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==Weapons data==
 
==Weapons data==
 
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|WeaponType1 = Kinetic
 
|WeaponType1 = Kinetic
 
|WeaponType2 = Manual
 
|WeaponType2 = Manual

Revision as of 23:24, 16 September 2021

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Gust   Ardent Gust

Gold



Light gun system which hits enemies with a canister charge. Significant damage is achieved by a high rate of fire. Dangerous for any opponent in close combat
— in-game description




<< PREV 33 Gust NEXT >>
Purchase Information
In-Game Cost 2,000 Gold

IRL Cost?

$20

Experience?

9
Type

Hardpoint?

Light

Tier?

II

Faction?

TBA
Gust
Base Statistics Attributes
PilotRankPrivate icon Level 1 Kinetic
WeaponDamage Damage 1,760 per round Manual
WeaponRange Range 500 meters Icn info for user popup Automatic
WeaponReload Reload 9 seconds Icn info for user popup FWR
Capacity 5 rounds Icn info for user popup Blankbot
Unload 1.5 seconds Blankbot


Introduction

The Gust is a close to mid-range (up to 500 meters, with a 150-meter optimal range) light kinetic weapon. It has an Alpha, Beta, medium and heavy counterpart (Grom, Squall, Storm and Thunder respectively) and can be viewed as the kinetic counterpart to the Halo and Scatter.

Strategy

This kinetic shotgun works very similarly to the medium Storm and heavy Thunder due to the bullet spread and the reload while firing mechanic. It fires faster than both but with less particles. The Gust's texture is similar to the appearance of the texture of the Thunder.

The Gust can take down energy shields effectively due to most (if not all) of the projectiles hitting the shield. It can also destroy physical shields very quickly due to double damage done to physical shields by all kinetic weapons.

Like the other aforementioned shotguns in order for the Gust to severely damage another robot you must get close to your opponents. Not much damage will be done beyond 200 meters due to the bullet spread of the shotgun. However, the Gust can still take down energy shields effectively beyond that range (up to 500 meters).

This weapon pairs well with its counterparts, the Storm and Thunder. It can also work well with energy shotguns; the Halo, Corona, and Glory, as these weapon share the same range but give the added effect of locking down enemies. This can effectively allow the robot to get very close to the enemy and deal its maximum amount of damage.

Pros and Cons

Pros

  • Very high damage at close range
  • Destroys energy shields easily (can deal significant damage even from a distance)
  • Double damage to physical shields
  • High damage per shot and good rate of fire results
  • Reloads while firing
  • Minimal spread

Cons

  • Ineffective in mid-long range combat (400 meters or more)
  • Cannot penetrate any shield
  • Shells still spread, although spread is still minimal

Upgrade Cost

Tier 2 MK 1
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 20,000 00:10
3 40,000 01:00
4 80,000 02:00
5 400,000 08:00
6 800,000 12:00
7 1,600,000 12:00
8 2,000,000 16:00
9 3,000,000 20:00
10 4,000,000 24:00
11 5,000,000 26:00
12 6,000,000 28:00
Total Cost Time [DD:HH:MM]
22,940,000 5:14:00
Tier 2 MK 2
Level Upgrade cost Upgrade time
HH:MM
1 0 00:00
2 8,000,000 02:30
3 9,000,000 05:00
4 10,000,000 10:00
5 11,000,000 15:00
6 12,000,000 15:00
7 13,000,000 15:00
8 14,000,000 15:00
9 15,000,000 15:00
10 16,000,000 15:00
11 17,000,000 15:00
12 18,000,000 15:00
Total Cost Time [DD:HH:MM]
143,000,000 05:17:30
  • NOTE: base level starts at level 1 cost is 2,000 Gold
  • MK2 Upgrade cost 500 Gold

Weapons data

Gust
ID Tier Icn info for user popup Hardpoint Icn info for user popup Range Availability
~ 1 ~ ~ ~
Ammo Ammo per Shot Particles per Ammo Shot Interval Rate of Fire
~ ~ ~ ~ ~
Unload Time Reload Time Reload Interval Cooldown Reload Amount
~ ~ ~ ~ ~
Attributes
Blank Blank Blank Blank Blank Blank
Damage
MK 1 Level MK 2
Damage per particle Damage per burst Burst DPS Cycle DPS Damage per particle Damage per burst Burst DPS Cycle DPS
~ ~ ~ ~ 1 ~ ~ ~ ~
~ ~ ~ ~ 2 ~ ~ ~ ~
~ ~ ~ ~ 3 ~ ~ ~ ~
~ ~ ~ ~ 4 ~ ~ ~ ~
~ ~ ~ ~ 5 ~ ~ ~ ~
~ ~ ~ ~ 6 ~ ~ ~ ~
~ ~ ~ ~ 7 ~ ~ ~ ~
~ ~ ~ ~ 8 ~ ~ ~ ~
~ ~ ~ ~ 9 ~ ~ ~ ~
~ ~ ~ ~ 10 ~ ~ ~ ~
~ ~ ~ ~ 11 ~ ~ ~ ~
~ ~ ~ ~ 12 ~ ~ ~ ~
MK 3 Level 1 ~ ~ ~ ~
Notes 1. Damage stats above exclude ability damage (eg. DOT, Freeze, BLASTCHARGE).
2. Damage per particle is not necessarily the damage value displayed in-game, instead it is the smallest unit of damage the weapon can deal (representing a particle).


Accuracy By Distance

Below is the average percentage (%) of particles (per round) that hit an enemy robot (if aimed directly at) at specific ranges.

Range Accuracy %
100 meters or less 100%
150 meters 90%
200 meters 63%
250 meters 46%
300 meters 31%
350 meters 21%
400 meters 17%
450 meters 10%
500 meters 4%

Note: The numbers shown are based on an average-sized robot being targeted. Due to this, these percentages can be higher or lower depending on the size of the targeted robot.

Audio

Update History

Version Changes
5.8.0 Shot interval decreased from 0.5 seconds → 0.3 seconds
Reload interval increased from 1 second → 1.8 seconds
Damage increased by 6%
5.3.0 Clip size decreased from 9 rounds → 5 rounds
Reload time decreased from 9 seconds → 5 seconds
4.8.0 Total Upgrade Time: 14 days 3 hours 10 minutes⟶11 days 11 hours 10 minutes
4.7.0 Total Upgrade Time: 17 days 3 hours 22 minutes⟶14 days 3 hours 10 minutes
4.5.0 Now available for 2,000 gold (can no longer be produced via Workshop 2.0)
4.3.0 Damage decreased by 14%
4.0.0 Total Upgrade Cost: 38,364,000 Ag⟶63,940,000 Ag
Total Upgrade Time: 10 days 7 hours 54 minutes⟶17 days 3 hours 22 minutes
Vertical dispersion angle reduced from 0,112 → 0,056
3.7.0 Damage increased by 10%
3.5.0 Weapon was added to the game

Poll


Trivia

  • This weapon was added on December 20, 2017.

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