunder. However, it can also work extremely well with energy shotguns; the Halo, Corona, and Glory, as these weapon share the same range, but give the added effect of locking down enemies. This can effectively allow the robot to get very close to the enemy, which in turn allows the Gust to deal its maximum amount of damage.
Mark I Statistics
Purchase Information
Level | Cost | Damage | Burst Damage |
Burst DPS |
Continuous DPS |
---|---|---|---|---|---|
1 | 2,000 Au | 1670 | 15030 | 3340 | 1670 |
Upgrade Information
Cost | Time | |
---|---|---|
Totals | 63,940,000 | 11 days 11 hours 10 minutes |
- The damage column shows the damage from all 4 particles (combined) fired from each round (out of 9 rounds)
Mark II Statistics
Purchase Information
Level | Cost | Damage | Burst Damage |
Burst DPS |
Continuous DPS |
---|---|---|---|---|---|
1 | 500 Au | 2010 | 18090 | 4020 | 2010 |
Note: Level 12 Mark I is required to enhance (purchase) to Mark II.
Upgrade Information
Cost | Time | |
---|---|---|
Totals | 63,940,000 | 11 days 11 hours 10 minutes |
- The damage column shows the damage from all 4 particles (combined) fired from each round (out of 9 rounds)
Accuracy By Distance
Range | Accuracy % |
---|---|
100 meters or less | 100% |
150 meters | 90% |
200 meters | 63% |
250 meters | 46% |
300 meters | 31% |
350 meters | 21% |
400 meters | 17% |
450 meters | 10% |
500 meters | 4% |
Update History
Version | Changes |
---|---|
5.3 | Clip size decreased from 9 rounds → 5 rounds |
Reload time decreased from 9 seconds → 5 seconds | |
4.8.0 | Total Upgrade Time: 14 days 3 hours 10 minutes⟶11 days 11 hours 10 minutes |
4.7.0 | Total Upgrade Time: 17 days 3 hours 22 minutes⟶14 days 3 hours 10 minutes |
4.5 | Now available for 2,000 gold (can no longer be produced via Workshop 2.0) |
4.3 | Damage decreased by 14% |
4.0 | Economy Changes (July 5): |
Total Upgrade Cost: 38,364,000 Ag⟶63,940,000 Ag | |
Total Upgrade Time: 10 days 7 hours 54 minutes⟶17 days 3 hours 22 minutes | |
Vertical dispersion angle reduced from 0,112 → 0,056 | |
3.7.0 | Damage increased by 10% |
3.5.0 | Weapon was added to the game |