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Revision as of 18:07, 29 November 2018

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Eight on the Beaufort Scale. The enemy had better hold on tight if he wants to stay standing
— in-game description




Kinetic


Introduction

The Gust is a close to mid-range (up to 500 meters, with a 150 meter optimal range) light kinetic weapon.

Strategy

This shotgun works very similarly to the Storm (medium weapon) and the Thunder (heavy weapon), due to the bullet spread and the reload while firing mechanic. It fires faster than both but with less particles. This makes it a light version of the Storm or Thunder since it acts like them in many ways, and should be played similarly to them. Gust’s texture is similar to the appearance of the texture of the Thunder.

The Gust can take down Ancile shields effectively, due to most (if not all) of the projectiles hitting the Ancile, due to the large size of the shield. It can also destroy physical shields very quickly, due to double damage done to physical shields by kinetic weapons.

Like the other aforementioned shotguns, in order for the Gust to severely damage another robot, you must get close to your opponents. Not much damage will be done beyond 200 meters due to the bullet spread of the gun. However, the Gust can still take down Ancile shields effectively beyond that range (up to 500 meters). It is recommended to use an Ecu shield or an Ancile shield, or a bot with high speed or health to close the distance.

Mounting Options

Some good choices of robots to mount this shotgun on, are the Stalker, Pursuer and Leo. The Stalker, and even more so the Pursuer, make great use of their mounted Gusts with their stealth ability and speed, allowing them to get the most damage out of them by getting close to their respective target, while taking little, or possibly no damage in the process. Finally, the Leo can mount 3 of these along with a Thunder, as they have great synergy and when combined, they have devastating firepower at close range, enabling the robot to destroy most robots quickly.



Mark I Statistics

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Reason: missing: mark-2boolean


  • This table shows the damage from all 4 particles fired from each shot.

Mark II Statistics

Note: Level 12 Mark I is required to upgrade (purchase) to Mark II.

ERROR
Table Could Not Be Generated
Reason: missing: mark-2boolean


  • This table shows the damage from all 4 particles fired from each shot.


Accuracy By Distance

Range Accuracy %
100 meters or less 100%
150 meters 90%
200 meters 63%
250 meters 48%
300 meters 35%
350 meters 28%
400 meters 20%
450 meters 20%
500 meters 15%


Update History

Version Changes
4.5 Now available for 2,000 gold (can no longer be produced via Workshop 2.0)
4.3 Damage decreased by 14%
4.0 Economy Changes (July 5):
Total Upgrade Cost: 38,364,000 Ag⟶63,940,000 Ag
Total Upgrade Time: 10 days 7 hours 54 minutes⟶17 days 3 hours 22 minutes
Vertical dispersion angle reduced from 0,112 → 0,056
3.7.0 Damage increased by 10%
3.5.0 Weapon was added to the game

Poll