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{{Currency|Type = "Cp"}}
 
{{Currency|Type = "Cp"}}
 
{{Quote|Eight on the Beaufort Scale. The enemy had better hold on tight if he wants to stay standing}}
 
{{Quote|Eight on the Beaufort Scale. The enemy had better hold on tight if he wants to stay standing}}
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<div style="text-align:Right;">
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[[File:Kineticsymbol.png|50px|Kinetic]]
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[[File:Manualfiresymbol.png|50px|Direct Fire]]
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[[File:Automaticfiresymbol.png|50px|Automatic]]
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[[File:Rwfsymbol.png|50px|Reload While Firing]]
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{{Infobox_weapon
 
{{Infobox_weapon
 
|weapon = Gust
 
|weapon = Gust

Revision as of 11:42, 7 November 2018

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Components



Eight on the Beaufort Scale. The enemy had better hold on tight if he wants to stay standing
— in-game description




Introduction

The Gust is a close to mid-range (up to 500 meters, with a 150 meter optimal range) light kinetic weapon.

Strategy

This shotgun works very similarly to the Storm (medium weapon) and the Thunder (heavy weapon), due to the bullet spread and the reload while firing mechanic. It fires faster than both but with less particles. This makes it a light version of the Storm or Thunder since it acts like them in many ways, and should be played similarly to them. Gust’s texture is similar to the appearance of the texture of the Thunder.

The Gust can take down Ancile shields effectively, due to most (if not all) of the projectiles hitting the Ancile, due to the large size of the shield. It can also destroy physical shields very quickly, due to double damage done to physical shields by kinetic weapons.

Like the other aforementioned shotguns, in order for the Gust to severely damage another robot, you must get close to your opponents. Not much damage will be done beyond 200 meters due to the bullet spread of the gun. However, the Gust can still take down Ancile shields effectively beyond that range (up to 500 meters). It is recommended to use an Ecu shield or an Ancile shield, or a bot with high speed or health to close the distance.

Mounting Options

Some good choices of robots to mount this shotgun on, are the Stalker, Pursuer and Leo. The Stalker, and even more so the Pursuer, make great use of their mounted Gusts with their stealth ability and speed, allowing them to get the most damage out of them by getting close to their respective target, while taking little, or possibly no damage in the process. Finally, the Leo can mount 3 of these along with a Thunder, as they have great synergy and when combined, they have devastating firepower at close range, enabling the robot to destroy most robots quickly.



Mark I Statistics

Purchase Information

Level Cost Damage Burst
Damage
Burst
DPS
Continuous
DPS
1 10,000 Components 1670 28390 3340 1670

Upgrade Information

Level Cost AgIcon Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
2 20,000 10 minutes 1838 31246 3676 1838
3 40,000 1 hour 2021 34357 4042 2021
4 80,000 2 hours 2223 37791 4446 2223
5 400,000 8 hours 2443 41531 4886 2443
6 800,000 16 hours 48 minutes 2684 45628 5368 2684
7 1,600,000 1 day 9 hours 2948 50116 5896 2948
8 3,000,000 1 day 18 hours 3241 55097 6482 3241
9 6,000,000 2 day 2 hours 24 minutes 3560 60520 7120 3560
10 10,000,000 2 days 12 hours 3914 66538 7828 3914
11 16,000,000 3 days 12 hours 4300 73100 8600 4300
12 26,000,000 4 days 18 hours 4725 80325 9450 4725
Cost Time
Totals 63,940,000 17 days 3 hours 22 minutes


  • This table shows the damage from all 4 particles fired from each shot.

Mark II Statistics

Purchase Information

Level Cost Damage Burst
Damage
Burst
DPS
Continuous
DPS
1 500 Au 2010 34170 4020 2010

Note: Level 12 Mark I is required to enhance (purchase) to Mark II.

Upgrade Information

Level Cost AgIcon Time Damage Burst
Damage
Burst
DPS
Continuous
DPS
2 20,000 10 minutes 2210 37570 4420 2210
3 40,000 1 hour 2426 41242 4852 2426
4 80,000 2 hours 2667 45339 5334 2667
5 400,000 8 hours 2931 49827 5862 2931
6 800,000 16 hours 48 minutes 3220 54740 6440 3220
7 1,600,000 1 day 9 hours 3539 60163 7078 3539
8 3,000,000 1 day 18 hours 3887 66079 7774 3887
9 6,000,000 2 day 2 hours 24 minutes 4271 72607 8542 4271
10 10,000,000 2 days 12 hours 4694 79798 9388 4694
11 16,000,000 3 days 12 hours 5161 87737 10322 5161
12 26,000,000 4 days 18 hours 5670 96390 11340 5670
Cost Time
Totals 63,940,000 17 days 3 hours 22 minutes


  • This table shows the damage from all 4 particles fired from each shot.


Accuracy By Distance

Range Accuracy %
100 meters or less 100%
150 meters 90%
200 meters 63%
250 meters 48%
300 meters 35%
350 meters 28%
400 meters 20%
450 meters 20%
500 meters 15%


Update History

Version Changes
4.3 Damage decreased by 14%
4.0 Economy Changes (July 5):
Total Upgrade Cost: 38,364,000 Ag⟶63,940,000 Ag
Total Upgrade Time: 10 days 7 hours 54 minutes⟶17 days 3 hours 22 minutes
Vertical dispersion angle reduced from 0,112 → 0,056
3.7.0 Damage increased by 10%
3.5.0 Weapon was added to the game

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